C3Tooth
C3Tooth
About
- Username
- C3Tooth
- Joined
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Comments
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@danielmaster87 said:
Why? Why do survivors need MORE? There have been plenty of times where THEY have stopped powerful killer tools from coming to fruition. Original reworked Hangman's, original buffed Overcharge, survivor animations that hopefully would have fixed 360s, killer builds that encouraged leaving hook, killer builds that rewarded getting many hooks. All gone. So we're gonna fight this tooth and nail. This is ridiculous!
Tooth is here, where is Nail?
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I think each survivor should share 1 UB. To keep interaction between dying survivor & their teammates.
Having basekit UB would just make survivors ignore the dying and do Gen only.
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@Chaos999 said:
https://forum.deadbydaylight.com/en/discussion/comment/3205811#Comment_3205811
Aww. Would love to see some funny wraith art on your style. I really like it.
I rarely draw Wraith because Wraith is my most hate killer. The fastest way to search a certain character that I draw is typing
from:C3_Tooth (character name)
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/3204659#Comment_3204659
You'll have plenty of time to improve your art then!
I really do : ))
@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3204659#Comment_3204659
C3 I just love your art....they all are just so cute! You also gave some love to Crow Mama too.
@Chaos999 said:
https://forum.deadbydaylight.com/en/discussion/comment/3205092#Comment_3205092
Do you have a gallery or something? Would love to see your work more.
You can search my name on Twitter for alot of more, but its mostly YuiRin ship arts : D
I have 2 main styles, painting & sketchy, I use sketchy for DBD memes
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She will be there for you.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3204659#Comment_3204659
C3 I just love your art....they all are just so cute! You also gave some love to Crow Mama too.
I have alot lot lot of Artist drawings, because I use her to express myself : D
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Twin gameplay
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3204293#Comment_3204293
Can't you still do it? If everyone is slugged, they can just use unbreakable but they dont auto die.
Usually with slug races the killer just downs you at the entry of the gate and then you go.
With basic status: Healthy, Injured, Dying, Hooked, Sacrificed, Dead, Escape
If there is no one stay Healthy & Injured, the game ends instantly.
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@hailxsatanxeveryxday said:
Sadako is best girl.
Here you go
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@dugman said:
Being the internet, if you Google "sexy" and a dbd character name something usually pops up. Except for Dredge, can't seem to find anybody thirsting for the hand turkey so far. 🤷♂️
Knowing something like that is living true name "dugman"
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DS nerf is to force players to use other perks, just like Ruin. But the most scary thing is with UB basekit, DS has no right to get buffed back.
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/3204357#Comment_3204357
You'll enjoy waiting 20 mins to play Survivor, we believe in you!
I always have my drawing apps while waiting for a match
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It would not work. If there are already 2-3 dying, one self pickup would instantly go for Gen. Because the other dying can self pickup.
I mean, if they're force to go to their dying teammate to pick them up like the old time, usually they will heal each other because they're already next to each together.
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You will do great, we believe in you !
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Huntress: how much do you hate me?
Op: a spoon full
Huntress:
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The removal of slug race
The removal of my ability to carry survivor to hatch
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50.000 so far this year alone.
Its like... 50 players with 1000 accounts each
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It will not live next patch, but it will happen
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I know that PTB and feed back is for making a change
But look back to 6.1.0. Everyone wants longer objective that not Gen, they simply added 50sec, not much for low tier Killer but it promoted camping, along with more boring Gen. But they still have the idea processed.
The basekit Mori & Unbreakable will live in the future for sure, which is sad. The only thing they will do is adjust the number, mostly around that 45sec.
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Let me make your day
I think her face is bugged too, default face when hooked
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@Entitled_survivor said:
Time to jump into the unfun starstruck / focus 2 survivors to kill asap nurse playstyle ,,who knows what's next ? free pre nerf ds ?
Please do, Im begging you
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Mori
- Yellow Mori: Basekit
- Green Mori: you can mori one survivor if you get 4 unique hooks & Exit gates powered,
- Red Mori: you can mori one survivor if you get 4 unique hooks.
Slug
- Allow survivor to self kill if they're slugged for 45sec, count the moment they get down. This will prevent both slugged to death or for 4K.
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@KateMain86 said:
I've never seen a twins take longer than a few seconds to get to the person they downed with victor unless they decide to chase another survivor. I don't see it being a problem. The survivors being able to base kit pick themselves up after too long on the ground is a much needed change.
I would say they gain ability to self-kill after slugged for 45sec count when they get down. To combat against 4min bleeding & slug for 4K.
The whole patch isnt needed.
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@Laluzi said:
The shadow of Elodie's foot... I feel that. Oni and Myers aren't having great days right now either.
I think they've stated a Twins rework is on the horizon, though we don't have an ETA.
Many people suggested for a slight change to prevent slug bleeding to death. I dont know why they plan such a huge change. It breaks alot of things, from core gameplay to perks
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As hard as I hold Yui's hand to hatch
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Slugging is only problem with bleeding to death, and slug for 4K. The slugging strat for pressure isnt.
- The change only make tunneling harder (since there is no point to slug and pressure), once you down, you get to hook, no slug.
- Or you face extreme killers that get builds to 4 down fast. Nurse + Haunted ground + Retribution is a thing.
They could just allow survivors to self-kill after 45sec on the ground, and Yellow mori basekit.
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@CosmicScarab said:
https://forum.deadbydaylight.com/en/discussion/comment/3202165#Comment_3202165
You cannot just pick them up in certain situations though. Survivor under a pallet? Survivor in the open with a flashlight user nearby? Boil over user in a high place? Using Plague, Oni, or Myers? All of those situations prevent you from picking up a survivor without losing a great deal of momentum.
Stay at pallet to down purposely is certainly exploitable with this change. But its still only if the disturbing survivor can stay annoying for 45sec, if they success, they earn it.
I dont like this change either. But Un basekit complaining is over react for me.
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/3202138#Comment_3202138
🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣 no its just QoL, right?
You can just pickup them?
Unbreakable was strong because Killers didn't expect it and survivors could make a use to self pick up.
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/3202054#Comment_3202054
Why not? 2 Metaperks Basekit for survivors, 0 for killers. Balanced, right?
Next will be 3sec DS Basekit, regular DS will grant extra seconds for the stun.
I totally believe the devs are that kind of "I dont know nothing about my own game Jon Snow"-Thing.
Unbreakable basekit doesnt buff survivors
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Unbreakable was strong because no one expect you to have, where you have a chance to use.
Basekit Unbreakable makes killers straight up to pick them up instead.
This change doesnt buff survivors, but it kills the interaction between dying survivors and their teammates. No one care about coming to pick you up anymore, just Gen rush
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@bm33 said:
45 seconds is a long time to have it be 3v1 and not have a survivor helping out on gens. Unless the killer is just standing over the survivors body it seems like bad idea to not at the very least get them off the ground.
Before that, 2nd survivor have to run to the 1st survivor to pick them up. Then run back to 2nd survivor's Gen. The time both survivors wasted is far greater than 1st survivor slugged for 45sec.
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@GentlemanFridge said:
45 is very short, yeah. Sure, it'll stop slugging for the 4ks, but there won't even be any motivation to pick a teammate up with this.
Agree, Killers just straight up to hook them because Unbreakable basekit. And because of that, with self pickup, teammates dont have any reason to go pick them up anymore. This breaks alot of game strategy (eventhough I agree slug for 4K should be removed).
They could simply add an option for downed survivors to self-kill if they're 30sec on the ground, when 2 survivors are dead.
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You cant change her to follow game basic mechanic without totally change her basekit, you can only nerf her
Beside her blink attack as special. I think alot of place that too open to able to break LoS, such as the basic loops like cars in AutoHeaven.
Sure you can get into a Walls title and makes mind game there, but it will end there. Since you dont have any change to mind game by leaving to another Walls title.
Maps with 2 or more Walls title next to each other like Middle of Suffo-pit & Asylum are the only on you can make hard mind game on Nurse, but those are too op on other killers.
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@HaunterofShadows said:
Oh I was looking at the 69
//
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Yes
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3198385#Comment_3198385
True. Everyone should just play trapless trapper like you, right ?
Yes
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@danielmaster87 said:
None of that guarantees a hit, or proves that the player is incompetent.
The only counter to Nurse is "break los"
If Nurse cant hit with aura on, its on Nurse, not because survivors are good.
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Here is more simple change:
Make Gens that possible to interact on 2 faces for 2 survivors only.
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Have fun on both side, as Im able to actually engage into the match
Die & 0K dont matter.
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@GannTM said:
Me realizing the hard truth after seeing “spirit” and mindlessly clicking on the thread think it was about her:
https://us.v-cdn.net/6030815/uploads/52EKSWDS0YMW/be81b4c6-f073-4753-bb27-c9931f8ef867.jpeg
Let me make up for that
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@SuzuKR said:
No thanks. If it's the situationally best play to camp and I feel like playing efficiently, I will camp.
Down a survivor at 5 Gens left: killers camp because survivors will not able to complete Gens before the camped one dies.
Down a survivors at 2 Gens left: killers camp because survivors are doing Gen effectively.
Down a survivors when Gates powered: killers camp because there is nothing else to do.
Camping is efficient in every situation
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Have AI control the other, but move alot slower.
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@Nathan13 said:
I’m taking a step away from DBD too, game feels so boring on both ends. A big break is always important.
I find its more fun playing Killers, since you have total "control" on your MMR to keep the game not too boring vs low MMR survivors, or too stressful vs high MMR survivors. If I cant 2K within 8-10 hooks no camp/tunnel, I deserved to be on lower MMR.
Playing survivors is pretty much just Gen rush.
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It was powerful in PTB because of 80sec Endurance, activate twice, stack, not disable by Conspicuous Actions...After PTB, it disable in End game, disable by Conspicuous Actions, Endurance not stack.
The only reason you have to bring OTR was because DS is death and not everyone bring BT since the basekit 5sec BT was nothing. Now the basekit BT buffed to 10sec which is quite enough. OTR has no place anymore.
The old 2nd chance set gave you 3 chances: BT, then DH, then DS.
The new 2nd chance set give you 2 chances: basekit BT, then DH.
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The game should be balanced at high level.
I would like to see Nurse's kill rate at high level.
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https://twitter.com/C3_Tooth/status/1558607152620904448 https://twitter.com/C3_Tooth/status/1539042748812382208@Huge_Bush said:
This is the only time I will say the Artist looks cute!
Now do if Claudette was a princess!
Here are Clau one
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@Huge_Bush said:
This is the only time I will say the Artist looks cute!
Now do if Claudette was a princess!
The only time? Let me show you the collection
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I like ideas of perks that giving a little convenience like these, similar to Any mean with dropped pallets' aura
- Build to last should show locker's aura in 16m range if carry a depleted item
- Kinship should show buff icon to all other survivors like Kindred, but darken the icon, only brighten if the perk is activating
- Either Plunderer or Appraisal shows opened chest


















