C3Tooth
C3Tooth
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- C3Tooth
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Meanwhile the buff killers asking...
No survivor asks for 3v1 balancing, but the dc/suicide if they down early is the problem.
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Selecting Item-Addon-Offering is pointless now, since you can earn x3 BP more than you can spend on those.
The moment a character reaches to level 50 of Prestige 100 (where Purple/Red addon spawn more), players will just buy op item/addon.
Their Bloodweb could just be smaller instead. Keep the BP earning match with the BP spend on Item/Addon/Offering. While also make perks buying easier
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@RatbasterdJr said:
Might as well just give survivors basekit DS, basekit Hope but active all game, basekit OTR, might as well throw in auto DH basekit as well..
You know what, take the gens away. All survivors should have to do is load in and open a gate to escape. Don’t forget the gate starts 99’d.
You see what I’m getting at?
I dont see survivors ask for basekit Hope, basekit OTR, basekit auto DH.
But I see killers ask for
- basekit Bamboozle
- basekit Noed
- basekit Crowncontrol
- basekit Corrupted intervention
- basekit Ruin
- survivor should die on first hook
- kill 2 survivors and Enity kill the other 2
- 120sec Gen
while they already have
- basekit 2 stack of STBFL
- basekit Tier1 Brutal strength
- basekit 10% PGTW
- 50sec Gen
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Increase BP earn and item/addon cost less make the item/addon/offering you use will never deplete your earning. Which there is no reason for survivor not bringing full loadout (killer always bring full loadout already).
Though you can only get Purple/Red addon at high blood web, where it keep getting prestige. And it only stop at Prestige 100.
Which is, once you prestige 100, you can only buy purple/red addon/item and not care about BP at all.
At long run, when everyone has their characters at prestige 100. The match will only have Purple/Red item/addon.
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3218764#Comment_3218764
Lol now i gotta check ur reddit profile rq if you posted this
I posted this 4 months ago, you may have to dig alot on my old posts : D
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50sec Gen wasnt needed. They could simply add 2sec startup animation for every action: Gen, Heal, Chest, Gate, Totem
It would fix both Gen rush, increase 99 Gate risk, promote spread pressure, remove Gen tapping.
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@ArthurVeloso said:
https://forum.deadbydaylight.com/en/discussion/comment/3220311#Comment_3220311
But you need to understand that there is the new Last Survivor Standing stuff that might break the entire game mechanic. I mean, stronger killers are going to be stronger, and weaker are going to be weaker. Unbreakable should never be unlimited, and killers should never end a game without hooking a survivor (that's why Moris we're nerfed one hook to two hooks requirement).
The change is to promote slugging to death and slug play, but the same time it promote slugging Nurse even more (the root of problem) plus tunneling (45sec to down 3 is far easier than 4). It also remove alot of interaction between all players, and those special moment of 4 down into unbreakable flash light save a teammate, the hatch spawn next to the last slugged survivor... which make DBD vids always fun to watch.
The agrument on both side about Last stand update is they think the other side has better buff. But in the end both side hate it.
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Right...those should be at least available in store after half a year or something. Time wall is too exclusive.
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I would love to have a 5sec DS basekit, and able to use twice if use the perk.
But if basekit Unbreakable is coming, buffing to DS alone may already broken.
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I feel the game is more dull as survivor, Noed nerf and not reliable Hex placement make me ignore Totem, since killer barely use Hex; and that 50sec added just force me to rush Gen instead.
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Yes
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@Aurelle said:
I just want a circus themed map :-(
Its strange to have a circus with a chapel in the same map. There could be a Father killer.
Clown could use the Crotus realm, just need a circus as main building instead.
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@BringShaggytoDBD said:
Shattered Hope should be basekit imo. There are 5 totems in each game which means survivors can get 5 uses out of their boon perks. Allowing constant blessings is just ridiculous.
Other options to nerf boons:
- Increase the time it takes to bless a totem each time one is snuffed out.
- You have 3 tokens, each time you bless a totem you lose a token. Once all tokens are gone, you lost the ability to bless totems. (This would allow up to 12 blessings per game if all survivors brought a boon perk).
The ability destroy Boon should be basekit, aura is not. SH should make Booner scream and expose for 1min.
Boon is only problem because of Coh, other Boons really need more range, but it would further buff Coh. I think Boon with Coh should be snuff itself after a single heal, giving back to +100% heal. Its like a pre-setup medkit for another teammate than infinity
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/3218268#Comment_3218268
This is a good point. She has a very complicated set of passives, none of them particularly good. Jack of all trades, master of none.
There are more ways to buff her than stars in the sky. Will we see ANY of them? Well...
"They'll take a look at the Mid-chapter." (tm)
My idea sounds really weak on paper, but if you think about it. Survivors should get their tape at 3-4 stacks (+1 by getting tape, +1 while traveling to TV) to not get permanently Exposed. Means at 5min, the slowdown game starts.
But the most important thing is, survivors should not get tape at the same time, since there are not enough TV for them to get tapes. This force at least 1-2 survivors getting tapes far earlier.
And I think that's pretty strong build-in slowdown on her already. Which is enough with her additional stealth to spread pressure.
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She has the most tools in her kit (Mori, slowdown, stealth, teleport) explain why everything of her is so weak.
I would nerf her teleport in exchange to buff Mori & Slowdown
- She can only teleport once per min. Anytime she teleport, all survivors gain a stack. This is to make the stack increases consistently.
- At 7 stack, survivors has Exposed status and can not lose stack anymore. This is to make her stack actual dangerous and force survivors to go for tape rather than do Gen then do tape.
- Taking tape will drop Item, making inconvenient for survivors. This may give killers a bonus time because survivors run back to get their item.
A soft change, but I believe its game changing alot.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/3217388#Comment_3217388
Reading some of the suggestions on forums I am not so sure about that lol.
Shaped should be the new age for the word Based
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3215509#Comment_3215509
With your art? That's it?
Yes
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@tenoresax said:
It's just 1 map dude, if you see it then just get up, go get something to drink and watch youtube, you've got nothing to lose but unwanted stress from playing on a bad map.
That's my solution for Garden of Pain with basically every killer.
Trapper isnt just 1 map
- Azarov Resting place
- Blood lodge
- Gas Heaven
- Wreck yard
- Wretched shop
- Haddonfield
- Lery
- Racoon East wing
- Racoon West wing
- Eyrie of crows
- Garden of joy
- The Game
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My ideas for items
Weaken the items, make it free and only 1 version (like killers' powers), make items relied on addons to work.
Some typing mistakes
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The fact that 1400 people follower.
The fact that spending $15 to watch them play for a match with Killer's build of your choice...
Im sitting here drawing commmission with 8$/h rate
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Survivors need more info than just basekit Kindred. Info UI on teammates would give better info than Kindred and not affect any aura perks at all.
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I remember newly reworked Lery used to be dark. The limp light from windows on corridor, you can see the windows' shadow shacking on the floor...
Now Lery is bright light day.
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@Johnny_XMan said:
But didn't you know that killers don't like when the matches end too soon because gens pop "too fast"?
Oh wait....
It's almost like they only mind it when the survivors are the ones ending the matches soon, not them.
Thats minority, most killers want longer match, thats why they bring 4 slowdown to make sure survivor cant finish Gen at all. Something like 2 survivors hiding at 3 Gens for 45min
Wait...
They dont like that either
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She is fury
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Look at me being skillful doing Gen.
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Stupid idea, but I really think both item & power should be relied on addon. Nerf them down, but buff addon real hard.
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@Usernameforderek said:
You can punish the camping by just doing gens. Or by coordinating the rescue. Why is this so hard for people to understand?
Killers camp because survivors let them get away with it. They stop doing gens and inch to the hook, playing footsie with the killer, never coordinating and now an entire hook state is gone and the survivors have nothing to show for it. I've watched this happen.
If I'm killer and I hook someone and I hear one or two survivors running around, why WOULDN'T I stick around and capitalize on that? That's more survivors not doing gens while someone is on hook. Now I am securing hooks states and slwoing gen progression, all without having to cover the entire map.
When I am survivor, if the killer doesn't seem inclined to leave a hook, that's fine. I'll go do gens. Maybe heal someone. And if I'm being camped, I'm not mad at the killer. I'm mad at all the survivors I can see not doing the objective because they want to hook bomb me, practically doing the killer's job for them.
If you're solo queue, run Kindred. Hands down, the best way to deal with camping. Run Reassurance, too, even. Get close, if the killer won't chase, stop the hook timer for a bit, and go do gens. Or if another survivor is nearby, try to time a save instead of throwing yourselves against the killer one at a time like a bad action movie fight sequence. The camped survivor isn't having much fun, probably, but at the very least, if they are willing to not rage quit, then use the time they are buying you wisely.
tl;dr: Camping isn't the problem. Survivors wasting time is.
I do have a problem of understanding the plan Meg trying to explain
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Pretty hot
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2 survivors, Dwight is dying crawling close to Exit, Clau tries to heal tech, tank hit.
- Old: Clau can take 1 last hit and both crawling out.
- New: any moment Clau exit before Dwight result Dwight moried, or unlucky enough if Clau down backward, both die
Huntress aim a survivor running close to Exit at range, and hit them.
- Old: there is a chance that survivor will able to crawl out if Huntress if far enough.
- New: Moried
Trapper with Honing stone, 2 survivors left, Dwight running to gate, Clau in chase. Dwight steps on a trap at gate, Clau down not long later
- Old: Dwight could escape from trap, dying, crawl out and escape
- New: Moried
2 survivors left, Killer forcing the Clau out for the game, while the Dwight dying in trial.
- Old: there is a slight chance of God RNG will spawn hatch right next to Dwight, and escape
- New: Moried
2 survivors left, Dwight dying on the ground, Clau down near Dwight, killer pick up Clau.
- Old: there is possible play of Unbreakable to flash light save and both of them escape.
- New: Dwight has to pick himself up and escape, or die if Clau down.
2-3 survivors down and crawling to exit
- Old: killers have to pick up, drop, manage hook play to get 2-3 kills
- New: 3K
Probably more of these scenarios. But I can only think of these for now
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//
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@Bran said:
I think it should become a flat 2 minutes.
Should be 3min, no slow down when there is a down.
If make the end game so hard for survivor, there is no point to attempt securing, just open gates and out.
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There is something to test, go full power with Killers that good at chase and only slug. To know how many match you're success to do Finish Mori.
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@Akumakaji said:
But please never change this. It makes r the EGC as killer somewhat bearable to know, that survivors can sometimes mess up this big.
I have an idea of a whole mechanic that to make end game more fun than just camping the hook because nothing else to do.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3208693#Comment_3208693
I love being accused of hacking when I hit a survivor with Corrupt Purge and they don't know anything about Vommy Mommy
Cant complain, not everyone has a chance to play every killer, I thought Mad grit killers were cheater
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@WipeIncGamingYT said:
https://forum.deadbydaylight.com/en/discussion/comment/3208321#Comment_3208321
I play mainly as survivor. 61% kill quote means that most of the time 2 survivors can escape. Technically this is a tie and not a victory for the killer. Wins for killers in terms of MMR are 3k or 4k. So killers need at least 75% kill quote. I myself playing bad as survivor still have a 30% escape quote. And I feel pretty happy with this quote.
If a game balanced at 75%, which 1 escape, then the game is about 4 survivors fight each other having who dies last and get the hatch. There is no point to work on Objective anymore.
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There should be a tutorial about sound cue when vs certain killer. I didnt know what "BOONG" means when vs Plague, its when her gets Corrupt purge.
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@Slowpeach said:
Joey and I'm disappointed you didn't put him there considering he inspired this whole thing :D. I'm still compiling things for this. Still not sure how best to present but yeah. This is what I've got thus far. I've left you waiting long enough. I just want this to be as powerful as possible when I do release the 'chapter' idea rather then be little bits in disorganized messes.
https://us.v-cdn.net/6030815/uploads/W940EH9FMLKH/frank-joey.jpg
This was done by @es_nio_arts on twitter. At the time it was basically Joey reflecting on the actions he'd taken in the entity realm and the terrible things he did while wearing the mask not knowing the Frank already is well aware of his doubts and tasked to... 'stop' him. My version as you know now though is an alternate universe where Joey refuses to stab the cleaner.
This is what I've got for Rin.
https://us.v-cdn.net/6030815/uploads/PPETLGV1JZ7B/rin-resize.png
This was done by @C3Tooth. Could I honestly go to anyone else for art work on survivor Rin?
IMO it'd be best as two chapters. First would be Rin and Joey with Rin's father as the killer. In this universe Rin gives into sorrow rather then anger and does not allow anger to consume her. The killers name would be 'The Chosen' or 'The Destined' because he was the one originally chosen by the entity and basically be a sword based killer. Haven't got much more then that.
Why Joey together with Rin? Because I can't think of a good killer for the Legion members. I have someone working on various styles and cosmetics for Joey. For Rin that's not my strength but I know a lot of people would have no problem with this.
Second chapter would be Philip and Susie. Killer would be Azarov.
If only focus on each of their own world lore, Philips could be survivor while Azarov being killer, or Rin and her father.
For Legion, Susie & Joey could be survivors, but Frank is the only one, and pure evil in their story, which I think Frank still being the killer.
Thank you for the commissioning : D
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I miss the feeling of me and a random teammate crouching, hiding and looking for hatch in dark corridors Lery.
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Its okay if Killers play fair, but sure oppressive and barely chance if they tunnel with 4 slowdown.
Im not that good of survivor so at least Im not always vs try hard Killers. My games are alright on both side.
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@Friendly_Blendette said:
A lot of people probably have majorly inflated idea of what their MMR is.
As a high MMR killer, I agree.
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@egg_ said:
I just don't tunnel and play builds I wouldn't hate going against
Funny that I find vs slugging killers is fun, so I do alot of slugging play, but at least I play as Trapper. They have all the time to pick up.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3207495#Comment_3207495
It matters as much as speed boost of dark theory.
Well then my low MMR doesnt matter, move on
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3206277#Comment_3206277
That's lowest MMR rather than mid I bet.
Does it matter? : D
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I find slugging is fun as survivor, but bleeding to death and slug for 4K are not
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/3207283#Comment_3207283
I’ve only been eating DS more cause it’s easier to chase them back down with the nerfed stun duration. Still should be 5 seconds.
Old DS & UB were fine if they are not paired, broken if they are. With basekit UB, if DS back to 5sec it will be top top tier.
Honestly I think basekit DS (even if work on both hook) would makes the game less being a mess than basekit UB.
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@MikaelaWantsYourBoon said:
And do you know why people are started play SWF more? Let me think:
- Bullying solo survivors, stomping them.
- Hard tunnelling & camping them.
- Using strongest anti-gen perks.
So it is okey when killers sweat and tryhard but whenever survivors do same thing, evil survivors.
For me, it goes like this.
Me having skill of 5 playing casual with meme perks, either matched with people who has skill of 3 but try hard, or matched with equal skill.
Players who have skill of 5 but use high Tier addon, tunneling....probably will stomp me extremely hard. But then matched with players with skill of 7-8. And then we have something like this post.
I usually only kill once I have 7-8 hooks. If I still able to 3-4K, survivors surely have much lower skill than me, which certainly I gain MMR due to 3-4K. If not, means they're good enough, Im either stay or gain MMR.
That way I can keep my game fun, still tense enough, not to be too bored vs low MMR
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Me enjoy mid MMR by 8 hooks and let people go, depends on how good survivors.














