Bullettimegod
Bullettimegod
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- Bullettimegod
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@LowSpecGamersMatter said:
https://forum.deadbydaylight.com/en/discussion/comment/1691955#Comment_1691955
Hype!!! Finally, thats needed to have a fair 1v1 against her
Im unsure if youre being sarcastic or memeing but isnt the game not supposed to be 1v1? And if it isnt, Shouldnt the killer be strongest in a 1v1 but weaker in a 4v1?
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@Kamizake12 said:
https://forum.deadbydaylight.com/en/discussion/comment/1692458#Comment_1692458
Oh, I found the entitled killer main then. Yeah, let me use my head against a stridor spirit, when she perfectly knows where I am and there's no counterplay, let me guess where the spirit is, u know guessing games are soo fun.
What's the counterplay to spirit? And if you think spirit has "counterplay" than pls play against @ScottJund
Oh look the same tired argument. And literal attacking cause i dont agree with you. Okay.
1) stridor can be unreliable esp with sound bugs.
2) youre literally talking about only stridor spirit but you want to gut her as a whole.
3) its okay to have a very strong killer. She isnt unbeatable.
4) you're bringing a streamer who plays this game often enough to be known. What about your skills?
5) her power is mindgames really. Instead of running like an idiot. Try urban evasion or crouching away.
6) pay attention to the cool down time. Chances are if a spirit is standing still at a pallet she wants you to jump over. Try to walk away instead of running like an idiot.
7) spirit was nerfed a few times. Remember prayer beads? And collision?
8) i play more surv than killer lately and i find going against spirit the most fun cause i cant rely on the same tired chase everytime.
So please tell me how im an entitled killer main and you arent coming off as an entitled survivor main.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1692406#Comment_1692406
Why bring Empathy into this?
Because discordance is "map wise" and empathy is mapwise. Thats what he is getting at. Chill.
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@Kamizake12 said:
https://forum.deadbydaylight.com/en/discussion/comment/1692014#Comment_1692014
Now it will be balanced, now killers gets the same info as surv (lol), just joking.
but she needs something!! she needs a nerf asap
I dont think she does. I think survs need to start using their heads instead of relying on the same tricks for every killer.
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Game i just had. This feng ran me so well... like the best ive seen. And then decided to die to end game to give me a kill
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1691961#Comment_1691961
It's definitely possible to dodge hatchets, but not max-charge hatchets (unless you are extremely far away).
The tell of huntress is what makes it easier to dodge. She grunts. I wish she didnt.
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@RockoRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1692014#Comment_1692014
Spirit still has high mobility, is still invisible, and still can outplay. She actually has some counter play now that isn’t completely boring.
I don’t play survivor, and even then I would support this if it was intentional.
Idk. Im one of the few survs who found playing against spirits more fun than clown. And esp doc. To me doc takes no skill. Whats boring to survivors is literally "ohh i cant loop and have to think" to me thats fun. Having to think outside the box is fun. Countering every killer the same way is boring af. "Ohh looky me im jumping thru windows and dropping pallets blah blah blah" vs "oh ######### she is standing still. She using her power or mind gaming me?" If i guess wrong im hit. If i guess right? Well that punishes the spirit to buy my team more time. Esp a 110 movement speed killer. Hell i find her chases way more engaging than any other killer in the game. Yet most survivors just want that boring "loopy loopy pallet stun"
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@pseudechis said:
So basically there is a bug the renders her phasing useless because you can easily determine directionally where she is. This isn’t a good thing game wise.
It isnt. But surv mains dont care. Easy escapes against her now.
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https://youtu.be/2Htf0-BNc0Q@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1691942#Comment_1691942
They are unreactable, it's mathematically impossible to dodge a huntress or deathslinger shot.
I'd like to see video evidence of you dodging one, and not the other side just missing.
If you really can dodge them, you have the new world record for best reaction time.
Ill have to record some at red rank on pc. But its doable. Granted im sure your argument is gonna be "new huntress"
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Its a bug.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1691912#Comment_1691912
Not really. You can't dodge huntress or deathslinger projectiles, as they are unreactable.
Not true at all.
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So. Let me guess this right. You sabo a hook. Then he chased you for 2 gens you lost him and he slugging the whole team and youre here posting about it? Personally... your team sucks. I mean 1 or 2 slugs sure...but 3 and a chase? On a non insta down killer?
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I just played a match with phead...he feeels slower.
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Legion is the only killer i can say im bored to go against. Mend mend mend mend mend mend.
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Running noed...with my name being "hex: do bones"
If you get hit with noed. And see my name. You know what you did wrong.
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Look. If you abolish swf. Or nerf them. The game dies. While i agree of giving killer/solo q bonus bloodpoints if they have a swf in a lobby. Like x 1.5 per surv in swf group. I do not agree in nerfing swf or anything like that.
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Depends on the looping. Killer shack and jungle gym? Yes. Looping one truck because survs can make tighter turns than killer? No.
The later looping is boring. Extremely boring. First looping is alright cause you can mind game and fk up the loop. And is more about skill. My two cents
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1685608#Comment_1685608
I mean, they did at one point -- but they removed it because it was a ""bug"" despite the vast majority of people actually being happy about it. :u
They removed it because killers were dodging lobbies with red ranks. And match making was boring.
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@SquirrelKnight said:
Im confused whats the change proposed?
A squirrel in knight armor will come into the game....and kill 1 survivor. And we change the perk name to noesk.
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Only one perk i find toxic...and that is head on. What purpose does it serve? Doesnt help you escape... prolongs the chase for a few more seconds. Barely. Survs mostly pics it to bm.
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Idk im totally scared by dbd. "Is this a swf?" "Oh no....they brought a key" "oh gooood they can loop?" "Fml im redrank again?!?!??! Nooo"
And my favorites "oh god....is it ds?"
"Fk that survivor is gonna flashlight me..." "am i gonna get pallet stun for the save?"
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Focus on blood points my friends. My goal every match is to hook each surv once.
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Only second chane a killer has is a second chance to hook you again.
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These survivors dont speak for me. My fun as survivor is how close i can get (with out being blendette and not swamp) with out the killer seeing me.
Sure chase is fun. But i feel like hiding in a game where you can hardly hide is more fun. Like "how much bs can i pull before im noticed"
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Good changes. But. Same issue people are gonna have. You just need to listen and boom caught.
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This is why a submit button would help the game
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1681400#Comment_1681400
6 Trapper traps is just a perfect game. Usually when things get chaotic at 2 gens and you already set everything up.
Not impossible (4 basement kills still worst challenge) but it will test your abilities.
I get 4 basement kills as trapper almost every 4k i get. (I do just run agi and iron graps on him) or i just play basement bubba.
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1681372#Comment_1681372
Huntress ones were how you'd normally play her except for the get 15 hits in one match. You either had to primarily use hatchets and screw around or farm for that one.
5 FF hits was pretty much, get the entire team, then hit the last guy again. Easier in practice. I did the safe way and hit the 5th person when they bandaged themselves out of deep wounds. There are add-ons that extend FF duration, so it's just a matter of tagging them at that point.
I understand what youre saying but 15 hatchet hits... is excessive... and 5 with feral is also excessice. I dislike challenges where it also relies on survivor skills as well as my own. May i point out again 6 trapper traps?
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@beached said:
Okay, I know this will be controversial but I've never stepped too far from a hot cauldron. Trust me, I remember the days of COD online, and the ability to say not-so-nice things to people online but hear me out. What if this feature was completely optional. I know a lot of killers dislike the idea of SWFs and the ability of survivors to communicate but I believe proximity chat could be a happy medium between the two, allowing the killer to hear what the survivors are saying without being able to speak themselves. This could not only help survivors, but allow the killer to gain information of the survivor's next move if they are nearby. I understand if this idea is silly, but as somebody who has recently fell in love with the game I would love some QOL additions that would not only bring people back to the game, but keep those who feel burnt-out with same ole same ole a reason to keep playing. I'm open to any thoughts or suggestions you guys have or if the idea is silly in general.
This is actually a good idea. Also helps solo q. As well as indirectly buffs killers.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1681375#Comment_1681375
It's as if they forget what red rank gameplay is like for killers, honestly lmao. As if people won't split vs Legion or be wary of the locations where the Trapper has been. xD
Right? Not to mention grab bugs.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1681354#Comment_1681354
I'd argue the worst was tome 3, tbh. Sniping so many times in a single game as huntress for only 3 fragments? Get 5 FF hits in one use of FF? Wat?
But that tome made up for it by not being as grindy overall to complete the rift. Tome IV was ass for that.
Yea that was redic. I really dont understand why that was a thing. Or six trapper traps in one match.
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Lol... no one would agree to this.. even tho you make okay points. Not to mention youre prob gonna get told off by other forum users. Good luck friend
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Because survivors can bully bad nurses but hardly bully bad spirits. /s
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@nam said:
https://forum.deadbydaylight.com/en/discussion/comment/1679472#Comment_1679472
How about killers? Can killers win back if they play bad in early game, like get the first hook when only 3 gens left?
Last night i won a game after 3 gens popped in less than 3 seconds of each other. I got two in basement. I camped a bit as trapped baited a surv into a trap and got the last person. It is doable. I also play rank 1. (Survivor salt was enough after that match to give me hypertension)
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All i want for christmas is for devs to reenable mmr
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@Hoodied said:
I really don’t feel like repeating myself but I will
Devs are looking into moris at the moment, they are harder to balance than you think as the “2 hook then mori” will make them useless
Finally someone gets it.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1679039#Comment_1679039
You know I try to tell people on the forums that "ending chases fast" is a good means of getting pressure which is why Deathslinger is good and actually has a ton of it, but they never listen. "He's good at chase but has no pressure at all11!!1" bruh, the map pressure comes from you being good at chases and downing fast.
Reminds me yesterday when i was playing nurse and i kept one surv slugged and had to explain that i did because 1 slugged = 2 off gens 1 chased afterwards = 3 off gens and 1 on = pressure
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1675426#Comment_1675426
No, I updated it when it came out. I was making a joke statement. Anyone with that mentality is wrong, and shouldn't play multiplayer games.
Fair enough. And yea.
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1675423#Comment_1675423
Is my post not updating? I added an /s...
Literally just did.
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@bubbabrotha said:
This post reeks of entitlement. It IS fine to run DS/UB. It is NOT ok to run noed or play spirit. I would get into why, but I'd rather not.
Im sorry what? How does this post reek of entitledment? Why is it okay to run ds/ub but not noed spirit?
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I use my doctor to farm bloodpoints. Generally stress free. How ever some survs know how to loop doctors.
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Im a red rank killer and surv. I how ever do not see how youre wrong. I feel realitively safe when im being chased by killers since i know how to chain loops and run killer shack which gives my team time to do gens.
The argument against that is "learn to give up chases"
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You know its funny. We had to deal with surv meta perks forever. Now when killers get something fun all of a sudden its "op" "pls nerf" "its smol pp"
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Umm...im sorry. What?
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Im not trying to be all whataboutism..
So thats what exactly imma do.
What about all the meta perks survs use? Which is constant. Or the fact one surv with a map can literally remove two perks out the game? Yet people want to nerf them? Okay.
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I don't. Im no snitch. Snitches get stitches. /s
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@Bullettimegod said:
What i hate is when surv is literally running a circle around a truck or some crates and i cant get bloodlust and it just goes on. That is boring chasing. Looping how ever is fun. Killer shack looping is fun. (When in surv)
Btw. This doesnt mean i want looping gone. Chasing to me is the best part of dbd.
@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1662670#Comment_1662670
You need to hug the structure you're chasing around and round the corners as tightly as possible. It may sound like an overkill, but it makes the difference between a survivor making 5 circles and only 1 or 2 circles (loops).
Yea i know. I do play at red ranks. But i still. Find it so boring and not interactive. Its literally just running in a circle like a old tom and jerry commercial.
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What i hate is when surv is literally running a circle around a truck or some crates and i cant get bloodlust and it just goes on. That is boring chasing. Looping how ever is fun. Killer shack looping is fun. (When in surv)
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@AhoyWolf said:
Thanatophobia, they increased the speed penalty to 5% from 4%, this is laughably bad and now that it doesn't affect healing, this is awful.
Mindbreaker, like expected, they increased the Exhaustion Status Effect duration by 2 seconds, I'm sorry, but that's tragic.
The most overpowered perk Huntress' Lullaby got nerfed, now only affects healing and Gen Skill checks.
We're Gonna Live Forever, I'm 100% sure that the "new" way of getting tokens was already in the game...
Lololol. But survivors fun /s
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@Demogordon_Ramsay said:
Seriously. Almost every single thing he does has a map-wide audio stinger.
Hit a Survivor? Global audio cue.
Shredded a Survivor? Global audio cue.
Shredded a pallet? Global audio cue.
Travelled through a portal? Global audio cue.
Missed a swing? Global audio cue.
Missed a Shred? Global audio cue.
Kicked a pallet or gen? Global audio cue.
Survivors are sealing a portal? Global audio cue, and its aura is revealed.
Survivors finished sealing the portal? Global audio cue.
I’m not even exaggerating. Every single thing I described above has a global audio cue. The only action he takes that doesn’t involve a global cue is placing down a portal. Not only do all these actions have stingers, but when you get used to them, it becomes very apparent which one is which, meaning a Survivor who doesn’t have their volume off will be given map-wide information on anything and everything Demogorgon does.
Why? Why give Survivors this much free information for any Killer, let alone Demogorgon?
So what im hearing...you want global for putting down portal too? Got it!!! /s