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Bullettimegod

Bullettimegod

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Bullettimegod
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  • @BumBumOReily said:

    i usually wait till rank reset

    I would, but im green rank right now.. and i keep getting lobbies chalk full of red ranks... I mean out of the 40 games ive played today... only 2 didnt have red ranks. I did get adept pig today tho...

  • I'm aware how i sound so please dont comment with "entitled killer".

    With that being said... FK the dc penality. FK being a killer and having to sit there and get bullied via vault spamming, flash light clicking teabaggers. Why should a killer have to deal with all of that on top of an already stressful gameplay job. Seriously. If survivors are being toxic why should the killer have to deal with it?

  • Survivor: balance landing

    killer: Ruin.

  • @bm33 said:

    If they could I think they should change killer Adept to be 2k and gold emblem in each category. They should also change survivor to escape with gold emblem in each category. Make the Adept trophies for both equal. Right now killer has to basically have perfect game while survivor can just locker hop until the hatch is available.

    Right? and esp since MM is broken you can be in a green ranks with a full red rank lobby.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1395459#Comment_1395459

    It would be hard to do that and still have the perk be useful for other killers.

    https://forum.deadbydaylight.com/en/discussion/comment/1395464#Comment_1395464

    Her power is meant to slow down the game. That's all. Also her dash is in your control. This is why I also said she needs an addon rework. To give her traps better slow down and make her dash more viable.

    her power does neither tbh... also come on a 2 and a half second crouch? youre telling me that doesnt need a rework? also her traps are literally rng based. Could slow down the game..or could be off in one second and zoom.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1395406#Comment_1395406

    No. If they make it alot more forgiving than it's not an achievement.

    As for Piggy. She needs an addon pass. They're mostly garbage. Her powers are fine.

    https://forum.deadbydaylight.com/en/discussion/comment/1395407#Comment_1395407

    While I don't disagree that your knowledge of the killer is what will determine your abilityto get the achievement. I still feel you should still need to use their perks. Otherwise I'm just playing a normal game at that point.

    Okay so youre fine her power is out of your control?

  • @[Deleted User] said:

    On console at least, they're unable to change it due to strict trophy/achievement rules that the platforms have, especially Sony. Unless a trophy is physically impossible to obtain after a game change, they're not allowed to change the requirement. Which is why Skilled Huntress still takes 100 hatchet hits as opposed to 25 on Steam.

    Guaranteed, they could simply change it for Steam, but it's probably not worth the time even if they wanted to.

    E: This is the reason they've given in the past, anyway. Come to think of it, Siege had an update where they changed a whole bunch of trophies despite some (if not all) of them not being unobtainable, so maybe it's just expensive to change them. Who knows.

    that would be true...if they couldnt change ingame stuff. for example if they counted 4k as merciless instead of making merciless score base. it would be so much better.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1395356#Comment_1395356

    Don't you bad mouth my Miss Piggy.

    As for the original point. I think it's fine to leave the requirement at Merciless. They just need to adjust the requirements for a Merciless game to be a bit more forgiving.

    a lot more forgiving. there has been times i had a perfect game damn near.. but lost my adept because..idk they healed to many times? also..seriously..she needs a rework.

  • @OniKobayashi said:

    It was fine as it was. The devs seem to forget that being adept with a Killer never involves using their own perks. I can bet that every main out there uses at most only one of that Killer's personal perks.

    Not to mention some of the killers abilities are lack luster..LOOKING AT YOU PIGGIE

  • @Mikeasaurus said:

    Agreed it really needs to be changed. I tried to Adept Leatherface the other day, perfect 4k and nearly 32k points, but a few emblem points stopped me getting Adept. A few damn points. I get that it isn't supposed to be easy, but when you have a near perfect game and it still isn't enough, there's clearly a huge flaw in the system.

    Right? or when ######### die on their first hook or dc because you out played them. I literally just had a game as pig going for her adept... i killed all 4, but because they all suicide on their first hook. I didnt get adept.

  • Unsure if anyone said this, But i also would love to add them changing the requirements of the tomes with grabbing. Its too buggy to be effective. and how to acquire adept killers. I feel a 4k should be enough, not a drawn out game with mediocre perks against red rank gen jockies or runners who can run you for like 3 gens.

  • Look mommy they are so edgy and cool!

  • @NullSp3c said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291335#Comment_1291335

    I have the same feeling about it too. I would want to know what you think about having a smaller penalty (instead of no penalty at all) when missing hits while in beastial frenzy. It brings more counterplay to it... but at the same time i feel like it has enough counterplay already.

    Thanks for the feedback <3

    Well with as wonky as hit boxers are now. That stun feels so bad. So anything to get rid of it would feel better.

  • I actually like this. It rewards me as a killer who loves chases. And as a survivor who loves being chased.

  • @SquirrelKnight said:

    https://forum.deadbydaylight.com/en/discussion/153502/devs-its-time-to-address-killer-adepts

    Im confused, what are you asking? Not trying to be rude, im tired and not gettin it.

    For them to look into changing how killers get killer adept. Getting merciless killer requires so much luck and less skill

  • @calem said:

    https://forum.deadbydaylight.com/en/discussion/comment/1283409#Comment_1283409

    You clearly don't know what base-kit means. Add-ons are not included when talking about base-kit. The bare minimum of a killer's power is their base-kit. Freddy has a teleport for map pressure, anti-looping mechanics, and a free passive slow-down on gens every minute. No killer has that kind of potential. Spirit has mind-game potential, not cross map pressure. Nurse has chase potential, not cross map pressure. Billy has cross map pressure, and not a lot of mind-games with his chainsaw.

    Demo takes a while to set up his portals effectively. Plus, I think you're overcompensating on his shred attack. It can be good, but easy to predict and juke. If he misses, it punishes him a decent amount.

    Oni is an M1 killer unless he's using his power, which is a map wide audio cue for when he both fills up his power bar and when he actually uses it. There is plenty of time to adjust your play-style accordingly.

    A good Huntress will obviously perform great because range = good, but she's still only 110% movement speed so you can loop her for a long time at usually unsafe loops, but Deathslinger suffers from the same weaknesses as most other killers. Pallets. If he can't basic attack you, you're safe. He just has some potential to reel you in from open spaces (which you shouldn't be running around in versing either ranged killers).

    Hag is a very strong killer, especially using a 3-gen strategy, and if the survivors don't have flashlights. But there is still counter-play. Crouch walking! Everyone's favourite. The main issue people have with Hag is they allow her to snowball and have ridiculous map pressure. I've had plenty of games versing Hag where we all die with 5 gens left.

    Wraith is not even worth considering since his base-kit is so weak and terrible that he's entirely add-on reliant to perform well at high ranks.

    But my original point: No other killer has anything close to Freddy's overloaded base-kit. I agree he isn't the strongest killer in the game, but he's so strong for such a low skill ceiling. Every time I play against Freddy it is boring and definitely not interactive. He needs changing. Maybe not another rework, but something has to change so he's actually fun to verse. And his kit needs to reward players depending on how hard he actually is to use. Right now, they are being over-rewarded for such easy things to do.

    Freddy basekit has teleportation snares and dreamworld. Thats it. No slow downs. No fake pallets. Addons makes him have slow downs while in dream world, and fake pallets. Now if you're talking about him countering bt while youre asleep. Then that really sounds like you dont wake up to unhook.

  • It depends. Was it a basement bubba?

  • @Dpooly said:

    I disagree, he's the only Killer that hits me after a vault (when I'm not even by the window anymore), his hitbox is BROKEN and he DOES NOT require any skill whatsoever (especially 'Forever Freddy', those add ons should cancel his teleportation). Name another Killer that has as much as he does in basekit. Go on, I'll wait...

    Demogorgen: teleportation and a longer lung.


    Oni. Super easy to track survivors with his passive blood spoil thing. And his 1 hit down mechs.


    A goodbunny/deathslinger. They can use their range to basically ensure a down after a hit. Not to mention bunny has an add on that if she hits you. Youre exausted for 60 seconds. Or her one hit down.


    Nurse in general. Teleportation with her is still very very op if you learn it.


    Spirit and her mindgames. Stand still and a survivor would come to you.


    Hag and her teleportation traps. Not to mention her addons that can 1) make you unaware that it procs. 2) can act as a body block. 3) disable her teleport but makes her super fast.

    Wraith. His pink addons are prob the most broken ive seen in the game.


    So yes. I can name a few killers with a lot of stuff in their "basekit"

  • First ruin. Now freddy. Not to mention on going discussion about noes and moris. You survivors sure want things to be super easier in a 4v1 situation. As a freddy main imma out it bluntly. Gitgud. Stop trying to go for stuns. Watch how the freddy runs. He wouldnt run straight into a reg pallet. Pay attention to where pallets were dropped. Teleportation does not need a tweek. You have all the time in the world to stop working on the gen and walk away leaving no scratch marks soon as the teleportation starts. Survivors who complains about that are just greedy. Snares are his strongest suit. But thats because it slows down loops. Even then it only works if youre asleep. Which unless freddy using addon. You can wake up from a failed skill check.


    Tl;dr: gitgud. There is counters to everything freddy can do.

  • Because i can. With optimal survivors able to do 3 gens in one chase. I need to quickly get them one person out the game to shift the favors too me. Esp with maps like ormond. But also as i stated because i can. Why should i care about survivors fun? They don't care about mine. So i keeled them.

  • @Nazeef13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1221847#Comment_1221847

    I used a game mechanic that was designed in the game to be used, but i was too good at using it. This unfortunately, made the killer feel sad. In effort to brighten their mood and release some dopamine, they thought that being petty and "punishing" the survivor by camping would help them feel better, even if it cost them the game.

    Insert whatever game mechanic that can trigger those killers that remember usernames & are a petty enough to lobby snipe and target survivors.

    In my experience, I get tunneled and camped for using windows.

    Their is a line between tunneling the best survivor to get them out of the game so you don't have to deal with them later, and purposely targeting players through multiple matches in order to grief them. This line shouldn't be blurred.

    "(:"

    By your very logic killer used game mechs and tunneled and camped you. (:

  • @Pizzaman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1221669#Comment_1221669

    This is just misleading the discussion because it's wrong. Don't act as if everybody who get's tunneled, camped, continuously slugged or .... or mori spammed deserved it.

    Stating something like that just shows how far off the perception of some individuals in this forum deviates from reality.

    Okay ask why you got tunneled? Or camped? (:

  • Match making has been broken since forever

  • No. Swf is actually easy...if you play scummy and by your own rules.


    Very controversial, but camp a bit in swf. I swear to god they all become alteristic af. Because the one camped guy would be bitching hardcore and swf dont wanna hear it.


    Yes i know "OnLy BaD kIlLeRs CaMp", but in my defense i play my own game to kill you all. If i lightly camp one guy in swf and all tries to rescue him. Then no one is on gens. If no one is on gens your objective isn't getting done. If your objective isnt getting done, more chances to kill you all. Thats how the game is designed.

  • So imma put this like this: a killer job is way more stressful as it is. Now if a killer remembers a toxic player, why shouldnt the killer punish and bring them out the game as fast as possible? Its the survivor fault for being toxic. Its the survivors choice to be toxic. So now its the killers choice to punish them. Usually i find survivors who complain about this are whiney toxic brats who realized the real world a bit. Your actions has consequences.

  • @illusion said:

    Btw, I didn't answer the OP.

    You shouldn't. While he looks cool to play, I imagine that he will ultimately become a meme. Too much effort to try and down survivors, and against good survivors he will be harassed into oblivion.

    Everything about him is slow, not just his movement speed. Which, in a game where speed is already an issue, adding a killer that is even slower is ridiculous.

    Reload is slow. His reeling in ability is slow...and can be broken...which stuns him. SWF groups are going to have a field day with this guy. His m2 is a skillshot that doesn't even wound them. Going through all the work he has to go through to hit a survivor and reel them in, when he finally hits them it should be an insta-down.

    Frankly, I am not spending another cent on this game until they start making some meaningful changes to the major problems, rather than making things worse.

    That sounds horrid. Not to mention hitboxes and dedicated servers is soo trash on consoles i dont even think i wanna try em

  • @Elk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121622#Comment_1121622

    I haven't met any to know, but i have seen them in streams and youtube videos to know about it, I just never experienced anything crazy like the things I have seen. Even then it's not very common, based on the videos.

    I'm okay with camping and tunneling, if it's not at the very beginning, almost any other time is fine. If i do get camped, i get made at teammates for not doing gens or next to me watching.

    Camping at the beginning is stupid unless survivor is sitting under the hook. In that case ill camp because now i have 2 there possibly 3. Which ive seen them do.

  • @Elk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121571#Comment_1121571

    It's more of a personal experience. It's not that i don't agree with you it's more in a grey area. Like with SWF, i know there are games that SWF are demon children to a killer. However, games as SWF(not often) they are what most survivors hate like; no gens doing, waste every pallet and unhook you infront of killer. So i haven't experienced a legit SWF that's out to get the killer or know the map like the back of their hand. As killer, a good portion of the time(before rift too) survivors would play stupid because they could be in a SWF.

    I like to 3 gen survivors, it pleases me. Really my "disagreements" are personal experiences and opinions. You're not wrong in your opinions though.

    All is valid. Tho i met some swf who knew when to double up on a gen and when to single repair gens. When to be there to drop a pallet or to flashlight.

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121518#Comment_1121518

    There were no buffs to killers in the last 2 patches

    Doctor wasnt a buff?

    More like rework but yes

  • @TragicSolitude said:

    I won't be spending money to get the DLC. I may buy it with Shards. Maybe. I can't imagine I'll actually enjoy playing as this killer, though. He doesn't look fun. His whole thing just seems like a gimmick that's not really very helpful and yet it cost him that very important 10% movement speed. His gun is going to be hell to aim on console, especially since it requires precision. I fully expect that it will take me dozens of hours of practice to get to the point where I average landing one harpoon shot per match.

    The majority of my matches have mismatched ranks, and now that I'm getting a majority of greens and purples (and sometimes reds) even during daytime hours, I just play super relaxed and, well, lazy. It's unfortunate that their toolboxes and BNPs (which they are using like every match right now) mean the game goes so quickly I get very few Bloodpoints, but eh, whatever. (I've been trying to farm but they only wanna run around in circles in front of me; the moment I hit them they all scatter and Clown is way too outta shape to be trying to chase survivors down. Have you heard that cough?) Anyway, yeah, a new gimmicky killer with a power that gets screwed over by dedicated servers is not going to make these matches better.

    I play on console as well and i agree with you. Aiming willl suuuuuuuck.

  • @Elk said:

    You don't have to buy anything if you feel the way you do. By the way, i agree with some of the things you have said. Also you spelled 'Get Good' wrong, it's 'Git Gud'.

    Which ones you dont agree with? Maybe we can have a civil discussion on it.

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121438#Comment_1121438

    Yeah, I'm tired seeing threads like these where its just "You cant change my mind and I will stay angery!"

    Not really stay angry and change my mind. But more like if youre gonna say the same thing imma stop you from saying it. If you had a counter argument to what i said then we can continue but if you didnt them well comments like yours exist.

  • @Skelemania said:

    Why even make a thread if you spend the entire OP just trying to stifle discussion? There's no conversation to be had here.

    Because its the same argument. Now if you said something original i would loooove to have a convo. So yea no discussion because i know what you would say

  • @SunderMun said:

    Ruin changes are good for the game, so whatever.

    Big buffs to killers last two patches while also nerfing coordinated swf sabo, big nerfs to toolboxes.

    Don't get me wrong, the game does feel horrific as killer right now...but it does for both roles. Fact is, there's a cycle of sweaty toxicity that has finally begun to reach boiling point, so it seems.

    Can you explain how ruin changes are good for the game.

  • @just_a_noob said:

    https://forum.deadbydaylight.com/en/discussion/133080/why-should-i-buy-the-new-dlc-salty-rant

    i know a few people that refuse to pay for the new DLC or anything else. especially with the dc penalties now. they are stopping people from playing a game that they paid for.

    and i completely agree with what you said. this game is so broken now with all the changes.

    I dont mind dlc penalties... its. Mostly all the other stuff

  • @TheBean said:

    Who cares if they are "imbalanced".... They are achievements in the game.

    You have to play both sides in order to get them. If you "main" one side, that is your choice to play that one side... But achvs aren't meant to be a balance thing... Like mechanics in the game. Achvs aren't a Survivor VS Killer thing.

    You are a player of the game... You want the achvs, you then play the game to get them.

    Wait for a rank reset then do them.

    funny, because survivor is damn near a participation ribbon.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/714061#Comment_714061

    I mean, it could be changed to 4 Sacrifices. This would still make it harder because of DCs (I dont get that many DCs tbh, neither in Killer, nor in Survivor Games), but would remove the option to make it Super-Easy by using an Ebony.

    not to mention endgame collapse makes it hard as well. But still will be a lot easlier than trying to do it with this emblem system

  • @Nephs said:

    Yep, they're pretty horrible. I got Adept Plague a fewdays ago and it was a chore to say the least. It's taken me tons of attempts cause I was frequently denied it by Keys, disconnects, suicides on hook or simply a shortage on Chaser emblem points, solely cause of how her power functions.

    In the end, to get it, I had to extend the game to point of absurdity while also praying none of them gave up, constantly running around chain slugging them and then standing around in a corner letting them pick eachother back up.

    Fact is I could've ended that game in 3 minutes flat but that wouldn't have been good enough, instead I was forced to turn it into a 10 minute slogfest.

    Luckily I only have Adept Ghostface left but I imagine he won't be an easy one either as he suffers a similar problem with his Chaser emblem

    this is absurd. Seriously. You had to prolong the game that long? Geezus..I didnt even start her adept yet. Im now dreading it.

  • @TRGraybles said:

    You need to play with your food mate you can't clean up fast anymore... It's either BP, Achie or Rank... you can't double dip anymore!

    man.... how does that sound fun to the devs? cause either i get rolld on by swf, or i end the game quick. there really isnt a middle ground anymore.

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