BugReporterOnly
BugReporterOnly
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I like using a barbell to get my point across. 2v8 is like a barbell one end is survivors get 8K escapes the other end is killers get 8K and the middle skinny bar is anything in between. That being said Ixsont see it fair to pip up based on that alone. Also I have seen the BP range be vastly diffeent so why would some better players pip while others won't? They would need to make piping diffeent in this mode or it will happen way too fast.
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Won't happen because the director is problematic.
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@Mandy said:
Will clear up some things, the mode will definitely not be permanent at the present time.
There are further iterations planned that will be limited time modes, whilst feedback and the data is examined before confirming that this mode would be permanent, it's definitely not a quick decision to make and it's not something that will be decided any time soon.
II'd Like to see thus maybe as a Blood Hunt or Blood Feast game mode maybe for a week ever 2 or 3 months.
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Sadly I can confirm that people are skewing it. They do that to stay on a lower mmr.
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They hopefully will not put her on the list that we vote on. Just wait to see the list they compile for the voting.
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They changed both Clowns and Huntress add ons that gave more because they got more basekit. I main Clown and that would be too much for both of them if they kept the add ons giving more. 9 bottles would be too much stacking gin and and sticky and 10 hatchets would have been too much for Huntress.
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We already have Xenomorph Ubknown is fine as is.
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@Langweilig said:
Unbreakable should only be basekit for the last two survivors. Another way against slugging would be to let survivors when downed press a button, which grants them faster crawling speed with the negative of bleeding out fasster
What will happen to Tenacity?
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They might be better off replacing them with a diffeent bulb if I'm not mistaken the broken bulb flickers and with the photosensitivity issues they been having the bare minimum should.be removing the flickering part.
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@Snapshot said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772484#Comment_3772484
The whole tome is for 2v8 mode, no need to specify it for the individual challenges in the tome
They have some challenges that say it has to be done in 2v8 mode the ones that don't can be done in 1v4 mode. Not sure why this is bothering you so much it dosen't effect game play and other events have done this before.
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Unless it states must complete in 2v8 mode they can be done in 1v4. Other events allowed this also.
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Killer works survivor side is bugged I did it in 2v8 as Trapper. You should be able to try 1v4 killer the wait times aren't as bad.
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Same issue even in 1v4 mode on the Switch will see if killer works.
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There is enough people on both sides in 1v4 so no incentive is needed. The only reason it was there was there was need for more players on the side with the incentive. You do not need to play 2v8 regardless if the incentive is there. Just play 1v4 and make the normal amount of BP or bring in an escape cake or bloody party streamers if ypu want more BP.
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It is killer sided if the people use various types if classes but if 5 to 6 people use Scoit or is severely survivor sided.
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It is heavily survivor sided and they need ti cap classes at 2 per class imo. Scout is being way abused.
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@LordGlint said:
If you don't want to play the extra completely separate gamemode... don't play it. The inclusion of this mode has no negative impact whatsoever on the normal mode. N
Doubt 1v4 will have enough players to play with if killer queues on 2v8 means anything.
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@TieBreaker said:
If fairness is the goal, then please remove the ability for killers to two-tap survivors. It has no counterplay and is also unfair.
Solo Q that is hard to pull off and what I said needs to be addressed. 6 Scouts is way to much and 4 class evenly puts 2 classes each . You need to stop thinking all killers are on coms.
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Thank ypu for posting this I thought I was going crazy. There is a delay in spawning in and gaps in clusters when they are running.
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You moat likely have the healing progress bar visual bug. If you look like you are healing continue to do so because you are it just isn't showing the progress.
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There is a visual bug that sometimes happens with the heal bar it won't show the progress but you can still heal. If this is what is happening just continue healing.
edit to add. Saw the clip you most likely had the visual bug just keep healing it will fill up and heal eventually
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This would.just put targets on people's backs. They need to hide it. No need to show off something that can be gained by playing selfishly anyway. It dosent mean your a good player just a dedicated one.
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It won't prevent people who play to win to do that on casual mode and it will potentially split the queue times and make them longer then they are.
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Happens to me also had it happen just today and I'm on the Switch. I think they do need to check the servers.
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Adding something that I noticed. I just went up against a Chatterer Pinhead and the game seemed fine. Could it be Pinhead and his voicelines causing lag on maps?
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The offerings are usable year round no one will want the BP basekit. The problem is how mainly killers been playing. They need to close the gap on the BP they make compared to survivors to force them to play out the game for a bit not end the game at 5 gens with a 4K. Killers Should make more BP but not the stupid amount they can make with ending the game fast. I have been in matches where survivors barely have 10K amd they have over 20K. If killers would not end gmass quick maybe survivors would use the offerings more becaus they get nore value out of it.
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I rather them bring no cake then a selfish BP offering like an escape cake or yellow envelope.
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When the Finisher Mori which I think is still being worked on is released this might be a non issue.
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Are you trying the Twitch Drops codes if so only for Switch players.
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Happens on Switch also noticed it.
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Pinhead seems to be the worst for me and all I ask is that you acknowledge thisis an issue you are aware of.
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I only have this as Pinhead any map this happens please atleast acknowledge this.
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They way the discription was written I assumed those things activated only when the item dropped from being depleted. Doing some tests I now realize it is any dropped item even if it is to hande it off to someone else. I ask that is made more clearer in the discription even though I find that a little bit too much amd it should be toned down.
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Are you in the right queue? The event is a separate queue from normal gameplay.
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You might want to add nore info like platform map and the area of the map it happened on. I also by the sounds of it don't think he was using his red add on that makes them lower to the ground with just two.
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This! My brain didn't think to see if this was posted but yes this is happening to me also. Everytime I play against him the game is visibly laggy. It just happened on the new map and I have had it happen on MacMillan maps and Coldwind maps. It seems to be the killer causing lag not me.
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So no one is looking into this good to know I guess that you guys can't research it on your own.
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I never had it happen at a gen but pallets seems to be an issue for me and prior to the Unreal 5 update it wasn't this bad.
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I never had this issue until recently and I doubt it is ping. I have landed grabs but more often then not it does this to me.
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Did you have the random perk challenge from the past tomes equipped by chance? If so it is a bug with those tome challenges if not then if by chance you took any video or screenshots please share them as they most likely will as for them aswell as the platform you play on.
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I gave a link with someone elses video proof. They don't care about console players that can't record gameplay and they have stayed silent since. I just want an acknowledgement they are looking into it.
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I'm sorry I'm not a streamer and Switch dosen't allow video recording of gameplay so I am not able to. I don't get why you need video proof though. I would have to set up a camera while playing on the chance it happens and I can't do that either. It's really frustrating that you can't take my word for it and look into it seeing I'm unable to record. I'm going to have to live with this happening I guess.
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Apprently it might be a bug they are keeping in as a chance of happening .
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As a console player I can't record videos but here's a x post talking about it. This is not my post maybe take a look at this and check this out please.
https://x.com/KillaWhale72/status/1792609381546401986?t=VKWBzZ6r9OZJUwO5d3LFDw&s=09
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They will get downwd and bleed out and be useless anyway. Removing it will just make it so they will run into the killer and not allow anypne to heal them. Seen this happen also they gerif and throw as many pallets as they can. They need to address the killers tunneling off hook and proxy camping the hook with their powe and the anti 3 gen ( I know has nothing to do with this but I feel the same with this )
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They are trying to get a movie off the ground.
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If it was ecg it deactivates.
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They need to do something about tunneling especially off hook and maybe the suicide on hook rate might go down also the proxy camping is an issue. They need to tailor the anti face camping and anti 3 gen to the killers individually or they need to make it so hooked survivors are transfered to another place on the map. What they are doing with 2v8 should have been done woth the hooks in 1v4.
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I thought I was going mad thinking I got a skill check but didn't now I'm sure I was and it wasn't working. Hope they fix this.
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I had this happen to me. I got blindness but I didn't screem on my end but he found me so I assume.killers still hear the scream. I was on Nostromo.