BugReporterOnly
BugReporterOnly
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Comments
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We don't need another Mirrored Illusion.
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I feel the same way I think they should spawn in the gates once hatch is closed or gens are all popped to prevent gate camping. No one should know where the gates are on either side untill that happens.
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@Rogue11 said:
Did they also make it auto trigger with a cutscene again like last time? I strongly disliked that as it ruined all kinds of late game escape plays and also killers giving hatch.
The other mori offerings should also stay as they are. No reason to change them.
Don't down them and help them find haych by walking around with them it has happened to me without the finisher Mori.
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Yes someone brought a brown bottle and it made it even worse I don't want think of it was a purple one.
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Thay would cause too many problems with survivors working with killer or dodge the lobby because of a build they don't like.
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This time I was killer and I caught the person with No Mither then they went out of there way to get killed even after a rescue by someone else. While it isn't used often again I can't stress enough this happens 99% of the time.
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Did you check her perks? Reason I ask is I watch a streamer that uses Dramaturgy and she might have been exposed by it?
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That's odd. What I noticed and might be why I was able to do it is I check the challenge at the end screen. It then gives me my XP and shows the progress bar fill up before exiting back to the survivor menu. Also I recommend do it from a 2nd story height. Sometimes if you try and jump off a hill by falling off a bit off the edge near the ramp it won't count. I think I was able to do it on Thompson house map.
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Sorry for this empty reply my phone was acting up didn't think it sent my original reply and it sent this empty one also Oh should mentioned I was playing Clown.
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Nostromo still a nightmare all the survivors were around 120ms according to the menu and I was lagging hard also just now.
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Chase after them again they no longer have it. Also what is the difference of them letting you down them and getting DSed? It will happen regardless just eat it and continue on.
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That will make queue times way worse. Sadly that is a valid build and it isn't used much.
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A streamer of all people was hiding on on RPD waiting for all of us to die they had Lightweight and Quick and Quite which they were using to hop into lockers. The Clown was hard proxy camping and going back to hook. There needs to be something done for players like this and I think the crows are the answer. We needed to pressure gens and while I was struggling to find the 3rd one I was trying to push gens as did the other player did. We lost someone early on due to hard proxy camping with his bottles. We need to address proxy camping it's becoming an issue the added 10 seconds is doing nothing about. I still say we need a similar mechanic that 2v8 used.
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People will cleanse at the beginning of the match if they do that to negate it. One reason I think I never see 2 Can Play.
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There are too many reasons one can kill themselves on hook if that is what you are referring to and shouldn't be punished.
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The comics are cannon and Susie ( Legion ) is lesbian if I'm not mistaken and they are collaborating with The Boulet Brothers and if I understand correctly they will be killer skins.
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It would have to be similar in the sense it has to be more randomized and if they find the survivor they are moved again if she is close enough and their timer reset by half to give teammates more chance to get to them. She should have it so her hatchets drop after a certain length is reached maybe 50 meters to force her to be closer to them for the hits. I'm sick of being sniped at gens without a chance of seeing her because of aura and distance shots outside of her lullaby range.
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Not sure if this is classified as a bug but this does need to be fixed
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You might want to post this on the bug report forum.
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@Ohyakno said:
They're fine. I love beating people that bring me to a map of their choosing. Or when they bring me to RPD or something. Surprise! I'm playing dredge!
Make them iri or something maybe. I dunno. I don't really use them
No they aren't no one should bring anyone to a map.
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Toolboxes need to be nerfed like med kits were. That and maybe some perks shouldn't work with a toolbox. Why do we have the animation on Potential Energy and you can hold a toolbox?
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@Oxah said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3788143#Comment_3788143
How would it not solve this issue? It was never tested and people have different reasons to use those hidden modes, i play everyday with high/low prestiges and i never thought of to myself: wow this is an issue that needs to be addressed in a fashion like so. Nonetheless, giving tit a fair consideration would make people with the same ideology as me play the game and strive towards something.
They did test hiding Prestige before and if I'm not mistaken they also tested it out that no one see it at all. This is a happy medium tou see it in endgame.
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The aboriginal peoples of Canada and thebUS had issues with Untill Dawn using a Wensigo as to antagonist of the game. They were upset they used something from their culture and made money off it so I doubt it would be a good idea to collaborate with this game.
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They can make it more difficult if they use a 2v8 like mechanic and once the survivor is hooked they will transfer locations on the map with an empty hook that is father away. They just can't make it Luke Pyramid Head who can figure out where they spawn unless they rest some of the hooked survivors meter if the killer will move it once close like he does.
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These are tests from my understanding that will eventually lead to a permanent game mode but I honestly think they should use 2v8 as a event mode maybe something like a 2v8 Bloodhunt the week before a chapter release so we can gain BP for it while Chaos Shuffle is permanent.
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They did mention they were going to address the portals on that map in a stream but they do need to document them and be transparent when they are changed becaus not everyone watches the streams. As for the gates they had to change them because they were spawning to close to each other on the same side of the map which was documented and again I think they did mention it somewhere.
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I'm going to say this again gut these perks in ecg I lost a kill because she had the damn Deliverance in ecg. If you get rid of face camping it is bloody time to get rid of these perks in ecg as well as bloody 4%. I'm bloody hell over this utter BS.
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@aklai said:
love the face camp meter, but it needs to stay regardless of the state of the game. otherwise killers just camp a hooked surv during endgame and makes it unfun for everyone involved
They did that on purpose. It's nit fish they can't at least in endgame try and solidify a kill. At that point people will leave if they can't unhook them.
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The game times out at an hour so they aren't taking the game hostage sadly. It use to be 3 hours. I hope ypu reported them but 30 mins won't do anything people will just hide to time out the game at that point and not play the game as they should. Thry might need to rework how crows work to avoid this or after a certain time elapses where no one is doing anything the map starts to shrink and forces them more in the open.
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Stull an issue and I can't record it.
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This is happening even without the aura perks. 2 seperate Doctor matches and they used his ability against me to attract the killer. I just wish there was a better way of reporting them for people who can't record.
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This will cause lobby dodging and other players to grief other players based on their build. Left Behind people will go out of their way to crash the game or make sure they are taken out by the killer even if they do objectives because the thought of them getting hatch for some people pisses them off. Same thing with perks like Sole Survivor. Any chance of playing stealth with perks like Urban can open up this can of worms also. If anything we need to have an active icon for certain perks like if we get close enough to a survivor with Deliverance active the icon will pop up on the hud near our build with enough time and we can let them be and they will unhook themselves.
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No 2v8 disnt increase 1v4 competitiveness it was always sadly made competitive it just seems more because of how 2v8 was more casual even though some people were taking 2v8 too serious also. Also because everyone was playing 2v8 I think people's 1v4 MMR decayed a lot hence the baby survivors and killers. I noticed that with me but it eventually evened out after a bit of playing for me on both sides.
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I have gotten red and purple items with Plunderer's and sometimes more then once. More often then not I get green items though. It was 2 red keys and I think at one point I also got a purple med kit and a red map in the same match but that was awhile ago so things might have changed.
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I'm not sure if this is a dbd mobile thing if it is this is for the core game on PC and console and they cant do anything about it. If you mean charms then you might want to edit your post to avoid confusion.
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The game will time out in an hour before that it was 3. I saw a streamer being body blocked and waited out the 3 hours and reported him with the video proof from his stream. That being said killers will usually bleed out a player instead of body blocking so this isn't usually a problem but anything past 5 mins. imo is problematic.
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I've been saying this a lot. For every person who is a swf they can't bring on the same perks and I say even items. So a duo can't do this but one of the other 2 can have the same perks because they have nothing to do with the swf as an example.
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@Coordi said:
Logs and match times would be appreciated for investigation! Thank you!
What about console players that can't get logs? Wouldn't this be easy to test out on your end? Ihave basically given up on reporting bugs because of this reason I don't have logs.
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@PaulBethke said:
Same issue - on Xbox. Did not receive the award by synchronizing when I didn't escape. I cannot yet confirm if escaping solves the issue.
I play a diffeent console and I did get it on escape.
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Just don't buy past level 85 and do it for free? You don't need to use it even though it makes no sense to have it.
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It can't be permanent in this state. Also if killer queues are long I'd like to see this as an event node. Maybe Bloodhunt 2v8 a week before each chapter release even mid chapter releases but a ton of things need to be worked on before this can be permanent. One is they need to not use the same assets on the bigger maps in diffrent ways. I'd like them to use the base map but design the rest to be different for 2v8. I'd also like to see something done about how killers can't get to the gates to try and pressure them because there is 3 and they are spread out a lot.
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Not the same imo. I have been in matches where the majority of survivors escape because they are too stuck like glue to each other. Survivors calling out gens while being in chase isn't as frustrating as this.
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Chase people of gens and down them separately at the beginning and maybe once you have half of em killed try and team up on the last 4? As someone who likes Trapper I can use help woth set up time by you trying to pressure gens for example.
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Same here was frustrating that I had to escape even though I got the points for the portal but I managed the escape.
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Not seeing the video.
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I think you need to contact support for this.
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This has been going on and noticed a lot with 2v8 the fact they asked for a screenshot or a video is frustrating this is something they can try replicating on their own. Maybe askinf for something like map and location would be helpful. Not everyone can record their gameplay. I have stopped using the skin because of this bug.
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You might need more information like.map and the area woth the pallet. I have had this happen to me also amd it's frustrating. Sometimes I don't get the prompt when I'm standing in yhe right spot either
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Not sure if this is a me thing but it hapoe es again and it was on Haddonfield of that info might be helpful.
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Not 100% sure but thay might be when you go against Dracula because of the Castke Vista.