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  • Honestly this is why i just play KYF now. Public is either to sweaty or to easy because of the messed up ranking system. This game needs a fix or it won't survive another year.

  • @[Deleted User] said:

    I will be honest though, I am on the verge of uninstalling and never playing this game again- but if they add another monster character like Demogorgon, be it alien or whatever....I would literally play for another 6 months at least just because of that alone.

    Ik how you feel they hella dont know how to balance their game and if no survivor nerfs or killer buffs happen then im gonna uninstall too.

  • @Hopesfall said:

    https://forum.deadbydaylight.com/en/discussion/comment/1052189#Comment_1052189

    i want to get it legit though -_-

    I got Myers' evil within 4 kills legit.. this appears to be worse though

    I got it before the patch so tough balls its going to be hard

  • @HellDescent said:

    What's that gonna do?

    Its a distraction .-.

  • @Bigesttroller said:

    Even as a purple plebeian I find killer to be such a hastle to play, as killer I have to turn off my music and get fully inmersed into it which makes my head hurt after a 10 or 30secs of walking somewhere or doing "nothing". Every match feels tedious and even when I have the upper hand in the match, Survivors make it a struggle to enjoy... Unless Im playing trapper(my main) I find the game to be so impossible to win, whether its ruin/corrupt/pop or all of the above, mind you I try my best to not tunnel and only slug for 4k when I feel feisty, but I just feel so pressured to tunnel/camp people its not pleasant as a killer, IM the one between the rock and a hard place or whatever, not the survivor.... this will probably get lost but someone give me input

    Killer is so boring and being a low rank sucks its so boring every survivor instantly runs to a loop then does it forever and i get so freaking bored.

  • There nerfing the hell out of killer even though they have more work put in them then the survivor part of the game

  • @BlueFang said:

    In my opinion this is probably one of the most broken aspects of the game, I was I believe rank 5 or so when I stopped playing in either September or October for a break

    I'm now rank 17, and being matched up against completely new players. This is a massive problem for me. If I play to win I am going to absolutely ruin their experience and time, but if I don't play to win I'll be stuck in the grey ranks for bloody ever!

    So I have to choose between slow progression or rapid progression so more new players don't have to get pit against someone with more experience then them

    The best I can do is just play silly joke builds while playing to win to try make things easier for them

    At least you dont get stuck at low ranks because of sweats with keys i legit cant get a pip because of keys or just the broken iridescent emblems 😐

  • @goat10em said:

    https://forum.deadbydaylight.com/en/discussion/119253/why-keys-are-getting-annoying

    This is what gets me with all the people screaming 2 kills is balance. 2 kills is a depip. Now with nothing to slow gens at the beginning, popping them and being able to use the key for hatch is going to happen much more. The only way I can control it as killer is if they bring a key and I can counter with an ebony. If they find a key in match not much can be done.

    If anything devout should change to 6 hooks instead of 8 because its to hard to get 8 in lower ranks without someone escaping and with the hex ruin debuff were going to get genrushsd to the f*king ground

  • @[Deleted User] said:

    Well killers are bringing mories every game because of the ruin nerf even tho survivors did not ask for this so maybe the amount of keys you see is because of this , this is the survivors way of returning the favor

    Ive only brought moris once but ive had like 5 games in a row with keys

  • @YaiPa said:

    Bro, everything is done in their wallet's favor. For example nea's Japanese skin with pink hair and facemask is their best selling skin and, guess what, it's the least discounted skin.

    About that.. I legit got that skin back when it was black friday check n mate

  • @immortalls96 said:

    No it really isnt..for hag you shouldnt rely on a chasing perk outside make your choice maybe..for hag..you place her traps in specific spots to counter looping, see a pallet or window? Place it to the side so it disrupts their pathing..or if loop is already in motion..place a trap, force them into the trap if you can..and try to make them guess whether your going to teleport or your going to flank instead..that is the key to hag anti looping

    I run make your choice i get spicy downs most of the time with it

  • I GOT A PLAN! run hag with make your choice hahahahahhah

  • @not_Queef said:

    Gen progress has never been nerfed?

    You're funny, OP.

    Welcome to the game, btw.

    not really new I own all survivors and killers at this point

  • @DeathSpark said:

    -Block all generators after 1 gen its done,for 20/30/60 seconds depending on ranks 20-10,10-6,6-1,or make it so u cant finish them and to be 99%and not to be able to finish it it gives time for killers ,makes survivors depending on stealth or forces u to be a good loper,make this in game thing(like end game collapse) or make it a hex,after the hex is cleansed the gens be normal.

    That's a horrible idea the game doesn't work with ranks it works with tiers so that's like saying bbq scans a survivor for the amount of rank they have like if they were rank 20 then it lasts 20 seconds :/

  • @ZFennecFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/970783#Comment_970783

    I play pig in red ranks alot of what I notice is when a survivor is attempting to remove a trap a survivor will usually try to curb your attention away from the box. This is a substantial buff as it makes the Survivor panic and more prone to make mistakes.

    It punishes SWF too to the extreme that friends will usually leave a gen or too just to speed up the search. It's either that or decrease the amount of time a survivor has with each Generator finished.

    Broken timer is good to apply pressure too! I went against someone that got pissed because I kept finding them using the box even though I had box of secrets (Doesn't let you see box auras but shows you survivors auras that use a box)

  • @HellDescent said:

    Since Ruin is going to help us late game now.🤣 I'm leaning towards third seal or knockout.

    Probs, BBQ, Make Your Choice, Blood Warden, And, Corrupt. On hag since she's going to be the only true map pressure killer now.

  • @AngryFluffy said:

    Or you can just continiue to play without any stress and without caring.

    This game used to stress me out a lot until I just stopped caring. I get hooked? Fine. Survivors escaping? Fine. Key? Mori? Ok then.

    I don't give a damn anymore, it's not like any of the ingame things going on affect real life. And if they do for someone, there's something terribly wrong imo. Just chill and consider closing the end chat, or just write gg and leave immediately. No "KABOOM" at all.

    I'm not quitting but def going to play custom more because i don't wanna worry about nothing except what meme build i'm running next.

  • @CLAUDETTEINABUSH said:

    I mean,since I either way don't mind about the ruin nerf too much,since it will change a lot of the builds out there,I don't mind a lot about the nuke that is being thrown at my face. I don't think that I'll quit dbd even if they buff moris to be able to be done without the need for hooks,just because the lore is amazing. If you stop caring,you won't be frustrated. Bad idea to quit the game because of a perk,simply adapt to the situation and wait,show patience :D

    .-. finn

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/970537#Comment_970537

    Even if I dislike the ruin change, I’ll play without it.

    Good for you, I'm not quitting dbd either i'm just going to other games for a bit because it's getting boring will all these nerfs

  • @Science_Guy said:

    Imagine being so boosted that you refuse to even play the game without your crutch perk.

    No it's called people genrush the ######### out of you unless you main nurse or billy

  • @WickedMilk03 said:

    Every killer is complaining and hardly anyone is quitting. The entire community has complained every trash change which has basically been all of them, and never quit. Take the hint, they dont care about the players, they care about the money.

    There legit fortnite without extra steps.

  • @Horror_Gaming said:

    If you think I’m playing Red Rank Killer after this change you are wrong. This is going to be a Dark Time for DBD and survivor Que times are about to be even more atrocious. The Devs neglected the fact that Ruin slows the game down and gave killers no compensation for this brain dead change to a perk that is NEEDED if you even expect to challenge all the SWF coms.

    FAX. And killer challenges are going to be so useless like sacrifice all in basement while running hex devour hope or some ######### because now it's going to be ######### to play killer unless your farming and half the times red ranks will think your running noed and won't help you

  • @liarcy said:

    Before I start I want to make it clear for some people that I am not a survivor only player and I do not favor survivors over killers ,I play both sides equally.

    With this ruin change I was as shocked as most people because it didn’t make sense that the perk that killers need to have a good match got nerfed but, although this change may hurt some killers that relied on it , it will also show us real killer’s kill rate without being carried by ruin, this may finally lead to buffs for killers like clown ,pig ,wraith .....

    because previously ruin could carry even the worst of killers to a 4k and, depending on how long ruin stayed up , we were not able to determine if the gen speed is fine or not

    after testing this change I’ll be more than happy to see the devs try different gen speeds, and changes to killers that need it.

    tell me your thoughts

    Are you in kindergarten? Your grammar hurts my eyes!

  • Imma just drop 90 donuts because survivors are probs going to bring 30 toolboxes enough to fix the entire empire state building!

  • Everyone: Leave ruin the way it is or nerf it alitte bit!

    BHVR: DID SOMEONE SAY COSMETICS!

    Fortnite: I DID I DID!

  • @goat10em said:

    Just slug. I'm telling you it's super affective at slowing the game down. The dcs and hate mail are just an added bonus.

    I guess were going to have to because killers are now useless ruin slowed the game down just a lil bit and that's all we needed

  • @toxic_clown said:

    im just gonna start picking one surv and camping them to death. if there are still gens up, ill do it to another one. and another.

    killers gotta suffer? then we all suffer.

    Facts because now are roles as killer are freaking useless!

  • The game is now broken. Lose hope now it's just going to get worse!

  • @FondaDix said:

    Survivors gen rush and get them done pop pop pop and then tea bag at the gate, and we’re the jerks.

    The Killer is supposed to be imposing and scary, but little by little we’re getting nerfed into the ground. I’m the end Behaviour is going to do the big reveal, gasp the survivors were the antagonists of the game all along....

    How are cold stone killers apparently getting "blinded" by a flashlight anyway?

  • @SquirrelKnight said:

    Just gonna throw this out here, i think the fact her traps dont work when the survivors leave was a huge nerf to her. If they changed that that would make me happy, its fine to escape via hatch but watching survivors with RBTs just waltz out the gates like a denied date on prom night.

    Ok props with the date night joke but diff would fix piggy if they re added RBTs block exit gate

  • I like fnaf im just saying dbd n fnaf are completely different universes and would ruin fnafs time line

  • EIjE86WX0AAZf4f.png

    Like this post

  • BRUH. Im a killer main and I even have every killer and survivor :/

  • @Frank_Sriracha said:

    https://forum.deadbydaylight.com/en/discussion/comment/964635#Comment_964635

    What does your build usually look like? Whenever I play speed limiter bubba (aka: godda) I pop Franklin's in place of Ruin if I see more than two toolboxes.

    I main ghost face and spirit, and my build's: Hex: Ruin, BBQ, Nurse's, And Franklins

  • @Frank_Sriracha said:

    https://forum.deadbydaylight.com/en/discussion/comment/964635#Comment_964635

    What does your build usually look like? Whenever I play speed limiter bubba (aka: godda) I pop Franklin's in place of Ruin if I see more than two toolboxes.

    go in my other replies I tell them my build.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/964657#Comment_964657

    Oh so when you say low ranks you are referring to high ranks lol.

    I personally wouldn't run it in high ranks as I don't think it's worth the slot. There are much better options. Survivors do find it super annoying though lol

    Well I main ghost face and spirit, and my build's: Hex: Ruin, BBQ, Nurse's, And Franklins so gotta any suggestions?

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/117135/killers-of-low-ranks

    There are better perks then Franklins, but go for it if you feel like it. Normally, perks like Pop, Ruin or corrupt are better to slow down the game but if you see 4 toolboxes, take Franklins into consideration.

    My main build is usually, Franklins, BBQ, Hex: Ruin, and Nurse's calling

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/964643#Comment_964643

    I'd say so, but since you are specifically referring to low ranks, anything is viable at those levels.

    I would just run what you find fun or works for you there. You don't really need to start min/maxing or picking what's specifically viable until you get to higher ranks where it becomes much more noticeable.

    When I say lower ranks I mean rank 6 and lower, because that's when as a killer you start to get sweat red ranks.

  • @Xerge said:

    I usually use brutal strength on most killers. I've started to only run franklin's demise on Demogorgon if I see more than one toolbox since demogorgon kinda has built in brutal strength with his Shred. If I see a flashlight I run lightborn with him. He is my main anti-item, anti-flashlight killer.

    Brutal strength is fine but I suggest probably running the straight meta build be, Enduring, BBQ, Hex: Ruin, and Spirit Fury

  • @Blueberry said:

    I've actually been doing some testing running Franklins as I think it's a little better than it looks at face value.

    Typically people are bringing it to counter items which is actually not why I'd be running the perk at all personally. The use I'm seeing, is using it as a gen slow down perk. This is because of all the added time you make survivors waste by going back to look for their items and pick them up. How much time this adds up to over the course of the match is debatable, but that is entirely what I'm testing out. I think it's more significant in that regard than people give it credit for.

    I get your what you mean, I went against a survivor that constantly picked his flash light back up. So it is viable when there wasting time.

  • @Frank_Sriracha said:

    https://forum.deadbydaylight.com/en/discussion/comment/964607#Comment_964607

    Oh well then it's totally up to you. It's better at lower ranks as more survivors are less likely to know where they dropped their items every time, but it's a little like Ruin in that it's pretty hit or miss. Obviously it's much better on M1 killers, on anyone else it's pretty inconsequential .

    I mainly use ghostface and spirit so there both M1s besides when your using there abilities.

  • @Frank_Sriracha said:

    https://forum.deadbydaylight.com/en/discussion/117135/killers-of-low-ranks

    Very situational, pay attention to items in the lobby and it could pay off. Usually Franklin's isn't great to run, but if you're just looking for something to fill the 4th slot, it's pretty okay. I would recommend deerstalker if you don't have too much to work with, but that's just me

    My perk flow is quite high actually I almost have every killer perk in the game except for like 6 killers. So while I have options idk what to run..

  • @Brucecastro81 said:

    https://forum.deadbydaylight.com/en/discussion/117135/killers-of-low-ranks

    Only when you see a lot of items in the lobby, and is for every rank

    I do use it as a main perk in my builds on every killer. I use it for security I suppose since it keeps them from using all items including tool boxes.

  • @B_Random said:

    Well it's interesting to have a Robotic killer in Horror, because let's be honest there has never been a successful Horror Movie that has the main killer being a robot. FnaF is kind of that successful horror story where the robots can actually be scary. Sure it's a surprise it's taken them this long to consider the concept of it happening. But in honesty I don't mind the idea if it's done correctly that is.

    What's with you being in every single post ;-; hmmmmmmm…. all jokes aside

    Sure we could have a killer robot but the question is WHY? We don't need something like fnaf, when the BHVR has even stated that they're shying away the monster or robot killers and mainly focusing on human ones. Demogorgon is probably going to be the only exception.

  • @OnryosTapeRentals said:

    I've noticed a lot of hype surrounding FNaF and DbD lately and I'm a tad worried about it to be honest. I sincerely do not want a FNaF chapter.

    Same tbh the new killers lately have been low in power and now people want more? FNAF is a game that is alone and needs still alone..

  • Underrated post though the other mother's perks are kinda useless..

  • Underrated post though the other mother's perks are kinda useless..

  • Actually not a bad concept but trust me I don't think BHVR will add a fnaf chapter it doesn't have a true killer.

  • @LordRegal said:

    For a long while the devs had the stance they didn’t want monster killers in the game - they liked the human touch, for the dual reasons of being easy to understand movement whether you’re playing as them or against them, and it drives home that you’re playing against another person. Demogorgon goes against neither of those ideas: it’s human-shaped enough it still conveys movement and human-esque sense of self. A more monstrous killer which loses the semblance of humanity is unlikely to happen so long as the devs still have that mentality (note that I have no idea if they do or not)

    ;-; i gotta get more reverse uno cards.. Gg

  • @VolantConch1719 said:

    Demogorgon was the first monster because BHVR wasn't sure how they could handle monstrous Killers. As it was, Demi required an entire new rig, which cost more than usual (I believe). This called for new animations as well.

    We'll likely see more monsters in the future, since they have proven that it is possible. But they'll likely be less frequent for those aforementioned reasons.

    I just wonder if they ever get the rights to use pennywise that'll be considered a monster killer that way we don't have 2 clowns.

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