Bradyguy99
Bradyguy99
About
- Username
- Bradyguy99
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Comments
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@VonCrow said:
I don't care about rank, so I'm just playing him the entire time. Rank only means you play a lot after all, is nothing about skill imo.
He is not that weak, I mean, he is low tier killer for sure, but he is not entire garbage. What I learned:
- Use his power only in short and low heigh loops, in that scenario he is awesome. Other than that, just M1 unless you see a bunch of survivors in open area so you can go with the final act stuff (or whatever its called).
- Use a slowdown repair build, he really needs it. Ruin+Undying is mandatory, maybe even corrupt.
- If you ask for buffs, I would say: Reduce the amount of knifes it requires to injure or down (from 8 to 6 or 7) and remove the movespeed penalty while he is shooting.
Would keeping it 8 or even increasing the amount of hits but having it where it's instant down be better to make him different from other ranged killers?
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Played survivor and never used DS since it always felt cheap and I been doing fine.
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@BodamEscapePlan said:
8 Knives for one health state is ridiculous. That's all I know.
Maybe I just haven't gotten used to him yet but in every game I've played so far, I felt like the Knives were more of a detriment to me actually downing survivors in an efficient manner -- and that's coming from someone who considers themselves to be a pretty good Huntress player.
This made me think that it should be a instant down with 8 blades. That way movement speed is justified but he shouldn't move slower when aiming.
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I'll be happy to have these be rift rewards. Would add so much to the game. Also themed basements would be cool too.
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@hardtimefun said:
https://forum.deadbydaylight.com/en/discussion/238828/refund-please
why didn't you get him with shards?
Let's be real that's still a waste
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It was never on...
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2011057#Comment_2011057
Bro its pick up 2 survivors including yourself. I got that challenge on my 3rd game of trying. It's not too difficult, run Unbreakable and get into a game with a slugging spirit or nurse. WGLF makes it even easier.
Ok what rank do killers slug at.... because ya I found out after losing 8 ranks. Very fun challenge which I did not enjoy at all. But my point is you're complaining about them giving an easy challenge which reduces the grind of the rift and give bloodpoints. You really want them to force people to change their builds when people don't want to? If you do go ahead do it. There's plenty of challenges that do that in the first place. In fact majority of the challenges this time around are perk based. We don't need more.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2011031#Comment_2011031
Yeah god forbid any challenge that requires you to experiment with your build, think outside the box, use perks that aren't from the same pool of 6 S-tier perks, or play the game in a way that might risk you don't just smash out gens and get the game finished as quickly as possible.
Ok pick up 2 people from dying state. Explain to me how thats productive and realistic. Also that's one challenge. Its same as a kill 12 survivors gens are what survivors are meant to do
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Better then impossible challenges which require you to throw the whole game to get a chance to do them
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@Tranquil_Blue said:
What do you mean "glitched to no end"? I haven't heard about the glitches. (I've never played her, but I was thinking about getting her at some point.)
Oh just frame drops vomit connecting with survivor reacting and making sounds but not counting and other stuff. Its been like this since release with no fixes
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Why do they allow these challenges? You're not helping your team and just make the experience unenjoyable for everyone including yourself
Edit: had a game where a Yui wouldn't let me recover on my own. I went down 6 ranks because of this challenge and thrown so many games because how ridiculous the requirements are. How hard is it to make a challenge where it's both pick up downed survivors or unhook. That would be infinitely better then this which only exists because of variety. Rant over
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I just want more killers and survivors with voice lines. It makes them feel more alive and less soulless
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@Zeus said:
I'm curious if whether colorblind modes make it easier to see scratch marks in certain maps. For non-colorblind people that is.
Looks duller so doubt it. But it's great for the people who need it. Really happy for them
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@Generator said:
Theres already the hag
Hag is like 20 something
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1989351#Comment_1989351
They already said in a stream they're not going too.
That's just disappointing then.
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I hope they go back and give us maps for these guys
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Please tell me your a troll
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Its truly depressing since she's my favorite character.
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People legit act like it will effect the gameplay of it. The only thing it's going to impact is the story for the characters and that's really it. Like geez relax.
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Can't get it for the life of me despite literally have 2 farming killers
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@Yords said:
I am not here to hate on what other people want or the other games, just voicing my opinion on them.
Tall lady from RE8 or any other RE monster - She is too tall, literally. Imagine looping her around a normal tile with a window and pallet. And what about all the other RE monsters like Tyrant? They would be downgraded from this awesome almost unstoppable beast to a "killer" who can be stopped and stunned by a pallet. Just look at demo, look at him. The poor guy went from taking down people in seconds as an intelligent and ruthless hunter, to being... stopped by a block of wood.
Chucky - People have said that Chucky could work because of Victor from the twins' patch. I heavily disagree. Chucky is just a glorified doll, the only reason Victor fits in is because of being a part of Charlotte. Chucky just seems silly to me honestly.
Springtrap, or any FNAF animatronic - I really don't see someone like Springtrap added to DBD. FNAF is a franchise that just doesn't fit with DBD. Again, BHVR would add a killer such as Springtrap and let him be stunned by pallets and looped by survivors. It also doesn't make sense with the lore of the game since he is technically just a robot. (Yes, I know he is technically purple guy or whoever, I used to watch those game theory videos on fnaf as well when this was all the rage).
Candyman - I don't know much about him so I could be wrong, but looking at the movies from the outside he already seems underwhelming. He is like a version of that bloody mary creepypasta.
Again, these are just a few of my opinions and I am not hating on what others think.
The reason why stunning works is because the entity makes them be stunned. It may not hurt them in their world but this isn't their world but the entity. Same with flashlight blinds.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/1971144#Comment_1971144
Which? Anyway it could be the second chapter
Look on their twitter. It's a girl or a boy with long hair and blue and red lights in that background. I don't think it's aliens
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There's an new teaser already
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@Lazerboy88 said:
Ddb is static, Feng min, gaming setup, monitors, doctor doctor doctor.. are we gonna get another killer that is connected to the doctor somehow?
The Dentist...
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Jurassic Park could be amazing to have a Velociraptor. Plus the kitchen scene screams DBD
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I like it too
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No idea if anyone said this but I had a game where someone collect my glyph but then another spawned somewhere else and I got mine.
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I had a game on the temple map where the nearest hook to the door was down in the temple and the other by the wooden structure.... Idk just bad luck I guess.
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Probably should disable the map from rotation is what I would do until its fixed
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I would want it for the map alone... I just think it would be a cool idea having another indoor map being a pizzeria or something. Idk it's nice to have a variety instead of forset or outside. Just me though.
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THANK YOU FOR THE EXTENSION! I THOUGHT IT SKIPPED A FEW DAYS AND STARTED TO PANIC SINCE IT SEEMED LESS BUT I DIDN'T REALIZE IT WAS MORE. THANK YOU NOW I CAN DO IT AT A MODERATE PACE INSTEAD OF STRESSING TO GET THOSE FRAGMENTS.
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As long as you they make it where dropping a pallet or vaulting a window a perk as well...
Edit: misread OP
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Like it should work where it consumes token when you connect with a survivor. Or else then it's not helpful at all and isn't worth bringing
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@Boss said:
Hey y'all, if you don't wanna play cause you fear incoming toxicity or stress or whatever, it's fine, it's all up to you.
But maybe, just maybe, go and see on the first day if that's actually the case or not.
Cause y'know, if it's not then you're missing out on a weekend.
Can confirm its everything we feared... keys and OP items and perks.... I'm just trying to practice as Demo....
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This. Just had another game with Micheal since daily and it literally was just this... I try to leave them and move on but they all did the same thing.... only option was to leave them and find another survivor and hope they're in a dead zone or chase them until I can actually hit them. Both resulting in one hook and 4 escapes.... even they knew there was nothing I could do. That's how bad it is.
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@herrik666 said:
Also I have noticed they never make teasers for licenced chapters, only Original ones. So safe to say absolutely nobody knows what this thing is. Very excited to see how she plays, might be a fun one.
They make teasers for licensed. Just not recently.
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Portals need to be buffed and that's about it really. Maybe when you place them they're active instead of having to go through them. That way he's not worse Hag.
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@Xbob42 said:
The funny thing is they should be hosting a free weekend (or week!) for DBD and giving out unique skins to anyone playing around Halloween to get new players invested, instead of trying to beat the wallets of the existing users to death.
They do have free weekends from time to time, but around Halloween when everyone is looking for spooky stuff, they should REALLY just be handing the game out and then giving people some goodies to keep permanently so they're in the ecosystem.
That's actually the smartest decision they could make. Get people to buy their game to keep the skins and keep playing
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@supersonic853 said:
In the latest Q and A they shot down sydney anyway with their license talk.
Did they?
Edit: watched it and they didn't shot it down at all. If anything they probably made it worse by saying it will help get the attention of the license holder which is true. I say just ignore those ones. Just block them or whatever and eventually they'll disappear. People will request their favs not matter what. Let them as it will bring them happiness. But ya just block them if you can't stand them.
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@nam said:
https://forum.deadbydaylight.com/en/discussion/comment/1678909#Comment_1678909
I use this combo when I paly Freddy or Doctor, but as oni, SBL doesn't help a lot.
The demon strike doesn't count as a basic hit. So you can down them using that.
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@[Deleted User] said:
Legion was still a problem. Their power was literally a free hit (usually more) with nothing you can do about it at all as a survivor. You could make the Legion miss 8 times, and it didn't matter most of the time; you were still going to get hit, and then he'd either kill you with a thousand cuts or chase another survivor or three and then kill them with a thousand cuts.
I wish they would just de-attach Legion from the deep wounds effect because it's obvious that being attached to it causes some big challenges with balancing them. A whole new other status effect, even if it acted similar to deep wounds, could still have its own sets of rules, and we wouldn't have this nonsense of survivors being hit with BT can just run around indefinitely while they are critically injured.
What if you lose a good chunk of charge instead losing it all? Like they miss there goes 3-8 seconds worth of it. Depends on addons and stuff.
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What I learned is either he's too weak or too strong.
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Ghostbusters, Jurassic Park (I know they're weird but they would be cool for maps and stuff) and Beetlejuice would be cool.
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@Slashstreetboy said:
The survivors need by default 400 seconds to complete them (5x80=400). When the match starts, the Killer loses 4seconds per second if that makes sense. When the first chase starts, this gets reduced to 3seconds per second. Once the first survivor gets hooked, someone moves in to save - now its 2 seconds per second.Then you add the time it takes to move to the next gen, voila, there is dbd at its very foundation.
The core issue to this day is that there are maybe a handful of available Killers that are equipped to effectively pressure the gens to slow the progression down. Add to that that many tiles and maps are by default stacked against the Killer and it´s easy af to get the gens done against almost any Killer. This issue only arises though if the Survivors aren´t potatoes, which most are.
This is why no one plays Trapper/Wraith/Ghostface/Clown/Bubba/ Doctor/Pig/Legion/Demo/Slinger/Plague/Oni/Myers in tournaments. If they did they´d get completely shat on. They are all countered the same way : Split up, sit on gens, profit. There is nothing they can do about it.
"Why is everyone Spirit she's so unfun to go against" hmmm I wonder
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@[Deleted User] said:
Most survivors don't even know how to use Spine Chill. A lot of times they end just running on top of the killer because it isn't directional.
I feel personally attacked...
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I did after 4 days. Literally a killer main who did the survivor challenges in 2 days. Killer challenges are way harder since how broken killer is right now sliding around and hitting walls because the game decides that's what you should hit even though you were chasing a survivor and all of sudden when you go for the hit it says nah you were running at a wall the whole time.
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Still on devout challenge because of this hook bug....
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@[Deleted User] said:
Yep and yep. That plus the hook bug makes him miserable to play right now.
Every killer is miserable to play right now. I'm trying to find someone who I enjoy playing but it's taking some time... maybe going through everyone a 4th time will do it....
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Maybe there should be a system that balances depending on your skill so it's fair for everyone instead of one side having the odds in their favor every game.
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See the problem with mobility is almost every other mobility killer does it just as well and they can end the chase faster. He can't unless the stars align. That's the problem with mobility is you find another chase but you can't end it as fast. This is why Nurse, Spirit, Oni and Hillbilly are good they can end chases as fast they find one.