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Boss
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- Boss
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Comments
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Don't see a reason to stop playing the game when i'm still having fun.
Well that's not true actually, i can think of multiple reasons why i would stop playing while still having fun gameplay-wise but i haven't hit any of those reasons yet.
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@MobileDweeb43 said:
https://forum.deadbydaylight.com/en/discussion/comment/2520044#Comment_2520044
What? U don't see bloody spines and bear traps at your nearest Walmart? Where do you live, lol
Well we don't have Walmarts for starters...
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Just a unique idea BHVR has.
I don't have any Killer i truly want, but i've been enjoying original Killers more from the visual & lore perspectives.
Mainly cause not much more is added to the licensed Killers visually, and practically nothing lore-wise.
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Are we including licenses?
Cause i immediately thought of Shape.
If not: Legion.
Why: Because every other Killer feels like they've got at least one thing that you can't just buy from a supermarket.
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Hey man, 4 years is a nice achievement.
See ya' around!
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@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/2519191#Comment_2519191
I tried Billy after the nerf... Went to Nurse full time lol.
That's good.
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You won't even try her just once?
As soon as the patch is available, you'll uninstall?
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I hope the "Blinks" are changed.
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Regarding the point you're making, pictures don't say nearly enough, a video of the entire Trial is much better.
Evidence of 1 match also keeps the doubt of it being an outlier, whether it actually was or wasn't.
If you're right then you're right, but since you're the one wanting to send that message, you might wanna think how you send that message.
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Only one way to find out!
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I don't mind if they use meta or not, it's the same stuff over and over again that bores me.
I'd be just as bored with their choices if they ran bottom-tier-only Perks.
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Oh that's kinda #########.
I can already imagine it on my main man: "As Wraith, do NOT land Surprise Attacks."
Yuck.
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Not that i'm a dev, but maybe they just didn't get to Executioner yet.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2516658#Comment_2516658
Sorry, I really hate Wraith for how people playing him.
friendship denied.However, I made a few simple arts of him : Dv Wraith buff in April v
https://us.v-cdn.net/6030815/uploads/NHGYVPHV8WN8/image.png
v 5th aniversary v
https://us.v-cdn.net/6030815/uploads/IKRSJ7HSMEEG/image.png
https://forum.deadbydaylight.com/en/discussion/comment/2516680#Comment_2516680
Manytimes I cant understand how survivors know all the traps I set (they had no map) even if I set traps on invisible places. Which makes I feel hopeless in the match. Otherwise, many matches had survivors constantly step on traps and won game so fast, this is the reason why I think if he can finish setup all traps under 90sec, he can be op.
The true thing that need some buff that disarming trap should come with risk (as I said, a survivor following you can make you an M1 killer), along with escape trap when injured at least come with Hindered or Deep wound. Not buffing the number of starting traps.
Love it!
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@ad19970 said:
Doubt it. If anything, with him being stronger and played more, it could happen that more people will complain about how unfun he is to go against, but I doubt many people will complain about him being op. I don't see these changes making him op at all.
If you're right then you're right.
But just know that the same thing was said about Wraith before his buffs.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2514648#Comment_2514648
What else can satisfy you sir?
https://forum.deadbydaylight.com/en/discussion/comment/2514808#Comment_2514808
: D there are more of these little thing in my profile.
https://forum.deadbydaylight.com/en/discussion/comment/2514634#Comment_2514634
I dont think it should be basekit, but at least come at a green / yellow addon with no downside. After all he still able to make a lap around the map and do 3 Gen.
For now I can see they try to make Purple addon a play style changing, which is good. But its often stab the Killer more (like Scratch mirror Myer in open map and waste the addon). Play style changing addon should be dropped to Yellow at least.
Well let's just say that, if you were to make an animation for Wraith, i'd follow you to the ends of the earth! 😎
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2515425#Comment_2515425
I'm not 100% sure on this, I think given Crossplay is active it would most likely be disabled on every platform. I don't know if we can switch off something per platform tbh, and it's late now so I can't check in the office. I can try to get the answer tho.
Nah it's not too important.
Thanks tho!
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@Mandy said:
With the kill switch feature - when we have an issue with something, we will just be able to switch it off on our end, so pretty much like the maps. Previously we've not been able to do that, so we've had things like the bug with Breakdown Perk etc and we were unable to simply disable that. With this Kill Switch we can just deactivate the perk, or cosmetic, or item or character etc.
It will be on all platforms, if something is an issue on console for example and it's deemed that it needs to be switched off, that effect will happen on all of our platforms.
If the devs can determine that it only affects that specific platform, does it still disable it everywhere?
Or rather, would they still choose to disable it everywhere?
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I've been replaying it a few times now.
Now i want more.
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That's cute.
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I'm not making an opinion on Spirit yet, but the rest looks nice.
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Oh okay, guess i'll thank the mobile layout for this misunderstanding.
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Why, did you not know about this being a thing?
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A month, i played the game too much, resulting in no longer having any desire to play and needed a long break to get it back.
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The good thing about this is that it would get rid of lots of false accusations.
Or, well, it wouldn't get rid of all of them, some would for example still claim you did nothing all Trial long.
But the evidence would be there at least.
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The lack of ways to go, i feel way too constricted to going one way or back to where i came from.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2510513#Comment_2510513
I appreciate your feedback. Maybe a reason why I get bored after playing a few games is because i’m tired. Or if i’m playing survivor it’s the constant holding M1 for so long.
Definitely can't blame you on the 2nd reason, i mostly avoid Survivor gameplay for that reason.
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Playing a game for hours a day and then not wanting to play is very natural.
If you like the game and want to enjoy it, i suggest doing what i do: Play at a pace that doesn't make you tired of it.
How much you should play to avoid not wanting to play depends on the individual.
But if you find yourself not enjoying the game after playing for just 3 Trials after a week break, you might want to consider that wanting to like the game isn't a thing you'll achieve.
Also sometimes simply mixing up your gameplay can help wonders.
I don't think i'd still be playing if Hex: Devour Hope wasn't a thing.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2510200#Comment_2510200
The last 2 months sure but before that the average is 30-40 not peak.
So it's increasing then.
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Btw, what do people want to achieve with a casual mode?
Cause one thing i hear people want with that mode is that it'd be without ranking, which sounds insane to me as you'd essentially lump the ultimate sweat with the ultimate newb.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2509914#Comment_2509914
Its a 5 year old game with maybe 150k player base its not really growing if anything its getting more stale. The hit 100k during the 5th anniversary which is the most they have ever had and then it dipped back to a 30-40k average.
30-40k? Idk what data you use, but i see it floating just above 50k
hereandhere. -
@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2508935#Comment_2508935
That doesn't even come close to the top 20 online game that have millions or tens of millions playing. I wouldn't say dead but limping. The most people they have ever had on steam was 100k and even one says pc out numbers console (I agree) 150k thats tiny if you think about 4/5 of that have to be survivors.
Damn, i didn't realize steadily raising your average of consistent players over the years makes you go limp.
Not top 20? Well yeah, not even close.
But if they can keep the game growing at this pace then that's all they need.
Wonder how many consistent players they need for you to say they're not limping anymore.
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- Adding Steam Workshop support.
- A new Map in the urban setting of Lampkin Lane (but not actually in LL), with the street being a cul-de-sac.
- Luck affects Rarity in Chests.
- Shrine of Secrets now has 4 Survivor Perks & 4 Killer Perks, gives 500k BP if you buy one that you already have.
- Remove BP cap.
- Fill the first 75% of empty slots on the free Rift track with BP, fill the remaining 25% with IS.
- Remove all Map Offerings & the Sacrifical Ward Offering.
- Remove all BP Offerings except all Common Offerings, Escape! Cake, Survivor Pudding & Bloody Party Streamer.
- Change the common BP Offerings to give 100% more BP in their respective categories.
- Mist Offerings go back to being actually good.
- You can pick your Aura colors. (There'd be a new menu where you get a list of all existing Aura colors, what they are applied to, and both an RGB picker and a reset-to-default button per Aura color.)
- Daily Rituals are now just called Rituals, they only give you 2 Rituals at a time now, with 1 always being a Survivor Ritual and one is always a Killer Ritual.
- When accepting the BP from a completed Survivor Ritual, you'll get a new random Survivor Ritual right away, same goes for Killer Rituals of course.
- Deleting a Ritual is no longer a 24-hour cooldown but instead a 1-Trial cooldown, and it requires you to play the role that the Ritual is tied to. (So when you delete a Killer Ritual, you need to play 1 Killer Trial to be able to delete the next Ritual.)
- Charms now give VERY minor effects and do not stack with other Charms that have the same effect. (I'm talking stuff like: 3 seconds less Exhausted duration, +2-meters Aura reading range, -0.3 seconds successful attack animation duration, etc. etc.)
- Prestige I Bloodwebs will allow you to click on a node once per Bloodweb, and doing so will turn the current thing on that node into a different random thing of the same rarity or higher. (It essentially flips a coin to decide if it goes up in rarity or not: For example, if you click a Common node, it's a 50/50 whether it'll go up to Uncommon or not. Then it'll flip again for the Rare category. If it goes up, it'll flip again. If the flips fails, it'll be a Rare node now.)
- Doing this does not consume a turn (meaning the Entity won't advance) and doing this specifically with Perks will guarantee another Perk. (But RNG may dictate you get the same Perk again. Also: No Perk levels anymore.)
- Prestige II Bloodwebs will allow 2 nodes to be clicked per Bloodweb & Prestige III Bloodwebs will allow 3 node clicks per Bloodweb.
I think that's all for now, i have more ideas but they're more specific like changes to 1 Perk and if i included those this'd be way too long.
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@M1MASTER said:
https://forum.deadbydaylight.com/en/discussion/comment/2508185#Comment_2508185
Functional animations
https://youtu.be/AiNxMJA_ZNg?t=115
Buggy animations
https://youtu.be/JueuFtgIt1U?t=350
Pay attention in particular to the position of the hammer and the chainsaw sprint recovery animation, like it's impossible to not tell the difference.
Ohhhhhh.
Yeah okay, thanks for helping me.
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Because PvP.
I don't need to play long sessions of Dark Souls PvP to get toxic messages either.
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@M1MASTER said:
https://forum.deadbydaylight.com/en/discussion/comment/2508133#Comment_2508133
There is a big old post on the bug section that the devs apparently refuse to acknowledge which explains the problems.
https://forum.deadbydaylight.com/en/discussion/201476/fix-hillbilly-its-been-over-a-year
The clips shown are only when he hits a survivor with the chainsaw though; the extremely annoying thing is when you sprint and stop, where the camera moves all over the place forcing you to look down in a nauseating way.
Just look at any Billy gameplay of 2019/early 2020 and compare that to any recent one.
I seem to not be able to detect the difference they're talking about between those 2 clips.
Not that the poster helps me see the difference, just that "the difference is pretty clear".
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I got lots of Iridescent Shards right now, so that automatically means it's time for a new Wraith outfit that you can buy with IS.
And he's still lacking the perfect outfit that i designed myself, i'm still waiting on a mail from you BHVR. 😇
Other than that: While maybe 1 and VERY MAYBE 2 Add-ons need a change, i think his Teachables in particular need a look-at way more than the Add-ons.
He's absolutely bottom 3 in terms of Teachables, ranking from QoL (Shadowborn) to downright counterproductive. (Predator)
Predator could be something cool like: When a Survivor performs a certain action like vaulting a Window or entering/exiting a Locker, it will produce scratchmarks all around that window, no matter the speed at which the Survivor vaulted/entered/exited.
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nemesis
That's the spirit, @Aneurysm!
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Y'know i never noticed that his animations are, apparently, janky.
Probably cause this change happened right as i was discovering Make Your Choice on Wraith. (A.k.a. i was focusing on something else entirely.)
Does anyone have comparisons perhaps? Or just showcasing that the animations are off?
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/2507883#Comment_2507883
Balance decision of making this game look like garbage?
They have no idea whatsoever of what balance is, do you really think they chose that specific fov because of balance reasons? Right when the game came out they had no idea of what looping is or what mindgames were gonna be. And the fov is the exact same as it was in 2016.
So the "balance" excuse doesn't work at all.
Ahhh, to this day i still remember the good ol' "Infinites take skill" quote. 😅
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@CashelP14 said:
I always hate it when I hear "I do it because it looks better".
Tru3 put a video on youtube about it last week showing how you can do this to Ghpstface. Same as you I never actually thought about Ghostface till I saw this.
With stretch res he also points out that during your blink fatigue with Nurse you can actually see the survivor quite well which is a massive advantage for Nurse's.
This is getting kinda ridiculous.
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OH BOY, HERE I GO AGAIN!
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I'd probably drop B&C in both cases.
- I like BP but i don't need it and i'd rather have a Perk that actually does something in the Trial.
- But if it's just the Auras then i think i'd rather have Thrilling Tremors: After hooking someone i usually wanna go for repairing Survivors.
- Funny enough Gearhead would also be a solid option for me since i don't really stop chasing a Survivor once i found one and 2 Basic Attacks is the only way i ever down them anyway.
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Kill them as Killer, keep playing as Survivor.
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Ehhhhh.
I'm definitely not into #########-talking, but i'm not into putting people on pedestals either.
Though if you simply mean that they're not trash-talking you, then sure.
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What about this idea...
- A new button prompt while Dying: Give Up.
- Holding down the button for this prompt speeds up your dying by a certain amount, and that amount grows as you keep holding it.
- So just as an example: If you are Dying and start holding the button for the new prompt, you'll die 10% faster.
- Once [VALUE] seconds have passed, you'll die 20% faster.
- Once [VALUE] seconds have passed, you'll die 30% faster, etc. etc.
- This would NOT be capped at 100%, and it would not be capped at all.
- So (and this is still part of the example) after reaching half your Dying health, you might be dying 200% faster than usual, so you'll hit death pretty soon if you still keep holding it.
- Recovering would reset the percentage back to the first stage, which would be 10% in the example.
I just like throwing out ideas! 😄
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Didn't the lore state that the blight plants show up every Halloween, no outside influence needed?
Besides: As long as there's enough characters lacking a Blighted outfit, then there's a money reason to do another event like it.
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@Purgatorian said:
It is one of the wraiths best add ons imo and I normally combine it with the no terror radius when uncloaking brown add on, which should be a yellow at least I think.
The problem is that this is an iri add on, which is supposed to be ultra rare, however you come across them in blood webs fairly often. Ultra rare to me means it should only have a 5-10% chance to spawn in a bloodweb but it occurs a lot more often than that.
That's cause the Bloodwebs in the highest character levels guarantee an Ultra Rare spot.
With New Moon Bouquet gone, all Splinter Offerings gone and Common & Ultra Rare Perks gone, you only have the Ebony Memento Mori & his 2 UR Add-ons left.
So you have a 33% chance per Bloodweb to get a Coxcombed Clapper, and 66% to get an UR Add-on.
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@babygirl91580 said:
That’s not how it works dude undying is there to protect the hex, not allow the ex to work twice when undying was taken out early on in the match it said it was haunted grounds , watch the video, at the end when I took out the other hex I was exposed and it did not say it was haunted grounds in fact at the beginning of the match when I was first exposed it said haunted grounds, so what the hell exposed me when I took out the second hex , it sure as hell wasn’t haunted cuz it was taken out early in the match
Undying doesn't protect the Hex, that's what Thrill of the Hunt does.
Undying takes the hit of your successful cleanse if it was a Hex other than Undying, and then moves that Hex on a different Totem.
You successfully cleansed Haunted Ground, so Undying took the hit, moved Haunted Ground somewhere else, and Haunted Ground still triggers because that's the Hex you cleansed.
All Undying does is take the hit, it doesn't remove the effect of Haunted Ground when cleansed.


