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This doesn't sound healthy.
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Another HOLY resurrect!
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@legionsunit said:
https://forum.deadbydaylight.com/en/discussion/comment/629253#Comment_629253
And I respect that everyone has an opinion. but instead of bashing on a not so popular killer can we all just be friends ๐๐ join the dead by daylight legion so to speak.
I would like to be friends, but the Entity keeps making me kill people.
I've started to like killing Claudette, though...
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@legionsunit said:
That's why I enjoy him a survivor with a knife. Honestly his power should be changed to be able to remove the mask for a short period of time. Because of the promo.
Well now you know the basic reason of why some don't like them: Opinions. ๐
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Well my first big dislike towards them is actually towards whoever made their promo.
Then there's the fact that he's basically just a Survivor with a knife.
Not really exciting.
Cool cosmetics tho.
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@Toxicboii said:
https://forum.deadbydaylight.com/en/discussion/comment/629035#Comment_629035
Ok, I didn't make this post to be asked about my methods of not cursing, it's made to discuss one of the weakest group of perks in this game. If you're not gonna take this seriously, then leave.
I can take it serious, I'm simply curious as to why you felt the need too abbreviate [REDACTED] while not wanting to offend certain people.
As if you try a method that lets you get away with it.
As for the idea, you're in luck, you'll get the opinion from a pure Wraith main.
And here's my thoughts: No.
I already dislike Terror Radius Perks on him for obvious reasons, but this will completely destroy the stealth he has, since Survivors will now immediately know I run a previously-TR-based Perk.
I'd actually prefer it to stay this way, cause right now I could make a build with those Perks and "The Beast" - Soot.
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@PiedPiper365 said:
https://forum.deadbydaylight.com/en/discussion/comment/628977#Comment_628977
No not necessarily cuz some of us have jobs and family matters that will get I. The way so that's another reason I like rank reset cuz it gives me a chance to try again, I understand some people who plays this game are able to play all day non stop but not all of us can due to life
That's great for you, but having been part of the forums since it was made, you appear to be in the vast minority to like reset.
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Yeah, i'd like to see it Skill Check-based. (Not affected by Killer Powers & Perks btw.)
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I'd give it the Tinkerer treatment. (Give Tinkerer another Tinkerer treatment, btw.)
With all the Perks that already exist, this Perk will either be too hard/annoying to activate its main use, or it'll be too easy/...easy, making it sync too well with other Perks and the fact that 4 can run it.
It just needs to do something else now.
I don't know what though.
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@Angelicus23 said:
haven't u seen that we asked for it from 3 years ago and still nothing?
Perhaps nothing happening for 3 years is them sending us the signal that it's a useless suggestion.
Doing nothing can in some cases still be an act of doing something.
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@Toxicboii said:
https://forum.deadbydaylight.com/en/discussion/comment/628966#Comment_628966
People who are religious, mate.
https://forum.deadbydaylight.com/en/discussion/comment/628968#Comment_628968
True, I can see what you're getting at here, but you could use it as indirectly stalling the game, with Unnerving, a Newbie would hide in anticipation or fear, or a Pro would look around and be aware. True, counter-intuitive, but still: the increased level of awareness from the pro Survivor will still eventually lead them to hiding early to avoid being caught, or run away early for a headstart.
With Coulrophobia a Newbie would dumbly power through the slowdown, or again: hide out of anticipation. While a Pro would just reposition, which takes time.
With Overwhelming, Newbies does... Well that again, and Pros would avoid using items to conserve charges, which slows down gen repair, healing, maybe even flashlight saves.
Yes, to Survivors, this perk does indeed tell you that the Killer is in the area, but not where, and how close. So the odds are still slightly in the Killers' favour maybe. Just a tiny bit less perhaps.
You prevented yourself from offending others using religious people?
@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/628949#Comment_628949
Hot father-in-law?
I'm offended.
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@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/628977#Comment_628977
They should introduce rank decay instead of a rank reset, if you don't get on within an x amount of time you begin to lose rank. Combine this with depips of regular matches, I think this would be a solid implementation.
Exactly.
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@PiedPiper365 said:
https://forum.deadbydaylight.com/en/discussion/comment/628960#Comment_628960
No cuz not all of us can be on 24 hours
If you can't make the time, then you don't deserve the top spot forever.
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@Toxicboii said:
https://forum.deadbydaylight.com/en/discussion/comment/628949#Comment_628949
I'd very much like not to offend people here, or curse.
Uhmm okay, but offend with what exactly?
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They shouldn't stop resets, they should replace them with something better.
We can't have you just sitting at rank 1 forever, that'd be cheesy.
For example, what we could have is a daily drain of everyone's rank: Every 24 hours, everyone loses a pip.
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I wouldn't constrict Lightborn to hooking Perks, as it's great to prevent the Pallet blind if you can't rely on their footstep sounds to know where they go.
Other than that, ehh, it's your list.
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Wow, guess i'll be spamming Moris then.
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HFIL?
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Holy thread revival!
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/628760#Comment_628760
Not all heroes wear capes.
Idk, Wraith kinda has a piece of cloth...
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I'd absolutely mindlessly be thumbing up everyone else, regardless of their behavior.
Purely to spread the good word.
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- Wraith
- All the other crap
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Well maybe at general Killer skills like detecting and mindgames.
Power-wise, you'll eventually hit the hard cap of whatever Killer you're using.
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And what about drafts?
I'm not getting those anymore, is the auto-save off?
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Great! ๐
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@Pulsar said:
Because the Survivor's are just skins :(
+1
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"When?" ?
More like: "At All?" .
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@AshleyWB said:
Mathieu sent a bear in the reply.
Maybe he knows Stranger Things himself and is a fan.
The DEMOGORGON is what Nancy mistaken for a bear early on. Maybe this is his idea of a slight tease.
*gasp*
Naughty Bear in DbD confirmed!
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I know that it's quite impossible, but it'd be fitting to get Jason this chapter.
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/628127#Comment_628127
That's exactly our objective with this post. We are eventually going to visit every map, and redo the Devs mistakes.
I like seeing more attention be put into this matter, so naturally i like this post.
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For Totem spots, i want 3.5 things...
- Do not spawn in LoS of a Survivor who just spawned (Idk if this can still happen)
- Always be hidden against something, so it can't ever be in the open (preferably hidden against something that covers 3 sides, leaving only 1 direction to see it)
- Do not spawn in LoS of primary objectives
- BONUS: Remove hill Totems
Other than that, considering the devs' latest maps, the placements have been meh to awesome, and meh isn't all that bad.
In fact, i'd say that's part of the RNG they want in the game, like the Exit Gate distances.
Well okay, i want one more thing, which is for them to revisit old maps now, especially Disturbed Ward.
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Uhh, sure.
I'm of the opinion that Devour Hope needs a buff/change.
To either remove the Haste bonus and not have the Hex be applied to a Totem until you have 1/2/3 Tokens, or to make the Haste bonus permanent once you have 2 Tokens.
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@thekiller490490 said:
https://forum.deadbydaylight.com/en/discussion/comment/626273#Comment_626273
That's exactly why I said "If possible". Would be a sucky possible drawback to the perk if they didn't make all maps have 2 locations. (All maps without a second basement: Shelter Woods, Wrecker's yard, Rotten Fields, Haddonfield, and the Game.) Other than the game, these maps basements are somewhat centralized so a basement build can usually get them there.
I only doubt it because they changed Tinkerer just because it was extra work.
Now granted, Tinkerer would be more, constant work, but them doing it regardless of how much it takes makes me question if they'd wanna do it at all for Monstrous Shrine.
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Playing my Stealthy Devour Hope build.
Just don't care about the Hex Totem one bit and don't use or do anything that could make the Survivors suspect it. (Don't just bolt away from the Hook, don't use Hex: Thrill of the Hunt, etc.)
Got some fun messages of Survivors saying they dropped everything and went hardcore on a treasure hunt.
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Well you can't really make powerful Perks when they sync too well with other ones that already exist, and then multiplying that by 4 cause 4 players.
It's another good reason to make the primary objective more than just repairing, so they can make Perks based on those new primary objectives.
Or perhaps make some sort of sync system that makes certain Perk combinations stronger or weaker, idk.
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Dead Hard.
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WROITH
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Used to. Now i've build resistance.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/626096#Comment_626096
How many maps only have one basement? Off the top of my head, I can think of Haddonfield and The Game. Maybe there could be a way to add a second basement to those maps? I do like OP's idea, but it would suck to equip it and then roll one of the maps that does not have a second basement.
That's what i thought too, to just add a 2nd location to any map that doesn't have it.
But i have to wonder if the devs are willing to make that happen for just a Perk buff.
I imagine there'd have to be more redesigning to said maps since they didn't take into account there should now be a 2nd location at all times.
Anyway, even if it's just 1 map that has only 1 location, it'd still be unfair asf.
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I think you're right on the Bloodweb.
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Cause they don't want 99/100 lobbies to be cancelled.
Numbers are an exaggaration of course, they simply represent the increase that will oh so surely happen.
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So they really are trying to close the gap between solos and SWF, just not in the way we thought.
Not by buffing solos, but to incentivize using SWF more and more.
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God, i wish people would care like this about Perks that have been weak for years.
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As boring as he was when he released.
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"If possible..."
So it's useless if you land on Haddonfield, for example?
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Since new players can look up in the main menu what it does, i disagree.
I'm not gonna lose any sleep if they do decide to change it, but i just don't see the need for it.
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ASSUMING this is real...
Holy #########, do i wish this for my Wraith.
It would make the most sense for him anyway.
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@Perelie said:
https://forum.deadbydaylight.com/en/discussion/comment/625410#Comment_625410
Okay that's good to know. I just wasn't sure because I still sometimes see it, even if in videos.
If you see it, then that means you see a DbD criminal commiting a DbD crime.
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Lol no, we can't have this for at least 2 years now.
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https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system
PERMANENT BANS
Hacking in-game exclusives and / or legacy skins
Cheated progress / modifying your save file
Threats
Other Hacks
In short: It's not allowed.