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@doitagain_ said:
https://forum.deadbydaylight.com/en/discussion/comment/645032#Comment_645032
It’s more like incredibly simple & easy to use since you should already be cleansing totems anyway.
"Easy" does not equal "not gimmicky".
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From the Designer Notes, it seems like these Perks will definitely work.
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The Tank from L4D.
Not impossible, but i figure they'd give them approval at the same time as Bill's approval.
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@Janick said:
A Stealth killer who goes into Undetectable does not give Oblivious to Survivors, there are two totally different effects. Oblivious is applied by certain instances, like touching the Demogorgon Portal, not by the killer being Undetectable.
The killer doesnt know either if Survivors are actually affected by Oblivious.
Hope that clarifies your issues...
As a Wraith main, this is a big relief.
Many thanks for addressing it.
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A well-deserved F!
Hope this Status Effect will never go away.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/645218#Comment_645218
You add a killer offering where only killers can decide the amount of totems people will get pissy because of that. Even more so because survivors don't have any good UR/purple offerings anyways.
Ahh.
Well as long as the standard amount of Totems is 5, you simply can't give them Offerings that decrease the amount since Haunted Ground + 3 other Hexes = 5 Totems.
So how about a Very Rare that increases the amount by 1 or 2, but doesn't stack on itself.
Meaning that the Survivor side could only ever add 1 or 2, but their addition does stack with whatever the Killer does.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/645205#Comment_645205
That'll just end with people getting pissy because survivors don't even have a good UR/purple offering.
Can you elaborate?
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@Toybasher said:
KIller: *Runs Haunted Grounds, Hex: Ruin, NOED, and Devour Hope*
Survivors: *All run less totem offerings, resulting in no totems spawning on the map*
"GG EZ BABY KILLERINO"
They'd have to be killer only. Increase totem amount as a survivor offering would effectively hurt your team if the killer is running NOED and you now have 6 or 7 totems to go find instead of just 5.
Yes, so it's a risk you take.
Just like carrying an Item might mean you'll lose it by dying or Franklin's Demise.
I also do NOT support Offerings that DECREASE the amount of Totems, that was you making it up. 😉
If it turns out that it's better to have it be Killer-only, so be it. 😊
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Can the leafs also muffle the loud-ass candles on Hex Totems then?
It's kinda useless after all if you can just hear if one's a Hex Totem or not.
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Meanwhile, this Pallet isn't feeling alright. 🤣
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Not voicing complaints now may result in a VERY unfun PTB.
Yes, they say things will probably have changed before the PTB is here, but no one knows WHAT has changed, and how much.
Also yes, the PTB is for testing, but i'd find that a pretty illegitimate excuse to generate incredibly unfun matches.
Now i wouldn't support any senseless outcries or anything, but if someone wants to express how they think a Perk or combinations will be unfun or broken, i'd happily let them.
It could get the devs to think, and they're currently the only ones able to test said combinations.
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Feels weird to me to have such a wholesome thread from "IHateLife".
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/645028#Comment_645028
I'm on my PS4 which has none of those fancy options, very, very sadly. :(
Understood. 👌
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This one's so incredibly gimmicky.
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/644986#Comment_644986
Yeah, because HUGE SPOILERS FOR ANYBODY THAT HASN'T SEEN SEASON 3
I'm pretty sure the Demogorgon in game is from season 3 which is in the "normal" world and it's still growing.
Not to tell you what to do, but you can put spoilers in a spoiler tag.
Like so.
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Monstrous Shrine.
Can't gain fun from a Perk that does nothing.
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I like the charge, but the teleport seems meh.
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Good thing that maps are also subjec to change then. 😊
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@Cornpopers_Evan said:
Here's the thing though, Barb was already in the upside down when she died so maybe the Entity can't reach into the upside down? That's what I'm thinking anyway.
So the Entity must've snatched Demogorgon when it wasn't in the upside-down world.
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Because blaming them means blaming potential future teammates.
And no one wants to stay on the hook even though the one they blamed days ago is sitting right there just staring at you dying on the hook.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/644033#Comment_644033
It's just an educated guess, I don't think the developers will make a perk that renders running useless. :)
It's just hard to have the same amount of faith after Mettle of Man, y'know?
*shivers in Wraith*
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Then poor Wraith REALLY needs some Perk buffs.
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How do you expect to keep a fanbase of survivors around when the only thing they experience is 2 minutes of face camping, and if they do get unhooked immediate tunnel vision
Well here's the thing: That's not what they experience at all.
Of course i can't confirm this, but people bring up the bad SO much more than the good, which is a reasonable thing to do.
After all, the good is just having a normal match, and no one's gonna go to the forums and say: "Hey everyone, i just had a normal match."
Sure, some are more than likely going to be camped and/or tunneled, and every now and then, we'll see someone come in and saying they got camped to death 5 matches in a row.
But i believe most new players neither get camped/tunneled all that often, nor do i believe that they will be discouraged so easily.
Again, sure, if you look at negative reviews, there's probably some with just a few minutes or hours of playtime, complaining that it wasn't fun.
But then there's also the many others who still like it and don't care about writing reviews.
Lastly, keep a fanbase? It's been VERY consistent over these 3 years.
We haven't even gone under 10.000 players without things like the game's birth or Steam being offline.
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@derperson said:
https://forum.deadbydaylight.com/en/discussion/comment/642924#Comment_642924
https://youtu.be/k1ZbPI47aD0?t=34
I saw a Nancy fan made perk exactly like the one gen obsessed perk mentioned here. I doubt that they would just lift it.
I kinda see it as listening to the community, don't you? Also, there already are a few things in the game that were fan ideas either suggested on here like the end game collapse and legion's wiggle perk. Albeit they were slightly different, but the concepts were mostly the same.
You're scaring me.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/642924#Comment_642924
Enough to be noticable, but not enough to render running useless.
Source?
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The last chance for the last Survivor was the situation before being hooked.
Once the last one is hooked, the devs have deemed that to be game over.
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That 2nd Nancy Perk has me worried.
"walk faster"? How much?
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We'll see.
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Realism was sacrificed for balance.
My Killer lobbies have only increased ever since they made it so the Killer doesn't instantly enter the lobby, just saying.
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@Mak0 said:
https://forum.deadbydaylight.com/en/discussion/comment/639372#Comment_639372
I think it's because of the way the in app purchases system works the game dosent detect you purchasing the dlc. Meanwhile if you buy it through the store it preforms a check on which dlcs you have bought when you log into to the game.
Yeah okay, but they could create a new, separate system in-game that grants users the same result.
It wouldn't need to check DLCs, just check characters.
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Download times, you can add that.
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Ohh, i like this.
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What i dislike more about this is that you can be so nonchalant as Survivor and still win.
Killer is constant management of Survivors & Generators.
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Kill 'em.
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I actually played solo Survivor for the first time in 6-7 months recently.
Was good to shake things up again.
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Not here, only ######### Minecraft videos.
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Simply found the beta while browsing Steam.
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@DoomOrb said:
https://forum.deadbydaylight.com/en/discussion/comment/638791#Comment_638791
Then come back when you actually have an idea. Because I really hate people saying they hate the idea without providing an alternative.
Unfortunately for you, that's not how open forums work.
But here's my idea: I'd rather keep this Wraith than have him become another trapping Killer.
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@AshleyWB said:
Also buy it from the actual store not the in-game store if you want the exclusive bundle cosmetic.
It strikes me as odd that buying it somewhere else gets you more stuff than their own store.
Why can't the game just go like: "Oh, i see you now own that & that character, here's some bonuses!"
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Steam has this for your Library.
I'd love an implementation like this, where you can choose what the character-select menu is like.
More importantly, the current menu is pretty much icon #3, except #3 also has that slider to zoom in or out, pretty much fulfilling your wish.
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From:
The #1 official Wiki source of information for the action horror game Dead by Daylight.Doesn't look very even. 😉
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@DoomOrb said:
https://forum.deadbydaylight.com/en/discussion/comment/638757#Comment_638757
You got a better idea? Unless your idea is to make him like The Ripper from Identity V. Which is what I was trying to avoid.
No, i don't.
But me not having an idea doesn't make me like this idea more.
I'd prefer to see some number buffs on him, and see after that.
Plus his new Status Effect is, supposedly, coming soon™, which he really needed.
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Ehhhhh no, i would really prefer for him to not become a trapping Killer.
It's one of the reasons i enjoy him so much, i'm not using up time to touch multiple objects.
No, not a fan of that.
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Well they changed Nightmare cause they deemed his old style to be unfun for both sides.
If they bring it back, his rework is a useless change.
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Remove Hex: Devour Hope's 2-Token bonus.
Replace it with the mechanic to not have the Hex be applied to a Dull Totem until you get 1/2/3 Tokens.
Hex Totems don't make loud fire noises that make you think an entire tree is on fire.
Survivors affected by Blindness can't see the Red Stain (mindgames ahoy) and Hex Totems will look like Dull Totems.
Change Wraith's "All Seeing" - Spirit Add-on to be Very Rare. (And change its name to avoid confusion with the already-existing "All Seeing" - Blood.)
In turn, change "Shadow Dance" - Blood to be Rare.
In turn, change "Shadow Dance" - White to be Uncommon.
In turn, change Bone Clapper to be Common.
In turn, make "The Hound" - Soot part of his base kit.
Make a new Ultra Rare that makes him completely invisible at all times while cloaked.
Increase Wraith's movement speed from 126.5% to 150% while cloaked.
The amount of Player Level Experience you get from Emblems will no longer be a set amount, and will instead multiply the Player Level Experience gained from that match by specific amounts depending on your earned Emblems, with the multiplier's maximum being x2.
Full outfits will NEVER be more expensive than actual characters.
You can now buy exact amounts of Auric Cells, but only whole Auric Cells, so no 500.24 Auric Cells for example.
Getting Devotion allows you to either unlock a cosmetic item for free (no combinations nor whole outfits allowed), or your Bloodpoint count gains 1,000,000 * Devotion.
You can select what you want, though if you SOMEHOW have all cosmetic items, it'll give you BP automatically.
Oh, and of course the added BP will bypass the usual BP cap.
Uhh, i guess that's it for now.
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I do really like its design.
When it crawled in, i first thought of Resident Evil.
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@BBQnDemogorgon said:
I don't think the devs will ever do a map reward again ;(
Or new bp offerings ;(
3 year cakes would've been a nice new permanent Very Rare imo
Right, winning a map was very special.
Now we got 5 in a rework.
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Depends on the rework.
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Depends on the person asking.
You sound like you're starting to hate, and games should be entertainment.

