Boss
Boss
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- Boss
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@BBQnDemogorgon said:
@Boss Thats what i don't get though he plays the same as Freddy. Clown is Freddy in almost every way besides a throw animation and his appearance but with more down sides.
Then the appearance is probably a big factor.
Also, i gotta admit, i find it pretty funny to nail a far throw on a Survivor.
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Why would i play Wraith?
Cause i find the WAY he plays to be very fun.
Some may find gassing Survivors fun.
God, you really need context for that sentence...
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/605614#Comment_605614
I use PGTW,bbq and enduring.
Then i'd use Spirit Fury.
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Well i don't use Spirit Fury without Enduring, so if Enduring's not in there, i'd go for Bamboozle.
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"In my opinion, neither is the Enduring+Spirit Fury combo OverPowered."
Okay, then i wouldn't nerf it.
Powerful is fine.
OverPowered isn't.
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@thesuicidefox said:
@Boss Yea this seems like BS to me. Yet another reason Doc needs a rework.
Agreed, he might need to be more powerful, but insta-grabs on unhooks isn't the way.
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If it's an exploit, they sure are hella late in fixing it, as that's possible since day 1.
And since it'd be an exploit negatively affecting 80% of the players every match, i can't imagine them skipping over it.
I bet actual money it's not an exploit.
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@thesuicidefox said:
Blindness:
- Removes auras.
- Removes main HUD (survivor and generator status icons, item charge bar).
- Skill check UI is smaller (as in the actual size of the UI element, not zones or anything).
- Vision is slightly distorted (similar to Clown's gas but turned way down).
Hemorrhage:
- Increase bleeding frequency.
- Healing progress will regress if you stop healing.
- Successful skill checks have random chance to trigger a notification.
- Increases cries of pain by 25%.
"Healing progress will regress if you stop healing."
Instantaneously like Totem cleansing or at a rate like Generator regression?
If at a rate, what rate? Cause Generator regression would seem too slow. (And of course, we can't have anything too fast.)
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https://www.youtube.com/watch?v=x2wTRfWzz1Y&t=1m53s@thesuicidefox said:
Do you have a video? I'm not sure I understand what you mean.
You're saying Doc in treatment can somehow grab a survivor that only tapped the button?
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@darktrix said:
Blindness is already debilitating not seeing auras when you need them, like slugged survivors or people on hooks and countering aura read perks survivors have.
Hemorrhage speeding up hook death or bleed out? Campers would love that. I don't know about the skill checks being blurry - that sounds more like a perk level thing and you should consider what would happen with stacking other perks/add-on to it. Hemorrhage should be a useful choice, but not elevated to meta level.
That's why they're examples, it means that these might not be good ideas, but the idea of buffing them still stands.
EDIT: I wrote "good" as "bad", brain fart.
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Lol, Fatal Strike being from Feng Min.
That would definitely be a Bill Perk.
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The days of surprise 1-hits are definitely over, huh?
'Twas good while it lasted...
...And no, this doesn't mean i'm against it, just that i had fun.
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Devour Hope's new bonus: At 8 Tokens, everyone dies immediately by the Entity's EGC kill animation.
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Fact: They once considered Bookshelves instead of Pallets.
I imagine that would be tons harder to break.
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"I use Adrenaline and insta-heal Med-Kits because the Killer uses NOED."
"I use NOED because the Survivors use Adrenaline and insta-heal Med-Kits."
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I wouldn't mind.
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On the part about streamers...
You know how boring those Survivor streams are?
The best you can get out of it is with friends and not doing repairs at all.
Nobody likes watching others hold M1 and do the occassional SPACE.
Killers are constantly on the move, plus you can make devious setups like Trapper, Hag, Devour Hope, Cannibal, Huntress long-shots, making for an entertaining watch all around.
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WROITH
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If you wanna remove thousands of players, then sure.
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Cool.
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Oh no, i don't like that Wraith one at all.
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*is Killer, doesn't do this*
I'm gonna go with no.
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If it means Wraith gets better Teachables, sure.
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I want a Hex Totem lamp, and a bell designed after the Wailing Bell.
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No Mither
- Yes, no, doesn't matter since you start Injured.
- Maybe.
- Nah.
- No Escape Cake!.
- Nah.
Object of Obsession
Nah, i'd much prefer...
- Aura readings don't work on stealth Killers, but only when using their stealth. (Wraith is cloaked, Pig is crouched, Ghost Face uses Night Shroud, etc. (Maybe even Insidious & Beast of Prey, but again, that's a maybe.))
- When you're the Obsession, it works as normal. When you're not the Obsession, you read the Obsession's aura instead of the Killer's aura. The ranges of aura-reading would be the same for Obsessions & non-Obsessions, but idk which of the 2 should be the one to stay.
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Survivor being fun.
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Yes, i remember.
And i prefer for those days to stay in my memories.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/600958#Comment_600958
They also, rightfully with Legion, said that about Legion, Plague and GhostFace
Looks like the reworks are doing way better than the releases. 🤣
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- Yes
- No
- Yes
- Yes
- No
- Yes
- Yes
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@Voxxed said:
https://forum.deadbydaylight.com/en/discussion/comment/600987#Comment_600987
So being outside the terror radius and still being hit through a window is working as intended?
Is that a no?
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Uhmm...Too bad?
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@Voxxed said:
https://forum.deadbydaylight.com/en/discussion/comment/600954#Comment_600954
Woooosh.
I'm not literally saying get rid of windows, I'm saying they are so bad they might as well not be in the game. Behavior continues to fail the community with their utterly piss poor attention to QA wit the amount of game breaking bugs in the game.
Weeeeeeeee.
Can you show me that it's a bug and nothing else please?
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I dislike a lot of Killers using Trapper's animation when in a lobby.
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@Mister_xD said:
i honestly hope he doesnt get big changes...
some buffs here and there would be neat (like his shock range increased by default) or animations actually being interrupted by an succesfull shock (so that the vault animation is canceled after being shocked instead of the survivor just sprinting at the window and then vault it)
but i dont think he is in desperade need of buffs / changes tbh.
definitely no nerfs xD
i think it'll turn out to be nerfs though, as many survivors consider the doc to be "unfun" to go up against (which i can understand for a 3 gen impossible skillcheck build doc) which imo he isnt. his power is unique, he is a cool killer in both idea and design and i just love him.
(yes, i happened to be a doc main at some point. in fact, he was the sole reason for me to return to the game, since when hag got introduced i got a huge burn out with the bully simulator DbD was at that point and quit for several months, until he came out aaand i got hyped and got back into it)
To be fair, people found Nightmare unfun enough to warrant a rework, and I hear a lot of positive feedback so far.
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@Voxxed said:
https://forum.deadbydaylight.com/en/discussion/comment/600948#Comment_600948
It's called a hyperbole. The windows at this point are a gamble and have been for some time but seems to get worse and worse. Going through a window, having Lithe activate and STILL getting hit gets real old.
It's almost as reliable as Dead Hard right now.
Well Lithe or not doesn't matter at all since it matters where the Killer sees you.
And if they can hit you, good chances are that you were still vaulting to them.
Before throwing away a gigantic part of the game, wait to see how well dedicated servers address this issue.
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Get rid of them?
So you'd rather get hit than sometimes get hit?
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Hmm yeah, mending should take priority there.
I'd actually prefer an additional button, but it'll get messy.
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The thing I hope for the most is a bigger Shock Therapy by standard.
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This wasn't a problem to anyone ever until you showed up with this thread.
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I hate the feeling of losing Devour Hope right after downing someone, cause now I can't kill.
On the other hand, I love losing it after I start the kill, cause it's like: "Oof, just too late!"
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https://deadbydaylight.gamepedia.com/Add-ons#Stacking
This should help clear things up.
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@Gcarrara said:
https://forum.deadbydaylight.com/en/discussion/comment/599644#Comment_599644
Mhm what do you mean they nerfed enduring?
Recently there was a change of the text description, but the end result was actually a slight buff (there was a bug before but it has been fixed now). 👍️
Within the context of using Spirit Fury, yes, it's a buff.
But it went through both nerfs and buffs overall.
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How do you normally respond to empty threats?
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Surprising Survivors who think they're the ######### by killing them as Wraith.
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The point of Spirit Fury is to give you a chance when using it.
Enduring increases that chance a LOT.
So I'd definitely say Enduring.
Brutal Strength can only give you the charges 20% faster.
It's an alright Perk by itself, but it doesn't have nearly as much synergy as Enduring.
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@BeanieBoyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/598921#Comment_598921
You played against Plague and you got a long term illness? ARIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
I stopped about 2 months after Clown came out.
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@BeanieBoyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/598924#Comment_598924
Gives me a chance to drink something in this heatwave we've got going on over here for sure!
True, I know all about heatwaves currently.
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I mean if you like doing nothing for a max of 1 minute, 59 seconds, every match, suit yourself.
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I used to play both.
Then i got sick from doing only Generators.
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