Boons123
Boons123
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@Pavel_Ch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3508155#Comment_3508155
you want to say Hope and Adrenaline are also crutches? then let's refine it, instead of complaining about the killer perk.
These perks are not crutches, they are rewarded for completing your goals, unlike NOED which rewards you for failing
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Because of one build this person killed all perk
Oh right, tunneling is now easier than ever
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Someone who doesn't understand game development in a nutshell:
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I use it to punish The Skull Merchant (3 gens)
Even better if my whole team uses this perk
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497970#Comment_3497970
Right, so you are actively circumventing a mechanic to discourage you from quitting the game. Especially in a world where they just added bots to deal with that. They should ban people for doing this because if you really want out, you take the penalty like you deserve, because you ruined the game for all 4 other players because of that.
I am in a good match and help my team and in the middle of the match I had to leave it and at the same time I do not want to lose all the effort in that match so the best solution is suicide on the hook
So I get blood point that from a match and went to my business
Therefore, there is no fraud to exit the match and try to enter another match directly
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497722#Comment_3497722
Why not just DC at that point since the DC penalty would affect you anyway?
I don't want to lose Blood Point
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If I had to quit playing in order to do an important job, I would commit suicide on a hook
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Oh my god Boon forgotten
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Imagine Leon healing me silently and then hearing the murderer Nikolai speak and locate my hiding place
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Increased movement speed by 8% is too much
This is frustrating to play against as the killer is rewarded for failing to stop the survivors from repairing the generators
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Well, the developers said that they want to solve the problem (3 gens), so if this problem is solved, then this killer is fine
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@BarnesFlam said:
BHVR has already stated they won't reskin any Stranger Things content.
I didn't understand what this meant
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Autodidact:
-Increases the chance of a Skill Check appearing by 10%
Diversion:
-It now works when you're crouching and can throw a pebble without having to stay within the terror radius
-After throw the pebble, perk is disabled for 30/25/20 seconds.
Teamwork perks:
-Decreased cooldown from 180/160/140 seconds to 90/80/70 seconds.
-The aura of the affected survivors is revealed
-Increased range from 12 meters to 14 meters
Teamwork: Collective Stealth
-With his current effect, his aura hides the affected survivors
-Reduces the sound of running steps and the sound of breathing by 65%
Teamwork: Power of Two
-With its current effect, it increases the vaulting speed of windows and pallets by 18%
-Increases the speed of throwing pallets by 20%
Breakdown:
-Increased aura detection from 6 to 16 seconds
-If you are chased by the Killer while your aura is detected, the Killer's aura will remain exposed until the chase ends, 7 seconds after the chase ends.
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It's just skins
Just losing money for nothing
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@notyarbllewe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484867#Comment_3484867
Yes, I want maps to be balanced over anything, but still, even if they were, it feels unfair when the survivors FORCE you to the worst of maps rather than having a chance of getting there. As bad as a map is, it feels fairer for the game to put you there than tryhards forcing you there.
There are many reasons to use the Offerings maps:
-Choose my favorite map
-get a trophy
-Experience playing the new maps
-Choosing balanced maps to improve my skill
-Build experience on some maps
-Experience unbalanced maps to get a difficult match and challenge myself to win
-Choose a map that I will not visit for a long time
-Characters experience in their maps
and others
Your only reason for removing it is that you don't like being forced to go to a map chosen by another player
Knowing that you do not know from the first place which map the game will send you to
So there is no compulsion because you did not choose the map and the game will send you to a random map, then another player came and chose a map and then called it compulsory😑
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No, please, I don't want to go back to coin toss
She was the most unskilled killer (Hit them -> Use your power -> Hit them again)
Glad she showed her true face which she was hiding behind add-ons
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Do you think that by removing it, the maps will balance on their own?
The game keeps sending you to those maps, so you haven't solved the problem, you're just putting salt on the wound
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Let's remove all the perks and make the survivors move 3/meter per second
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Good idea, but the developers said they are aware of a long-term solution for (3 gens)
There are a variety of goals for the survivors, such as (Boon perks - Teamwork perks). create a new goal, and you have to strive for it to get the benefits. But it's Perks that means you must buy characters
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I would like to change hangman's trick to reveal the aura of survivors close to all hooks in the map if a survivor is placed above scourge hook
make all hook unbreakable
That's a lot
The killer can put the survivor on a hook in dead zone and he won't have to worry about the hook being sabotaged
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@Leon_Scott_Kennedy said:
I mean that’s not the perks fault that’s your teammate’s fault, you can’t always expect to get value out of situational perks
I don't complain about perks, I want to share such situations
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@Gandor said:
They are similar, but absolutely not the same. It's similar to situation with iron grasp vs agitation (but as endurance is short snd does not stack, you don't have similar synergy). The important part you forgot is, that WGLF heals from ground +100% faster. I have seen situations, where games were lost, because of slower pick-up from damn sloppy butcher. WGLF is very niche (to the point it's not really worth it), but can be better option then buckle up. Specifically if killer is camping bodies trying to bleed everyone/someone out.
Well, I said perks that are very similar, not identical
Both are very similar with a slight difference
Which one has requirements and the other has no requirements
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But at the same time, you cannot put a mine in another generator until the first mine has expired
It also helps a lot in situations like (3 gens)
It is also better to push them away from the generator and hit them than to kick the generator first
There are also perks to reduce the progress of the generator without going to kick it
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@JustAnotherNewbie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471234#Comment_3471234
Because searching a chest while healthy is less risk than searching one while injured?
I mean you make grunts of pain so...
I agree that the speed of opening the chest and reducing the noise of the chest by 8 meters should be at all times, whether you are injured or not
Regarding the guarantee of med-kit equipment only when injured
Who would have thought that reducing the noise of only opening the chest during an injury would be a good idea?
Literally the sound of the survivor during the injury is louder than the sound of opening the box
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@BlightedDolphin said:
Yes please. Silent totem cleansing isn’t even that strong of an effect.
And please also revert the Pharmacy changes too!
Why do you want the old version?
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@JustAnotherNewbie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471000#Comment_3471000
Imagine the killer brings hexes and you have Calm Spirit, good luck taking forever to cleanse those.
Imagine repairing generators completely quietly but 30% slower
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Agree, so far I do not know what is the purpose of slowing down
Instead of using it more, I used it less
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470397#Comment_3470397
CoH is basically SWF only perk. It's definitely not worthless. It's simply not brainless to use anymore, that's all.
You don't need to claim most of those purple medkits. There is already so many useless add-ons and offerings that one more is not relevant.
It's also not really useless, I use medkit to heal others quite often and extra speed is nice for sure.
Well the purple Med-kit is supposed to be the best
But a difference of 5% is very difficult to notice
So why would a player buy a purple med-kit if brown and yellow are cheaper and offer the same benefit with only a 10% difference?
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I made a suggestion to make it less similar
@Boons123 said:
Since the Med-kit was rebalanced they are very similar to each other and the difference is almost noticeable.
So you feel that some of them are not even worth buying
and so these are my suggestions:
-Added efficiency when using med-kit on others
-Add Reduces the volume of Grunts of Pain
-Increased Altruistic Healing speed
efficiency:
The idea is to increase the efficacy of each type of med-kits when used over the others
So this will encourage you to use it to heal others and you won't have to worry about running out of half of it after one heal
Grunts of pain:
The idea is to make you calmer during healing (yes, this thing includes when you heal yourself) and the percentage differs between each type of Med-kits
Increased Altruistic Healing speed:
Well, I think it's clear and needs no explanation
However, when the developers rebalanced the med-kits, they only increased the percentage of brown and yellow As for green, the percentage was reduced from 50% to 45% (nerf) As for the purple, it remained the same (no buff or nerf )
So let's put these in Med-kits
Camping Aid Kit
-Increased Altruistic Healing speed to 40% (was 35%)
-No other change
First Aid Kit
-Increased Altruistic Healing speed to 50% (was 40%)
-Increase efficiency to 15%
-Reduces the volume of Grunts of Pain to 10%
Emergency Med-Kit
-Increased Altruistic Healing speed to 60% (was 45%)
-Increase efficiency to 30%
-Reduces the volume of Grunts of Pain to 30%
Ranger Med-Kit
-Increased Altruistic Healing speed to 70% (was 50%)
-Increase efficiency to 50%
-Reduces the volume of Grunts of Pain to 100%
Reminder:
-The efficiency only when use Med-kit for Altruistic healing
- Reduced Personal Healing speed of -33 %.
- Reduced Item efficiency of -33 %
And 24 charge
will not changing
what is your opinion ?
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The killer has the ability to prevent the survivors from destroying the Hex perk, and some of the killers have the ability to set traps on the Hex.
So it is not a good idea to destroy the Hex while the killer is coming towards you (unless you are about to destroy it).
Now for the survivors, you can't stop the killer from sniffing out the Boon, you can delay it by body blocking
So if the killer decides to sniff a boon, there's nothing you can do about it
This is why the Survivors can bless Totem indefinitely in exchange for wasting 14 seconds each time
So it's only fair that the killer gets one chance in return for being able to protect a totem, while the survivors can bless the totem infinite times in return for wasting 14 seconds and not being able to protect it.
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These fabrics are very useful for new players
I don't know why they don't put it on every window to make it easier for new players
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I added an edit to the post description
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Don't let your back be exposed to him
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@ElodieSimp said:
Wesker is just fun to play. Devs should make more killers that are fun.
It is not fun to encounter the same killer more than 3 times in a row, daily as well
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@Depressedlegion said:
Teamwork perks honestly have a painful activation, and it's much easier for killers to get easy pressure. Boons can be destroyed in seconds, and scourge hooks are luck dependant.
Excuse me, but here we are talking about how much you enjoy it and not increasing the chances of winning or putting pressure on the match
It's okay if you're having fun with Hex, but I wanted to make this point clear (What do you enjoy)
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465613#Comment_3465613
Be glad. You find a lot of "interesting" stuff there.
Yes, but it is not an exaggeration like this post
Personally, I'm sick of seeing such skins, but like this in a post, I might as well delete the game
This may harm the game only because it wants to satisfy a small group that cannot hold itself
Basically, if a player is going to play the game for this skin only, then it harms the game as well
@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465658#Comment_3465658
bro they added alice in wonderland and attack on titan nothing is off limits
It's unrealistic and doesn't even look like it
It's like saying Sonic is "interesting" because he only wears shoes
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Can't you catch yourself and remember this is a horror game?
I really don't understand these people
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3452997#Comment_3452997
That is Otz's personal experience, he even says that in the start of the video.
Clearly OP's been having some bad game and more than likely are probably a newer player. Otz's level of skill and time investment are going to produce result thats are borderline useless to someone who seems to have not grasped how to chase effectively depending on whatever killer(s) they're using. Why not offer videos that could help explain how to play the game rather than video about an experiment to see if the game is survivor sided or not.
Camping's far from the only thing killers can do, but it is effective. That said learning to not instantly rely on it is what you should focus on. The anti-camping system is needed due to aggressive face camping and the overly beneficial nature of just hovering around the hook until someone reaches second state. I'm just going to assume that you're new to the game and haven't really gotten a feel for how to approach the game when playing as killer. It's hard to give advice without knowing exactly who you play as that makes a great deal difference. Depending on your choice of killer you may have tools you're not even aware of or you could just be boned unless all the stars align and your skill is greater than your opponent by a considerable margin.
How do I know that
Whoever writes such a post will assume that he is a player who has been playing this game for months or years
If I was new to a game and didn't like it or enjoy it, I would leave the game and not enter a forum and write that the game will die soon
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I enjoy being supportive of my team
and use perks that have a low utilization rate (like Poised - Red Herring - Better than New - Buckle Up - etc)
So I hate people who say, "We haven't had a good perk in months !"
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Can you explain more?
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No, it's not exploitation, it's been in the game for a very long time
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Who would have thought that Boon would be the least chosen
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@Chiky said:
Hexes need a HUGE rework. Scourge hooks are fun because it's like a mini game to hook survivors in the right hook
Strange, when it was ruin mate nobody said Hex was bad and needed to be reworked
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That's why it's called (challenges).
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Well, I didn't expect anyone to choose (Teamwork), I thought it was forgotten 😂
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@mikewelk said:
Seeing someone have We'll Make It when the killer runs Sloppy Butcher is always nice to see and experience.
Do you know these two perks exist?
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How many matches has NOED ruined the match because the whole outcome was reversed only because the killer is rewarded for his failure
It's like saying (everything you've done, all the effort you've made, all the sacrifices you've made will be thrown into the nearest trash can)
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3458885#Comment_3458885
But it makes bad survivors less bad and good survivors insane.
This means that you don't want to get better at a game and only target the bad survivors and want them to stay bad so you can win.
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@UndeddJester said:
There is an argument that following the self heal nerfs, haemorrhage by proxy gets a lot stronger as an effect. It's why we see sloppy butcher and gift of pain becoming a more popular perk, because you can take advantage of applying pressure to healing Survivors and keeping them in an injured state.
This is a natural by product of the healing nerfs that this effect is much more popular and common...
A nice buff for self heal or some similar perk could be that healing yourself for 5 seconds or whatever disables the haemorrhage effect.
Do you mean it's basic or is it a perk?
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@uganda_calm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3459311#Comment_3459311
you dont have hemorrhage all the time from start to finish of the game, just when you get hit. it is supposed to counter healing. Its not just there, the killer needs to put on a addon or perk so you can get it.
The killer has perks and the survivors have perks.
Some killer perks counter survivor perks and some survivor perks counter killer perks. Its just how the game works.
If the killer reads your aura you can counter with distortion. If the killer wants to see your aura he takes a perk for it and if you dont want him to see your aura you take a perk against it.
If survivors have healing perks the killer can counter with hemorrhage. If you want to heal you take a perk for it and if the killer does not want you to heal he will take a perk against it.
This concept is called balancing.
If you pick a perk to counter something you want it to counter that thing, if it would not counter it, why should you take it?
Why should someone equip a perk or addon for hemorrhage if it does not counter healing???
You want to say that making three perks completely useless because of the effect of one is a good and balanced thing?
The first suggestion here will not change anything. If the killer interrupts you and chases you, you will lose your healing progress because you have to run away from the killer
As for (distortion), you have a limited use and then you have to stay within the terror radius for 30 to earn one
All perks anti-perks does not make them completely useless
This is important for balance


