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Boons123

Boons123

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Boons123
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  • Well, Arthur's end depends on his honor and on the player's decision if he wants to go with Jon or go to a chest

  • Dude, I'm talking about TOME 15, where she managed to lift a man with just one hand, as if he was nothing.

    When looking at Adriana, it does not seem that she entered a gym or trained for that before entering the entity world. She is a little fat in some parts of her body.

    Especially since a woman's physique is not conducive to lifting an adult man with one hand (except by the power of motherhood).

    So this raises questions if Adriana's body is like any other human being, then how did she manage to do all these crimes? Especially since she is a killer and an employee in a company, and she also has her mother, and she must make time for some of her hobbies.

    Where did she gain that strength from before entering the entity world?

    If you don't understand what I mean, watch a video about Tome 15 where it shows Adriana in the woods

  • If I were a misogynist, I would compare Adriana to any female character in a game

    I say this because the default skin is contradictory and feels like a way to entice you into buying its other skins

    Also, in this murderer that you mentioned, he is a man, not a woman, and this is a fact that cannot be denied. The structure of a man is different from that of a woman. (If not, most women would be able to knock him down or kill their attacker)

    But Adriana's story shows that she is an ordinary girl who became evil after reading the manga

    So where did she gain that power to lift a man with just one hand and take on an entire hunt in the woods? If she did not enter a gym, or it was mentioned that she trained in that before entering the entity world?

    Also, she used the same weapon in her crimes, so it wouldn't be difficult to identify that the person who killed the previous victims was the same one who killed this one

    she does not take into account that the police may contact employees with a high and important position in the company and lure the killer in order to catch him.

    As if the writer wanted to say: She was able to do that all of a sudden

  • @ReikoMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524434#Comment_3524434

    Why do people act as if child prodigies don't exist and that going to private school isn't a massive head start in both building a knowledge base and social or professional connections early in life. Merchant's childhood had the barest amount of struggle only after her father's manga fell out of publication, but before that she was basically born into decent bit of money. Also why do people keep acting like her building things is some sort of insane unrealistic feat when you can literally order a drone building kit on amazon and just go to town. It's not super hard to become hobbyist maker, there is an entire industry dedicated to making it as easy as possible. It's actually a pretty popular thing to do in a lot of countries and has significant overlap with cosplay communities.

    The problem is that she is the lucky lady who never makes a mistake, and all this is under the justification that she is smart

    Well, she was smart enough to create a weapon with a strange and distinctive design that would expose her on an investigation in case they found bodies.

    And she was smart enough also that she takes companies after killing them, and this will raise suspicions, and also if it is requested from sites such as Amazon, then this will also expose her. Why does a woman working in companies ask for such tools?

    It's like she says: I am smarter than everyone and everyone is like animals

    Yes, everyone was oblivious, and no one asked (Do you notice a relationship between the disappearance of employees and that woman taking that company?)

    And the police were very poor in searching for the missing and did not know how to ask people about the last place they were seen

    And none of the victims told his partner, wife, children, or anyone else that he was going to meet a woman who did not know the feminine taste in a suspicious place. (Why? Because she has sharp intelligence!)

    What is her plan to kill them? Let them run in a forest and I follow them, NO! my feet are weary! It's okay, I have a sharp IQ (problem solved)

    After chasing and killing them, what now?

    She will need to walk a long distance and she does not have anything to eat😔 It's okay I have a sharp wit! She whistles and summons a horse from the RDR and comes out of its woods (And then she kills the horse because she read that from the manga)

    That manga taught her how to be smart, and lethal, and she also ignored all humans and became smarter than them.

  • @ReikoMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524064#Comment_3524064

    Merchant's weapon is designed so that it distributes its weight fairly well from her shoulder all the way down to her wrist. It's literally strapped to her shoulder and motorized so while it may be heavy it isn't really going to slow her down. Also, she does train and quite a bit considering her map is literally designed to show this with gouged and sliced up target dummies. As for her picking up and carrying someone, do you believe that all 4 members of Legion can do that? What about Trickster? All of them around about the same physical build of Merchant. Deathslinger has a bad leg and still manages to carry people.

    You're trying to apply hyper rational logic to situations where they don't apply. You're literally trying to strawman debate every single minute detail only to have basically everyone else disagree with you on the particulars because what we do know about her from the back story we were given, her physical design, and the details of her map prove in most regards that you're straight up wrong.

    Yes, people can do a multitude of things when they are scared, as I said fear is complex. Yet, the vast majority of people when threatened with death aren't in state where their mind is going to become hyper rational and smoothly breakdown every option they have. You have the benefit sitting at a computer not under the pressure time and violence to consider those things. Even career soldiers who've spent a lot of time in active warzones still talk about how easy it is to get overwhelmed psychologically when their lives are on the line. You can only process so much information and spikes in concentration aren't always good. You're at risk of hyper focusing on the details rather than just taking any action all. What do you think people mean when they say some is in a state of shock?

    Her back story isn't gonna win any writing prizes and it isn't going to scan if you come at it from a place of looking for the most realistic standpoint. She's not real, she's a character in a videogame, a videogame in which half the cast are cheesy horror movie tropes or just actual characters from actual horror movies and a streaming show. Now if you want, I can explain to you how Skull Merchant has some relation to at on real world serial killer.

    There is a difference between being a killer in your own world and being in the entity world

    9A027BE5-DE11-4AAD-A624-B9A4D85C6387.jpeg E30AEB81-D958-48A7-AB45-1AC0755A9F82.jpeg


  • @Archael said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524392#Comment_3524392

    Did she produced drones and claws by herself? Or someone manufactured this for her? If its the first, then its even less plausable. If the second, then its less believable that noone never asked her a tough questions.

    It is mentioned that she used the prototype Dorn and has a prototype sharp claw in her skins

    But it is not mentioned in her story who got that knowledge in order to invent these inventions

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524392#Comment_3524392

    ???

    Why would the site failing or having problems possibly be required or even relevant to her story? What would that add to the lore, genuinely, if it were included?

    What mistakes are we supposed to have seen in her practical life, too? Does constantly getting into trouble for being aggressive and violently competitive not count? Hell, does becoming a serial killer because of jealous spite not count as a flaw?

    We didn't see anything about the drones or whether she invented them, which is an issue of its own but not one of her never failing.

    Why would it improve her story for her to fail in killing someone? She's a killer. Surely, when designing a killer for DBD, you start from the premise that they're going to be good at killing people?

    So... yes. I think it's a fair thing for you to believe that she's intelligent, cunning, and successful. It's not even close to unbelievable, because most of her accomplishments are either pretty grounded in reality or are just, the obvious baseline any killer in DBD would be able to achieve.

    Yes, it is required. In Caleb's story, it was mentioned that he failed or made a mistake in some parts of his story, and this gave the story more realism.

    Everyone in life will make mistakes sooner or later, but Adriana is portrayed as a person who never makes mistakes.

    I am even surprised at how she can carry a heavy weapon with only one hand, even though she has no background that she entered a gym or that she trained for that.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524258#Comment_3524258

    I'm not cherrypicking anything, I'm responding to each of your points in turn and addressing how they relate to your wider point- or at least, the wider point you conveyed to me, which is that Skull Merchant's lore is badly written due to how it fails to justify the unbelievable things that Adriana does.

    So, then, discussing how the things she does aren't that unbelievable and are textually justified is directly responding to you, wouldn't you agree?

    To continue: The lore passage you copy-pasted here literally says it was longer than five years, in fact. Eighteen when she got enough money to start, "mid-20s" (so, at least 25) when she was doing it regularly. That's at least seven years, not two.

    You keep talking about investment as though it's some immensely complicated thing you need years of study to master, and while I'm not about to say I could go and do it skilfully, I do know enough to know that that's not the case. All she'd really need to learn is the way those systems function on a basic level, which is exactly the kind of thing you'd learn in the kinds of books you can pick up at the library. Again, there are people IRL who have achieved this, and most of them - to my knowledge - had about the same priming for it that Skull Merchant did.

    One thing I am doing here, and I'll freely admit to it, is that I'm applying actual analysis and critique to the work as provided to me. Rather than cherrypicking specific sentences and asking bad-faith rhetorical questions, I read it, paid attention to what was said, and then also interpreted it as a piece of fiction, not a wiki page. You do, as a matter of fact, have to meet a piece of writing halfway and apply some extremely basic interpretation before it can fairly be critiqued, otherwise you end up with the level of understanding you'd see displayed in the average CinemaSins video.

    At this stage, after demonstrating some of the things you've said are completely wrong and the others are rather bad-faith and overblown, I think the point has been made thoroughly. Anyone who still thinks the Skull Merchant's lore is significantly worse than the average and any worse than simply "fine, but flawed" has already made up their mind not to meet it halfway or apply any good-faith interpretation, so I don't think there's much more I could say to change their mind.

    Well, her story is that she never fails

    -At no time did the site fail or have problems and everything on the manga site was in perfect order

    -She made no mistake in her practical life, not a single mistake. Everything is as she wants

    -She managed to invent high-tech drones, invent a claw with razor-sharp blades on the first try, and never had failed prototypes.

    -She has never failed in her life of crime and she has never made the mistake of killing them, if she wants to kill someone she will kill him and she will never fail in that.

    So do you want me to believe that she is a woman full of intelligence, cunning, and strength, and that she cannot commit even one small mistake in her life?

  • @Alice_pbg said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524087#Comment_3524087

    and you pointed out why this part is her lore is ilogical. congrats

    Well, a reason was given for doing so

    The opposite of Adriana in her dreams, and nothing stands in her way

  • @Alice_pbg said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523896#Comment_3523896

    what baby? she kidnaps kids.

    and you think she lacks that skill because? she fully understands what is required for survival. and she isn't stupid, so she should understand that tieing a kid somewhere without food would kill them.

    according to what logic exactly? when did I say you need to be smart to raise a kid? hell, what you said is a point against her not being able to do it.

    she kidnaps children... but she isn't trying to be a mother? wanna try this again? cause I'm pretty sure she's trying to protect the girls like her mother did to her.

    what do you mean by education exactly? like seriously, what education?

    Well, you said it, she only feeds and protects them and nothing more

    She may be smart in hunting, but her intelligence disappears when it comes to kids

    If she wanted to be a mother, she would have taught them the basics of life, not tied them up and fed them like animals

  • @ReikoMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524022#Comment_3524022

    Speaking as someone who has been in several IRL situations where my life was seemingly in danger.

    Each time my brain shut down and I froze. Not everyone fights back and especially when they have a weapon pulled on them fighting back is likely going to be the last things on their mind. You might know you should try and fight back or run away, but you lose control of your body. You mentally do everything you can to get your body to move and it just doesn't because you're overwhelmed.

    Your heart races, your body tenses, and those first few seconds can feel like hours. You think a million things all at once and you stop being driven by rational calculation and turn into a scared animal. You have to train to overcome that state, you have to train in order to be able to maintain self control and rational thought, you have to train in order to be fight off an armed attacker on a moment's notice. If you aren't part of the small percentage of people who are just wired to respond to threats with violent resistance then you're either going to run or freeze.

    Proximity to danger also dictates your response. When you can't actually see what is threatening you, your mind will tell you to run as best you can to make distance or find help. When you're staring someone no matter how their dressed with weapon our minds recognize as lethal you're more likely to freeze.

    Fear is overwhelming, complex, and deeply rooted in every living being. It's primal in a way that humans often aren't prepared for when in the context of life and death. It doesn't matter if it is a woman in a jumpsuit and bedazzled mask or a spooked security guard drawing his service weapon right in your face because your cd walkman started clicking when you we changing the cd while walking behind him.

    You're expecting pampered, rich, and untrained businessmen to fight back against someone who while having a similar background is them has spent her free time crafting and training to hunt and kill people for sport. Most victims of violent crime don't defend themselves and even when they do studies have shown that it often escalates the situation even further out of their favor more than it saves their life.

    Well, when the adrenaline goes up, the person's concentration increases

    And not everyone is afraid like the other. Some scream and others become silent

    Let's think about it. You're up against a woman with a rather heavy weapon, but a long one

    With this in mind, places with dense trees or vegetation can be used, where her weapon may get stuck in, and here she becomes weak because she relies only on one weapon or exploits that to escape

    Especially since you are in a forest, and it is common for you to stumble

    But as usual, Adriana did not enter a gym, and yet she managed to carry a heavy weapon and also carry a man who was stabbed in the head and raised him as well.

    All this makes me believe that her story is about evil dreams

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523966#Comment_3523966

    Isn't that just how these animatics are drawn? Like, I've seen a few of them, they're not animated so much as they transition from one still image to another still image.

    Also some people would freeze up in that scenario, if we must go there.


    Are you trying to say that resisting the killer is impossible and the only solution is to escape?

    Well, we have rules for dealing with a killer:

    1 If he see you, run

    2 If the killer catches you, let him stab you wherever he wants, and don't do anything

    Is resistance something forbidden? Is trying to turn the tables and knock the murderer to the ground and catch him forbidden? Is it possible for the police to arrest you because you don't want to die?

    You mean to say that trying to stop a zombie from biting you is normal, but trying to stop a killer from killing you is not normal because you're just afraid?

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523958#Comment_3523958

    ...Huh? No, you'd... run from it. Because putting distance between you and the thing trying to harm you is a natural response for all living things, let alone just humans.

    So it is logical that you resist and try to keep him away from you in order to gain a distance, not that I watch as she stabs the leg and I do nothing

    Well, as I said in the zombie example, if it grabs you or knocks you down, you will try to keep that teeth away from you because one bite and your life is over.

    But at the Skull Merchant, he didn't even try to kick it with his other unbending foot and push it away, he just pleaded.

    In other words, he gave in to a small pain in order to receive a much bigger and worse pain

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523949#Comment_3523949

    Like I said, running from someone trying to kill you is a pretty realistic response. I don't see why that's a criticism.

    It's like you're saying you're so afraid of a zombie and you let it bite you

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523938#Comment_3523938

    All killers' stories are horror stories, I'm not sure why you'd think they aren't. DBD is the horror hall of fame, and there'd be no reason for them to not do horror stories for their killers anyway. It's... obviously how you'd design killers.

    She had an expensive education and an aptitude for business before she started going to the library. That was just to cover the gaps in her knowledge.

    I'm not sure where you're getting that all her victims "accepted to go to secluded areas". She stalks them, and they're going to be alone sometime. The only one she got lucky with, textually, was the guy who liked going on retreats to secluded areas, and even that just made it easier.

    I'm not sure where you're getting that none of her victims tried to defend themselves, the lore doesn't really say either way (unless that's in the tome, which I haven't read yet). Either way, though, running from someone trying to kill you is... pretty realistic.

    Even if someone did find the body, how would the police know it was her? They'd suspect someone involved in the business dealings, sure, but they wouldn't leap directly to her without investigating. (Also how would they know it's a woman?)

    I don't really see the criticism that she's just lucky. The story goes out of its way to establish her as someone who'd put in the effort to do these things, she doesn't just decide to on a whim and it all works out.

    86ADC2F0-1A35-4D62-83EA-1AC39FBA9ABB.png


  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523761#Comment_3523761

    So, I went and re-read the Skull Merchant's lore just to make sure I was refreshed, after seeing this and a few other of your posts in this thread.

    Nothing about my take has changed, of course. Her lore has its issues but, within a reasonable margin of suspension of disbelief, it conveys who she is perfectly serviceably.

    I think part of the issue here, at least insofar as what you've said to me, is that you're expecting the Skull Merchant's lore page to bend over backwards explaining everything in minute detail, which of course wouldn't be expected of any lore for a killer people don't already hate. There are exactly two points where belief must be suspended, and neither of them are particularly devastating for a story's tone:

    The first is that her website made her "significant advertising dollars"; while that's somewhat unrealistic, it's not exactly a giant break from reality. It's not too hard to believe that a popular website with original content (that she duped other kids into writing, explaining where it came from neatly) would be popular for advertising space, and the story even makes sure we know that it's the site being bought that gives Adriana enough money that she wants to show it off.

    The second, as you alluded to in your responses to me, is that she gets away with murdering multiple businessmen, some CEOs, without being caught. I have very little patience for this as a serious criticism, if I'm honest. It's a horror story, of course the villain isn't caught straight away. It's allowed to be exaggerated and schlocky, and that hasn't been a problem for literally any killer up until now, and there are killers even 'worse' than her for it. I wonder what the difference is? Perhaps we'll never know. /s

    Everything else, while hardly a masterpiece of prose, flows well enough. I've seen you criticise her reading up at the library, as if that's magically enough for her to become a business extraordinaire, which somewhat conveniently misses that her story establishes her - very reasonably - as already very intelligent and well educated. She already attended and graduated a prestigious school, if you recall- the stuff she read at the library, presumably, was just to get a better sense for that industry specifically and fill the gaps in her already robust education.

    Is it perfect? No. Is it noticeably worse than the average killer lore in DBD? Not even close. People only think it is because they approach it with a hyper-critical gaze, and they only do that for her because they already dislike it.

    Her story is not a horror story, and most of the killers' story is not a horror story, even if she was caught, the story could have continued

    Also, just because you went to the library and got rich on a book that universities couldn't do even in a very few years, that's totally unrealistic.

    And if that were the case, I would have left the universities, went to the library, and became a millionaire in one year, and all this because of a handful of books, and the university was oblivious to these expensive books in order to improve their teaching.

    Her story also tells you that she is lucky and that everything should move as she wants

    All her victims accepted to go to a secluded area, and he never complained about that, because she was naturally lucky

    The funny thing is that none of her victims tried to resist and defend themselves, they are all brainless and just run aimlessly, and she just follows them and kills them.

    It is not mentioned what to do with the corpses after killing them and enslaving them she burns them because the forest will burn with them

    Well, someone may find the body while hiking or exploring the forest, and then they will report it, and then they will discover that the bodies were killed with a strange and distinctive weapon, and after knowing the identity of the bodies and the method of killing, they will know that it is a woman, and then they will know that Adriana is the criminal.

    But will that happen? No, because she is the lucky lady and she can never make a mistake, and no one will doubt her because she is lucky

    No one escapes from her, only the brother and sister survived, but they were taken by the entity because she is by nature the lucky lady

  • @Alice_pbg said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523807#Comment_3523807

    the lore implies huntress doesn't understand how to take care of the girls so they always die.

    by her lore, she should know it very well. Anna is both smart and capable, and should be fully capable of caring for a child.

    not gonna repeat myself again on this. it's like expecting a writer to not recognize the letter a.

    caleb has 1 harpoon. he needs it back after it's used. people are now dead from the 2 inch sized hole through them. if they somehow survived the impact.

    arrows are way smaller in comparison. imagine someone passed a spear through you, do you think it compares to an arrow that stopped maybe an inch or 2 deep? which is enough to still kill you btw.

    let me put it this way. if the redeemer existed, it would have a nearly 100%kill rate on a hit. it not killing someone, is just the plot bending reality a bit for the character to exist in the game as he does. specially as often as the story implies it happened.

    also the kickback on that thing would be ridiculous. like firing a mini cannon by hand. you are not putting that thing against your shoulder to properly aim.

    but we suspend our disbelief on that, because that is what we do with stories.

    I don't believe it because it doesn't sound real by any world standard.

    but the eye laser shooting guy sounds real? this is just bad logic. sorry.

    you are choosing to accept the character you like and not the one you dislike.

    her story is saying she is that smart and capable, and showing that she is because she did what she did and got away with murder. but you say she isn't allowed those characteristics because it's not realistic.... but I guess the guy breathing in a way that his sword catches on fire is realistic?

    that's just double standards. "it's fine for this thing to work in ways that aren't realistic for me, but not this one."

    Well, there is a difference between feeding a baby and taking care of a baby

    The first is that you only feed him and put some dolls for him and do not care about their psychological condition, hygiene or diseases.

    Secondly, it is that you change their clothes, teach them to hunt and skin, cook for them, take care of them, listen to their problems, protect them, and so on

    Raising and caring is a skill, not intelligence

    And if according to your logic, mammals, including cats, would not have been able to take care of kittens and teach them life

    The Huntress has never tried to be a mother and does not know the basics of education. She only kidnaps children because they remind her of herself when she was young.

  • @Emeal said:

    1 . Killing people is super easy, consequences though almost impossible to avoid. That's normal in stories that they do.

    2 . I think idd be more worried about the claw blade on her hand than the toys above her.

    3 . Dont underestimate reading books, but no also went to private school too. Adriana is obviously an intelligent psychopath.

    4 . Most companies dont have private guards around each board member.

    Your critique makes so little sense, Are you just mad about Chess Merchant and needs to find outlet in her writing to feel justified?

    I will agree tho that her Running animation is too relaxed for the speed she can do. bHVR please reconsider it.

    Well if with a gun it would be easy

    But killing someone with a sharp blade is not that easy, even in the jungle, the victim would not allow the killer to kill him until his last breath

    He may try to hit her, throw stones at her, or blow dirt on her eyes

    But in her story, the victim did not even try to defend himself, he just ran

    Charlotte can be seen defending herself against her pursuer and even killed him with just a tree branch and her teeth.

  • @Alice_pbg said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523650#Comment_3523650

    no I'm not.

    I'm picking 2 extra things and putting them into this box labelled "illogical" you put adriana's lore in. and questioning why you wanna talk about just your thing instead of the entire box. or even aknowledge that the box has more than one thing.

    lots of things in dbd lore are illogical and make no sense if you think too hard about it. like victor being dead but his body staying perfectly fine for years.

    At the very least, it can be assumed that the entity preserved Victor's body until the appropriate time, or that his sister did not accept his decomposing form and assumed his body was intact.

    And I chose Skull Merchant because her story is about dreams and her father's manga

    And somehow she gets away with her crimes quite easily, and no one suspects that woman who always takes these companies after losing important employees.

    Where the wind seems to be blowing in her favor in her ship

  • @Alice_pbg said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523622#Comment_3523622

    wanna go over how illogical it is that anna can't care for a kid or how caleb doesn't literally kill every single person that he ever hits with his gun?

    or just wanna continue having a hate boner for adriana?

    Well, you're comparing two people in two very different eras

    The first invents weapons and offers them for sale, while the other invents a weapon with a distinctive design that might expose them

    The first fights for revenge, but faces the consequences of it, and the other in dreams kills without any consequences whatsoever

  • @ReikoMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/388967/the-skull-merchant-lore

    Companies don't monitor their employees in ways that would prevent them from getting murdered and considering she also had a stake in the company she wasn't going to be instantly suspected of murder.

    The drones she uses seem to have pretty beefy construction so yeeting a small rock at it isn't going to probably do anything. Also under a life and death stressful situation you aren't necessarily using your full brainpower.

    People greatly underestimate how easy it is for people to kill each other. This is especially true when you put people outside of their established safety zones where they potentially have the advantage.

    She became a self made millionaire by learning how to invest and then getting lucky with investments. This isn't unrealistic at all as that is how we've ended with the myriad of 18-22 year old crypto millionaires and billionaires. These folks were geniuses that made anything new they just learned the basics of investment strategy and then tried their luck. The currency and stock markets are just high stakes/high yield casinos at the end of the day.

    People get murdered all the time and even though she was killing people in the same company, without evidence they would have no reason to just de facto assume she did it. The most you could infer is that either the company itself or these specific employees were the target of a serial killer or murdered due to possible criminal connections. Again companies aren't usually equipped to play the role of homicide detective and in either scenario the look worse if it were to come out their folks were targeted by a serial killer or some sort of organized crime hitman.

    Also, she isn't real and this game isn't meant to realistic. It's fine, it's a straight up B movie grindhouse horror plot.

    Well, killing a high-ranking and important employee in a company and then taking his company without consequences is unrealistic

    It is certain that they will search for the criminal, they will bring investigators, and it may be published in the media, whether the case of his disappearance or the case of his death with a distinctive weapon.

    otherwise what? People will lose confidence in the company and it will lose out to its competitors

  • @jesterkind said:

    You could apply this hyper-critical, bad faith lens to about half of the killers in the game, especially some of the earlier ones. It's kinda tiresome that SM's is constantly brought up literally only because people already hate her, not because it's actually all that much worse than a majority of the base lore snippets we get.

    I am not saying this because I hate her, I am saying this because it is literally illogical and it is not mentioned how she got that knowledge to invent the Drone

  • The snoring merchant

  • @GensByDaylight said:

    Dull Merchant.

    Nothing is more engaging than having to sit in a single game for 50+ minutes.

    It is chess other than that it guards the generators and the mind out of service and follows the following:

    -1 Establishing guard patrols around generators

    -2 Put the drones

    -3 Hit survivor who is doing generator

    -4 repeat

    she a tactical killer

  • The funny thing is that this perk has not changed since the release of the game. However, throughout all those years, no one complained about it until after the End Transmission chapter.

    If anything, this is a perfectly balanced perk

    In short, you are a person who does not like to face any perks survivors and do not blame yourself for your mistakes and put them on others

  • Well drop the survivor and chase them

  • @Unfunny_Clown said:

    3gen merchant / dull merchant / skunk merchant / chess merchant ,,pick your poison

    Surprisingly, all of these names fit her😂

  • I'm not sure, but I've heard that the developers locked servers in the Middle East

  • @Venusa said:

    She cracked that back from all that kicking.😭

    She is a generators predator

  • @solarjin1 said:

    mommy merchant!

    I'm fully expose come track me down

    Unfortunately, she is guarding generators and playing chess

  • @Alice_pbg said:

    Sumida.

    cause I have seen her exactly once. and she did not 3 gen.

    edit - this took way to long to make...

    https://us.v-cdn.net/6030815/uploads/O3142JN30FMV/final.png

    She is everything except that she is a merchant🤣

  • Well, I make sure to grab one for myself at the start of the match because it's essential

  • I think it's the first licensed chapter of the game

    I think also because of its popularity

  • Some people only enjoy insulting the weaker ones like bullies

    Also, why does the game put a completely new player against experienced opponents in the first place?

  • Well, not only hooks, but totems are almost impossible to find as there are over 30 places where totems can spawn.

  • Am I the only one who likes this blue aura?

  • @Brimp said:

    DBD mobile is made by a separate company.

    Aren't the two companies working on this version?

  • @thisislastyearsmodel said:

    I'm genuinely confused as to what the point of this post is. Did they revert the eruption changes and I missed it? What are you trying to say?

    This perk is unhealthy for the game

    It's like the " the Skull Merchant or the snoring merchant" encourages the worst type of play, which is to defend the generators for as long as possible and not chased survivors

    very strong against solo q

    And weak against SWF

  • It's not a complete failure

    Developers put restrictions and security numbers to make sure it doesn't get out of hand (Clear from MFT)

    I think with a few tweaks and changing the numbers these perks will be good to play

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3519230#Comment_3519230

    1) Buffing Calm spirit would encourage more people to play Calm spirit.

    2) Calm spirit encourages survivors to excessively pre-leave generators at the first hint of a visual terror radius, and run far away, being fully aware their running won't trigger any crow alerts. This makes it excessively annoying to find the survivors, and encourages killers to just kick the generator and patrol the generators some more. And this encourages long 3 gen games, because the survivors are playing the same so safely that the generators aren't getting done, and the killer doesn't have a reasonable chance to get into a short ranged chase with a survivor.

    3) Any perk that encourages survivors to excessively pre-leave generators, or encourages survivors to excessively hide in general, should be nerfed into the ground, and stay nerfed into the ground.

    I don't see any sense in that, the developers said they are working on a solution for (3 gens)

    So once it is fixed this perk is not a problem for you anymore

    Try any of the perks that reveal aura survivors

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3519069#Comment_3519069

    Calm spirit encourages survivors to excessively pre-leave generators when the visual terror radius shows an icon, and it encourages the survivors to just run far away, because they don’t need to worry about crow alerts. This means killers don’t have a reasonable chance at all of finding these survivors, and are instead encouraged to just kick the generator and patrol the generators some more. And when this cycle repeats itself, it just encourages the game to extend to ridiculous lengths as a 3 gen situation.

    And 3 gen situations need to be fixed on both sides. Killers need to be encouraged to chase survivors, and survivors need to be encouraged to stop excessively hiding. And buffing calm spirit would just make the 3-gen situation even worse, and therefore should be avoided.

    Friend, what is the relationship between slowing down the opening speed of chests and cleansing or blessing totems by 30% in (3gens)?

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3519038#Comment_3519038

    The problem is that survivors are demanding for BHVR to fix the 3 gen problem, which is happening partially because of survivors excessively pre-leaving generators so they can excessively hide….. but when survivors want 3 gens to be nerfed, they want 100% of the changes to be killer nerfs, even though survivors are partially to blame.

    So what does this have to do with this perk then?

    And What do you expect from a low-skill survivor?

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3518956#Comment_3518956

    Survivors excessively hiding, is one of the biggest problems in the game. It’s partially the reason why the 3-gen scenarios keep happening, because killers won’t commit to a chase, and the survivors are excessively pre-leaving generators to hide.

    Any perk that has massive uptime, that encourages survivors to excessively hide from the killer, even if they aren’t in a chase, should be nerfed into the ground, like calm spirit was nerfed.

    There are so many complaints about camping and tunneling, and how the killers should be forced to chase other survivors, but at the same time people want stealth perks that just completely remove entire killer tracking mechanics. Yes, if a survivor is pre-leaving a generator because of the visual terror radius, and they’re leaving so early that the killer won’t see scratchmarks, then the killer absolutely deserves to see crow alerts to help them find where the survivor ran to. Because really, the real problem is survivors want to be able to run around the map without wanting to worry about crow alerts, instead of needing to slow down when they are near crows, if they want to hide where they went.

    Can we say that you are the worst killer in search of the hidden survivors?

    Well, they hide, they don't fix generators, heal, or do anything else and this is very useful for the killer

    I don't know why some are going crazy and how developers dare to improve the survivor perk

  • Isn't Deadlock a feature that rewards you for your mistakes?

  • @Nos37 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3512631#Comment_3512631

    I've been using Teamwork: Collective Stealth, but it is almost completely useless in solo-queue if

    1. The other survivor doesn't realize their scratch marks are no longer visible since they couldn't see their own scratch marks to begin with, and
    2. The perk is so uncommon that survivor players don't have the icon memorized, and/or cannot tell which Teamwork perk is which (speed or stealth?)

    It should be called Teamwork: Collective Stealth if equipped while in a SWF, and called Teamwork: Collective Sloth if equipped in solo-queue. 😂

    I agree with you, I've been using it for a long time but guess what? Most survivors come with me when I tell them

    But the worst thing is that it does not hide your aura

  • @Jarky said:

    Seems it was a bug - there's a bug fix for it in today's hotfix:

    • Fixed an issue where "Friendly Competition" sometimes fails to activate

    From: https://forums.bhvr.com/dead-by-daylight/kb/articles/403-7-1-2-bugfix-patch

    Yes, I noticed it working after the update

  • Strange, I saw my friend managed to use them together

    before yesterday

  • @Nos37 said:

    While we're at it, if you see this shared perk icon:

    https://static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/58/TeamworkCollectiveStealth.gif

    It means that as long as you're within 12 meters (1 tile width) of the survivor you just finished healing, you BOTH leave NO scratch marks until you separate or get injured.

    You don't have to walk around the map, wasting both your time and the perk user's time.

    Have you been using it or someone used it?

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