Boons123
Boons123
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Due to the abundance of auras perks for killers and their frequent use, especially by killers who use them as a crutch, such as the nurse, the judge, and any killer who can injure survivors behind walls. Survivors must be able to counter all these aura perks, forcing killers to learn to look and find survivors instead of relying too heavily on aura perks. I mean, when the developers nerfed the9 comments 78 views last activity
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There are some perks in this update that have improved interaction with chest, and even perks that were not mentioned in this update. But what still puzzles me is why the developers don't add more chests by default? If the developers want to encourage interaction with chests to the point that they nerf Dominance so that survivors don't get punished for touching the chest, then why don't they add8 comments 73 views last activity
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Borrowed Time (Rework) Whenever you gain Deep Wound while you have Endurance passively mend over 40/35/30 s . Dev Note: We added Elusive to the list of unhook protections previously but didn't like the idea of Borrowed Time extending it's duration. Instead we've opted to rework the perk to an entirely new effect. I really don't know how this perk is useful; its effect isn't rea11 comments 207 views last activity
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This is a very dangerous precedent and may pave the way for more of the same in the future. It may start with Shoulder the Burden and seem harmless, but slowly and gradually we will see more perks deactivated for all survivors when one survivor use the same perk that the others have. This is an unfair design; survivors cannot see each other's perks before the match. Even if the developers allow7 comments 112 views last activity
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I must first be within the killer terror radius, and I must be close to the killer within 24 meters, and I must stay for 15 seconds in order to gain one token, and the killer must not chase me. Just for 4% extra progress that easy to miss? And if you miss, you lose 4% extra progress. This seems too risky for a small benefit. You can just go and repair the generator and make more progress than23 comments 228 views last activity
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Like flashlight and using add-one Odd Bulb and Intense Halogen, will the killer's blindness last longer, or will diminishing returns affect it and reduce its value?1 comments 61 views last activity
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Shattered Hope (Rework) Whenever you snuff a Boon Totem, it is destroyed. Whenever a Totem is blessed, cleansed or destroyed: (NEW) Dull Totems are blocked for 16/18/20 s. (NEW) Hex Totems are blocked for 16/18/20 s. (NEW) You see the Auras of Boon Totems for 16/18/20 s. (NEW) I fully understand the developers' desire to make it usable and of real benefit rather tha18 comments 244 views last activity
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"Whenever a Survivor drops a Pallet, for the next 6s, if they move 10m away from it, they gain 20% Hindered for 3/4/5s. This ends early if the Pallet is broken. Dev Note: We want Knock Out to really feel impactful for those cases where Survivors refuse to loop around a pallet. We've increased the range to account for some longer loops, as our intent is that this should only impact players who i17 comments 351 views last activity
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I play as a survivor very often and very rarely as a killer, and I don't use exhaustion perks often. But I'm done, after the last update where they killed Vigil and turned it into a crippled version of Ghost Notes perk. They killed anti-haemorrhagic add-one and make it useless. Any rework of a perk—whether for Survivors or Killers—inevitably ends up being tailored to either support or count4 comments 120 views last activity
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Here are some examples, however I mean all Perks that had what I call an "introduction". These "introductory" statements give life to Perks, where you see the concept behind the Perks design. I greatly appreciate their desire to simplify and shorten the description; however, removing the "introductory" statements makes the Perks descriptions seem robotic and repetitive.0 comments 21 views last activity
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"Faulty amps, sweaty dives, broken-down vans... nothing makes you feel more alive." While injured and repairing a Generator , regular Skill Checks have the following effects: Gain +1 Token for Great Repair Skill Checks. Gain 0 Tokens for Good Repair Skill Checks. Lose -1 Token for Failed Repair Skill Checks. Once you accumulate 6/5/4 Tokens, consum0 comments 11 views last activity
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Secret Project When a totem is blessed or cleansed, block a random unblocked generator for 20/25/30 seconds . When 1 or more generators become blocked, you gain Undetectable for 30/30/30 seconds . I thought they would change this perk after PTB, but of course not. I mean, what a perfect way to kill a side goal for the survivors and make them focus more on the generators! And why16 comments 351 views last activity
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I really appreciate the developers improving the perks and even the buff the keys to open the chest to include better items. But what I don't understand is, if they want players to open chests, why don't they increase the number of chests to four, for example? I mean what's so hard about that?0 comments 21 views last activity
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This perk does nothing and is out of the player's control as it relies entirely on the survivors' mistakes. Even with the doctor with a build to get value out of this perk it wasn't enough, and that alone shows you how weak this perk is. So here's my idea: Hope is the delusion that keeps its victims alive. If you are 32 meters away from Hooked survivor Undone activates. For every breakable w2 comments 42 views last activity
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This add-on from Tool-box prevents the killer from hearing loud Noise Notification when sabotaging a hook. However, since there are more useful add-ons, I think it's time to give this add-on an extra benefit. Thick gloves, which reduce manual dexterity but protect hands from injury. Suppresses the Loud Noise Notification to the Killer that is usually triggered after sabotaging a Hook The aura2 comments 41 views last activity
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Like perks descriptions and I have example. The description of Boon: dark theory doesn't match the effect of perk at all and it's like Yuichi used all this dark knowledge, secrets and dark theories just to run faster. Or the survivor Sibel, who has the invocation perk and at the same time has a perk to heal herself, and the same thing with the new survivor. How about you?2 comments 71 views last activity
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In this post I will give you tips on how to use Boon perks better. In general, Boon Totem is considered a medium risk medium reward, in some cases it may be high reward, It's all about how you use it. In the description of any Boon perks it is stated that the range of the Boon totem is 24 meters, however this is only the distance from the Boon totem to the end of the area of effect. Because9 comments 412 views last activity
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Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a radius of 24 metres. All Survivors benefit from the following effects when inside the Boon Totem's radius: Grants a +2 % Haste Status Effect. This13 comments 151 views last activity
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Over the past 3 months: All the killers I've played against have had the exact same strategy Sulg the 3rd survivor to looking for 4th survivor, Some killers were not satisfied with 3 and a half minutes, they went as far as carrying the survivor who was 5 seconds away from death and Hooking the survivor to milk more time. Literally not a single match did the killer not use this strategy. Before65 comments 1,323 views last activity
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This argument assumes that all those who play the role of the survivor have a unified mind and do not have different mentalities, and this is what is called “generalization”, So they have one decision and one mind. Let me tell you this is one of the worst arguments I have ever seen, however this is not the fault of the person saying this or the fault of the survivors this is the fault of the dev49 comments 1,254 views last activity
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These perks have a really long timer which gives the killer a really big window to hit the survivor before the timer expires. Considering that these perks already have requirements that prevent them from being OP, it's a really good idea to reduce the timer from 60 seconds to 45 seconds or 40 seconds to make up for the time you wasted on the requirements.16 comments 181 views last activity
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In this video he got very little value from Invocation: Treacherous Crows even with calm spirit he barely got any value. This strongly proves how weak Invocation: Treacherous Crows is and how completely it fails in its purpose. https://youtu.be/wNhYqNkUqfw?si=UlhLnCiMJhL9ddvw The only purpose I see for Invocation: Treacherous Crows besides this perk being designed to be f17 comments 511 views last activity
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I started playing this game since the clown is release. In the last 3 years I stopped using any meta perks and started using different types of perks and this is my opinion. The ranking here is based on how useful the perk is when I need it for myself or my team soloQ Some perks need to be39 comments 1,204 views last activity
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Since many killer players believe that Sluging is the best strategy. Well, fortunately, survivors have plenty of perks to counter this nasty strategy for yourself or your team. If you have a plot twist perk from Nicolas Cage make sure to use it in every match because it puts the killer in a lose-lose situation and if the killer thinks is smart and left you to use plot twist then use unbreakable7 comments 211 views last activity
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Invocation: Treacherous Crows offers a small reward for a large risk + Nothing special about Invocation: Treacherous Crows other than that it works with crows but even with that there are many perks that do the job more efficiently without any risks or downsides, even the key with the add-one that reveals the killer's aura, does its job well and is under the player's control. My suggestion: 1-21 comments 472 views last activity
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4 comments 81 views last activity
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The developers create totem perks for survivors that give them rewards or help finding a totem which is nice and interact with side objectives, then for some reason they create totem perks for the killers that punish survivors for interacting with a totem. If the effect only applies to Hex, that's fine, but why punish survivors for interacting with a dull totem? With the recent Hex perk buff, it0 comments 41 views last activity
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It's the worst perk for survivors and completely fails at its purpose. I will ignore the 60 second start time for Invocation because Invocation speed can be increased, so it is not considered a bad thing. -1 The benefit is minimal, I've never seen the developers be so careful with any aura perk except with this perk, for some reason having a 2 second aura reveal the killer to all survivors was0 comments 91 views last activity
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It's Invocation: Treacherous Crows!! There is no doubt that this perk was designed by killers main ! I can smell it! I'm surprised this perk hasn't received any changes at all, it's so weak , 60 seconds of doing nothing, injured and broken for the rest of the trial and all just to reveals the killer's aura to all the survivors for 2 pathetic seconds. O38 comments 921 views last activity
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A very powerful killer, stronger than any other killer. However, the killer has a downside, which is that the killer can be killed by the survivors. In a way, the survivors face a difficult time in order to kill this killer. Once the killer is dead, the entity will powered the Exit Gate and the survivors have one minute to escape. However, if the survivors choose not kill the killer or they fai11 comments 222 views last activity
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Increase the percentage from 16% to 32%. Add survivors affected by this perk can unhook other survivors faster, open exit gate faster too. this is https://forums.bhvr.com/dead-by-daylight/profile/UndeddJester suggestion: -increasing Med-kit efficiency by 75% only for altruistic healing24 comments 401 views last activity
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Like Rocky Spirit and bite the Bullet , how does it relate to Leon's character? Perks descriptions describe Leon focusing on targets that slip away, well I don't remember Leon focusing on a target that slipped away. and Bite the bullet says that pain hurts you just as much as anyone else, but you prefer that others don't know that, this is literally something I've never seen Leon do. and Intera10 comments 312 views last activity
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For some reason the developers are tolerant of Hex perks where you have a Hex that can be present once you complete an action or even a Hex that gives another Hex another chance etc. Even with scourge hooks perks they became tolerant and with the introduction of the new scourge hooks perk where once the survivor unhook a survivor that hook becomes a scourge hooks. But when it comes to Boon, Te16 comments 392 views last activity
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I mean after all this reworks, after nerfing most of the slow down perks and adding the anti 3 gen. The funny thing is that despite her choosing the closest 3 generators at the beginning of the match, my team (SoloQ) was able to break this strategy within only 4 minutes and the entire team escaped. In chat ..... it can be said that the skull merchant was not happy. Despite this, it was surpris12 comments 322 views last activity
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As you know , this perk will receive changes soon. However, I wanted to delve deeper into why Pharmacy receive changes. 1-Usage rate In update 6.1.0, Pharmacy has been changed, so that it will always guarantee you a green med-kit when you are injured when opening the chest. While the developers considered it a "Buff" it actually killed the perk identity and killed all synergy with Pharmacy an4 comments 111 views last activity
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It seems to me that no matter they buff Hex: Crowd Control, players still find it weak. FYI, this perk has been buffed 4 times without any nerfs so far.9 comments 302 views last activity
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No one has complained about the Inner Focus and killers have many counter plays to this perk such as the blindness effect or the Undetectable effect. As for the other perk, honestly I don't know why they are contradictory. They want to solve the problem and at the same time they don't want to solve the problem.13 comments 521 views last activity
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You go to the survivor in a dying state and drag him to another better place and start healing him. If there is another survivor who can help you and carry the dying survivor with you, you carry the dying survivor by his shoulders and the other carries the dying survivor by his legs of the survivor. If you are dragging or carrying a dying survivor with the help of another survivor, the death ti10 comments 172 views last activity
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Breakable walls are a good concept but the way they are placed is not good, as the vast majority of breakable walls are placed next to a window which means most killlers will need to break it. To fix this, place breakable walls in places where the killer has to decide whether to break them or not. Take the game map as an example, there are many breakable walls blocking the way, here the killer0 comments 11 views last activity
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Currently, killers have 29 perks that reveal the survivor's aura, yeah what's new? killers hardly have any perks that reveal a different aura than the survivor's aura , even some of aura perks have a weird design. Here I have some guesses on aura perks . -When you vault the window, the aura of survivors near the generators is exposed for 15 seconds. -When a survivor nods to another survivor or1 comments 61 views last activity
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Anything you wish for in this killer you would like to see in a rework. I will start -Removed one of the things I hate most when playing against this killer, which is throwing Dorn into every window or pallet that survivor goes to, because it is very brainless and I don't think I need to explain why. -give her a new animations in the chase, like the ghost face, because all of this killer's ani25 comments 383 views last activity
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It is a perk that makes the killer suffer from the effect of blindness for 30 seconds after blinding the killer by any means, and prevents the killer from seeing any aura (except the aura of the killer's power such as traps or portals, etc.) It may look powerful on paper, however after a few uses, 30 seconds doesn't do much even if the killer leaves you immediately after blinding the killer as i4 comments 151 views last activity
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This video alone proves how powerful this exploit is and it must be removed soon. I mean what is a survivor supposed to do against Chucky? And those who say just enter the locker, well I should be lucky to find a locker every 10 seconds in the chase . https://youtu.be/WvZRzGafPY4?si=N8drPk3arE8-j3hx No, it's not a skill, it's a completely free hit.10 comments 341 views last activity
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One of the worst ways to play that most of those who play this killer is to throw a drone into every pallet or window that the survivor goes to. Literally that's all she does. While most other killers try to hit the survivor in one of their most skillful ways that impress some. She just throws a drone and runs in circles and gets a hit she didn't even deserve or didn't do anything from her side5 comments 101 views last activity
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Boon perks have long since stopped being as popular as they once were, and after changes to Boon: Circle of Healing they are no longer frustrating to play against. Currently the Boon Totem's range is 24 meters which is rather short considering some of the bad locations of the totems are far away so that it does not allow easy benefit of the Boon Totem. I think the range should be increased to 29 comments 313 views last activity
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One thing please, make the killer need to interact with the drone in some way. Since she release, the gameplay against this killer power has not changed. All she do is... -She throwing a drone. -walk in circles -Repeat this in each loop and in every chase. You become injured and slow whether you leave the loop or not. Such a brainless design I hate so much, it requires a lot of skill from1 comments 61 views last activity
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This is the kind of situation where the match becomes a sure loss as the killer refuses to hook the survivor and leaves the survivor in dying state to search for the other survivor just because the killer is greedy to get 4K. If a team has not repaired 4 generators and 2 die, the remaining 2 are left with nothing but to hope that the other survivor dies so that this survivor can find the hatch.31 comments 381 views last activity
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This perk is not always seen, however when the killer uses this perk, 95% of those who use it make the match miserable for the survivors. The way is not to hook the survivors instead keep hit and down the survivors until they all in dying state and then hook them. This is very unhealthy for the game and the killer should not be rewarded for making the match so miserable , And guess what? It's v10 comments 131 views last activity
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When chasing a survivor, how long do you chase the survivor before dropping the chase? Also what makes the chase shorter or longer against a specific survivor (assuming you haven't killed any survivors yet, also they still have to repair the 5 or 4 generators)18 comments 351 views last activity
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I mean I can play a match without music sometimes the music is so loud I can't even control the volume in settings. I don't see why controlling the volume or even turning off the music in the settings is limited to the menu only, this is almost the only game that does this.0 comments 11 views last activity