Remove the penalty to Calm Spirit
It's already a niche perk and it will remain so, it doesn't need to be this bad.
It's already a niche perk and it will remain so, it doesn't need to be this bad.
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Comments
Agree, so far I do not know what is the purpose of slowing down
Instead of using it more, I used it less
Imagine the killer brings hexes and you have Calm Spirit, good luck taking forever to cleanse those.
Imagine repairing generators completely quietly but 30% slower
I still don't know why this hasn't been changed yet. The few people I know who actually used Calm Spirit for the most part swapped the perk out for something else after the change. The penalty heavily outweighs the benefit of the effect.
Sigh, I didn't know this perk got ruined too. I wish they'd do buffs instead. How boring...
They were selling it as a buff already :D Somehow they didn't realize speed debuff far outweighs the positive.
They should also change it so the Perk does not block the Doctor's Power.
I don't want to imagine Meg/Claud running this perk along with Urban Evasion, Spine Chill and Quick and Quiet. Those gens are never getting done.
Yes please. Silent totem cleansing isn’t even that strong of an effect.
And please also revert the Pharmacy changes too!
Why do you want the old version?
Because searching a chest while healthy is less risk than searching one while injured?
I mean you make grunts of pain so...
I agree that the speed of opening the chest and reducing the noise of the chest by 8 meters should be at all times, whether you are injured or not
Regarding the guarantee of med-kit equipment only when injured
Who would have thought that reducing the noise of only opening the chest during an injury would be a good idea?
Literally the sound of the survivor during the injury is louder than the sound of opening the box
Some changes don't make sense. They want to diversify the perks survivors bring, but if they believe having 80% opening speed of chests (that you have to find mind you) is OP in anyway, then ofc people will run perks like old DH, Adrenaline, SB, Made for this etc.
I'm just trying to come up with a scenario where Pharmacy is OP, especially now that self-healing has gotten nerfed.
I definitely agree. Calm Spirit is such a niche perk, I almost never see anyone running it. The penalty is really undeserved, it makes the perk favor the killer more than the survivor running it (unless the killer has a way to make survivors scream consistently)
They never should have nerfed Calm Spirit to begin with. The silent non-gen actions was not enough of a buff to be countered by this massive nerf. If anything Calm Spirit should silence all Killer specific noises such as Plague vomit noises. You would still puke, it just wouldn't make the sound associated with it.
Especially if you wanted to also bless it, now taking 40s instead of 28s.
I can think of a couple situation where running it would be a good thing, not very common mind you, but the perk gives itself away immediately once you get hit. I would prefer it if getting hit was an exception and all the other times you didn't scream if something made you.