BlazeNightash
BlazeNightash
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Freddy isn't op hes just simple. The way this game has gone bE are making killers alot stronger in the chase game when it comes to loops because they're too lazy to actually fix the maps and gen speed. So instead they make killers insanely good at stopping loops, Thats what they been doing, If they fix the maps and gen speeds then yes freddy will probably need some form of nerf to dial him back but until then hes fine
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@Huff said:
I mean, just don't go for long-range saws and hatchets? With either killer you can just walk closer to a survivor. Huntress - walk closer and then charge hatched. Billy - backrev on them, or curve around a tree if you want.
Out of all the things I get annoyed about in this game, I've never considered trees.
you can say just walk up to them, but theres alot of safe loops and pallets on these maps as well so easier said than done, except for sheltered obviously, my point is the added alot of these blockages for ghostface when he came out, and in return cucking over 2 other killers in exhange, theres no reason a map should literally hinder a killers power, yes i can just walk up to a surv and down them like that but that works against inexperience survs, not against people who actually have skill, by all means huntress chase me around this tile while you try to wind up a hatchet, As far as billy its more a mobility hinder that has been caused by these changes, they added so much blockage with tiny gaps you can't really effectively go across the map like with most especially the bigger verisons of these maps where gens tend to be very spread
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@DwightOP said:
Just watched a streamer who dodged multiple teams in a row after checking each steam profile. He did it so long till he felt comfortable enough to beat the team. How is that in the game while survivors can't do the same?
Probably cause the fact some perks hard counter certain killers for example small game/object of obsession vs trapper so if you know you're going against a trapper you can make the game alot easier for yourself by bringing those perks, Got a hag? Everyone bring flashlights, its a spirit? dodge the lobby, a nurse? dodge the lobby, Bubba? Lets put in lery offerings so its harder to chainsaw people you see my point?
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the nurse obviously, spirit is a good 2nd because she also can bypass loops if you know what you're doing
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/130358/why-some-killers-think-survivors-are-op
You must be new here, so I'll be gentle.
Tribalism is the short answer.
Long answer:
Since release, killer has been buffed, survivor nerfed. This is important to understand and through examples you’ll see why that has happened. It shows you why the game has had the trajectory it has and why we are now in our current quagmire of killers that are overly buffed but killers still whining.
It all started with the introduction of swf and the 2 escapes, 2 kills devs unit of metric. You don’t have to like the metric but it’s whats given the survivors all their nerfs and all the killers current buffs.
The devs failed to understand that people would want to play with friends in an online game (serious), what we got at release was ‘lobby wars’. Where survivors would join different lobbies looking for their friends and leave if they couldn’t find them. It was horrible trying to find games. Hence why we got swf, that completely unbalanced the game by creating coordinated survivors that could communicate ingame. The devs have been nerfing survivor ever since and completely crippled solo survivor play as a result.
Killers now are up around 70% kills due to the trajectory of the game and the devs metric system, unless you feel their metric system is bad, in which case they can undo all the changes I've just mentioned....
It also important to mention marketing and advertising. There’s nothing special about survivors, they are just reskins with some new perks that all play the same. THATS IT. Each killer has its own unique play style and as you see from their advertising, its always new killers they promote. Survivors get a mention, but its never really the selling point.
DBD reddit, back in the day was all about poking fun at survivors and giving you the impression that every second game is SWF and heavily biased against killers. Which was a lie. OP SWF games are maybe one in 30 games with most swf games being friends who are just wanting to have fun and usually end up wiping. But there was no push back, the killer echo room there would down vote anything survivor sided.
That coupled with the points I mentioned previously meant that a lot of survivor mains left the game. Which is kind of obvious, I mean you understand the devs unit of metric sure, but you just watch nerf, after nerf, after nerf as it all gets taken away. Why would you stay for that? Its kind of miserable.
What has this created? In short. Entitlement. Killer mains know if they whine, they get what they want.
THIS is the environment the devs have created and what you see on the forums.
This is the culmination of what you observe.
Your data is flawed, 70% is not accurate as devs don't account for moris, d/cs, troll teammates, farm games etc etc. They don't even play their own game half the time and for sure not at higher ranks. The real issue is map design and gen speed, Some maps are just way to big and some are just fill with so much crap in them its hard for some killers to perform in, Yes we need 60 trees on one map for some odd reason. Chain loops are a massive problem as well especially when majority of them are unmanageable for most killers to mind game in. Thats why killers who can bypass alot of loops and safe loops(nurse, spirit) Perform extremely well unless the player is in lack of skill for those killers. Other killers struggle with this time crunch because you only have so much time per chase that includes finding a surv to chase from the get go before gens start flying. and when you have to hook each surv 3 times to kill them it just takes way to long. Killers almost needs to capitalize on surv mistakes to even get ahead and its alot more punishing for the killer for them to make a mistake than it a survivor since its a 4v1. And don't act like survs don't whine about every little thing that the killer does, because you know damn well survs mains are hell of alot more toxic than killer mains. The game is unbalanced due to alot of reasons and the devs don't care to fix the main issues they just rather take the easy way out of over buffing killers and nerfing survs
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Cool my comment was just deleted by a mod for some reason
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/130358/why-some-killers-think-survivors-are-op
You must be new here, so I'll be gentle.
Tribalism is the short answer.
Long answer:
Since release, killer has been buffed, survivor nerfed. This is important to understand and through examples you’ll see why that has happened. It shows you why the game has had the trajectory it has and why we are now in our current quagmire of killers that are overly buffed but killers still whining.
It all started with the introduction of swf and the 2 escapes, 2 kills devs unit of metric. You don’t have to like the metric but it’s whats given the survivors all their nerfs and all the killers current buffs.
The devs failed to understand that people would want to play with friends in an online game (serious), what we got at release was ‘lobby wars’. Where survivors would join different lobbies looking for their friends and leave if they couldn’t find them. It was horrible trying to find games. Hence why we got swf, that completely unbalanced the game by creating coordinated survivors that could communicate ingame. The devs have been nerfing survivor ever since and completely crippled solo survivor play as a result.
Killers now are up around 70% kills due to the trajectory of the game and the devs metric system, unless you feel their metric system is bad, in which case they can undo all the changes I've just mentioned....
It also important to mention marketing and advertising. There’s nothing special about survivors, they are just reskins with some new perks that all play the same. THATS IT. Each killer has its own unique play style and as you see from their advertising, its always new killers they promote. Survivors get a mention, but its never really the selling point.
DBD reddit, back in the day was all about poking fun at survivors and giving you the impression that every second game is SWF and heavily biased against killers. Which was a lie. OP SWF games are maybe one in 30 games with most swf games being friends who are just wanting to have fun and usually end up wiping. But there was no push back, the killer echo room there would down vote anything survivor sided.
That coupled with the points I mentioned previously meant that a lot of survivor mains left the game. Which is kind of obvious, I mean you understand the devs unit of metric sure, but you just watch nerf, after nerf, after nerf as it all gets taken away. Why would you stay for that? Its kind of miserable.
What has this created? In short. Entitlement. Killer mains know if they whine, they get what they want.
THIS is the environment the devs have created and what you see on the forums.
This is the culmination of what you observe.
Except your 70% winrate is extremely flawed because the devs dont' account for moris, people d/cing, low rank high rank, etc etc, hell i don't even know why you're taking info from the devs anyway they barely play their own game let alone high rank killer games against swfs. The main issue isn't survivors are op, its mainly the maps and the gens are the problem and the devs really won't take action to fix these issue so they just take the easier route of buffing killers and nerfing survivors because its alot easier than redesigning problematic maps and testing how quickly a gen should go.
Its alot harder to apply pressure on survs with alot of killers espeically a 4 man because, Game starts you got limited time to find and start trying to down one surv before gens start flying, and that chase can't prolong so long due to the fact the time works against you. I had games where i downed 2 survs within a min and i still lose 3 gens in that period But "JuSt PrESsure GenS" like how am i able to do that and you notice the only killers that have higher potential for quick downs are ones who break the rules of loops and sometimes just completely bypass them (Spirit, Nurse) Can make up for this issue
While other killers can struggle because chain loop into chain loop of safe pallets is extremely time consuming and you can say OH JUST LEAVE THEM ITS A WASTE, ya sure now i need to go find another surv and hope they're out of position so i can down them fast or they're just gonna do the same exact thing, its not difficult to loop in this game, you don't even have to be amazing at it to heavily waste the killers time as some loops are just that safe. And most killers basically have to capitalize on surv mistakes to get ahead, but it almost feels like if you just ######### up even once on killer the games over, its way harder to recover from mistakes as a killer than it is as a survivor
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@chase131119 said:
https://forum.deadbydaylight.com/en/discussion/comment/1344885#Comment_1344885
Well, there's 12 year olds on every game for one.
Another, I have no problem on these maps. They're fine the way they are, as someone who used to main Hillbilly. You're complaining about something that really doesn't need complaining about.
use to main billy, ya the maps were fine before ghostface was added but please go play billy on groaning storehouse and see how well you do
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1344877#Comment_1344877
?
Did you read his post? They're not saying ghost face stealth op. They're saying there are too many trees to hide behind to dodge hatchets/saws.
Someone gets it, not just dodging saws just map mobility is heavily hindered now for billy and given how big for example goaning storehouse is, not really really helpful if you can't land long distance hatchets or move around the map with ease, rather play on hawkins with billy than a macmillian map because its ATLEAST a small map
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@chase131119 said:
Git gud? Lol
man very insightful, good to know 12 year olds are on dbd. No even Very good billy mains/Huntress mains struggle really hard on these maps due to how many trees the added to the maps just for one killer
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@CosmicParagon said:
Run Spine Chill
this is obviously for killers im saying it the change to these maps made playing billy or huntress WAY harder due to how much literal blockage there is across the map
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When a player makes better perks than the devs. Killers have the least selection of useful perks in the game atm versus survs who double if not almost triple that
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Adding a slender man will go one of 2 ways he will get to use a good bunch of his powers like in the Lore and be basically the new nurse or he will get cucked like Freddy who has a lot of powers in his lore but never gets to use it and be on the bottom of the tier list
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@JAWS_BDSM said:
https://forum.deadbydaylight.com/en/discussion/comment/465771#Comment_465771
isn`t it a spirit?
Naw naw more like new nurse
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Naw slendy wouldn’t need to chase you. Just teleports and grabs
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Backstory: I've played Dead by Daylight on Console for over 400 hours, and just recently switched to PC.
Also the blood point event killer gets picked a lot during the events easier to farm them on killer. At higher ranks it’s more surv players than killers
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@SlinkyJinky said:
Meh, face camping is boring, I much prefer the catch and release method. Loads more BP too.
And here's something Zen;
Killers are here to entertain Survivors are here to entertain Killers are here to entertain Survivors are here to entertain. . .
You get the idea.
Yea but they said entertain them so by that they mean hook them and sit with bing bong boy and play the song of your people just for them
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That is your job. You were placed in this game to entertain them. Make sure you are doing that.
Face camp them? Got it
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i get it to slow the game down but my god is so f**king annoying why can’t it just affect an area of the map so you destroy one totem and ruin no effect in the a…
Also you must be new. Ruin honestly even that good of a perk anymore. A lot of people learned how to either power through it or know all the totem spots so it gets found soon. Or they just get lucky and it spawns right next to where they start. Don’t listen to people that tell you to gen tap either they’re ######### players and won’t get any better at the game
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@davidthyrat said:
https://forum.deadbydaylight.com/en/discussion/comment/464694#Comment_464694
as o said i get it it’s ti slow the game down but why not have it do all totem have it on but only effect the area the totem is in so even if you break one the other totem are still working in their area
i would tunnel and face camp you. I hate gen tapping it’s a bs way to get passed a perk
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I personally hate a lot of perks that reward failure they tend to be very go to perks for most players and it’s honestly kinda bullshit I feel like perks that reward for failure should be very minor in what they do. Kinda annoying the perks that’s reward for failure are better than one s that’s reward for success
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/459007#Comment_459007
@SpaceCoconut wow, she used to be bad. Her trapping speed with those addons are her base now XD.
https://forum.deadbydaylight.com/en/discussion/comment/459033#Comment_459033
@BlazeNightash the fact that, that was her pre buff state, is the point there. She's way stronger now and still viable.
You need to understand Hag to understand her strength. I can't agree that she's D tier since she's not.
Agree to disagree?
Yes but gotta remember people were not as good back then on surv either. As I said many times the killers not the issue.(except Freddy)It’s the game speed trapper and hag need time to set up to do their ma
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/459007#Comment_459007
@SpaceCoconut wow, she used to be bad. Her trapping speed with those addons are her base now XD.
https://forum.deadbydaylight.com/en/discussion/comment/459033#Comment_459033
@BlazeNightash the fact that, that was her pre buff state, is the point there. She's way stronger now and still viable.
You need to understand Hag to understand her strength. I can't agree that she's D tier since she's not.
Agree to disagree?
Yes but gotta remember people were not as good back then on surv either. As I said many times the killers not the issue.(except Freddy)It’s the game speed trapper and hag need time to set up to do their max damage, the game progresses to fast for that
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/459007#Comment_459007
@SpaceCoconut wow, she used to be bad. Her trapping speed with those addons are her base now XD.
https://forum.deadbydaylight.com/en/discussion/comment/459033#Comment_459033
@BlazeNightash the fact that, that was her pre buff state, is the point there. She's way stronger now and still viable.
You need to understand Hag to understand her strength. I can't agree that she's D tier since she's not.
Agree to disagree?
Yes but gotta remember people were not as good back then on surv either.
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Legion’s deep wound also doesn’t count on mettle of man
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@bendermac said:
Why is this bannable? You don't hurt anyone and Survivors can gen-rush even better ;)
Probably cause the devs said so? It’s their game? Its like asking why isn’t crack legal it’s only Harms me
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/458443#Comment_458443
You are making the assumption that just because most Nurse players are bad on console that Nurse is a bad killer on console. No she is still the best killer, it's just most players never put in the time to learn her because it's a bit more difficult than on PC. Majority of Nurse players on Xbox play at low ranks and tend to get bullied by derankers (or are just flat out not good killers in general). That brings down her average kill rate, but it's not proof she is bad, just proof that most players don't care to put in the time to learn how to play her properly.
Well deranking was removed So you black pip if you d/c
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Yes it’s reportable
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/459098#Comment_459098
Well how the ######### am I supposed to know if some random guy on the forums plays both side's. All your doing and talking crap and spreading false information like the rest of tydetymes fan base. Also rank means ######### all with a system as flawed as the ranking system in this game.
I never said I was a fan I Just agree. And ya the ranking system is garbage but atm it putting bad survs with bad survs, average with average and good with good so yes using the current system to judge a killer is accurate
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You can sit here and put good killers vs bad survs all day it doesn’t even give an accurate rating on how good that killer is it’s not pulling the same level of skill vs the same lvl of skill. The problem has never been the killers to begin with it’s always been how fast the games goes vs how long it takes to catch a good surv on a loop. If you’re sitting there facing people who just run out in the open like chickens with their heads cut off vs players who pay attention and go to a loop right away and from there another and another there’s a big damn difference. Gens over average without toolboxes or perks that assist or other players on the same gen take roughly one and half mins to complete and that’s not counting if you can land greats like a god vs a loop that can keep a killer busy for the same amount of time is not balanced period and that’s why I say these killers suck because they have almost no way of cutting the loopers shorter through their power against good survs and don’t sit there and go oh I’ll place a trap at this window and while your doing that the surv has ran to another loop instead. Stop judging a killer tier vs garbage I get it you play vs rank 10s to bad they’re ######### and literally run at the killer half the time because they don’t look in more than one direction at a time. Most killers are balanced period it’s just poor design for an asymmetrical game where a lot of the power is with the team with more player instead of the one player on their own
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/458978#Comment_458978
Exactly so why are you spreading false information about a killer you know nothing about apart from parroting tydetyme arguments which can be disputed by any of the Hag mains.
Maybe because I play both killer and survs and see both sides? Like how brain dead are you to not get this. If every hag I gone against gets 0 kills or straight up rage quits cause they’d can’t do #########. And I myself at red ranks can’t do ######### with Hag. Like where’s your god hags I’m sitting here pointing out I never ######### one pull even a 2k vs good survs
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/459033#Comment_459033
It's pretty much agreed that the current ranking system doesn't accurately rank killer skill since the requirements to rank up require killers to not do too well against survivors.
Fast 4k's are punished by the current ranking system so killers who consistently stomp teams of survivors regardless of rank don't rank up because of the system.
The age of the videos is relevant since she's been buffed since the statement was that you personally haven't gone against a skilled hag.
The video is just evidence that skilled hags exist and Hag is a better killer than you care to admit.
If I'm a Rank 1 Hag on the 12th of the month and Rank 10 on the 13th, do I still have the skill of a Rank 1 Hag even though my number is green?
Do you have similar skill the day before and after rank reset?
The current ranking system is a poor choice to base your definition of "good" players.
I mean I ranked up stomping players. And red ranks does show how a good a killer is vs good survs. Because all the survs know what they’re doing.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/458978#Comment_458978
How about 77 videos showing Rank 15-Rank 1 as Hag before her buff on an entire channel with a focus on this particular killer.
Just because YOU have yet to meet a decent Hag, doesn't make her bad or that players that can stomp you with her don't exist.
That’s Old. I’m talking about the current rank system that doesn’t have potatoes at rank 1 anymore. A good hag vs bad survs means nothing to me. I’m talking good hag vs good survs. Like I can go in and play meme builds and 4K at low ranks.
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@MissKitty95 said:
https://forum.deadbydaylight.com/en/discussion/59979/too-many-pallets
Do you play you play survivor? If you didn’t did you relise this not the case
its honestly how long one loop can take and versus how long a gen takes.
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@Mister_xD that’s the issue with most killers they’re getting gen rushed. A lot killers arn’t weak. It’s just the game goes-to fast
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It’s literally like you can’t read. I HAVE YET TO MEET A DECENT HAG WHO CAN MANAGE MORE THAN ONE KILL AT RED RANKS @Cursed_hatchet
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/458262#Comment_458262
Well it's clear that you're another idiot parroting tydetyme and lack the skill to rank certain characters. Why don't you actually get a match against one of the Hag masters and not random noobs who chase without a web.
Sure, still waiting to see one that manages to get a kill in a game at red rank without straight face camping
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/458152#Comment_458152
A Hag master will just teleport, spread the damage and apply pressure so enjoy running around like a chicken, wasting time trying to pop the traps because the Hag will benifit from the pressure she gains.
Yes you teleport to another trap across the map and start an entirely new chase with a fresh surv who also knows how to perfect loop. Oh btw 2 gens are done. Oh what so that you hit them finally? Welll traps are being set off again and another’s gen is done. ######### no hooks in 3 gens rip
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Damn no response to this one lmao
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@PigNRun said:
I love it when people realise Surveillance true power.
People to busy running noed
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/458191#Comment_458191
@BlazeNightash imagine that with Monitor and Abuse on Nurse. XD Such EZ grabs.
I mean you can run it on nurse with max range blink add-ons and works even better :P can run-it on hag with mint rag and Rusty shacks
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Don’t touch my ######### spirit.
Prayer beads and amulet , hex devour hope, hex thrill of the hunt, hex ruin and make your choice, works best on the game map :P
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It’s a good perk I use it on nurse to. Even if I don’t even hit every gen its helpful for catching sneaky survs
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@Keene_Kills said:
When the discussion on how to better the Clown turns into a Hag e-peen contest.
Clown is balanced as ######### it’s just survs benefits through perks and map design screw majority of killers. THE issue isn’t killers are weak the issue the amount of broken perk, map design and the fact gens can be done so quickly. One gen takes about a min. Without toolbox or another surv.
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Hag has the same issue as trapper, where you as hag can go and set up traps at loops before chases they start, but good survs will just go around popping them as soon as you get in a chase basically making you waste more time if you try to reset traps. Best hag builds I found are basements hag and Don’t touch my ######### hag but even that can he wreck by a good swf group
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/458131#Comment_458131
@BlazeNightash the Hags I face, tend to have traps everywhere anyway. But yeah, I'll try Urban evasion I guess.
Also ya that’s why smart teammates run around popping them as soon as she gets on someone what I do when I see a hag in game chasing my teammate
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/458131#Comment_458131
@BlazeNightash the Hags I face, tend to have traps everywhere anyway. But yeah, I'll try Urban evasion I guess.
Urban I run mainly for spirit lol cause only way you can juke that #########
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You can also use her own traps against her by popping it running back, harder to do but it works on less skilled hags on loops.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/458117#Comment_458117
@BlazeNightash tell me how to counter one then, I face god tier Hags and get my arse handed to me XD. I really want to know how. I try to pop their traps, but they tp to me and just crush me.
Does help I alway run flash light and urban. But also having a decent team. If you’re playing at rank 12 survs then you might lose. Because they’re potato’s. But a good team even non-swf know if they’re dealing a hag as soon as she’s on someone you go around popping her traps. Her looping game is minor, slower speed and has nothing in her power to really catch players, if she try’s to throw a trap in the middle of a loop she loses bloodlust and stalls her self even if she try’s to fake it so you have time to move to the next loop and repeat over and over. She has no way to force a pallet that well without just eating a perfect loop into a pallet drop
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Hag is extremely easy to deal with as far as pc. The time I spent playing on pc I never once had had trouble with a hag except when i first started playing obviously, but not anymore