BlazeNightash
BlazeNightash
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/458087#Comment_458087
@BlazeNightash I came from console, about 7 months ago. I became untouchable as Hag a while back and lost my skill since. That being said, I always 4k.
Pc and console killer tier is completely different. Nurse isn’t the best on console because she’s a ######### to control vs pc were a god nurse is a nightmare
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Unless you guys are console players. Killers tier list differ from pc and console.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/457129#Comment_457129
Oh my f**king god.
Its been a while since I've seen any one THIS delusional about the Hag.
I mean prove me wrong. Every Hag I face got rolled time and time again even with noed
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i Been accused of cheating lol. While there is some spots where the trap glitches through the mesh. It’s the devs fault for not fixing this. Game is to fast pace to sit there and try and make sure you’re not going into the game world. Also surv mains will complain about anything if they’re not winning
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The problem is nerfing any killers atm lol. Most are trash. Very few viable killers against good players
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Tbh I’m just gonna stay in green ranks next reset cause ranks 8-12 are honestly the most fun. Survs arn’t super good but they arn’t all mentally disabled and you don’t need to try hard on killer cause ######### red ranks atm
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/457137#Comment_457137
Rank isn’t exactly meaningful though. You can easily be boosted at Rank 1 whether you are a killer or survivor. There is an obvious difference in skill between red ranks and Ranks 13-20. I’ve seen survivors who SHOULD be in red ranks but are only at Rank 9 because they derank themselves.
My point is that being in red ranks does not make a good player :/
You’re referring to the old rank system. The new one pushed majority of the potatoes out. And queue times start slowing down in purple instead of red
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While I don’t get tunneling and camping at lower ranks green and up for sure. It’s basically meta for red ranks right now. Killers have to tunnel and proxy camp in order to slow the game down. So don’t go to that rank cause that sounds all there isn’t there
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No it means anything that you can puke on object wise that survs interact with windows, pallets, gens, lockers.
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@Arroz said:
No, because I rarely see someone using MoM
Purple ranks to red expect atleast 2 people to have it along with ds and dead hard
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@Mister_xD said:
there has never been a point to do so in the first place.
you would just be able to run around, telling everyone you did it. thats it.
they really need to implement seasonal rewards!
Ya but now it’s just difficult to play at now since there’s not a spread of bad average and good survs across The ranks and 4 really good survs running the strongest basically wins games
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@stringcheese said:
git gud. pallets have been nerfed multiple times this past year. maybe don't just run in a straight path and try to mind game?
Play any killer besides the top 3 at red rank and you’ll change your mind
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Yea red ranks have become tunnel and proxy camp even on nurse in some cases, fun and fair no longer exist there old system I never needed to play nurse billy and spirit all the time and didn’t Need to tunnel and proxy now I do because it’s just purely good survs now
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Old rank system sure ya queues were long and there was a lot of players at red rank who don’t belong but it was way more ######### fun
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Red ranks are horrible now, every surv player is a sweaty try hard and only thing viable is nurse billy and spirit
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@Larcz said:
You forgot write too many safe pallets wher you dont have chance for any mind game.
That’s kinda the point when I say safe pallet, usually safe pallets or borderline un-mind gameable
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######### that perk, they just got done dealing with DS and then go and release the NEW Ds. Devs need to stop releasing perks that reward you for performing poorly
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/457114#Comment_457114
Agreed but the majority of players are not in red ranks. A lot of killers linger around purple and green because they wanna derank when they get to red ranks because lobbies start to get very slow because a majority of survivors are not in red ranks, then when you do get survivors a lot are Rank 15.
When they made it a lot of harder for survivors to rank up I was sitting in lobbies for 10 minutes at Rank 7. It’s not bad now but I think we should at LEAST look at Ranks 1-8.
While majority are not at red ranks it’s the only set of ranks that display really good survs, the rest don’t so trying to base a killer’s worth at any other rank set is pointless
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/457129#Comment_457129
I 4k with her base. She doesn't need addons. How do you not see this?
congrats you can 4K with base hag at rank 12 that must be so damn hard. Oh wait forgot survs just run to you at that’s rank
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/457108#Comment_457108
Why is Hag bad? She’s clearly as strong as Billy and NEARLY as strong as Nurse and Spirit.
She can snowball a team within a minute. Especially if you use Mint Rang and Rusty Shackles with Make Your Choice. She is as powerful as Spirit.
As @Poweas said, Hag is a top tier killer. There is no denying that. If you think she is ANYWHERE near the bottom of the list then you are the one clearly can’t tell the difference between which killers are powerful and which are not
yes using the hags most powerful add ons to say she’s a top tier hmmm. Logic, seems to go back to the whole point of killers who are reliance on that are bad killers
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@Orion said:
@MegMain98 Other than the obvious differences between a mouse and a joystick, that's because those kill rates aren't separated by rank. Obviously we need to look at rank 1-5 data only.
Basically the only ranks that truely determine if a killer is good or not. Because every other rank survivor finds you. As in they juke and mind game themselves or just straight up have no idea what they’re doing most of the time
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Ss tier ya I’m done if you honestly think that. You clearly don’t know what killers are powerful
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@poweas kill rates for what lmao? The ones up top? Those are just for one week and doesn’t even give what ranks it pulling it From or if a full team ornament survs or not
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@Poweas ya ok hag is so good, ######### billy and nurse players struggling at Red ranks but you over here trying to convince me hag can do better
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@Poweas I don’t believe It sorry played a lot of hag she’s one my favs. I played against plenty of hags and never had a single one 4K in my games in the last 6 months. Barely any 3ks most of the time they get one to zero kills and usually that’s cause they’re face camping the ######### out of that One player. And hag is very loopable if you know what you’re doing as a surv
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@ABannedCat said:
Play Nurse.
Sure let’s all play one killer. We all know nurse is the best killer. It’s just stale playing one killer
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Can literally play bloodlust nurse at rank 8 and 4K lmao
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@poweas please explain what ranks you play at because if it’s not anywhere near low purple I’m at take your opinion as invalid
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hag Kinda is d tier. She’s very add-on, Perk and map reliance. She’s slower and struggles on loops, you can also mind game average hag players fairly easy with her own traps. Swfs absolutely destroy her.
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The problem is you’re also playing against really bad survs most likely. When I see a Freddy it’s gonna be a nice meme game of him getting looped for most of the games and then a poor attempt of Face camping a surv when the gates are open
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@Orion while that’s true you can still see it’s a fairly accurate list based on others gameplays and your own, nobody can argue nurse isn’t best, especially since she’s literally the only viable killer at red ranks atm
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@Orion said:
@BlazeNightash So he had access to the hard data that the devs recently gave us before the data was made available?
Going off data, win rates etc, Etc you can go look for yourself really
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@letuce no I have tried those I can make any killer work at purple ranks but once you get into red ranks no Killer but nurse works so don’t assume I haven’t played and made them work. They’re just in garbage in general. When you play against potato survs all day you can make bloodlust ######### nurse work
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@orion he does go off hard data and tourney info/gameplay but his is more based for pc not console
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Tydetime on YouTube gives a fairly accurate tier ranking on killers
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The chart you give is worthless information. Nurse billy and Spirit are the top 3 killers atm. Atleast on pc. Freddy, wraith and it’s a top up between trapper doc and pig as the worse killers
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Only thing skilled on billy is driving him long distances. But most people just run up and insta saw. Driving him takes a lot of practice, unless you use turning add ons to help
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No no no just get looped til the game ends. How it works
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So you would be able to stop traps despawning by picking them back up and resetting or using the stone
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@Wolf_of_the_Rift said:
https://forum.deadbydaylight.com/en/discussion/comment/455878#Comment_455878
That is an idea for a trapper rework, mix of huntress and hag, but a few thoughts came up. How would sabotage affect that trap system? Then there's the Iridescent Stone. Would it stop the traps from de-spawning and work like it does now?
There's a lot more to game design changes when you think about it.
I said triggered traps disappear after a min and the stone activates a trap every 30 secs. And sabotaging traps was dumb from the get go. Literally should not be able to Directly disable a killers power
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the issue isn’t there’s to many pallets. The issue is there’s to many SAFE pallets/loops and honestly the red glow on killers should be removed.
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The problem with alot of these posts, is its coming from a lot of players who probably never been in the red ranks on the current new system. Like Majority of killers struggle at those rank. Nurse is almost the only viable choice. But issues is buffing other killers and such makes them overbearing in lower ranks, All other killers are fairly balance but all struggle really hard in red ranks where its basically key that the survivors mess up in their game play in order for you to catch a win. Only killers that really really need some kind of buff are doc, pig trapper, wraith and for god sake already freddy. Most of those killers will struggle without using some of their strongest add-ons/perk set. Like doc blows pretty hard unless you're on the game with a impossible skillcheck build. Trapper takes way to long to get going unless you use his really strong add ons to block pallets completely. Wraith doesn't have much in his kit other than some surprise and blocking but also requires add ons for that to work.When it comes down to it theres to many killers add-on reliance
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You know the rank system is garbage when the enjoyment is gone
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@Zarathos said:
No there isnt a point minus maybe an ego boost. There is no rewards, killer variance is low and your going to face sirvivours with an average survivour rate of 80%.
Prevent hitting reds by giving the last player hatch. Avoid playing top tier killers.
Normally im all about having players face equal skill level opponents however i cant really argue this if your viable killer options are so small it actively takes away from your enjoyment of the game.
Ya what i basically thought old rank system i was always sitting at rank one and doing fine most games, but now even at rank 5 im getting games where every surv knows exactly how to play swfs or not. its just crazy, never stressed so much on the killers i main back then as i do now. queue times are even longer now. Rank just needs to be removed idk anyone who want to stay at red rank when all you got is nurse and maybe billy and you have to have alot of hours and practice on both to do well
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I already had a decent idea for trapper. Replenish traps in lockers and remove the whole traps spread everywhere, bump the basic carry to 2 and traps left triggered on the ground after a minute disappear and just set a max number of traps that are able to be placed. Would help alot. and ya adding skill checks to disarming traps would be nice