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Wolf_of_the_Rift

Wolf_of_the_Rift

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Wolf_of_the_Rift
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  • @BlazeNightash said:

    I already had a decent idea for trapper. Replenish traps in lockers and remove the whole traps spread everywhere, bump the basic carry to 2 and traps left triggered on the ground after a minute disappear and just set a max number of traps that are able to be placed. Would help alot. and ya adding skill checks to disarming traps would be nice

    That is an idea for a trapper rework, mix of huntress and hag, but a few thoughts came up. How would sabotage affect that trap system? Then there's the Iridescent Stone. Would it stop the traps from de-spawning and work like it does now?

    There's a lot more to game design changes when you think about it.

  • Being crouched does help muffle the grunts of pain a bit. Urban Evasion does help and work well with No Mither in my experiance.