Wolf_of_the_Rift
Wolf_of_the_Rift
About
- Username
- Wolf_of_the_Rift
- Joined
- Visits
- 93
- Last Active
Discussions
-
You're determined to live, and resist the Entity as long as you can. Increase the time you struggle on the hook by 5, 10, or 15%. Gain bonus blood points. Simple perk, can give fellow survivors more time to rescue you, and encourage you to not just give up and die, via a reward of more blood points. Thoughts and opinions?9 comments 223 views last activity
-
Hear me out, Endgame Collapse, the entire time. The killer can burn an ultra rare offering, that puts the timer from EGC into the normal round. An average match lasts about 10 - 12 minutes, so how about giving the survivors that long to escape? A nasty surprise the killer can give the survivors, making the whole round very tense. Of course the timer would slow down when a survivor is in a dying5 comments 72 views last activity
-
As trapper, sometimes a survivor will follow you and disable every trap you place, or just know where you placed all your traps. How about making that job for survivors a bit more risky with a skill check? If they miss, their arm gets stuck in the trap. Weather it should be in the trap disabling by default or by add-on, I'm not sure. Thoughts on this idea?6 comments 52 views last activity
-
I've had an idea for a new killer for a while but needs some ironing out. As for the power for a new killer, how does this sound? The power is called: "Little Snitch" When you tag a survivor, they become your snitch. When the snitch is in your terror radius, the aura of other survivors within (distance) of the snitch, will be revealed to you. You can only have one snitch at a time. This is a v2 comments 32 views last activity
-
Thinking about perks and status effects, I noticed there's 2 survivor perks that apply broken on themselves. So I thought: what if the killer could apply that status to survivors? After some thinking, how about these conditions? When you put a survivor in a dying state, Broken is applied. Once they return to the injured state (when healed from the dying state, or unhooked), they remain Bro0 comments 42 views last activity
-
Random idea, Fire Up also increases movement speed. Not sure if it would break the balance during the match, but it could help the killer deal with gen rushing. Maybe even complement Tinker, and scary with NOED. What I don't know is how much of a boost it could give. Should movement speed gradually increase for every token, or activate at full power?14 comments 172 views last activity
-
When a killer kicks a generator, it takes longer for survivors to repair. Ex: gens takes 80 seconds for 1 survivor to repair. A gen is left at 50%, when the killer kicks it. If the survivor immediately got back on the gen, the time to finish would be longer than the normal 40 seconds left. Say if it's a 25% repair penalty, those 40 seconds now become 50 seconds required (If I did my math right).1 comments 21 views last activity
-
It's always a pain when a survivor escapes you grasp while taking them to a hook. If they wiggle out, fair play, you took to long to reach a hook. Rescues are even more irritating. How about a parting gift to your victum if they escape your graps via getting pallet slamed, blinded, and Desisive Strike for good measure? If they get dropped by any of these means, they get the hindered status effect2 comments 31 views last activity
-
First I will admit, this is a dumb idea that trolls can use to screw over teammates. It's very situational, but could help a teammate and cost the killer. Description: "You know when your beat, but you don't want to end up sacrificed to the entity. So you make the hard decision to take yourself out." When you're in the dying state, accelerate the rate you bleed out to die faster. The killer doe10 comments 111 views last activity
-
The powerful perks for killers are hex perks, yet can be defeated by taking down the right totem. How about a hex perk that gives survivors a taste of what that feels like. "While the hex totem is standing, hitting survivors hinders their abilities" When a survivor gets hit, one random perk is disabled and rendered useless. Of course for balance, there should be a limit to how many perks can be d3 comments 111 views last activity
-
While I know that killer closing the hatch is still a work in progress, the standoff is still an issue. Why not just have the killer end it? Survivors tend to stand still wide open, completely vulnerable to the killer, but the killer has to strike them to end the standoff. If the killer is meant to be more powerful than 1 survivor, the killer should win in the standoffs. Why not let killers strai2 comments 41 views last activity