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BigBadPiggy

BigBadPiggy

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BigBadPiggy
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  • @ToxicFengM1n said:
    I need a picture of it to try to theorize it

    YEAH!! PICS OR IT DIDN'T HAPPEN!!!

  • The devs are scared of both the Nurse and her little army of children that will attack like rabid rats at the sight of someone nerfing their holy god. That's why they won't touch her or Billy.

  • He never had collision during stun.

    Watch videos that the YouTuber Monto made on Legion. And you’ll see that Legion did in fact have collision.

    Honestly I think you guys are talking about Freddy when you say he never had collision XD
  • Just like Myers, while using his power, he can slip through survivors.  
    That is stupid.
    It's for good reason. If there was no collision on Myers he could trap you in the basement and stalk you till ew 3. Same with Legion, they always have the advantage of reaching pallets/loops before you and block it. 
    Uuuum, that’s a bullshit claim. One survivor wouldn’t be good enough to get EW 3. Maybe if it was the obsession with the the right killer add on, maybe. But other than that it will take roughly (I haven’t played Michael in a while) full stalk on 1-2 survivors. Again I haven’t played Michael in a while so I don’t know the exact percentage.
  • Just like Myers, while using his power, he can slip through survivors.  
    That is stupid.
  • rafajsp said:


    That's the screenshot.

    Ok, that’s on purpose without a doubt. There is no way you can “accidentally” get there.

    edit: Even if it was on accident, they stayed there after 3 crows appeared. They are still exploiting a bug and can technically hold the game hostage. This person deserved that report.
  • @Mc_Harty said:
    I don't think he ever had collision.

    I was able to block survivors from reaching pallets, but now I can't. They run straight through me. Same thing happened to Monto.

  • I honestly don’t know what the old animation looked like but I’m down! Anything to make me feel more powerful is welcome!
  • It exists already and it's your avatar lol >_<. The amount of people that try and shove a Pig off of hatch while wearing a lit RBT is ridiculous lol.
    It’s your avatar too bud XD. I think my idea is more fair since you can avoid the power. Plus that pig thing is really scummy and is absolutely unfair lol.
  • How does this affect the hatch tbh why not allow his power that if he finds the hatch first he breaks the lock negating keys but it still opens for last man
    Not every match leads to a hatch standoff. It would be pointless to break the lock because you would have to go out and find the hatch while the doors are able to be opened and waste valuable time that could be spent chasing the survivors off the door.
  • Killer idea sounds interesting, but I don't like the intention to give one Killer exclusively to counter hatch. Every killer should be able to counter/win the hatch standoff so it would be just a band-aid fix in my eyes 
    I think addons could be a way to go. Base power won’t be able to hard counter the hatch but could be able to counter with addons?

    (Edit) Also I feel like his power could counter other things like knocking away survivors from finishing that 1% that is left on a gen, or knocking them away from door lever.
  • @BigBadPiggy said:
    Of course this happens AFTER I got a new pc and bought DBD...... #########!

    Did you at least catch the game on offer? Most of the DLC is on offer too.

    I think it was around $20. But if the dlc are cheaper than hell yeah!
  • Of course this happens AFTER I got a new pc and bought DBD...... #########!

  • YES! GOD PLEASE YES! YES! YES! YEEEEEEEEEEEEEEEEESSSSSSSSSS!

    (If anyone knows what I'm referencing, I love you.)

  • Probably not. If it is that's stupid.

  • @ForeheadSurviors said:
    Whats the point, go slug instead of wanting an easy alternative 

    Key word in the title... (IDEA)

    Also I'm not wanting an easy alternative. I'm wanting something new and interesting for this game, instead of something new and hated Cough Legion Cough Cough.

    Also I just love making killer and perk ideas.

  • Interesting, very interesting.

  • @Gamez_A_Gamin said:

    @ToxicFengM1n said:
    A good name for the killer would be the worker but I cannot say anything about the killer but HAMMER TIME

    I can also agree on "The Worker" being the name.

    "Nail on the Head" would be a great perk for the killer. For the Survivor, I think you are explaining that since it is like being drunk in "GTA V", the Survivor would either veer to the left or right at random intervals, until that state is over. Am I wrong about this perk?

    "Sharper Tools" and "Old Wood" are also great perks for this killer

    An Add-on could be "Blunt Hammer" or whatever weapon he would use. It would grant the ability to insta-down the Survivor.

    "Hard Hat' or "Hard Head" could be a perk that shortens or dampens the "Killer Stun" time. (You choose how much time)

    I may edit this and add more if nobody comments after me, at least for today.

    I feel like the instadown add on would be a little too much. Also you are correct about the Nail on the Head perk.

  • @BigBadPiggy said:
    Cancerous attack would be a waste of a perk slot since not everyone runs borrowed time, and people are already complaining about how Legion is broken and is unfun to play against (No need to add more fuel to the fire)

    Last Resort Is also useless unless you are playing against a killer who has NO idea how chases work. The chances of a chase that last longer than 30 seconds are 2 out of 100.

    I'm not knocking your ideas, they are good ideas. I just can't see people not complaining.

    most chases last around 50 seconds for me, just trying not to make op perks

    I know the struggle, trying to come up with perks that aren’t op. It’s a tough business.
  • He needs a rework more than anything.

  • Cancerous attack would be a waste of a perk slot since not everyone runs borrowed time, and people are already complaining about how Legion is broken and is unfun to play against (No need to add more fuel to the fire)

    Last Resort Is also useless unless you are playing against a killer who has NO idea how chases work. The chances of a chase that last longer than 30 seconds are 2 out of 100.

    I'm not knocking your ideas, they are good ideas. I just can't see people not complaining.

  • You have to find the hatch before the person on the hook kills them self, and before the remaining survivor finds the hatch after the person on the hook dies. This will not work as well as you might think.

  • @BigBadPiggy said:

    @ColonGlock said:
    Take a break between matches and try to focus on having fun. Earning blood points is the goal. Kills will come as survivors make mistakes. Winning in this game is in the eye of the beholder. If you had fun you won. Also helps to equip perks based on how you want to play. For example, I run Enduring on all my killers by default so I do not care about pallets or DS. It is also advisable to avoid end game chat as many times this is the worst part of the game.

    You also win when a survivor is salty at you for killing them because they were a potato XD

    I play survivor too as this is critical to becoming a well-rounded player. I am not trying to hurt anyone and do not take pleasure from making people upset.

    I didn’t mean upset them on purpose. More often than not you’ll run into a survivor who gets pissy just because you hooked them. THAT’S when it is a win
  • @ColonGlock said:
    Take a break between matches and try to focus on having fun. Earning blood points is the goal. Kills will come as survivors make mistakes. Winning in this game is in the eye of the beholder. If you had fun you won. Also helps to equip perks based on how you want to play. For example, I run Enduring on all my killers by default so I do not care about pallets or DS. It is also advisable to avoid end game chat as many times this is the worst part of the game.

    You also win when a survivor is salty at you for killing them because they were a potato XD

  • I don't play to win, I play to have fun and get points.

    "but just last night i found my hands literally twitching from anxiety to try and kill these survivors."

    I am literally the same way. Playing just too get points and not kill all the survivors is how I keep my stress levels low.

  • I honestly thought it was going to say "Exist" XD

  • @BigBadPiggy said:
    The Perk:
    Nail on the Head: “Show them why they should wear their hard hats.”
    When the killer hits a survivor that survivors vision will blur and their controls will be negatively affected (Like being drunk in GTA) while maintaining their speed. Effect will last 1/2/3 seconds.

    Can't agree because your idea promotes alcoholism:
    Players who are drunk and move terribly will instead have their controls corrected by Nail on the Head, meaning that the way to counter this perk is to drink alcohol.

    Otherwise, cool idea.

    (;

    XD
  • Roses are red
    Violates are blue
    Survivors fill my salt shaker
    Will you?

  • Save the best for last, it will allow you to get into cloak quicker after you hit someone.

  • @SpongeBob420Pants said:
    TLDR: A "first hook" rescue should automatically have a 10 second borrowed time effect (that would stack with the perk) to discourage camping/tunneling and reduce toxicity in the game.

    The killer will chase you for the 10 seconds. The way I see it this does nothing.

  • TAG said:
    TAG said:
    TAG said:
    TAG said:

    @TAG said:
    BigBadPiggy said:

    @TAG said:

    Why not just use a 3rd party chat comm?

    It's what makes SWF so strong. Taking it away could be a HUGE step to making SWF more balanced

    But you're not taking away 3rd party chat comm.  Only providing an alternative.

    Here is a quote from the second paragraph.

    "This would be a perfect addition because it would allow the Survivors to communicate but with a risk, unlike SWF that has no consequence (Maybe no third party chat rooms could be added?)."

    I've played games before that didn't allow you to play if you were in a third party chat room, even on playstation. So I don't see how it'd be much different here.

    How on earth is that even possible?
    I don’t know, it just wouldn’t let us enter matchmaking. But I know it’s possible.
    I don't believe that without evidence.
    I don’t remember what game it was, but is it really impossible when we have cheat detection stuff? A code could be written to see if a 3rd party chat is running like Discord, and then stop the player until it’s closed.
    Considering how many options there are to take into account (including some that cannot be dealt with, such as chatting using a different platform than the one you are playing on), I would say that it is indeed impossible.
    It would take away the popular ones at least.
    Would it?  How many of the most popular ones are still accessible on, say, mobile?
    There’s nothing you can do against mobile but at least they would be off of the thing people are playing on.
  • You would also run into the times where someone is shouting "HEY OVER HERE!!!! THERES ONE OF HERE!!!" and bam, you just got ratted out by your buddy ... Here comes killer ... and then here come a new post about how the voice chat function should be banned.

    I made this post in like 15 minutes and was being rushed because I had a teacher breathing down my neck. I tried to come up with solutions for the problems I most definitely knew were gonna be problems. I wasn’t able to get to everything.

    Around 90% of the killers I’ve played against went solely after the little bastard who was ratting people out, same with me except if you rat out someone and I’m the killer, yo ass is getting camped. So in my experience chances of that happening are low. Hell chances of people ratting out others will be the same as they are now. Don’t see why it would be any bigger of a problem than it already is.
  • Voice comms would have too many toxic people, and it would make Trapper useless , since the most powerful counter to his power is communication.

    They can still communicate yes, but they won’t be able to be across the map and tell each other things.
  • Boss said:

    @BigBadPiggy said:
    Boss said:

    So if someone plays WAY too loud music or something, i'll either have to keep getting earraped when near them, or i'll have to mute them and not be able to take advantage of this new feature.

    Fun.

    There would still be 4 other players that you could hear. Hell if you’re killer I think it would make it even easier if they played music. Just bully them XD

    If i'm 1 player and 1 plays music, there's 3 others i can hear.
    There's no limit either. A party of 4 could come together to all play #########.
    And yeah, it would make them easier to find. But i'd rather keep my eardrums intact.
    Lowering the volume is no option either, you'll miss out on all other sounds you may want and/or need.

    I'd much prefer the Survivor to make scripted noises when they talk into their mic.
    Like, if a Bill is talking to their fellow Survivors, the Killer will instead hear Bill mumble or something.

    I said 4 because the killer would be a part of it. Like F13, but with less of a dead game.

    But I do really like that mumbling idea.
  • TAG said:
    TAG said:
    TAG said:

    @TAG said:
    BigBadPiggy said:

    @TAG said:

    Why not just use a 3rd party chat comm?

    It's what makes SWF so strong. Taking it away could be a HUGE step to making SWF more balanced

    But you're not taking away 3rd party chat comm.  Only providing an alternative.

    Here is a quote from the second paragraph.

    "This would be a perfect addition because it would allow the Survivors to communicate but with a risk, unlike SWF that has no consequence (Maybe no third party chat rooms could be added?)."

    I've played games before that didn't allow you to play if you were in a third party chat room, even on playstation. So I don't see how it'd be much different here.

    How on earth is that even possible?
    I don’t know, it just wouldn’t let us enter matchmaking. But I know it’s possible.
    I don't believe that without evidence.
    I don’t remember what game it was, but is it really impossible when we have cheat detection stuff? A code could be written to see if a 3rd party chat is running like Discord, and then stop the player until it’s closed.
    Considering how many options there are to take into account (including some that cannot be dealt with, such as chatting using a different platform than the one you are playing on), I would say that it is indeed impossible.
    It would take away the popular ones at least.
  • Boss said:

    So if someone plays WAY too loud music or something, i'll either have to keep getting earraped when near them, or i'll have to mute them and not be able to take advantage of this new feature.

    Fun.

    There would still be 4 other players that you could hear. Hell if you’re killer I think it would make it even easier if they played music. Just bully them XD
  • Call of Duty used to prevent you from joining modes like Search and Destroy if you were in a party but I think they stopped. 

    I dont think this this would be possible on PC. Could be wrong though. 
    On pc I think it would be even easier to do given that pc has far less limitations than console.
  • Watery said:
    The plot prevents this. Unless that is edited, or change in any way, the survivors usually don’t speak. Even the slightest of whispers can make them meet their demise.
    Imma quote myself from another comment and put it here...

    “In Gta online your character isn't meant to talk and yet you can give them their own voice, how would DBD be different in that regard. That's why I included the option of muting players if you want to.”


    I should also add here that you could mute yourself too.

  • TAG said:
    TAG said:

    @TAG said:
    BigBadPiggy said:

    @TAG said:

    Why not just use a 3rd party chat comm?

    It's what makes SWF so strong. Taking it away could be a HUGE step to making SWF more balanced

    But you're not taking away 3rd party chat comm.  Only providing an alternative.

    Here is a quote from the second paragraph.

    "This would be a perfect addition because it would allow the Survivors to communicate but with a risk, unlike SWF that has no consequence (Maybe no third party chat rooms could be added?)."

    I've played games before that didn't allow you to play if you were in a third party chat room, even on playstation. So I don't see how it'd be much different here.

    How on earth is that even possible?
    I don’t know, it just wouldn’t let us enter matchmaking. But I know it’s possible.
    I don't believe that without evidence.
    I don’t remember what game it was, but is it really impossible when we have cheat detection stuff? A code could be written to see if a 3rd party chat is running like Discord, and then stop the player until it’s closed.
  • @Onionthing said:
    Oh god no .. this would be annoying ... Community is too toxic (I mean that in a loving way too) for this. I don't need little billy crying about how many times I slugged him, killers meme spamming and screeching while chasing me or any of that nonsense. 3rd party chat is fine, you talk to who you want to talk to. Keep the game silent so I can enjoy the music and sound effects, and not all the swearing, fart noises and other garbage that would come with this.

    I Agree with this. No in game chat, please. This would only elevate the toxicity levels, which are damn near lethal already, lol.

    Is nobody reading the whole thing? I clearly stated that you would have the ability to mute players. Even yourself if you don’t want to be heard.
  • TAG said:

    @TAG said:
    BigBadPiggy said:

    @TAG said:

    Why not just use a 3rd party chat comm?

    It's what makes SWF so strong. Taking it away could be a HUGE step to making SWF more balanced

    But you're not taking away 3rd party chat comm.  Only providing an alternative.

    Here is a quote from the second paragraph.

    "This would be a perfect addition because it would allow the Survivors to communicate but with a risk, unlike SWF that has no consequence (Maybe no third party chat rooms could be added?)."

    I've played games before that didn't allow you to play if you were in a third party chat room, even on playstation. So I don't see how it'd be much different here.

    How on earth is that even possible?
    I don’t know, it just wouldn’t let us enter matchmaking. But I know it’s possible.
  • @TAG said:
    BigBadPiggy said:

    @TAG said:

    Why not just use a 3rd party chat comm?

    It's what makes SWF so strong. Taking it away could be a HUGE step to making SWF more balanced

    But you're not taking away 3rd party chat comm.  Only providing an alternative.

    Here is a quote from the second paragraph.

    "This would be a perfect addition because it would allow the Survivors to communicate but with a risk, unlike SWF that has no consequence (Maybe no third party chat rooms could be added?)."

    I've played games before that didn't allow you to play if you were in a third party chat room, even on playstation. So I don't see how it'd be much different here.

  • @Supernaut said:
    At first, I wholeheartedly agreed with this, but then, as @Onionthing said, it'd become...

    "HEY! ASSHAT! OVER HERE!"
    "NO, COME GET ME YA NOOB!"
    "LOOOOOOSEEERRR"

    Just blacklist all voice comm programs and be done with it.

    :)

    I've quoted it once and I'll quote it again...

    "There would also be a lot, and I mean a LOT of toxicity, but this is why there would be an option to mute certain players. You could also mute yourself (Duh)"

  • @Scgamecock86 said:
    It the opening cutscene dont Jake look at Claudette and motion to shhhhh. I think there's something in the lore to that explains why survivors dont speak and you can see down survivors cause of their screams and ######### like that.

    In Gta online your character isn't meant to talk and yet you can give them their own voice, how would DBD be different in that regard. That's why I included the option of muting players if you want to.

  • @Onionthing said:
    Oh god no .. this would be annoying ... Community is too toxic (I mean that in a loving way too) for this. I don't need little billy crying about how many times I slugged him, killers meme spamming and screeching while chasing me or any of that nonsense. 3rd party chat is fine, you talk to who you want to talk to. Keep the game silent so I can enjoy the music and sound effects, and not all the swearing, fart noises and other garbage that would come with this.

    "There would also be a lot, and I mean a LOT of toxicity, but this is why there would be an option to mute certain players. You could also mute yourself (Duh)"

  • @TAG said:
    Why not just use a 3rd party chat comm?

    It's what makes SWF so strong. Taking it away could be a HUGE step to making SWF more balanced

  • Vietfox said:
    WORKING AS INTENDED
    It was a post discussing de ranking though.
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