BendIt
BendIt
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They aren't balancing anything except buffing SWFs, an example of this would be CoH.
CoH addresses the issue of SWFs on comms being easily able to find each other to be healed.
Now CoH is used in SWFs with 1 perk slot for the whole team to not bother healing each other
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3230256#Comment_3230256
If voice comms were added to the game, then killers would need to be rebalanced with the expectation that every group is using 4 voice comms. So if someone decided to not use voice comms, they would be at a disadvantage. This would also nerf low MMR, where the survivors would be less likely to use the voice communications effectively.
This would also buff 2 SWF and 3 SWF, because they currently can't communicate with all of their teammates. The reason why the average SWF stats aren't overwhelming is because most of them are mid MMR and in 2 SWFs, where they can't voice communicate with half of their team. Allowing every team to be a 4 voice communication group is a bigger balance deal than people are assuming it would be.
BHVR would also have to finally address what low mobility killers are supposed to do, when all 4 survivors are allowed to relay the killer's location to each other, and they use this knowledge to hide from the killer, or coordinate other things like bodyblocking.
"...So if someone decided to not use voice comms, they would be at a disadvantage. "
As they are right now without voice comms?!?!?
Again... and again I am saying give solo survivors the option and you are bring balance but please think of any excuses but the ones already being repeated again and again as they have already been covered.
Reading the rest of your comments make little sense to me, however I would say once everyone were balanced with communications for all 4 then balancing of killers would obviously be needed.
BHVR could then show SWFs as there would be balance to the game and when things are good you don't need to hide information
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@Okonar_ said:
Honestly its a mindset thing and it will never be fixed. Only way is to remove the option to keelyaself on hook and keep the dc penalties. They turned dc penalties off for the event because some people were complaining about crash problems, which is fair. But as a result people just abuse it and are spamming dc, its sad but the mindset of the community is just trash.
True but solutions such as with GTA where people are thrown into DC lobbies with other DC players (and SWF option disabled).
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Anyone else have a reason why it isn't a great idea?
And by that I mean an actual idea why having someone positive wouldn't work for solo survivors?
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@Deathstroke said:
Who honestly would want to talk to strangers? Just make kindred basekit there most soloQ problems solved. Also everyone should have those obsession things so you know if someone is being chased. Even big part of swf don't talk in voice chat so balancing game around that is not the solution.
Whether intentionally or not, you appear to be missing the point of balancing the game.
It isn't whether you want to make friends or speak with someone, it is the option to do so and help bring balance to the game.
And yes I am totally aware many players use comms and don't wish to have a balanced game, that has been obvious for some time.
And yes I am totally aware that many players do not even wish to play the game because of the imbalance of the game
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@FilthyLegionMain most games allow players to mute others, DBD for some reason thinks changing perks is balancing swf on comms?
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Can I refer everyone back to the subject title that DBD's MMR isn't really MMR as most people hear seem to be agreeing with this
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I'm well aware as are many others of these excuses why not to balance the game:
Here were the reasons given and obvious solutions:
Problem=Languages
Solution(s)=
Easy you register your langauge(s) / preferred language
Communications do not need to be used but be offered for balance
Problem=Matchmaking ping
Solution(s)=
SWFs are already made up of various regions
Communications do not need to be used but be offered for balance
Simple Phrases such as ... "erk 'Ghostface'", or "Arghhh" mean so much in so many languages
Problem=Preference for alerts
Solution=
SWFs already get extra bonus alerts made apparently for solos
Problem=Not choosing to use communications would be worse
Solution=
The problems is already worse, giving the opputinity to have communications in your language is your choice to have a fair deck of cards to play the game
Problem=(negative) "Voice chat would open a pandora's box of toxic hell that would be realms above the toxicity "
Solution=(positive) And new friends can be made
Chat can always be turned off, the new idea that players can continue to play with existing survivors from the last game will only better this.
Problem=None given, just negative/dismissive comments to keep unbalance
Solution=None can be given as these are just negative/dismissive comments which some argue might be because they already gain an advantage so why balance it? Others might say if there is no negative then why hasn't this happened?
The reason behind BHVR not already fixing this is just pure laziness in my opinion, this step would easily help further balance a game... unless I have missed another excuse?
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WRAITH: You can now flashlight the Wraith even when he pushes up against you now making his power of coming out of stealth even more weak since the nerf. The survivor simply has to back off as they push up and the survivor keep the flashlight on them which previously couldn't happen as the Wraith could fully pushup against them whilst uncloaking before.
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See Claudette above
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@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3229888#Comment_3229888
You can actually report anonymous mode players, the ingame report will flag the match and the support agents will be able to find the player once they read your ticket. So they definitely should report if they have proof.
The blocking option has another function, that is to prevent them from further contacting you.
There is no in game 'REPORT' like there usually was. For players with anonimity switched on their is only 'BLOCK'.
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It is so easy to do, put your anti-cheat software one the DBD servers and don't be stupid having it on your clients... I mean... why are we even having the conversation?
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Waste of time you have it so easy at the moment...
DC is never recommended and whilst there is no penalty at the moment, not that you should ever DC..........
You can't report certain players or identify them with the new hide settings..... you can 'BLOCK' them which lets face it does that even work?
Poor performance indeed
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"The key with Trickster's main event is timing. You move too slowly while throwing knives for you to be able to hit survivors around objects like large rocks. You need to catch them in open areas or dead zones where little cover is available for the power to be effective. "
That is everything that has just been said in the post?
"It's incredibly strong if you manage to use it in that position."
I'm not here to defend just Trickster, I'm after what other killers have joke powers but I'm seeing so many posts not getting the point already covered here... Tricksters power is a joke power as there is nearly always something to hide behind, can we move on to other killers with joke powers?
"But you don't get to necessarily choose when you activate it unless you keep your power '99'd' and hold off on using it at all until you get survivors in an open area."
But once ready to use doesn't it just ... vanish? Even if you don't use it? That kinda makes it even worst? Why are we just talking about Tricksters joke powers???
"As for Trapper I've got nothing. He's one of the weakest killers because his power can be denied so easily, especially by SWFs in communication. Bloody Coil can disincentivise people from disarming your traps or at the very least make chases easier at the cost of your traps, but it is an iri addon."
Any other killers with joke powers? I'd have a look but just felt people would know
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@Tranquil_Blue said:
You can't always use your power in every situation. Survivors will try to counterplay to avoid getting hit/downed by your power, and you have to adapt accordingly.
In the case of Trickster, yes, Main Event is annoying because you often have to let the timer go down without getting any use out of it. But it CAN be very strong in certain situations.
Main event is only 'useful' where the survivor has no object to hide behind, the most easiest object for a survivor to use is a small object like a rocket to totally make the killers main power useless. Lets not kid ourselves, it isn't for the killer to be good, just for the survivor to know not to run in a straight line away from a small rock
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@IlliterateGenocide said:
Why are you using it at a rock loop, trickster weakest loop
It is where the survivor chooses to run to
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@Tsulan said:
*Nemesus has entered the Chat*
Erm... exactly what is his power btw?
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I thought it was another knock off movie by Marvell or DC for a second there :D
BLACK BUBBLE vs RED BEAM
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@Sonzaishinai said:
Every power is a joke when you use them wrong
Need to get good...
How do i remove those small objects for Trickster?
Stop swfs telling each other where my traps are with Trapper?
... is it just killers beginning with T that have joke powers?
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Nobody has addressed how half a side can send you to 4 different maps if it chooses, yet a killer can only choose 1 map... how is that balanced BHVR?
I find it interesting how there are two different posts on these foruums mostly listing what seems two different groups of maps.
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@TheArbiter said:
Hmm did not know that was a thing. I always just baited coming uncloaked so that way they would waste all their flashlight battery, and then I'd get a free hit
Takes too much time hiding and back and forth and always down some corridor.
Find it wrong as survivors can use their flashlights at a distance but the only defence for Wraith is to give them a head start or previously push up against them. Sad
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If you were a big streamer and they were hosting an event you would get stranger things charachers unlocked no problem.
I have a sneaky suspicion that the dlc will be back with Hawkins once the price drops which isn't really helpful at the moment.
There are definiatly people at BHVR who don't care about the product or customer, just the dollar, which lets face it as customers can* cause games to die
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@Laluzi is correct although I disagree with the comment that the killers radius should play a part.
I should also mention you cannot move any player by "nudge their body off the hatch" nor were you being ""held hostage" as you can always do generators. I would say I've been in that situation like many and if there are say 5 generators left then and the killer has found the hatch then they have won the right to win the match (whatever that means, 4k shouldn't be the win condition but i'm not lazy)
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Killer is not host, dedicated servers are host.
People will tell you lag switching no longer exists, this is ignorance when they think otherwise.
What BHVR should do is anti-cheating on servers so it is 95% fixed.
What BHVR should do is use dedicated servers but also all clients (gamers computers) should report in what they see to help reduce lag switching effects.
I'll go back to my coffee now..
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Empty perk slots and just do gens, easy peasy
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Summary: 95% Entitlement
Description: Far too many reasons to list...
