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BananaBlooD95

BananaBlooD95

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  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1614938#Comment_1614938

    A good pyramid will get you tormented if he needs to, plus you only need about 4 cages to delete everyones DS and most of the time you'll only need to avoid DS about 1 or 2 times a match. Going for cages leaves survivors open yea, but only 2 people are on gens, 1 saved and the other is being tunneled. If you get that person out of the match early you've won the game already.

     Literally all killer will struggle if they face a strong squad 

    You wonder why Spirit and Nurse are the 2 best killers? and people always complain about Doc, PH, Slinger? They're the only people who can get downs against good survivors consistently. Some better than others.

    PH can't force you to walk into his goo. Want to use his Rites of Judgement and Torment someone? Gotta add 1-2 more loops just to place that goo because you go at 92% movement speed.


    Those killer you listed are strong because you can't just mindlessly loop them and you got to think how to loop them which survivor aren't used to because running regular M1 killer is the same.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1614735#Comment_1614735

    https://forum.deadbydaylight.com/en/discussion/comment/1614730#Comment_1614730

    Oh damn I though most people thought he was the third best. His ability to delete DS and an incredibly powerful chase power goes hand in hand together and allows you to beat some very good teams if you're good enough.

    I could sorta see how hag could be better. But billy isn't, against good squads its hard to actually get downs, Oni most certainly isn't as his early game screws him over and his ability can be countered by the survivors playing smart, and Freddy certainly isn't as his early game isn't that good and snares don't down quick enough to keep up with gens. Yea you can counter BT but that doesn't mean anything when DS exists.

    Nurse and spirit are certainly better though.

    Unless you run into the goo on purpose you won't get tormented and thus he won't be able to cage you. At best I've seen 3-4cages in a single match at worst 1 or 2. And going for cage leave all other survivor free to do gen and you can also bodyblock if he's trying to tunnel.


    "But billy isn't, against good squads its hard to actually get downs," Literally all killer will struggle if they face a strong squad what is that low level argument?

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1614661#Comment_1614661

    He is pretty known to be the 3rd best killer. So a big nerf wouldn't be out of the realm of possibility. His add ons I find don't do much other than range, he's still 3rd best even without add ons.

    Plus he counters survivor crutches, and we all know how the devs respond to something that effects the survivor perk meta.

    3rd best? Spirit, Nightmare and Nurse are above him in my opinion. Billy and Oni both have more mobility and insta down so I'd also place them above but that's debatable. Hag and Huntress are also at the top. Don't get me wrong, he's strong but not too strong. Also it's not that hard to avoid getting afflicted by torment, he can't see the cage and cage spawn at the opposite side of the map so he's gonna waste lot of time trying to tunnel.

  • @Kisagi1990 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1614351#Comment_1614351

    Gen camping is a thing. I just witnessed it. The killer kept camping gens when they are almost complete and then runs to go to another gen. It's definitely a thing.

    See what I did there? You believe gen camping isn't a thing but Gen rushing is? Dude. As a person who prefers killer, there are many things to keep people from completing a gen fast at the start. Case and point, Discordance. If you skip all gens and go straight for the gen they do, you will make it there before they complete it every time. Corruption! Keeps them off all but 3 gens and they are closest to you for 3 minutes! So bring them losers to you! But Gen Rushing is definitely not a thing. It's just completing their objective swiftly.

    He's gonna waste more time kicking the gen and patrolling than anything else. If there's a possible 3gen then ofcourse he's gonna try to protect that 80% gen but in most cases he better down a survivor than just wasting time patrolling. Also if everyone play immerse and wait 1min till he leave than what can I say? Just get some balls. I often do gen right next to a survivor in chase and if the killer drop the chase for me then he lose pressure on an injured survivor who can find someone to help and he's gonna waste lot of time on me.


    Also camping gen=staying next to a gen yet you say the killer is patrolling so I guess he's just patrolling a possible 3 gen, in that case taunt him to get into a chase and get someone on those gens. It's a non-issue, really.


    I'm rank 1 on both side and it's not rare to see at least 2 gen pop around the first hook and if the killer is unlucky enough to find a good looper than it's 3 gen done in less than 5min.

  • @Kisagi1990 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1614257#Comment_1614257

    Nah. If I was a survivor main, then maybe. But if gen speeds are reduced, the game will be near impossible. I literally just had a gen camper play against me and all he did was chase people off gens the whole hour long game. So if anything, gens need a boost to counter people stalling the game since BHVR can't seem to actually give a crap about reports since stalling the game (which gen camping is, btw) goes against the terms of service and is on the list of reportable offenses. But Gen rushing really isnt a thing. It's just people doing gens. Gen rushing is an idea created by Killers to complain about losing. I've never had to deal with this idea of gen rushing because I use discordance for 1. For 2, survivors have 1 goal. Survive and to do that you need to do gens. But killers complain because killing is hard. Get over it and stop calling it gen rushing cause that's stupid. Any survivors saying they gen rush are trolls trying to get you riled up.

    Gen camping? What the ######### is that? At most you'll have two gen right next to each other but if you force yourself into a 3 gen it's your fault. It take more than a minute to do a full gen patrol and doing a gen solo take 80 sec so how the ######### can a killer camp a gen?


    Gen rush is a thing. Even if the killer find a survivor in 30sec or less, if the survivor is decent enough and don't ######### up he can easily do a minute long chase which result in 2-3 dropped pallet and 2-3 gen being done for a first hook.

  • Genrush=1hook after 2-3min with like 3 pallet drop and 2gen and a half done. Unless survivor start ######### up you'll have a hard time. I play swf with non meta perk and my team is usually not sweaty but as long as I have an other survivor than can waste 1-2min before getting down the killer with have a 2k at most. I will literally do a gen right next to a survivor getting chase and if the killer dare dropping his chase he'll just lose even more time before getting a down.

  • I don't use exhaustion perk because unless I ######### up pretty hard I can do a 1min+ chase easily. This allow me to run other perk that can help my team better. Anyway I've unlock 0 exhaustion perk and I'm rank 1.

  • https://www.youtube.com/watch?v=1fE3LXFcoNk&

    Bubba is too strong right? You guys need to understand that he's fast when using his chainsaw so when he's reeving don't be greedy on loops.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1586952#Comment_1586952

    I think it happened with the doctor mid chapter patch, they made shock, bottles, and infectious purge consume stacks

    That's so stupid. Shock and bottle shouldn't make you lose stacks and for plague make you lose a stack if someone get broken and recently got infected by you. The perk is average at best...

  • @AChaoticKiller said:

    shred is good if you know WHEN to use it/fake it

    a demo that misses shreds and doesn't follow up on it, demo's who dont use shred enough, and demo's who are not patient with shred and end up missing are not playing demo good enough for him to reliably use shred in a chase.

    its simple, if you can use shred and land it almost every chase and even when you miss you can follow it up with a hit most of the time your good with demo.

    How can you follow up a failled Shred with a hit when there's a cooldown for a failled shred?

    @hillbillyclaudmain69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1583686#Comment_1583686

    Not everyone runs a full meta build. Also, people run the counter to whats been used against them. Gen speeds? Pop. Tunneling? Ds. Not being hook saved? Deliverance. If people don't want meta perks used then don't make them useful in the match. Don't camp, don't tunnel, don't mindlessly rush gens, things like that. If everyone did that, then you would almost never see those perks used.

    Gen speed is an issue if survivor don't run around for nothing. And even if you don't tunnel a 4swf full meta perk are gonna abuse them. Hooked them in the last minute? They're gonna run a gen in your face. 2 guys on hook and one will trade: he unhook, give BT and that guy will save the other one on the hook and give him bt and both have DS. You just lost all pressure because of second chance perk, nice. That or you're around a hooked person because you know more survivor are in the area. You don't want to tunnel but the guy who get unhook have BT so he'll run in your face. You down him? nah he have DS etc. Even solo will abuse second chance perk.


    I don't tunnel and only stay near hook when other survivor are around when I just hooked the guy. What am I suppose to do? Leave 2 guys alone?

  • @Pawcelot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1586003#Comment_1586003

    Pretty much what I mean. People wouldn't be as afraid of SWFs if they got a fat stack of BP for the suffering.

    If I could switch to legion to get even more BP I'd like it even more. But overall I'd like the game to be less grindy so I don't have to play 1k+ hours to unlock all perk on every killer and survivor.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1583661#Comment_1583661

    I mean yeah Clown is great, but what does what you said have to do with @HamletEagle comment

    Getting rank 1 with X killer doesn't mean the killer is good/his abilities are good. Also you can dodge shred while Clown's bottle are too large for that and good luck dodging Doctor's ability. Shred's usage is limited to big, long loops and since charging it make you slower than a survivor, a decent-good survivor can dodge it.

  • @Pawcelot said:

    Here's what I'd like to see implemented.

    1. Lobby Indicator for SWFs. Who's with who, and everything of the sort.
    2. Add a % BP bonus to Killer (and solo survivors) for playing against/with SWFs.
    3. The Bonus scales with the amount of SWFs in the lobby.
    • 2 SWFs and 2 Solos = 25% BP bonus to Killer and 50% to either Solo survivor.
    • 2 groups of 2 SWFs = 50% BP bonus to Killer.
    • 3 SWFs and 1 Solo = 75% BP bonus to Killer and 100% to the Solo survivor.
    • 4 SWFs = 100% BP bonus to Killer.

    That said. There will be dodging, in the beginning. No one wants to dodge lobby over and over again, so the dodging will only be noticable for 1-2 weeks, maybe 3-4 at the utter most, before Killers just start playing.. normally.

    For a 100% bonus BP I'll take the sweaty swf; I'm gonna get a good 20-25k base BP.

    @hillbillyclaudmain69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1583369#Comment_1583369

    And i know keys are bs too, but you cant put on a key for a mori like killers can. Also you literally mentioned her.

    You were the one to bring Spirit in the conversation first...

  • @[Deleted User] said:

    https://us.v-cdn.net/6030815/uploads/HV1465BZSO7Q/image.png

    Damn Bro, Demo's totally useless. Shred is his worst ability. /s

    I've won 25+ games in the row with 4k kills as Demo, not counting hatch escapes or hatch mercy. Of course, I was using his best two addons. Rat Liver and Rat Tail, recently using Deer Lung instead of Rat Tail cause I use corrupt, so I have time to set up a couple of portals or so.

    Shred is literally the only ability you can't react to as Survivor, it's the fastest ability in the game, not counting Hatchets. Demo makes the "Hiss" noise when his shred is fully charged, you can get some really cheeky kills when you charge it halfway cause it doesn't make any noise bur your shred is shorter.

    I rate this post, 7/10 Bait

    Bruh I got rank 1 killer playing Clown with Clown and base perk only, also most game were either 4k or 3k hatch escape/door escape if they were far apart. I only got demolish by a 4swf with 16 meta perk abusing DS, DH, unbreakable etc.

  • @HollowsGrief said:

    Legion, he is such a boring killer. Please give him the Freddy treatment, because he is such a boring killer to vs, and extremely weak to top it off.

    But he's a god at farming BP...

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1583339#Comment_1583339

    Aha i mean when u put it that way... I just wanna see the removal of broken and op addons because i hate having addon reliant killers. Nerfing addons also means u can buff the base which is what i want for trapper boi.

    I agree with you on that. Maybe base Trapper should start with 2 trap if not 3. That would help a tad bit on his early game and maybe add the Deep wound effect so that people who are far from Trapper actually waste lot of time. Maybe an add on that injure survivor who try to break his trap would be fun too->forcing injured survivor to do it or risk getting injured yourself.

  • @lunaticlifter said:

    https://forum.deadbydaylight.com/en/discussion/187154/you-don-t-see-many-demo-s-because-shred-is-useless

    actually his shred in terms of antiloop is probably one of the strongest powers between all 115%-m1 killers... if you are bad with that killer is not that killer's fault but yours.

    HMMM Clown, Doctor, Freddy. All of them don't need to be in a straight line to slow down survivor or prevent them from dropping/vaulting. Also if you are far from Demo you can bait him and dodge his shred, unlike Clown's bottle, Freddy's snair or Doctor's shock.

  • @hillbillyclaudmain69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1583345#Comment_1583345

    Spirit has no counterplay, and you can't see a mori so you can't bring a key to prepare.

    Keys are as BS as mori are and Spirit has nothing to do with the subject. Also not my ######### problem if the only thing you do is run against her. Learn to stealth.

  • Trapper: ??? He's at best decent with his best add on, otherwise he's a ######### tier killer

    Wraith: I agree

    Billy: No change needed imo

    Nurse: No change needed

    Myers: Never played him but some of his add on make some really interesting playstyle.

    Hag: I think she's in a good spot. She's not week and she's not OP. She have some strong add on.

    Huntress: I kinda agree, she still have a strong learning curve before people get really good with her.

    Doctor: No change needed

    Pig: Can't take out RBT on first box the RNG on her RBT is meh. She need more movement speed when crouch so she can do some mind game at loop.

    Clown: He need something else but I'm not sure what. Maybe a system similar to doctor where survivor yell randomly and give their position to clown. Or somekind of trap he can place that can't be deactivated and would do the same thing as his regular bottle. I'd keep his current power and add something else.

    Legion: Same as you, he still will be an ass to play against but he's still wont be strong.

    Plague: No change

    Ghostface: The reveal need to be fix, otherwise no change.

    Demo: Shread charging speed buff to 100%ms and/or maybe longer undetectable when using his portal so he can place portal far enough from gen so people don't really hear him and he can sneak up even if he make so much noise with his feet.

    Oni: Don't know, never played him nor did I play many game against him.

    Deathsligner: Meh, he have 0 map pressure, if you nerf his gun like longer time to aim (he already have ton of cooldown) you need to give him more movement speed and most of his add on are meh in my opinion.

    Pyramidhead: Never played him nor did I played a lot against him but from what I've seen I kinda agree.

  • @hillbillyclaudmain69 said:

    https://forum.deadbydaylight.com/en/discussion/187092/why-dont-killers-have-swf-compensation-yet

    Same reason why survivors don't have spirit or mori compensations. The devs dont give a #########.

    Survivor have keys for mori and spirit is not as strong as most people believe.

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1583105#Comment_1583105

    huntress's extended range is wayy too map dependant to make that arguement meanwhile DS can do about as well on lery's as he can on autohaven huntress cannot say the same

    Many killer do better or worst depending on map. Myers and GF are bad on farm map because of corn, Billy and Huntress are bad in indoor map (except the school) etc.

  • I just been called a tryhard for playing legion with sloppy butcher, bbq,pop and thanato vs a swf with 16 meta perks, 3 flashlight and 2 ormond offering. At the end they used soulgard, bt, ds and their flashlight to prevent me from killing anyone.

  • Huntress can snowball easily, DeathSligner only snowball if survivor run at him.

  • @ItzPixelYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/1559314#Comment_1559314

    They are bad perks because they're very situational based perks. Most perks have to be combined with 2 for them to even be effective. Breakout literally sucks if you don't run Dead Hard, MoM or even Saboteur/Toolbox. Rotten Field is not that big of map anymore...every time i've played Bubba, Doc or Killers like that i've managed to get 3 or 4 kills because aside from a few loops around the edges it's hard to even combine tiles to run a killer on and a smart killer on that map can easily force Survivors in 3 gen situations. There's barely any god loops on that map.

    Believe what you will, people have watched me get to rank 1 in 2 weeks on my streams but okay stop thinking you're above everyone else.

    Why would i go watch TrU3Ta1ent when i can literally play the game and have my own experiences and I can see for myself the problems that are in the game. Literally everyone only thinks that what streamers say/do in the game is the definitive.

    "Mr Get Triggered"...I'm not triggered but it's incredibly rude to try and knock someones skill when you haven't seen them play or fail to even try and experience their issue with the game for yourself.

    Breakout and MoM are good together. Some of my friend can easily save 2-3 hooks per game with that combo.

    "There's barely any god loops on that map." Except Shack, Cow tree and the Tractor which is more than most realms. Not only that but most other tiles are jungle gyms.


    "can easily force Survivors in 3 gen situations." It's one of the map when gen spread is one of the best for survivor but OK.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1560196#Comment_1560196

    If the survivors are good I highly doubt you hit all 4 of them with a single Feral Frenzy.

    It all depend on their positioning. Sometime I just get one because they were all spread out on a huge map and sometime I get 4 because they all spawn next to each other and decided to do a 4men gen.

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563488#Comment_1563488

    I actually like your idea. the main issue I have with regressing gates is that it would make being the last survivor virtually unwinnable. but your idea actually makes that better.

    At the end of the day I still agree with the devs - it shouldn't be used to give the killer free kills (which it still does). It should only make it so the game isn't dragged out forever when its over.

    Make it regress slowly like 50% slower than the speed to open it and maybe put 2 light instead of 3. That way a survivor that play well with the gate can 49% it and as long as the killer don't see the survivor he can't tell if the survivor is working on it or not.

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561643#Comment_1561643

    no the wind up takes ages with huntress and takes a while to cancel. deathslinger can do both instantly. you can line of shots before you ads as deathslinger. it doesnt matter that the reel in time takes awhile since you only need to complete it for injured survivors ie half your shots and you can choose these shot accordingly. the reload time is shorter than huntresses i beleive and you dont need to go anywhere to do it. the rest of what you said it just cherry-picking to make it seem like huntress isnt map dependent as hell

    Huntress is more lethal with her hatchet and a good huntress know when to wind up or not.

    Deathsligner Aim Down Sights (ADS) takes 0.15 seconds, firing takes 0.5 seconds. The Speargun takes 2.75 seconds to reload. During Reload, Movement speed is slowed down to 60% of his default speed, causing him to move at 2.64m/s or 66%. Breaking the chain will stun The Deathslinger for 4 seconds. Successful Speargun hits cause a cool-down of 0.5 seconds. Missed Speargun hits cause a cool-down of 1.5 seconds. When he aim he's faster than Huntress by 0.22m/s.

  • @lucid4444 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1560149#Comment_1560149

    Early game is the most important part for a killer, the survivors are at their strongest and you have zero pressure.

    I do Sloppy Butcher, Thanatophobia, PGTW and BBQ on legion rank 1. If they all spawn together and don't finish the first gen before I get there I easily injure all of them and after that it's not too hard or I get one down, use pop on the most advanced gen then go directly where there's more survivor if they healed or just chain the next survivor.


    With Clown I used Bamboozle instead of Thanatophobia but I think I'll switch soon since I'm unlocking more perk.

  • As a rank 1 killer who main Legion and Clown rank 3-4-5 generally know how to loop properly but still do many mistake while having meta perk (many DS and DH). Rank 1-2 survivor are a step above 3-4-5 and I struggle against a full swf of those rank. When the MMR was active I was above rank 5 as killer and I was facing rank 4-5-6 for the most part. Before that I was either facing full red rank or lower purple and no middle ground. Either an easy match or me getting destroy and either way I didn't really learned from my match and couldn't improve.

  • My point is that you can waste a lot of the killer's time because you can easily loop all pallets a couple of times and I know tower is a trap but you still force the killer to destroy the pallet (I've seen 2 pallet there from time to time) and making him waste time. The thing with breakable wall is that you won't go out of your way just to break them. You usually break them if you know a survivor is newby otherwise you try to put pressure into an other area.

  • @ItzPixelYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/1558919#Comment_1558919

    "Aren't good at the game" and what premises are you basing that off? lol stop thinking you are better than me...i'm allowed my opinion on the game...don't start knocking my skill level when you haven't seen me play. Rotten Fields is not survivor sided you have so far to run before you can get to a tile. You're also suggesting it's my lack of skill/use with a perk why a killer is lunging at me and hitting me...i've used really early to gain distance on a Killer and still get hit from a lunge.

    As for your statement telling me to improve...stop being a clown and judging other peoples skill based off an opinion on what they see on the game on a daily basis. Stop thinking you're above someone else just because they give an opinion.

    You're saying breaking hooks/using perk to help a survivor who's in the killers arm are ######### yet it's not true at all. You're complaining about killer's lunges (hag) when freddy or myers T3 have way bigger lunges. Hag attack with her bare hands that's probably why you think she have a huge lunge. Grab are usually in the survivor's favor; it's not rare for a killer to start the animation for grabbing but no instead you hit (especially on gen and chest).

    "Rotten Fields is not survivor sided you have so far to run before you can get to a tile." The fact that it's so huge make it survivor sided; Pretty much all killer beside Nurse, Spirit, Billy and Freddy can't apply pressure because of that. Myers and GF can barely stalk because of the corn, most gens are right next to a tile with two right beside a god loop.


    What you're complaining/saying show a lack of knowledge about the game hence why it give me the impression that you're not that good.


    "Playing Killer isn't hard at all. I got to Rank 1 in 2 weeks playing against ALOT of SWF's and what not...it's laughable to think people believe playing Killer is hard.." That is questionable at best and a lie at worst.


    But hey, I'll stop right there because Mr. get triggered because other have different opinion and suggest that he might not be that good because he's completely wrong on some stuff (like Rotten Field) or complain about killer gaining bloodlust on unsafe pallet isn't fair.


    Go watch some TrU3Ta1ent and you'll see how wrong you are about rotten field, or breaking hooks etc.

  • God loop/pallet / safe one: https://youtu.be/WWwMwTlkpIQ?t=188

    https://youtu.be/WWwMwTlkpIQ?t=212

    https://youtu.be/WWwMwTlkpIQ?t=280

    https://youtu.be/WWwMwTlkpIQ?t=488

    https://youtu.be/WWwMwTlkpIQ?t=544

    https://youtu.be/WWwMwTlkpIQ?t=746


    Not sure if the last one is a loop that was in the first few links but still, 5 wall/pallet the killer need to break not counting the 2-3 mindgame-able loop that lead to a strong window. Also Lithe and Balance Landing can be use in every chase unless you have horrible positioning/ you are injured.


    I don't know why people are complaining about this map. Most pallet are mindgame-able; is it possible to make the killer lose a decent amount of time on those while an average/noob survivor will get hit easily. There are like 5 loops where the killer need to break a wall/pallet otherwise he lose line of sight and probably end chase too.


    I get that during a match you don't have time to think about all those nice loops and the most optimal path and you can easily enter the killer's terror radius when he's chasing someone but that's what make this map one of the best for me; survivor can get stressed because of everything I just mention but there are still some pretty strong area.

  • Plenty of killer have longer lunges than Hag and it's not the game's fault if you start sprint burst too late/run in the killer's face with it and get hit. If you know how the detection work then what are you complaining about? Dedicated server was an improvement for survivor in that regard. So yes being greedy have everything to do with getting hit/grab, especially on maze tile and T & L wall.

    There's almost no dead zone at all and it's easy to chain tiles, IDK why's you're complaining especially since you stated Rotten Fields, one of the most survivor sided map with almost exclusively safe pallet and 2 god loops.


    If a survivor is downed 2meter away from a hook, nothing will prevent the killer from hooking him; like I said if you play it well 1 sabo can force the killer to drop the survivor, 2 hit are usually enough especially with Breakout and no Iron Grasp.

    "Playing Killer is not hard...lol" For the same rank you got to play way smarter/better with a killer, especially if he's mid-low tier. I main clown and Legion at rank 1 so I know what I'm talking about.


    I don't want to be rude but it seem to be that you aren't that good at the game and could easily improve simply by watching some content creator.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1558726#Comment_1558726

    "Hawkins also has tons of pallets and crazy good windows / vaults, midwitch is also an extremely survivor biased map."

    Ok, now I know that you are either trolling or have no idea what you are talking about.

    Hawkins having tons of Pallets is meaningless, when the Pallets are like "Get the stun or die". On most Hawkins-Pallets (there are like two which can be called "safe") you either have to stun the Killer or will get a Hit.

    And Midwich is not survivor-sided at all, except for 2 or 3 God Pallets, every other Pallet is way too unsafe. You cannot find any Generators because there are no signs, you dont even know if the room you are entering (still) has a Pallet. There are some strong Loops, but those are gone once the breakable Wall connected to those Loops is broken.

    Not saying that Midwich is killer-sided in any way, it is awful for Killer as well. But calling it survivor-sided is wrong.

    Midwich is full of god loop till the killer break a pallet or a wall and those loop lead to mindgame-able loop. It's a balanced map to survivor sided. If survivor play their loop well and use second chase perk a killer's gonna sweat to get a 3-4k.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1558726#Comment_1558726

    "Hawkins also has tons of pallets and crazy good windows / vaults, midwitch is also an extremely survivor biased map."

    Ok, now I know that you are either trolling or have no idea what you are talking about.

    Hawkins having tons of Pallets is meaningless, when the Pallets are like "Get the stun or die". On most Hawkins-Pallets (there are like two which can be called "safe") you either have to stun the Killer or will get a Hit.

    And Midwich is not survivor-sided at all, except for 2 or 3 God Pallets, every other Pallet is way too unsafe. You cannot find any Generators because there are no signs, you dont even know if the room you are entering (still) has a Pallet. There are some strong Loops, but those are gone once the breakable Wall connected to those Loops is broken.

    Not saying that Midwich is killer-sided in any way, it is awful for Killer as well. But calling it survivor-sided is wrong.

    Midwich have plenty of god loop/safe loop where the killer need to break a pallet/wall to continue the chase. Generator aren't that hard to find, they are mostly in the biggest room next to a mindgame-able loop. I'd say Midwich balanced to survivor sided.

  • Getting hit while you drop a pallet or grab after vaulting is mostly a latency issue between you and the killer. If you get hit on a pallet it's usually because on the killer's screen you haven't drop it yet as for grabbing you haven't finish the animation on his client. Either way you are too greedy if it's a problem for you, playing killer is already hard, imagine if they made it so you don't hit/grab at all if on the survivor's client you're still too far from them.


    Most of the time if you time your sabo correctly the killer will have to drop the person; just hide from the killer going for a hook then go break it just before he can reach it.

  • @Aven_Fallen said:

    I mean, you can also go into Night Shroud when the Hooked Survivor does not have any vision on you anymore.

    (And well, for every hooked Survivor who breaks you out of Stealth there will be a Survivor staring at you the whole time not being able to break you out since Ghostface is working perfectly /s)

    That.

  • @ghostps10 said:

    You Gotta love the way people talk about Cleansing totems like we don’t have a choice half the time hex ruin will be up and as soon as some killers hear a gen they will not leave it majority of killers I come across 4 out of 5 will have noed The saddest Perk in the game for people Who cry when they can’t get a kill developers giving too much to killers and it’s sad because these people for lack of a better word are just trash maybe go play Fortnite that’s more your skill level if you rely on noed

    NOED is niche. NOED is stronger if one or more survivor are already dead after all gen are done but beside that survivor can easily find and break the hex while someone else is being chase.

  • @jisp3r said:

    If you get those or Ormond just try to play relaxed since there's not much you can do.. Otherwise you'll get very very stressed.

    I played relax, after my first hook there was only one gen left so I went in the corner and waited. I would have open the gate if they decided to stall. But after a match like this I just lose the mood of playing for a while. Pop was useless, so was BBQ and bamboozle who usually have the place to shine on other maps.

  • @jisp3r said:

    There are maps where killers are strong, maps where survivors are strong and balanced maps where both have their chances... If you get unlucky just play through and move on

    Survivor main spotted.

    Only top tier killer are really strong on killer sided map. While mid-low tier killer get rekt on survivor sided map.

  • When I face survivors with more than 5-6 rank in difference it usually mean there's a 2-3 or 4 men swf.

  • Since the new match making I've been able to get rank 2 killer with Clown. While I still get the occasional game where I get destroy, right after that I get a bunch of potato that can't do ######### (especially console player).

  • @Buckoben said:

    https://forum.deadbydaylight.com/en/discussion/comment/1547655#Comment_1547655

    YES, but BHVR so desperately want it to be an ESPORT (fighting games are apart of that) and the frustrating part is they CAN do it but they are too indecisive in adding functions that could help it. If I could run a tournament for DBD I would, but the tools aren't in the game. That includes voice chat for the survivor team (coming from a killer main).

    They can dream all they want, there's way too much RNG in the game for it to be viable as an esport. Some totem spawn are a joke, most are easy to find, while in some indoor map like Lery you can get some pretty strong one. That's not counting loops.

  • Tru; Play a ranged killer who's good vs looping with 2 perk against palettes drop and breaking every palette you see instead of forcing a survivor at a loop to kill him with your power once he try to go on a pallet/window.

  • I didn't know that, well at least I know now.

  • @ausanimal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1184109#Comment_1184109

    Didn't you know it's to hard for survivors to do totems during the match and they are waiting for the devs to nerf NOED to make things easy for them.

    I know and after that nerf survivor will complain ever more about long queue because ever perk killed had that help them without needing to do much have been nerf.

  • Survivor complaining about NOED...Just break totem and it's like if the killer only had 3 perk.

  • @vigilante714 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1176734#Comment_1176734

    yeah i would suggest free survivor aura reading to that only solo queue players. but i guess a lot of killer would complain so nvm

    Just give every survivor the same thing: auras, but then buff the killer in other ways to make it fair.

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