Axe
Axe
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he also said Pig is D tier....
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its also sad cause in this community people who are consider good players that make smart decisions are toxic sweat lords.
the term "toxic" get used a lot in the wrong way in this community. You are a toxic survivor for running the killer towards killershack, you are a toxic killer if you camp the hook against an over altruistic team that swarms hooks etc.
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@fancynancy said:
https://forum.deadbydaylight.com/en/discussion/comment/2148475#Comment_2148475
I'm a bit confused with what you said. Are you saying that the correct way to use dead hard is to abuse it? Because the only reason dead hard exists is to dodge a hit, which is what I do.
you cant dodge hit with it anymore. It worked with old movement and peer2peer but it's much more inconsistent and "buggy" on dedicated + animations.
Its should be used to create distance instead or as you said "abuse it"
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"I'm a survivor main and run dead hard purely to avoid getting downed during a chase."
you already answer your own question with the very first sentence, if you get exhausted on the ground while using dead hard that means you don't use it to make distance but instead tried to use it to dodge an attack which is not the correct way to use it anymore.
chases should be skill-based but then you got perks like this that say "press E to cover up your mistake lmao ez win"
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the duality of men
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in my opinion its ###### and ###### ########### ##### ########## ######!
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that what I think tbh
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the new object will be more situational but can come in clutch in chases.
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Dream transition mind games go brrrrrrr
#bringbackoldFreddy
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pray your team is good.
if no gens get done and they cant carry their own weight just let her kill you and go next. ignore the "you leave your behind in a 3v1 its not fair for them" bs. But if they are actually good, just try to push thru the game as much as possible.
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cause survivors who used it aka abused it stopped running it.
if tunneling got increased then blame the sudden drop of DS runners.
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the base doctor is fine (against most teams).
As someone who mains and plays Doctor consistently, I would:
Nerf yellow and green range addon aka Polished electrode and High stimulus electrode make mouldy electrode base kit.
Base Doctor can struggle hard even against a decent team but will also dominate a team that relies to much on stealth and don't understand how to handle killer aggro
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@Michi said:
Except for 1-2 very tiny things she is completely fine.
She is rewarding to play, interactive and has enough + healthy counterplay, she brings a different playstyle to the table for both sides and she is the only killer that is truly strategic.
agreed
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I enjoy playing as Hag and have no problem going against them either. the argument "boring to play as" has no real meaning anymore cause it's all personal preference.
Hag requires map knowledge, strategy, knowing how and where to create a web of traps. There is a lot of depth with her besides mindless "trap spamming"
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2144596#Comment_2144596
In no part at all, they've only ever mentioned it generally and never given any such indication regarding All-Kill
yes but oOP question was.
"wHERE DOES THE LGBT PART COME INTO THIS CHAPTER?"
so He either meant ALL-kill or Resident evil
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2144508#Comment_2144508
https://mobile.twitter.com/DeadByBHVR/status/1271526607828779009?s=20
what part mention they were gonna release an LGBT character in ALL-kill on this tweet?
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you got jebaited and clickbaited, BHVR never said anything about LGBT
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well, killers without anti-gens against strong teams most create pressure one way, so they are given 3 options. slug, camp, or tunnel someone out of the game ASAP. nerf one of these and 2 others will be seen way more. Camp nerf? Well enjoy more sluggish games and vice versa
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the new killer won't get released until 2 months, the only reason they announced so early was because of resident evil anniversry
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@Lord_Tony said:
nerf SWF then clown will be fine
there is no way to nerf SWF without making solo queue suffer even more than they already do.....
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just 4 years left before his rework
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Pig
she only needs to M1 twice.
pretty broken if you ask me
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taking 2 hits is way too easy. MoM needs a rework but this... this ain't it
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@landromat said:
Plays huntress. How can you play killer with such big hitbox/latency problems without feeling guilty?
cause nothing is more satisfying in this game than charging up a hatchet and get a snipe from across the whole map. <3
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his old legion 2.0
Weak Af, but boring and annoying as hell to go against. In certain scenarios his almost guaranteed to down you but it will take a lot... and I mean probably a lot of time. And that's... fun
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I play 60% killer 40% survivor.
What would make me play more survivor would be a WGLF buff or more blood points in general.
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I burn coldwind offerings when I play as killer. lmao
Just play it out, and scrap as much bp as you can. if lucky you maybe can get a basement hook on Haddonfield and snowball it.
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I never trust my ruin to stay up for more then 30 seconds without an extra hex that can act as protection (thrill, undying, haunted) I would switch Stridor for one of these perks
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@Phasmamain said:
Bamboozle
This man spittin faxx
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Bamboozle.
Day be so fine looping shack then boom entity blocker before 3 vaults. :(
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This feels like a bait but just incase
Doctor movement slows down after each shock so just shift + W to another pallet or window. His probably one of the most balanced killers in the game rn and struggle a lot against very Good teams
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Its a living gambling hell
you either get survivors with 2 brain cells or complete potatoes
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Billy
gave him overheat to "fix" chainsaw face camping and chainsaw spam.
Made him almost unplayable. Still plays him but has sadly turned more and more from a billy to an m1illy player :(
Nurse, addon pass + basekit cooldown. don't care I just run double recharge so I get the feeling of old Nurse.
Huntress, incoming addon pass. I only played base kit or infantry belt + glowing conco anyway,
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stretch res is the only solution
"HeAdAche iS sUCh LamE ExcusE If YoU pLAy StRetch ReS"
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I never see Twins anymore in my games
Feel like the devs just want them completely gone
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@RbLen said:
https://forum.deadbydaylight.com/en/discussion/comment/2139773#Comment_2139773
Thank you, atleast someone watched the video. What are your thoughts about it after listening to it?
Everything he said is pretty much true.
I have dominated and been dominated by fellow jflick players. In chases you need to keep a mind on your position and Blight position, and as you see in this video the best way to avoid these flicks are being unpredictable and make wide turns, jflick also won't work that much on survivors who adapt (oh scary thing btw this community for some reason hates to do this) won't have an issue with it.
360 was never intended but they kept it, and it became part of the game identity
Windowtech was never intended but they kept it, and it became part of the game identity
Moonwalking
KEK tech
CJ tech
and so on.
Just because it's not intended doesn't mean we can't embrace it.
There are so many games out there similar to DBD when it comes down to this and both the devs and the players accepted it and embraced it so why can't we do the same with Jflick?
If one would say 360 and pallet looping is an exploit then the whole community would laugh at you.
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as a Huntress main, I can confirm this is false.
A sweaty SWF is difficult to face as a huntress for sure but I never relied on any addons to beat them.
It mostly comes down to a lot of slugging and fast chases. While huntress cant pressure gens she needs to find other ways to do so and as I just mentioned it comes down to slugging a lot in the mid to late game.
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@Grandpa_Crack_Pipe said:
A very dedicated actor, I hope.
his actually serious.... I watched his stream
yikes
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this thread really shows what the DBD community looks like at its peak. Ignorance everywhere
watch the video people, he actually made some very solid points.
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starstruck sort of counters it cause most hook swarms happenes when they are close to you
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@gamerscrybecauseofme said:
https://forum.deadbydaylight.com/en/discussion/comment/2137949#Comment_2137949
Takes less than 30 seconds to get healed, bad point. Try again. Nurf didn't change that.
OK fine, old DS let survivors do whatever the ######### they wanted for almost a whole solid minute. It promoted cocky behaviour and trashy playstyles, it was a low-risk high reward perk similar to NOED (which is also in need of a desperate change) Let's also talk about teams who stacked DS and unbreakable + maybe BT, dead hard, you name it. Turning the whole match into a second chance fiesta.
New DS at least forces survivor to use their brain cells and think carefully about what their next action should be. And helps you deal with tunneling and I mean real tunnel.
Conclusion: Old DS granted a god mode to survivors for 60 seconds. New DS helps to deal with tunneling and you can't abuse it as much as you could before.
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if you have time to get healed you don't have time to get tunneled boy :)
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new emblem system made it fool proof for anyone to rank up
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Slinger just a boring heavily focused 1v1 killer and also has niche perks
David, no more dead hard
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bro want to remove 2 of my mains darn :(
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Cause majority of killers want their games to be a walk on the beach with 0 effort
while I am the opposite and only want to verse SWF. I see no way for one to get better at the game unless they actually go against teams that knows what they are doing, you can sure get good solo lobbies when you play killer but that's rarer than "death squads"
people also overestimate SWF, they have comms but trust me, most SWF does not comms with each other correctly. I played with so many parties where people always forget to call out where the killer is, who the killer is chasing, where he is going, what gen they are kicking. There is a large difference between an SWF that has comms and an SWF that use comms.
off-topic: I cant wait for MMR to be implemented for this one reason.
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Check every single locker possible, start with the basement.
Place your dream snares on all the clocks so they can't wake up without help from one another. Check the edges of the map they could be hiding in the corners.
Pay extra attention to flying crows.
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After watching some of your VODS I can clearly see the issues is not SWF
it's you. I wouldn't be in rank 1 consistently with killers like Pig and Wraith if I didn't know how to deal with SWF, you my guy struggle even against solo and duo players.
- You overcommit on chases
- Your movement and looping need to work on. You are very predictable with your mind games and any decent survivor can read you like an open book
- You need to work on tracking
- You never bait out dead hards properly
- You still struggle to win games even with bloody coil Trapper and amulet Spirits
- You get tilted over the most basic stuff (survivor pallet stunning you etc)
You claim only Spirit and Nurse are viable against strong SWF teams which have been disproved over and over again by large streamers like Otz.
You are never gonna get better at this game until you start to critique and focus on yourself my guy. Stop blaming the game and SWF for everything.
This ######### getting old
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@danielmaster87 said:
Here's the weakness list of roles:
SWF: strongest.
Solo: middle.
Killer: weakest.
Customs are N/A.
So what you have is people only having fun and winning with the most broken stuff on both sides, because nothing else is viable.
Nah even as a killer main I agree we are the power role against solo players
Solos are uncoordinated and can be easy to exploit as they lack comms
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what new content? You mean Blight chapter?
yeah, it's been almost 8 months now since his chapter and after that, we only got 2 new survivors, and that's it.
(:
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The man himself of course Mathieu Mcote.
His what Jeff Kaplan was for Overwatch before he left :(
His overall a great guy and also a giant meme