Awakey
Awakey
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@WeaponXMetsu said:
Awesome! I also noticed I failed my math as 25% off of 50% isn't 25% lol So, PGTW 12.50% + OC 5.63% = 31.87%. Now... I think that is right! The 5.63% is the total taken off of the gen after the 15% is applied to the failed skill check on a 37.50% gen.
PGTW takes 25% off, regardless of gen progress.
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You should be right.
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Just run DS.
As a killer, run Make Your Choice.
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@No_Mither_No_Problem said:
https://forum.deadbydaylight.com/en/discussion/comment/602610#Comment_602610
"Man, she's so hard guys, I have to use my ears instead of my eyes!"
"Wait, what's that? You can still use your eyes because the indications Survivors leave become much more visible when they themselves aren't?"
"..."
"I have to use my ears instead of my eyes, guys! Come on! Spirit is haaaaard!"
I guess we'll have to agree to disagree.
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@No_Mither_No_Problem said:
Opinions I used to have?
-I used to think Pig was terrible.
-I used to think the Legion change was a buff.
-I used to think that Spirit required a lot of skill.
-I used to think that Breakdown was OP.
-I used to think that Deliverance was a weak Perk.
-i used to think Diversion was Adam's strongest Perk.
Whoa there, Spirit takes skill!
Not to derail the thread, but she does.
I used to think Wraith was OP, and Adrenaline sucked.
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If FOV and pallets are your issue, here's my recommended build for killers other than Nurse and Spirit:
Enduring
Spirit Fury
Shadowborn
Either Ruin or PGTW.
For the 2 aforementioned killers:
Ruin
BBQ
2 gimmicky perks of your choice.
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Those are some epic gamer moments😂
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@Raidoku said:
Killers shouldn't be lunging to begin with they already running after survivors and can get extra speed by lunging?! Na son...
Did I read that right?
You can't be serious.
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Great except for:
Trapper should be E
Wraith: C
Legion: F
Bubba: F
Clown: E
Otherwise good.
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Spirit is a great killer
Freddy's rework is great, ask almost anyone
pLaG is alright, but agreed.
Ghostface is fun to play as and against.
I don't see the issue here
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Maybe add a 2nd objective of some kind, then we can look at Ruin.
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Yeah. People bash the devs for everything they do wrong, yet the big picture shows mostly positive improvement for the game.
Get this moved to general discussions, @AVA. PM a mod.
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...and let's rip that fun out of your soul!
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I've only seen a couple, which is great for now.
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Good for the Survivors, yeah.
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Megheads.
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The cursed screaming send chills down her spine as bad as the soul-sucking Fog.
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That's some adrenaline right there. Sounds like the Clown match we played the other day.
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This isn't the right subforum.
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What?
Did I read right?
That is the most ridiculous idea since the Furitive Chase/DL combo.
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/600713#Comment_600713
Yeah, all of the killers I mentioned interact badly with the Chaser emblem specifically.
Forgot Myers and GF.
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Survivors wasting pallets
Farming
General stupidity
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I'm real antisocial, so:
Objective: 2- I can't do machinery for the death of me.
Survival: 70%- I would likely sacrifice others for myself, yet I have terrible luck, so I'd fall for HG or NOED as well.
Altruism- 2 Don't care.
Boldness-7 I'm quite good at strategy and running. I could keep the killer distracted.
Edit: Typo
Also, my Friends of the Fog would likely be Feng, Jake, and Nea.
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I would like this to give the Devs time to make a better quality product, even if it means we have to wait.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/600184#Comment_600184
You see the main problem with the Nurse is she can easily win if you are good with her basicly with no addons. Addons is what makes her even more broken than she already is and perks make her the strongest killer in the game. Instadown on the Nurse will never happen. What needs to happen is:
- she should only have 2 blinks even with addons - all extra blink addons should be changed - 3rd blink addon is a possibility but then she should have some sort of cooldown for her power,
- range addons should not stack,
- her base blinking fatigue time is too short, good nurse even when she misses can still spam blinks,
- after second blink she shouldn't be able to walk and than hit - she should commit to the hit
- her lunge requires some investigation, because it is insane sometimes she can get hits she clearly shouldn't
- ALSO - she should not be able to blink in and out of the BASEMENT - that alone makes her broken - I agree she can blink through walls etc. but in and out basement blinks should be removed
About her lunge, it is technically different than other killers. Her's is shorter (as in it doesn't last as long) but it has longer reach (as in the hitbox itself is larger). So she can get hits she shouldn't when doing a fast attack, but has less of a chance to hit than other Killers when lunging.
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Let's see what they actually do before we schedule a riot.
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Let's look at some aspects of a Killer power and see how Bubba does.
Map pressure - No
Tracking - None
Stall potential - Nope
Chase Potential - His chainsaw can be avoided by not grouping up, vaulting a window, or taking a few sharp turns. He is eaisier to loop than a Billy.
He has nothing going for him.
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Killer, but it's a 60-40 split.
Edit- Main Jake and Spirit.
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I'll edit with perks later.
Trapper- Good. Would rather double-double on sabo, but it still works.
Wraith- Good
Doc- After breaking a pallet with Shock Therapy, The Doctor cannot go into treatment mode for 20 seconds.
Shape- Regain partial (say 50%) stalk when hooked.
Huntress, Pig, Clown- Good
Legion- Remove the 24 meter req. Make it TR, so it adds synergy.
pLaG- Add a heavy (25%) action speed debuff to full sickness instead.
Ghostface- Good.
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I agree. Currently the weakest killer in the game.
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Time to pull out Impossible Piggy and Iri head huntress.
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Ace has built in Iron Will and Jeff, Laurie, and Bill all sound like a freight train crossed with a hydrogen bomb and the kid was precisely 487,631 times louder.
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@NMCKE message me at Masantonio if you ever want to SWF.
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I really enjoy it. It flows really nicely. It's just big enough to give you mere moments of peace yet is small enough to allow even the slowest of killers to close in at any moment. The loops genuinely feel like a test of skill and mindgames rather than mindless running.
Round of applause, BHVR! 👏👏👏
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Represent! We have been overlooked for so long now! Here, we rise!
joke btw calm down.
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For console? Probably any of the Nurse or Huntress achievements. Especially Skilled Huntress.
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#Zblockopplznurf
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+1
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I can hear it...
The screeching...
The nurse mains are coming...
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#justiceforamanda
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The legal battle is no longer a thing, y'all.
Anyways, it would be a fortune for the license. Not happening.
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SF, Enduring, BBQ, Ruin. Or, Bamboozle, M&A, BBQ, Ruin.
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I'd love to be able to test out dorky exact stats to prove all my friends wrong😁
+1 from me.
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@prayer_survivor said:
"...If you can live with the fact that you won't win every game.. you can have a lot of fun with Freddy. He's not a nurse, not a spirit and not a billy either. But he is playable!..."
So you are saying that nurse, spirit and billy probably are 4k every game.
You took that waaaaaay out of context. Nowhere did they say that Nurse-Billy-Spirit were guaranteed 4ks.
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This game is NOT built as a competitive game. Esports would create a casual/comp divide in the community so deep Omegablink Nurse would take 100 blinks to escape the rift.
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For the 50 billionth time:
If you give me a reason to camp, I will take it to its fullest extent. Maybe don't sit 5 meters away from the hook and maybe I won't camp.
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I noticed it too. Screwed me over a couple times.
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*laughs in haddonfield*
@Mister_Holdout said:
A lot of the maps need changes, not just Rancid Abattoir.
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So you aren't subject to traps. Also so you can hear the heartbeat and not the lullaby.
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Nope. I'll do whatever I want, so long as it isn't cheating.