AverageKateMain
AverageKateMain
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@KateMain86 said:
I always find it strange that a streamer would do things like this knowing they are live and everything they're accusing you of is a lie. I'd say if there is a vod of all this keep it as evidence in case they're somehow successful in getting you banned from any of those platforms. I doubt it'll happen but if something does it looks like a clear cut case to getting them banned.
I'm honestly so sick and tired to TTVs in dbd. It's always something with them
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@KSzerker said:
It was buffed from just giving you distance to now giving you an extra health state you can use numerous times per match. You're borderline trolling if you don't run DH IMO.
If you have to rely on DH to the point it's seen as trolling then that's a whole thing that should be looked at
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I just saw that post and was like 😮💨😐😒
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@wydyadoit said:
but then what would streamers make content about? the lore? the art? nah. it's gotta be clickbait youtube rage posts about balance.
That's exactly the reason why I hate watching a lot of dbd related content. It's either and bear with me when I say these examples.
"Rank One build?"
"Best killer build (literally meta)"
"Ultimate Survivor Build (literally meta)"
"Salty..."
It's either constant videos of running meta to win, salt farming, or camping Bubb videos. Nothing original it feels like
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@ChuckingWong said:
Something has gotta happen to it.
Having 3 health states in the current game is too much to ask for killers. You are too safe next to windows and pallets. Maybe make those not useable for... 30 seconds? after you use the perk ?
Id just kill switch the perk entirely at this point, but something has to happen to it. Im just gonna keep camping and tunneling whenever I see it. No reason to stay in chase for 2minutes+ and get a down while 4 gens are now done.
You are aware perks don't get kill switched simply because they're too good right? Perks only get kill switched because it actually messes up the game like that infinite killer aura bug or the wake up crashing killer lobbies. Simply because you don't like something isn't grounds for the perk to be kill switched if it's working as intended
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@scenicpickle said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337557#Comment_3337557
glad you stop by to tell me you didnt read it lol
Let's be honest with ourselves for like 5 seconds. You're adding nothing new to the DeAd HaRd v ErUpTiOn salt threads that haven't been mentioned already. This post is basically a drop of water in an ocean of complaints with this game. Nothing new or different. Simply echos
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The problem I have with some of these posts is this sort of doom scrolling. Like prophesying the game will die because of changes they add to either side. You guys do this all the time in every single patch. Remember when survivors were complaining about Hubris and killers were constantly talking about Potential Energy? What happened to those perks exactly? Oh wait they faded into obscurity. Remember the killer basekit changes that were met with SuRvIvOr is going to die out? Wonder what happened to that. Remember the perk changes alongside basekit changes? How the game is going to completely die because the devs do the one thing you guys complained for years about and they finally are making changes? Oh wait the game got kill rates up as well as more killers being used in "High MMR". And now here we are at doom scroll post number 5,227 about how the game is going to die out cause now solo players got a buff they've been wanting for years that in no way actually buffs swf in any margin.
My point in case people are too lazy to read all this is you guys constantly make doom scroll posts about how the game is going to die cause 1 side for a meaningful buff/appropriate nerf and every single time the game continues to keep getting play. How about we finally stop mindlessly trying to prophecy how unplayable a role is because of personal anecdotes and simply adapt. After all, telling one side to adapt to changes isn't exactly an uncommon topic so let's practice what we preach.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335032#Comment_3335032
You presume incorrectly that I will continue to play killer.
I remember the original killer strike.
Uh huh anyways
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335041#Comment_3335041
Usually the case yeah. The timer is actually quite lenient. Even assuming the box is already active from the start so you had no chances to remove before it was active there is actually a lot of time. First they have to be one of the unlucky ones that required more boxes, then they’d have to have head pop addons running and even then it still needs quite a few interrupts from the killer.
It also depends on the map setting plus those interactions along with trap rng. It's rare that head pops happen but if the setting is right at least 1 can happen
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You missed a few of them but they're more specific to killer powers. For example, cleansing against Plauge too early, healing too much against Legion, locking both lockers instead of 1 at a time against Dredgussy, and leading 3 specific killers to basement in chase
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@Beatricks said:
I hate to be the bearer of bad news, but there is exactly one thing and one thing only that you can do if you want more escapes / more fun while playing survivor.
SWF up.
No, seriously. I understand that your current friends aren't interested, but in that case you should join a content creator's Discord or look for Groups on Steam. SoloQ is dead and buried, there's nothing you can do. Even if you run the killer for five entire minutes, if your teammates aren't contributing, you will eventually get hooked. The whole "doing gens, you?" thing became a meme for a very good (as in bad) reason. You might hear propaganda proclaiming that SWFing only gives you 15% extra escape chance tops, but that's manipulated data to minimize the perceived efficiency. The difference between SoloQ and SWF is whether you die or escape 9 out of 10 matches.
I would absolutely not run Adrenaline if I were you. That's an amazing perk when sealclubbing or SWFing, but since your escape rate is also in the dev's much coveted 20-30% and SoloQ matches very rarely get to endgame, you are better off with bringing a perk that has better general utility. I'm currently using Dead Hard + DS + Reassurance + Unbreakable and I also bring a medkit with two full heals. This covers almost every situation that you can come across, with the sole exception of the killer tunneling someone other than you. But in that case, just smash those gens and hope that they last long enough. You can also Reassurance the tunneled survivor on death hook since the killer will likely proxy camp, giving you time to potentially finish gens while he is keeping an eye on your teammate.
If you are desperate, you can go for: Distortion (first person that gets found gets tunneled out so never be found). Left Behind (people say Clairvoyance is better but with LB you can bring a key in case the map doesn't have a hatch offering plus you don't need to mess around with totems). Wake Up (in case you don't have a key and have to risk exit gates). And either an exhaustion perk or COH. Maybe unbreakable or power struggle for a clutch escape in case the killer leaves you to be the last one sacrificed, I'll never forget escaping a Nemi when I dropped Killer shack on him.
The last school of thought is to just become an absolute unit in chase, dedicate your build to it (DH,WOO,Res,Bond) take aggro so that the first chase takes a while and survivors create pressure and then pray you find one of those killers that doesn't tunnel. If people on this forum are to be believed, they actually exist. Somewhere apparently.
Good luck!
I agree to this 100 percent. Still waiting to see a non tunnelly killer tho
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@RedRabbitGX said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332576#Comment_3332576
Lately i've been using Self-Care, Botany, Reactive, and Resilience and suprisingly i received much value that i expected
Oh my god I use that build too. I usually run it with Lithe instead of Resilience if I want to try to heal up in chase
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@Funkduz said:
Hey guys. Been playing maybe a couple years now. Won’t say I’m a pro but im definitely not the dude hiding in closets or crouched in the corner the whole game. Currently my survival rate sits at 26.92%. What changes have some of you veteran survivors done to see some improvements on your survival rate? I only play soloq as nobody i know plays this game. And the learning curve is so high that anyone that I’ve gotten to try, gives up after a few matches. What perks do you guys favor and how can i extend chases or outright escape from them?
Depending on the playstyle I want to do in a match, I'll either do partial gen speed up Prove and Deja Vu, full Chase with Resilience, Windows, Adrenaline, or a hybrid healing build. Most of the time I always at least use Off the Record and Lithe.
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@HugTechLover said:
Not that we do it…. But haddonfield, main 2nd floor only has one hook. Get rid of that hook and a team full of wiggle perks makes it IMPOSSIBLE to hook anybody… but I’ve never done it.. just saying.
👀
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3334602#Comment_3334602
I got my main killer p100 before doing a p100 survivor. Just for that reason, you never see p100 killers.
I do want to get Spirit to p100 at some point in the future. I might wait for anniversary to do that
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@Blueberry said:
If you beeline it from box to box you will not die. That’s just fact. So if someone is dying they were not beelining it, wasting time, or the killer had some interaction with them to slow them down from removing it.
Usually it's the killer interaction slowing them down in my experiences
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@DBDVulture said:
1)Take 4 tournament teams from one of the last DBD tournaments.
2)Randomly assort them so that each team has 1 player from each of the teams.
3)Give one of these four new voice teams voice coms.
4) Do not let the teams plan out their perks/items before the game.
What happens? The team with the voice coms win. Everyone involved is a really good player but the difference is that the teams that can communicate are more effective.
That team can say things like :
There's a hex totem where I went down.
The killer shack generator is 90% completed.
If he leaves me for a few seconds I have unbreakable.
Keep doing generators I have deliverance.
Playing against 2x teams of 2 man SWF used to be "fine". Now with the new hud these four players play much more like a 4 man SWF. That's not fair. What you're telling me is that I need to only play Nurse/Blight every game to compensate. And I need to tunnel one player out with the first three hooks while spreading pressure.
You guys were already doing this before the changes. All you're doing is playing normally
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332962#Comment_3332962
It's not against the rules. And since it's not against the rules I'll do anything inside those boundaries to equalize the massive bonuses people get from playing in a SWF.
My favorite is finding a 4 man SWF stream on coms who calls out exactly what they are going to do. Looking at how poorly the game goes for people in that scenario shows me that I do the right thing by listening to their coms.
The more you talk and justify yourself, the worse you look compared to 4 man swfs. I can garauntee if someone did this to you, you'd want this to be changed
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@Tostapane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332967#Comment_3332967
lost cause... you just proved my point... well then, i guess that our debate ends here... have a good day/night
Well since you were polite enough to say it. Have a good day/night as well
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@alpaca_boyyy said:
The people who don’t touch grass and think they good at the game cause they can do a locker cj is more annoying then them jumping in a locker for a locker blind… like bffr and let there be a setting so I can change it so the buttons are different when picking up and searching a locker.
I don't understand how you guys are getting locker cj'd at all as killer. Literally back up a bit and hit them. It's really not hard to counter
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@HungrySnek said:
https://us.v-cdn.net/6030815/uploads/E0R22S795ZMS/screenshot-20230131-163323-chrome.jpg
Sorry but what the hell is this garbage?! Survivors already got a buff with the activity HUD and now it get's buffed?! Sorry but no one can tell me the devs are not survivor sided.
It really seems like you guys actively like bashing the devs for any reason when buffing one side in 1 patch. I remember this exact complaint with the killer basekit changes
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@Tostapane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330922#Comment_3330922
You want see only your truth it seems... I should have expect something like this... I just stated that I never start 1st to play in that way IF survivors will play chill without abusing their perks or disrespecting me, but for you it's always my fault if survivors are toxic because I play in that way AFTER they were the 1st to being mean... At this point it's pointless arguing furthermore with you if you don't want see the main problems that bring people to play in that way
And I see you like to see only what you want to see and cherry pick statements. I never once said if people are being toxic it's your fault. Typical victimizing to something I never said. You're whole argument is blaming other people for the playstyles you make the decision to make. That's the problem with this community. You will argue and stay Pig headed blaming the other side for the conscious decisions you choose to make while conveniently victimizing yourself. Stop it, it's embarrassing
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@Warlord1981NL said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332164#Comment_3332164
And you are, as your name suggests, very average.
And as your username suggest, trying to start arguments for no reason like a warlord. Quit wasting my time
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3329520#Comment_3329520
Killer is in a completely terrible state right now if you are playing at high MMR.
I have a request for you and the entire DBD staff : play killer for a month with a 3000 MMR account that can't lose any mmr (if necessary have the accounts have the MMR reset daily).
The rules for the challenge are as follows :
- You may not play Nurse/Blight.
- You may not only play killers with only their best addons. Imagine you get 1 of each addon and then you have to go through all the other addons before your "good addons" reset. ( There is one exception: you are allowed to play Michael Myers with either purple tombstone or infinite T3 because he is unplayable without one addon or the other).
See how much fun you have.
"Would it be cool to know? Yes. Would it be beneficial? I'm not quite convinced"
After hundreds of matching tests in my own game I have concluded the following:
- Playing against SWF is not fun and is more frustrating
- Playing against SWF gives me harder matches and fewer points
- Items make survivors stronger - so I should play people who bring fewer items
- Killer queue times are instant so I can be very selective about who I play against.
- I have the most fair matches when all the survivors are playing alone.
Conclusion:
I should do my best to play against SWF players as infrequently as possible.
When someone is in my lobby with TTV I immediately open their stream to see if they are solo or SWF. Not Queen determined years ago this was not against the rules. Yes I will attempt to also see their perks. Why? Because playing killer is getting less fun all the time.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3329309#Comment_3329309
The majority of my matches are SWF. I know this because I look at the profile of everyone who comes into my game. I do not play anyone who is playing 3/4 man SWF anymore- unless they are under a certain number of hours. Before this patch playing against 2x 2 man SWF teams was somewhat bearable. But now everyone is more efficient and it feels like every game is against a 4 man SWF.
When I play DBD I am selective with my lobbies. I do not play vs 4 medkits (unless I am playing Plague) because I can't know if they are brown or purple .
When I see people come in to my lobby I can tell if they are solo or in a group depending on when they come in/leave. Often I "shop" around until I know that I'm not playing against a 3/4 man SWF.
Most of the time I already know who is in a SWF before the game starts. If player 3 leaves then the replacement player cannot be in a SWF with anyone else. Then if player 1 leaves I know the same information. Also if player 1 & 2 were alone in the lobby for 20 seconds then I also know player 1 is alone; by odds of elimination I also know player 4 is alone since players 1,2 & 3 are alone.
When someone is in my lobby with TTV I immediately open their stream to see if they are solo or SWF. Not Queen determined years ago this was not against the rules. Yes I will attempt to also see their perks. Why? Because playing killer is getting less fun all the time.
When someone comes in with anonymous mode on I will usually leave the lobby. Why? If you're not sure - dodge. There are an infinite number of survivors lined up waiting.
People lie to me all the time and say : we aren't swf. Then I say : I can see you on each other's friends list. And then they say - well we're not a full swf so it doesn't count. That's not how it works you are either solo queue or you are not.
So you're opening up someone's stream in lobby to not only see if they're a swf but you're also looking at their perks and loadout as well? Interesting
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331722#Comment_3331722
Yh I'd say clown is my 2nd fave killer after demo. That's a solid build. I always respect a killer who runs a good meme perk. Devour almost always gets cleansed but it's so much fun when you get it off 🤣
You should see my deathslinger hex memelord build. Ruin, devour, haunted ground and retribution 😂 survs are stumbling over hexes and it's a lethal lottery as to whether they cleanse something useful or pop haunted ground and aura reads on everybody for 2 easy downs. Comedy gold.
I'm usually the one who gets downed because of Haunted. Timing is so poor with me around
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Okay let's go with this idea. Let's test this possible change out. Totally nothing bad will happen at all. Everything will be fine... considering how many infinites you can create on a lot of maps. Let's break he game further cause why tf not?
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@Warlord1981NL said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330918#Comment_3330918
So there is no way for people to communicate poorly, untimely or sub-optimal in any way, shape or form and as such the HUD that provides perfect information 100% of the time doesn't affect it at all... Quite...
Seems like you're making anything up just to simply argue. But not surprised. You seem like that type of person
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330938#Comment_3330938
I play both sides. I want a fair game when I play survivor or killer.
People I play survivor with say : why is the killer tunneling me? I say it's because he lost 2 gens in the first chase - that's exactly what I would do.
I want the tunneling of gens and survivors to stop. Most survivors only want the tunneling of survivors to stop not realizing that is a reaction to the generators being tunneled.
Killer players will literally tunnel people at 4 gens and 1 DC. You seem to not understand that tunnelling isn't always a gen thing at all. Lots of people tunnel simply because the don't like someone in game. Let's not use gen progress as a be all end all arguing point
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@RainehDaze said:
Also, yes, a dozen people are going to say CoB+Eruption, or CoB+Eruption+Nowhere to Hide. There, that's out of the way, no need to repeat it. :p
I'd say... Windows of Opportunity + Dead Hard? It always seems to lead to 'hey, drop every chase or go on a tour of all the map's pallets unless there's already a deadzone to either side' (especially when it's garden of joy or something). Kind of hard to catch people out when they know exactly where all the map resources are.
When I play survivor, Rancor with anything. I still don't see how a free mori in endgame is balanced.
As Killer, Shadow Step combos. Specifically with Calm Spirit
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@Zaydin said:
Tired of being matched against sweaty gen rushing tryhards as a Killer and/or no-lifers with prestige levels above 80.
I had the misfortune of being sent to Midwich as The Knight against at bare minimum a three man SWF. Before I could even find a single survivor, two generators popped within seconds of each other. At that point I just went to the basement and faced a corner because it was clear I wasn't going to win. Of course they still held the game hostage even after the gates were powered and only left after I opened a gate to force the EGC and went back to the basement.
I can't recall the last time a match broke my spirit that fast given the match was effectively rigged against me.
I'm so tired of aggressive killer players shaming people for liking 1 survivor to play as. You guys are just as toxic then the sweaty try hard you're complaining about
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/362694/killswitch-sloppy-or-the-mangled-effect
Haha holy crap - so that's what's been going on. Had a game against a Doctor yesterday and it all felt really weird.
I randomly encountered this but I didn't know what happened
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@DBDVulture said:
Most of the survivors want easy games. They want to finish all the generators and then mess around when the game is over. That's not very fun for the killer.
That's pretty hypocritical to say
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@AJStyIez said:
Why is there so much Eruption copium? Its not THE most broken thing in the game by any means but its usage rate and the long duration debuff creates a predictable/frustrating gameplay loop especially when you're already having to/expected to compensate for any and all deficiencies your teammates might have. Its okay to use Eruption especially with how efficient GOOD Survivors are on gens, but there's no need to do damage control for it and pretend like its all white noise
It reminds me of when DH was still E for distance and people said it was a 'Skill issue' and 'entitlement' if Killers weren't jumping in joy after seeing it 3-4 times in every single lobby
Thats exactly the point. The killers that are coping saying Eruption is okay are the same the survivors saying skill issue over E for distance. The entitlement shifts but NO ONE want to talk about it
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I use them but depending on the circumstances, I'll forget to bring one for many games.
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@Tostapane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3329011#Comment_3329011
i'm doing those things because THEY ARE THE 1ST TO DO SO (as i said, i'll adapt to the survivors that i'm facing). Is that so difficult to understand? Do you really think that i enjoy playing in the same way over and over again? Do you really think that i like play optimally (aka tunneling and camping)?
i'm tired of playing in that way, but i'm more tired of being mocked/disrespected by people that will eventually stroke the win in my face and act like entitled/toxic brats, both in game and in endchat.
Seriously? The survivors are first to do so? That's again interesting you say that cause you proving my point. You're blaming other people for the playstyles you chose. I'm not saying you deserve to be kicked in egc because insert reason below but don't blame other people for your choices
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3329045#Comment_3329045
The hud helps solo players and SWF. The problem is that SWF needs a nerf (see above: no repeats in a SWF).
Killers got random mediocre base kit buffs and survivors got a free fifth perk slot. Killer regression is still 1/16th of the survivor repair potential.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3329060#Comment_3329060
As a quick band aid they could just keep blight/nurse at 4 perk slots and give the others 6-8 depending on how weak they are.
Another fix for SWF/solo balance would be to give all solo players +4 perks that are chosen before going into a lobby. If the game has SWF then your 4 extra perks activate. Killers can pick any 4 perks and survivors can only take "iformation and aura reading" perks.
The SWF problem is that you get harder matches and less XP for going against a SWF. They essentially have extra perks due to voice coms. Give the solo players something to equalize the advantage.
Also it would be hilarious to play killer with 8 perks. I would choose to play against SWF teams to be able to bring 8 perks. That is the kind of thing the game needs. Killers should prefer to play against SWF games because they get an advantage to level the playing field.
The hud gives no benefit to swf that wouldn't be given out via comms
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@Edilibs said:
They made it so that solo survivors can be just as coordinated as swf? Why would they do this?
There's no surprise or real life element now because survivor can "always" know what another survivor is doing because of the icons.
Why does the survivor experience need it's hand to be held I don't understand! That's the problem with these new games today they're dumbed down!
Geeze DBD was fine until this happened? It's really too bad the game has gotten like this..
You know it's funny. Killers got a buff to base kit and that was needed but weirdly now that solo survivor actually has information to help them, it's a problem.
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@Trollinmon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328923#Comment_3328923
Do you think it is healthy to do a meta shake up and take the undisputed best perk in the game and buff it vs certain killers?
I would even go as far and say that current DH is objectively bad game design. If we take a bubba how do you play vs DH? Well if you m1 then you can't use your m2 since the survivor will DH it. Ok, but that's one character right? Well you have Billy that can hit his curve and that be completely removed by the e key. Demo is another killer that has always struggled vs DH and the effect of the perk is objectively better now. How about trickster where you now remove all knives if you hit the DH instead of just dodging 1 knife.
What about e for distance? Well they made it harder and buffed it. If you have the correct spacing then you can e under pallet and not only get what old DH was but you now get to save the pallet. How about pallet play? Well new DH is now better since you can leave the tile if you DH a lunge.
The perk doesn't just need a nerf but the concept of the perk needs to be removed from the game. If they don't do that then they need to take it out back like some of the killer perks. Lets actually see a meta shake up for survivor exhaustion.
A shake up for survivor exhaustion when killers get access to bloodlust even easier while having access to stbfl with 10 stacks technically. Killers have chase benefits and a lot of the strong killers are anti loop with these benefits. Lets leave exhaustion alone and get rid of DH. Tha should be fair
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327009#Comment_3327009
And yet you can tell it was edited and it was edited after I made my comment.
Not my fault you didn't put 2 and 2 together 🤷🏻
I can put 2 and 2 together unlike you. I'm saying that because ita edited probably cause op misspoke, you're complaint is no longer valid
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@Tostapane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327004#Comment_3327004
it's actually a lack of respect (or to be precise not really a lack of respect... i would say more an incentive to play like them: rush your goal) since you can see when a killer use those perks and act accordingly. I personally don't use them and i still get people who keep to play in that way... the only perks that i take for the gens are deadlock and surge... CoB, overcharge, eruption aren't worth it/i'm not interested to take them since they are overkill aganist casual players but they will do literally nothing to SWF groups, which are my main concern and scourge hooks are too much unreliable: sometimes you have them all in a single part of the map where you can use them without problems, sometimes they are in the corner of the map or in places that are awful to reach (anyway, the point is that it's fair for them play optimally, but the killer can't do the same since it's "unfun", toxic and not fair). it's not ranting, it's just adapting at the mindset that people have
That's really ironic that you mention survivors say killers playing optimally is toxic and unfair but that's what you're doing to survivors. The day the community stops trying to pin the blame on the other side for playstyles, the better
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325912#Comment_3325912
Are the new RE skins time gated too?
No. I just was making a mental note that they would time gate the RE skins. They didn't surprisingly
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326061#Comment_3326061
Hi there!
https://us.v-cdn.net/6030815/uploads/HZFJYU42A26J/image.png
Hope this helps! Read next time <3
I did read. It stills says half a year regardless of the edit so
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325985#Comment_3325985
Close. Actually, they might as well call it that because every time that happens I want to dc. 😂
Tbf, everyone seems to be abusing that button these days. 😮💨
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@Tostapane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325945#Comment_3325945
it's not doing the objective and stay alive, it's a lack of respect for the killer in a certain sense (it means that you don't consider him a valid threat enough to be worth of attentions) and rush your objective in the killer's face in order to escape (mind you i'm not pissed off by people who do gens in your TR, i'm pissed off by people who do things like finish gens while you are at 8 meter away from them)... you are free to do it, but then you will have no right to complain about how the killer will play. Btw camping and tunneling aren't toxic, just like rushing gens and loop "abusing" extremely safe zones (both are boring and annoying to face i'll give you that), i'll just adapt to the situation and the survivor's mindset...
A lack of respect for the killer or we are in a meta where strong kick perks regress gens incredibly fast? It feels like you're ranting over a level of entitlement that people dare do objectives around you and not quiver in fear that you're in the area
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325908#Comment_3325908
ironic, that you’re here on the forums… talking about somebody wasting their life on DBD. 😂
Irony is just another form entertainment atp. People say the weirdest stuff and make themselves look foolish
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326092#Comment_3326092
the same thing happened with thanatophobia and ruin perks that encourage active play and punish the camp were completely destroyed
^^^^
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I have a better suggestion. Why not rework the maps themselves that are problematic instead of the offerings? The offerings are a symptom to a bigger illness. We should address map problems and then look into the strength of offerings
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I'm simply tired of waiting in 30 minute lobbies watching killers dodge because my prestige is too high. I shouldn't have to last second swap or choose someone else just to get into matches because I devoted time to 1 character I enjoy playing as
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We really need to stop nerfing things into the ground simply because people don't like dealing with it. Tinkerer is a great example of this type of mindset.
The more you guys fiend for nerfs, the more you guys are killing the game itself
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@GoodBoyKaru said:
It's very impressive you've been playing with new DH for a year when it's only been out 6-7 months.
They said half a year. Read next time