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Funkduz

Funkduz

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Funkduz
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  • @Volcz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332212#Comment_3332212

    Yes Adrenaline is very useful b/c of the instant heal and speed burst. The most optimal way of using it is in chase, but thats best case scenario as the killer is about to get you and you're relying on your teammates to crank out that last gen so Adrenaline can activate. This way, you waste even more of the killers time since now he has to decide to either drop chase with you and stop doors or continue after you, in which case he has to still catch up to you b/c of the speed boost.

    If you are hooked & the final gen finishes, upon coming off hook you are fully healed as well (and get the speed burst)

    In most cases (against good killers) the end-game will likely be very close, multiple people on your team or all of you will likely be on death hook & a lot of times, you are injured at the end-game b/c you have to prioritize getting that last gen done instead of wasting more time to try to heal.

    Even if you aren't in chase, an instant heal and sprint burst is very high value. Its an incredibly strong perk, but its fair in the sense that it only rewards you if you get to the end-game & finish gens.

    In the more casual/new player matches, Adrenaline tends to not be as useful b/c people don't do gens, they open chests and run around the map breaking dull totems, trying to get the killer's attention or flat out just hiding/running around the map.

    In higher level play, people will crank gens instead of doing more meaningless things so getting value out of the perk is higher.

    Interesting points.

    @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3390286#Comment_3390286

    I'd say, if you're Solo Q, that's probably about normal.

    Between Killers that are just better than you, Killers with obnoxious powers/gameplay, getting tunneled or camped and plain old bad teammates; I'd say surviving a quarter of your games is honestly about the norm.

    I actually started playing killer instead. I have to say so far its waaaay more fun and maybe its because i JUST started killer, but it seems way easier. So far iv played 10 games, and only two resulted in no kills. All others were 4k games. Again, maybe because i just started and might be in a lower rank.

  • couple months later and sadly i can say that my survivor rate is at an even 25% xD though i’ve stopped playing as much since the game is so one sided (in my experience) thought somebody might need to hear they arent the only ones having bad experiences on this game.

  • @[Deleted User] said:

    Hard to say without seeing what you're doing. Positioning and game sense are the things survivors tend to struggle with the most.

    There's a difference between being immersed+unproductive and not handing killers chases and hits for no reason. A normal TR killer should never be walking up to you and hitting you before you can make it to a pallet or window. You're pointlessly greeding gens or positioning poorly if that's happening. That extra 3% of a gen that isn't going to finish regardless isn't worth giving up the health state.

    Run away from the terror radius. It seems simple and intuitive, but players struggle with the concept at every MMR. Crouching behind a bush 3 feet from a gen or hook is literally never the correct play. Get away from it. Ask yourself if you're throwing the game by going down there. If you are, move.

    Stop trading 1 for 1s when the killer is camping. You're not gaining any pressure from that. The killer is not going to leave the hook. Repeat: the killer is not going to leave the hook. Work on gens away from that area.

    I did used to run a lot from the terror radius. I would always find myself running straight into the killer when i tried that lol. I feel like spine chill was kind of useful to avoid that before they nerfed it. I’m not sure if its very useful anymore. Good viewpoint tho. Might try running from the radius again.

  • @RedRabbitGX said:

    My solo build is very general and meta IMO. Because i'm using Windows, Dead Hard, Kindred, and Prove Thyself. Sometimes i exchange the exhaustion into Balance or Adrenaline. Also i don't forget about Med-Kit, i farming them in my loadout since i always play solo (but if you remembered totem placement in every map, i recommend you brought CoH since it will helpful for you or your teammates).

    And, focusing on gens are more important.

    I run windows and kindred as well. Lately iv been thinking kindred may be less useful than i thought since usually the only information i get out of it is that my teammates are crouched in corners or killers are patrolling around the hook. I guess it does help with knowing that a killer is just camed near the hook, but iv been considering changing kindred to something else.

  • I track it in an excel spreadsheet on my phone. Sadly i only recently started doing this, so my sample size is small, but just gauging it, i do think its pretty accurate for my entire career lol.

  • So I’ve noticed a lot of survivors use adrenaline right now. Is it really worth it? How much value do you really get if it only activates when the gate is open? Does it come through in a pinch a lot?