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Aven_Fallen

Aven_Fallen

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Aven_Fallen
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  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3650103#Comment_3650103

    Because of what I've seen survivor bots do... I kinda wanna see a killer Bot. I've seen survivor bots T bag and such... Can you IMAGINE seeing forum posts complaining about being proxy camped by an iri head huntress Bot? Maybe getting facecamped by a tombstone piece Myers Bot.

    The only time I see those stupid Survivor-Bots teabag is when I am doing a Gen and they either want to heal me or want to be healed themselves.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3650603#Comment_3650603

    Your right... my build is completely irrelevant when it plays 0 part in a survivor pointing to a hook the moment they see my character. My point was that the killrate does not accurately indicate this killer's strength like it was intended to.

    Which is also nothing I said. I said that Skull Merchant is a strong Killer. Which cannot be denied. But that her Killrate is mainly paired with Survivors giving up against her.

    But even without that she would be in the Top 10, I am very sure about that.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3650510#Comment_3650510

    Hook suicides ARE counted though. The amount of ppl who will point to a hook ASAP when they see a SM is staggering, so her killrate numbers should be taken with a pound of salt.

    https://us.v-cdn.net/6030815/uploads/FHPTDNWZLVCY/17080972726487106427473437421166.jpg

    I play a pretty chill chase build and still... it's about 1/3 of my games give or take that immediately becomes a 1 v 3 no bot teammate. Survivors will immediately run up to you, no chase required, to quickly die. It only takes 1 survivor to ruin a match like that. Those games still count towards her killrate.

    Never said something different. And your build is irrelevant, you are still playing Skull Merchant. Your Build does not make the Killer less miserable to go against.

  • @BlightedDolphin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3650405#Comment_3650405

    I wonder if the other survivors in the game still count towards it. So if I DC I won’t count towards the kill rates, but when my teammates inevitably die will they still count?

    It would explain Skull Merchant’s 70% but also make the stat kind of pointless because as soon as someone DCs it’s pretty much over for the others.

    Devs wrote:

    "Kill rates do not include matches where a disconnect takes place."

    So once there is a DC in the game, the match is not counted. I dont know if people want to downplay how miserable Skull Merchant is, but the 70% are only matches were people dont DC. Her Killrate would probably be higher if they would include those matches as well, because a 3v1 is a 3v1, a Bot does not really change that.

    And while she is a strong Killer, it is also clear that her high Killrate is also due to the fact that she is horrible to go against. But this is not the only point, it is not like Legion back then who was a bad Killer, but made people give up, she is also strong and even if people would not give up against her, she would probably rock one of the higher Kill Rates.

    But the fact that Survivors still just go to the next game against her is just alarming. And there is no sugarcoating around it, because it does not happen against any other Killer that people give up that often.

  • @Vorahk08 said:

    Survivor perks aren't surprising. The only thing I can think of for this is that Adrenaline's probably going to take a hit when they nerf it.

    Pop at the top of killer perks is probably the most surprising thing about these stats to me. I honestly thought Pain Res would still be #1, given that it's a fire and forget perk you can put on literally any killer and still get value. Also, Ultimate Weapon couldn't crack top 10, but BAMBOOZLE did?!

    The Singularity pick rate makes sense, but the kill rate suggests they do have room to buff him. Sadako's probably going to plummet in pick rates now that she's been nerfed and Billy will probably take her place. Legion's pick rate is not really surprising, given that they're such a beginner friendly killer.

    SM kill rate is totally inflated by suicides, especially with a 2% pick rate. I'm surprised that Dredge is as high as it is. My guess is that it comes from Nightfall. The Xenomorph kill rate makes me happy, though. It's just 1% point off from being perfectly balanced. The pick rate's pretty good too. That Doctor kill rate, though. Ouch. Lines up with my experience as Doctor, unfortunately. As a side note, I'd really like to know how many Myers kills come from Tombstone add-ons.

    The survival rates of solo queue vs groups is really nice. Really shows that groups don't really affect results, except at high MMR. For me, this puts the whole "SWF is unbalanced" thing to rest.

    Doctor is probably also due to the fact that he is free on Console. This is why he has quite a high pickrate, but a low killrate.

  • @Emeal said:

    I don't think they have announced they are working on such a project. Source?

    They said it quite some time ago that Killer Bots are planned, but it will take time to implement. I cannot find the statement tho.


    @Topic:

    I hope it is scrapped. When a Killer DCs the match ends and I would rather queue for a new match than being stuck with a Killer Bot. Given how the Survivor Bots play, you cannot really expect much from a Killer Bot and it will probably an easy win at this point without any real challenge.

  • Just want to point out the "low" Killrate of Nurse. It is "only" 55%, but this includes completely new players, since she is a free character and therefore some people will really tank her stats. She also has a steep learning curve (high skill floor at least), which means people will probably perform worse with her when learning her (and better once learned).

    So the Killrate of Nurse at high Level will probably be absurdly high. We dont get stats for this, but probably because it would be so obvious that she needs changes. I guess she will at least be on the level of Skull Merchant when it comes to Killrate (for a different reason tho, mainly because she is busted, while for Skull Merchant many people just give up)

  • First of all, I dont think that DBD is dying or anything. Threads like this pop up every few weeks and in general, it is normal that games lose players at some point and DBD is no exception.

    However, I would agree that it is indeed most likely Survivors who are leaving. SoloQ is absolutely awful to play. In general, everything aside from 4 man-SWF is currently not really enjoyable. I only play Survivor in a 2 man-SWF, but this is too much RNG. We can have two Teammates who are really awesome or two teammates who barely do anything. A few days ago I had a Meg on my team who was in the same Corner the whole game. Yesterday I had a David who did not touch a single Gens the whole game. And two Survivors (I think both were Solo, because one of them was on Console) who suicided against a proxycamping Killer.

    And then it does not matter that we both have a high amount of playtime or can coordinate (even tho we dont really do it in any competitive way). Because you cannot win a 2v1, or, if we are lucky, a 3v1.


    Also, a thing that needs to be considered - there has not been anything really good for Survivor for a few months now. We had a Killer-only Chapter with Chucky which did not feature ANYTHING for Survivors. There was nothing for Survivor in that Chapter. And then the Survivor-Only Paragraph featured Alan Wake with some of the worst Perks in the game and lots of good Stuff for Killer (mainly Billy). And even before that, Xenomorph released alongside Ellen Ripley, who also featured some of the worst Perks in the game. And I dont really see anyone play Ellen Ripley anymore. Yet, Xenomorph was another good Killer (which is good!) and it came with Ultimate Weapon, which makes SoloQ even less enjoyable, because you cannot really coordinate (granted, same goes for SWFs not on Coms). And since it lingers, you cannot avoid getting hit by Ultimate Weapon, because you cannot just spend 30 seconds in a locker AND you dont know when the Killer is even activating it. Even Kindred does not really help with that, since you cannot really see the direction the Killer is going because the Hook Bubble blocks it.


    So yeah, there was not much for Survivor for a few months and SoloQ being really horrible...

  • When a Killer gets more popular you will find people who dont only play them because they like the Character.

    Billy was quite a rare Killer and whoever played Billy was some Gigachad who just wanted to get cool Curves and did not care that much about winning. Since the Buff, Billy is easily A-Tier, this means more people play Billy again and those are not only the pleasant ones.

  • @glitchboi said:

    Aaand another repeat of that unnecessary base-kit Wraith nerf.

    At least they buffed him to compensate, will try out his new initial turn rate asap. It might be a bandaid fix to make his initial turn rate more accurate to what it was like with 100% controller sensitivity prior to the new rework.

    The Cooldown-Nerf is 100% justified. Cooldown and Chargetime were the big issues back then before the initial Nerf (and they would not have needed to change anything more), bringing back the Cooldown was not right.

  • I am happy that they nerfed the Cooldown, even tho it was quite obvious that it should not be like this in the first place.

    Not sure about the Buff he received. As someone who plays a lot of Billy, I welcome this Buff. But I think it makes him even harder for people who just pick him up. And he is already one of the hardest Killers in the game to learn.

  • Hopefully they wont go that route. The Survivor-Bloodweb is already bloated since they never removed things when they nerfed them. I mean, we have Keys which dont do much at all. Green Maps which should not be in the game as well as Map Add Ons so that said Green Maps do something.

    And we have 4 Medkits of different rarity which barely differ from each other. There is no need to add even more stuff to that. (You have to keep in mind, the Survivor Bloodweb already features 3 times as many Items than the Kiiller Bloodweb... Even without pink Medkits or Toolboxes)

  • So you play a Killer for the first time, play badly with it (which is to be expected) and the conclusion is that Killer is in the worst state it has ever been?

    Did you ever have the thought that you might not be perform that good in your first game with a Killer?

  • IMO banning you is a bit harsh, because you did not simply write "GG" but also mentioned that the Map is horrible for Huntress. Which is nice, because going to Lerys is not really an auto-lose for Huntress, it is a factor which makes the game way harder, but not the sole reason why a game is lost...

    However, simply saying "GG" can just come off as mean. It surely is not meant in any malicious way usually and I also think that people dont need to see it that way just because they lost. In the end, most "gg" in Chat are probably automatism and people say it all the time.

    However, I can also understand the other point - if you had a really bad game, it is obvious that you did not have a good game (which is what "gg" stands for). The Killer who got 2 Hooks in total or the Survivors who had an early DC or suicide and therefore a lost game from the start will not really think that the game was good, so a "gg" can be somewhat triggering.

  • @ChuckingWong said:

    Killers already cherry pick their lobbies. So that argument doesnt really hold any weight.

    Regardless though,

    Competitive SWF is a broken version of this game. I get that you want to dick around with party play with friends as well, so to normalize both the people who just play with friends, and the sweat hard 4 mans, if you would like me to stay, give me a reason to stay.

    Good thing that I can tell you that you will not go against as many competitive SWF as you think you are. You are probably going against no competitive SWF at all. Only because you lose a game does not mean your opponents were a bunch of comp-players.

  • Blight is still the second-best Killer and the Nerfs were kinda mild. They mainly removed the most broken Stuff and he still got away pretty good, because it is not the case that the Add Ons are now bad or Meme Add Ons.

    One of the strongest Killers in the game got a rather slight nerf and is still one of the strongest Killers in the game.

  • @ChuckingWong said:

    I would suggest just putting up a notification in the lobby screen of whos in whos group that the killer can see. And then giving BP incentive (extra 50-100% or something) if they decide to stay.

    Killers are already cherrypicking their Lobbies. The goal is less information, not more information.

  • @Vorahk08 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647789#Comment_3647789

    Give SWF repair/heal speed penalties.

    I'm being serious. If they want to play together, then the can be forced to do everything together.

    What if a 3 person SWF is playing with a Solo-Survivor? Should the Solo-Survivor suffer as well by having 3 teammates who repair Gens slower and heal the Solo Survivor slower?

  • @concubined said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647580#Comment_3647580

    Very strange survivors were asking for a DS buff at all when patch 6.1 or any patch that resulted in a nerf to DS were the best patches launched. Mind you we’re talking about the perk that enraged survivors leading them to cry on socials like twitter and mass uninstalling Dead by Daylight as a protest to restore their beloved perk that they can’t handle life without, I mean talk about a meta shake up right. And mind you that’s the same perk that once have let survivors activate it without being hooked at all causing killers to have to juggle them to hook and stuff like that. DS has had a wild run in this game we don’t need another round of that insanity.

    Nobody is talking about the original DS here.

    Furthermore, "cand handle life without"... It is not about Survivors not handling to live without DS, it is just that the Nerf to DS made tunneling way more present in the game than it was before, because before, Killers at least respected DS. Nowadays DS is more of a mild inconvenience (it was like that before already for the strong Killers, but now for every Killer).

    The only thing that people asked for pre-6.1.0 was to disable it in Endgame. Because the reduction to 3 second just killed the Perk since you spend around 1,3 seconds in the animation, so the actual distance is only gained during 1,7 seconds.

    And when it comes to a Meta Shake-Up... I dont think that this actually happened. At least for Killers, the Slowdown-Meta was replaced with another Slowdown-Meta. Furthermore, quite a bunch of things which got nerfed in 6.1.0 got either reverted or (partially) buffed. It is not like those things are set in stone to never change again.


    (I am also not that positive on 6.1.0 because the "Meta Shake-Up" the Devs intended to do resulted in nerfing some Perks which were completely fine just for the sake of nerfing them to remove them from the Meta...Whether this is nerfing Perks which were not really complained about that much (e.g. PGTW, Self-Care) or slapping Double-Nerfs on other Perks (Iron Will, Ruin))

  • @concubined said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647570#Comment_3647570

    Ok but why can’t y'all ever just agree on people’s posts instead of telling them to be wiggling and maneuvering around a perk that isn’t working as intended. If it disables from conspicuous action like it states let it be disabled entirely. Gosh

    Why should anyone agree with your post when you are wrong?

    OTR has three effects, but they dont do anything against tunneling.

    Endurance? Hit them off hook and all Endurance-effects are gone. Basekit Endurance, OTR, potential DH, potential BT.

    No grunts of Pain? Does not matter if you want to tunnel. (Aside from playing against Spirit)

    No Aura Read? Does not matter if you want to tunnel.


    I used OTR when they buffed it and I admit that I got some use of the other effects (e.g. the Killer kicking a Gen with Nowhere to Hide not finding me). But overall the Perk is really, really lackluster. If the Killer tunnels, you will not get use of it. And if the Killer does not tunnel, you also wont get much use of it.


    Oh, and btw.:

    "With the upcoming DS rework which I’m assuming to be an unasked-for buff"

    People asked for a DS-Buff because DS was the one thing that held tunneling in place at least a bit. I doubt that they buff it in a way that it discourages tunneling, because even if they revert it to 5 seconds, Killers will just push through it, because they learned that tunneling is the best they can do to win.

  • @Venusa said:

    Their "solution" to 3-gens doesn't do crap when you still have gens spawn like this.

    Exactly. I have had this 3-Gen a two days ago:

    Unbenannt.png

    Luckily the Killer did not really care for it (it was a Blight, so not surprising, it is not like Blight has to 3-Gen to win), but this is basically all you can do as Survivor - try to do those Gens first and hope the Killer does not capitalize on having such a 3-Gen.

    Another example would have been 5 Gens on one side of Suffocation Pit. The part with the Pit had 5 Gens and the Basement.

    Or on Dead Dawg, I have seen a 3-Gen where there was one Gen next to the Windmill/Tower-thingy, one on the opposite side of the road in front of the house and one in the middle of the road in front of Shack.


    The Devs really need to look at this and fix it, because especially the newish and reworked Maps have so many 3-Gens which can spawn.

    In general, they should tone down the Map-RNG a bit. This goes for basically everything, Gens, Hooks, Pallets. I am not saying that it should be removed entirely, but you should not spawn into a Map and see 3 Hooks clumped together and the next time you spawn into it, the same area has 1 Hook. Or that you can be at Shack and see 5 Pallets around it or you are at Shack and see nothing around it. Or the Map can spawn with the most ridiculous 3-Gen and then without any Gen next to each other.

    I think the huge RNG-factor was fine in the beginning of DBD where we only had a very limited amount of Maps and Realms. But nowadays we have 47 Maps in the game and a Map Prevention-system. I think reducing the RNG would still make Trials feel different from each other.

  • The Devs dont want an actual useful system. They wasted their time on a system which only works against actual facecamping, because it almost never happened anyway that the Killer just stands in front of the Hook.

    And now camping is even more frustrating, because you see the Killer right there and have a bar which does nothing.

    Better not bother with it, it was never intended to be helpful, so dont expect it to be useful at any point.

  • @Depressed_Millenial said:

    Love how your responses are 'must be your net'

    whipped by BHVR

    Well, lets see. I personally dont have this issue 10 times a week. In fact, it happened two times this week and this is an odd case, usually it happens maybe once every 2 or 3 weeks.

    And I never get a DC-Penalty. Others also dont get it.

    It is most likely on your end. This happens all the time that people come to the Forum to complain about the game or servers being broken, while the problem is on their side.

  • It baffles me that people still complain about the Hatch in 2024. If a Survivor escapes through the Hatch, just take it. It is not like you lost as Killer. Especially not if they still had to repair Gens.

    That a Survivor got a pity escape because they got lucky and found the Hatch first (the Killer has all advantages to find it first, except for just getting unlucky) does not change that the Survivors lost this round and the Killer won this round.

    Is the Hatch a perfect solution? No. Is the Hatch A solution? Yes. It is the best solution possible? Most likely.

  • Maybe the Challenge in the Event Tome which requires you to throw/break 12 Pallets? This is easier and more forgiving on The Game.

  • @MikaelaWantsYourBoon said:

    I really don't understand this type questions.

    DbD is really big game right now. We have +30 killers in game. So let's say, even most popular killers are feeling like a bit rare. If it was still 10 killers, you would see any killer pretty often. But now, maybe 2 - 3 games in 100 depends to their popularity.

    ^ this.

    Sure, there are Killers which are exceptionally rare and some which are more common. But in general, Killers have an average Pickrate of around 3%. Considering this, it might be possible to see a Killer only once or twice in two weeks (depending on the playtime, maybe even less) which would be completely normal.

  • I dont know about Dredge, but Artist is mainly boring to play. At least the way many Artist-players play her, which is just "Place Crow at Loop, go after the Survivor who had to leave the Loop". And you will down them eventually, not because of your power or because you played well, but because you are faster than them.

    At least this is what makes Artist boring for me.

    For Dredge, it is maybe because it is quite underwhelming? You play a normal M1-Killer and you also make the Survivors leave the Loop when playing your Remnant and this is also only really good when in Nightfall (outside of Nightfall it is ok, but nothing which really impresses me). And on top of that a Teleport, which is nice, but not really unique.

  • @Coz said:

    I feel your pain. I recently unlocked The Twins and The Artist (I know, but both intrigue me!) and it’s tough trying to learn them on the fly . I guess survivors don’t know you’re new to the killer. Maybe try and get friendly with them and hopefully get a chance to fool around with your new powers for a bit. That’s worked for me in a few matches.

    Yeah, learning a new Killer can be rough, but there is not really any other way to do it than having to start at the overall SBMM-Rating of all the other Killers and let it adjust from there. Because even if Artist and Twins (or any Killer) have powers which are different from other Killers, they can be played with simple M1-Killers. And this is enough to have it very, very easy against Newbie-Survivors and I dont think that anyone even would improve on those Killers and will just end up in too high MMR with them anyway.

    IMO the best is to just tank the losses and remember that it is fine to lose with a Killer someone is not familiar with.

  • @Raconteurminator said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646722#Comment_3646722

    It's unusual that you'd think the overlap on the Venn diagram isn't immensely large, especially with how weirdly entitled this community can be. I've had multiple people use Sprint Burst to chase me for a bodyblock, I've even had one guy 4% from a country mile away just to run over and bodyblock me against someone that wasn't even going for an unhook. They were just a chase I got into when leaving the hook. The one thing they all have in common is they complained about tunnelling and hurled abuse at me.

    I will never say it is not true that there is an Overlap between those groups. I have seen it in my games myself. But from my experience, the people who bodyblock with Endurance after being unhooked are not the ones who complain about tunneling.

    But it is obviously nice to pretend that those are the same people, because then you can invalidate any complaints about tunneling.

  • When the Server crashed and you get the "Dedicated Server not responding"-Message, you dont receive a DC-Penalty. Everyone else is shown as disconnected as well.

    If you are the only person disconnecting, this is on your end.

  • She is neither. But you will get to play a bit of PvE.

  • As others have said, it is just for fun. Sometimes the Survivor also blinds at a Pallet and then tries to pick it up with Any Means Necessarys. Because the grunt when starting to pick it up sounds the same like a Survivor slow-vaulting back. This can cause the Killer to swing and maybe get a stun out of the resetted pallet.

    It does not really accomplish much tho.

  • I still think those Spikes are too confusing. They should have just let 1 Spike spawn when it was kicked once, a second when kicked twice and so on. So that the Killer kicks the Gen, sees X amount of Spikes spawn for a short time and knows how often they have kicked the Gen.

    This is not the first Thread I see where someone thought the mechanic was already active before it actually prevents the gen from being kicked.

  • Nah, those two events were not really fun if I remember correctly.

    The thing was, during those events (where they just turned Gens and Hooks into Event-Gens and Hooks), you had to hope for other players to bring Offerings as well. If you were the only person bringing an Offering, you only get 2 Gens and 2 Hooks turned into event-Objectives, so you might not even get the points.

    (At least as Survivor you also had to sit on the Gen when it is repaired to get the BPs...)

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644662#Comment_3644662

    How in the world did you manage to make the killer find that survivor again? They have no way to track them either.

    My games were hardcore camping so far, so not much better (is the AFC actually a thing in Lights Out?). I think this game mode is ridiculously bad for both sides. I tried to play it for the BP but I'd rather not play at all. This is the most boring and overall mind numbing experience I've ever had.

    From what I have seen, the Killer just not goes far away. No Terror Radius = better option to camp.

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644662#Comment_3644662

    WAIT... you can do the tome in regular matches?? I've been torturing myself all day for nothing 😭

    Yes. I also thought it would have to be in the Nights Out-Mode, but someone wrote in the Forums that it also works in regular games and thank god for that.

    I probably would not have tortured myself with that mode anyway. The rewards are only Charms and Player Card-Items, I would have simply missed out on those if they would only be obtainable in the Nights Out-Mode. (Well, and Rift Fragments, but those dont really matter to me personally)

  • Yeah, tunneling goes hard in this Mode. At least this is a good indicator that you can nerf Survivor as much as you want, Killers will tunnel because it is the easiest way to win a game.

    All Survivor-games I had were just tunneling.

    I will 100% not play this mode again and I will most likely not play any future modes they release. At least you can do the Tome in regular games.

  • @Hunkulese said:

    How do you know AFK survivors are being penalized?

    You can report survivors and killers after the game for being AFK and that should theoretically lead to a penalty if they're reported enough. I've never heard about anyone penalized for going AFK though.

    This is correct. AFKing can be reported and there will be penalties if people AFK too much. But this usually only applies to Killers, since they are in the Trial the whole game and can farm XPs and Rift Shards with this (e.g. a cloaked Wraith who just loads in and does not move... this is just not really useable on Survivor since you will die eventually and probably quickly).

    But you really have to AFK a lot to get a penalty.

  • We did not even get a single cosmetic for the existing Nightmare on Elm Street-Chapter. The chances of getting a second chapter are basically 0.

  • The Leak which you refer to only named them "Lootboxes", but they were not Lootboxes. At least what was described does not sound like the regular Lootbox you get from other games.

    And in general... Leaked Content will not be discussed here. Why not wait until the official announcement before jumping to conclusions?

  • @GeneralV said:

    I think Med-Kits were nerfed a bit too much.

    If you go through older threads on the Forums you will see that Med-Kits were rarely complained about before Circle of Healing existed, because they were mostly considered to be fine by themselves.

    Seems to me that it was only when healing was allowed to reach extreme levels that players began to truly complain about them.

    I would agree on that. The thing what was simply wrong back then was the insanely fast healing Speed. You were able to heal yourself in 5 seconds.

    But I think instead of doing such a big Healing-Nerf they should have just capped Heal-Speed to a certain amount. That there is a minimum and maximum time it takes to heal yourself and regardless how much healing speed you stack, you will not be able to heal faster than the minimum time. (And also, regardless how much healing slowdown you stack, you cannot go over a maximum time)

    This would also make balancing on both ends easier, because it would allow strong Perks or Add Ons without having to worry about how they will stack with other Perks/Add Ons.

  • I hope that this is solved with the Bloodweb-Improvements on the Roadmap.

    Currently, Survivors have 3 times as many different Items than Killers in their Bloodweb. And they were never really "cleaned up". There is no need for half of the Map Add Ons (in general, Green Maps and the Add Ons should not exist). There is no need for almost all Flashlight Add Ons. You also dont need 3 Keys with many of those Add Ons.

    And you certainly dont need 4 Medkits which are almost the same and only differ slightly.

    So I hope they will fix this with the Bloodweb-Improvements. Especially if you consider the costs, a Purple Medkit is way more expensive than a brown Medkit and is barely better.

  • Because the Survivors would still play a 3v1. A Bot does not really change that.

  • Dedicated Servers not responding is an issue which is around for a few weeks or even months. No player is involved, just everyone gets DCed. There is also no Penalty if I remember correctly.

  • @Alice_pbg said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642653#Comment_3642653

    so no arguments anymore? ok.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642671#Comment_3642671

    it does if they do it instead of leaving the game, and just don't leave until you go watch it for some reason. also never said they are mechanically the same.

    dickmove is fair. it's annoying when there's no reason for it. don't know what exactly you decided to defend here...

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642684#Comment_3642684

    why is it a competition? toxic is toxic.

    survivors can farm gens and get survival bp for surviving. + bones. unless I missed something don't think you can get hurt by yourself... but survivors still get something to do. they can play and get points.

    so don't really see any meaningful difference here

    Now you just have to explain me how a slugged Survivor can do Totems or Gens.

  • Maybe she will get another "slap on the wrist"-nerf in 2-3 years. Thats the best we can hope for.

    Sadly Nurse is the one broken thing from the past which is allowed to stay in the game.

  • @anarchy753 said:

    I really hope they don't nerf sloppy hard. Living in Japan EVERY SINGLE SURVIVOR has self care and sloppy is one of the best stalling tools because they self care EVERY injury.

    Almost certainly Pig's gonna get a nerf like "screaming no longer interrupts searching a Jigsaw box," or "Jigsaw box search progress is kept if interrupted" which is fine.

    I think in your scenario Self Care is the bigger Stalling Tool.

  • @Feneroe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642671#Comment_3642671

    So survivors standing by the exit and teabagging until either the killer or the game forces them out instead of just leaving once they're all safe isn't wasting the killer's time? How about when they do it split up at two exit gates, so the killer has to spend even more time forcing them out? Killer could have already been loading into another game with all they wasted.

    See my other post:

    " or waste their time without any other option."

    You can always force the Survivors out. It is your decision if you want to waste your own time because you are annoyed by crouch-spamming or if you just force the Survivors out.

    And even IF you just wait, it is still only half the time AND you can probably still make BPs while waiting (Killer Powers, breaking Pallets/Walls...).

  • 100% agreed, his Cooldown is way too good. I play a lot of Billy and while I totally like how smooth he feels, I 100% get not punished enough for missing Chainsaws.

    Back then before Billy was nerfed there were two things which were problematic:

    • Chargetime
    • Cooldown

    And they brought the Cooldown back. At the very least the Recovery Add Ons should be nerfed or outright removed.

    That people just focus on where the healing/reset was done just shows that they dont have actual arguments why the Cooldown is good as it is. This is like saying that old BPNs were balanced, you just looked at the wrong Gen before the Survivor was able to use it.

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