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AsherFrost

AsherFrost

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AsherFrost
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  • Surprised to see such poor bait get so many bites.

  • I'm just enjoying seeing a discussion where people propose ideas without trying to shame or name call. Love to see it

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739199#Comment_2739199

    Most kpop stans dont game thats the problem lol. And it did attract a HUGE audience of them so idk how it didn't happen?

    So do most k-pop stans not game, or did it attract a large number? From your post it looks like you are trying to claim both, which is nonsensical.

  • @StarLost said:

    Woof, tough night. Really just trying to have fun with Scratched and Vanity Mirror Myers, actually getting pretty decent on them - but wow, do people not seem to like this playstyle (especially Scratched).

    DCs the second I start getting hooks, endless teabags if someone gets away and of course, several variations on 'just play the game normally'.

    Survivors...I'm not sure what you want from me here? More Nurse, Blight and Huntress? Tombstone and Lock Myers?

    What exactly does 'normally' mean?

    Basically "Play in a manner I enjoy and can escape more easily without having to change my normal tactics"

    One more reason to love playing on consoles (or the only reason but still, it's a damn good one)

  • @jamally093 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740245#Comment_2740245

    Really pyramid head was from Silent Hill 2 I haven't played any of the games so I didn't know.

    Yeah, pHead was James' special tormentor in 2. I won't say more, because quite frankly if you don't know the story, you should experience it for yourself, as it's still one of the best horror games of all time, imo.

  • As others have said, to have that stun saved means the survivor did literally nothing to help his team for the entire duration. Not only is that a seriously rare scenario, it's a fantastic tradeoff in the killer's favor (45-50 seconds of a survivor doing literally nothing at the cost of a 5 sec stun)

    Maybe we should just stop calling DS an "anti tunnel" perk. Everytime I see a post where it's called that, that post is followed by someone asking for major changes to make it an anti tunnel perk, so clearly, it isn't one. It's a second chance, if you choose to save it or get caught before it expires, and that's it.

    It doesn't stop tunneling (because no single perk can) and it definitely comes into play in situations where someone isn't being tunneled.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739625#Comment_2739625

    That's for all players, including brand new babies. Not the average - high skill level.

    Exactly, all players. So the game as a whole.

  • @ScottJund said:

    Idk where you got the idea that Otz or I said the game was killer sided because it is not. It's sided to whomever brings the sweatiest stuff.

    This argument from authority gets worse all the time! Lol

  • @Coder said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739541#Comment_2739541

    I mean, the fact that I play the killer a lot is clearly better than "I'll admit, I don't play spirit".

    Just leave the thread mate, you're just embarrassing yourself with your proud ignorance.

    Yes, I don't play as spirit, which means I'm not defending her addons because I enjoy using them, but rather because I have gone against them multiple times over the years and don't find them to be unfair. There are some combos that can be, but that doesn't require a rework, just a "add-on a doesn't work with b" like they did for huntress, at most.

    If you wanted feedback solely from people with x amount of hours on spirit, (as opposed to those of us who just see her every third game when we play survivor) you would have done well to mention that at the start. (Though they would have caught the "mistype" of you neglecting to mention the downsides of the perk a lot sooner)

  • @Coder said:

    https://forum.deadbydaylight.com/en/discussion/303698/iri-hatchets-are-still-a-problem

    I actually think it's balanced this way, unless the huntress is god tier, you can easily juke a hatchet and that's it, it's a 110% killer (or a 115% with that other iri addon). Still, your idea about the iri button might be even stronger than how it is now, depending on the distance. it's not hard or uncommon for a good huntress to hit a survivor at, let's say, 15 mt. It could get out of hand giving that you'd allow more hatchets with a distance condition.

    Again, I see it fine as it is, and not a lot of people complain, just don't let her get close. Same as bubba, you can't complain he's OP because "if he's close it's 100% a down"

    Pretty much this.

    I get the argument that bad huntresses can just get up almost close enough for an m1 to get a down with them, but she is slow and has so much warning that she's coming. Add to that she gets 1, so a single juke and she's back to being an m1 killer

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739212#Comment_2739212

    I dont think this change to iri head would change her 1v1 and 1v4 potential at all. And tbf, the only reason bubba has a good 1v4 is if he camps or if the survivors are all together, which they shouldnt be in the first place.

    Perhaps, but as it stands it's balanced better than bubba's chainsaw, so why mess with it?

  • @Coder said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739441#Comment_2739441

    https://forum.deadbydaylight.com/en/discussion/comment/2739431#Comment_2739431

    I find it funny that you both don't play spirit, and you seem to be right somehow. Spirit is the 5th killer I play the most, and I stopped using that addon because people were DCing and I was even called a hacker once. It's disgusting. And for me it was just so easy it was boring, I had to farm or let the last survivors go most of the time.

    Still, I find it funny that you guys have no idea what you're talking about, you don't play the killer and yet complain about "Lol, gotta love the DbD forums, right?".

    Exacty, you gotta love people that think they're right about something they don't know anything about and they're proud of their own ignorance.

    Sure thing buddy. I'm certain you're the best spirit player on your continent too, with a very high mmr rating and all, just like everyone always claims.

  • @Marcavecunc said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739431#Comment_2739431

    I hardly ever play her, and never use her good add-ons, just browns or yellows, cause I don't care about being a tryhard..

    But I find it funny that even the person (EDIT: just noticed it was the original poster hahaha makes it even more pathetic) who copied & pasted what the add-on does left out the bit about the scratchmarks no longer being visible, cause it would make their argument ######### if they included that part of the description. I agree it would be totally OP if it had scratchmarks on top of killer instinct.. but removing those means survivors can get away easily in chases if you think they took a left and they went right instead. Of course there's no way for the survivors to know you have that add-on until the match is over, but it's that way with most add-ons anyway.

    Lol, gotta love the DbD forums, right?

  • @Coder said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739209#Comment_2739209

    Well, there are a couple of flaws in your argument. First, it's not Iridescent, it's very rare. Second of all, 4 mt is A LOT, it's an 8 mt circle around the Spirit, but she doesn't have only that, she also has scratchmarks and footsteps and moaning sounds. So she roughly follows where you are, and for the last mts she can see EXACTLY where you are. But finally, comparing it to tombstone makes your argument completely invalid, because the mechanics are different and if we had to compare every addon with tombstone then no addon should be reworked "because tombstone is stronger".

    @Marcavecunc said:

    Maybe I missed someone mentionning it but...

    The Blossom hides scratchmarks.

    So she has to know you're around the area in the first place for it to be any useful, and can't pinpoint your exact location until she's right on top of you, since no scratchmarks. But yes it can suck getting found hiding in a corner because it triggered killer instinct.. but lots of killers have such tracking add-ons (and certain perks) and you don't see people whine against Scratched/Vanity mirror Myers, or wallhack Pig or Wraith.. (ok nevermind, you see people whine against literally everything in the game)

    Sucks playing against those kind of add-ons but at the same time, it gives the game a different mood than the regular looping and holding m1 to do gens. Mechanics changing add-ons are a welcome thing to me.

    Actually it seems our OP believes the opposite. I'll admit, I don't play spirit, and so my experience with her is trying to survive against, so I wasn't fully aware of that either, definitely good to know and adds counterplay.

  • @Coder said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739357#Comment_2739357

    Are you actually suggesting to add a third addon just for spirit and just to fit your argument??? So Spirit will be the only one in the game with 3 iri addons because you said so?

    Man, that's a stretch. The addon should be reworked, period. The devs have already reworked strong addons without the need to change the rarities amounts. The addon is even stronger than the iri that recharges your power when breaking a pallet. You could argue to move the Teacup to a lower tier and replace it with this addon, still it doesn't change the fact that it's unbalanced AF.

    I'd be down with adding more iri addons to everyone, (I even have a few ideas for fun ones, but this isn't the place for that discussion) If we can remove fog offerings and other useless bloodweb items that haven't had a place since 2018, that would be even better.

    I disagree that it's unbalanced, but I understand that our difference there comes down to a matter of having different opinions on how much space an 8m circle really covers. I don't think it is that much, you believe differently. I'm not pursuing that line of argument anymore because it is something we'll just have to agree to disagree on.

  • @Coder said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739324#Comment_2739324

    Hmmm... yes?

    Why? you didn't know that? The amount for each rarity is fixed for all killers, there can only be two iri addons and 4 very rare (and I don't remember the amount of the rest of the rarities)

    I don't think you're thinking this through before just spamming answers from the top of your head. Just give it a moment, analyze the problem, maybe try the addon for a few matches and hopefully a few matches against it and then come back, maybe then we can have a discussion with some more educated arguments.

    I know that is how it currently is.

    I also know that the only real constant in this game (aside from people on both sides complaining when they lose) is change.

    As long as you can still only bring 2 add-ons into the match, there's no real reason I can think of to limit the number of iri addons to 2. Giving spirit a 3rd iri (or rather upgrading one add-on to iri) won't significantly change balance on the whole, as she can still only bring 2 add-ons, but would make it cost more and appear on the bloodweb less, which would balance the perk cost to the effect.

  • So what, that's the one unchanging and unchangeable rule?

  • @Xendritch said:

    I think at this point it's a matter of when not if, could be later this year could be next year but I'd be shocked if it doesn't ever happen.

    I don't care about FNAF too much but atp I kind of just want springtrap to watch the community have another meltdown over nothing.

    Right? I honestly miss the "trickster will ruin DbD and horror forever!" Threads

  • @Coder said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739209#Comment_2739209

    Well, there are a couple of flaws in your argument. First, it's not Iridescent, it's very rare. Second of all, 4 mt is A LOT, it's an 8 mt circle around the Spirit, but she doesn't have only that, she also has scratchmarks and footsteps and moaning sounds. So she roughly follows where you are, and for the last mts she can see EXACTLY where you are. But finally, comparing it to tombstone makes your argument completely invalid, because the mechanics are different and if we had to compare every addon with tombstone then no addon should be reworked "because tombstone is stronger".

    Maybe that's the fix then. Make it iri.

  • Time really has become meaningless since the big sickening, eh? Damn

    So yeah. 9.5 months, still not overrun by k-pop stans. Honestly I'm disappointed, I wanted to see what that would look like.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2736246#Comment_2736246

    She's better than Bubba with pallets and windows, since she can also hit those. If bubba tries he either breaks the pallet or gets a tantrum by hitting the window, which slows him down a lot.

    True. And on the other side, no matter how well she throws, she can only get 1 down. A good chainsaw sweep will take down as many survivors as can be reached. So her 1v1 is better, at the risk of having no 1v4 to speak of.

  • At 4m, she has to be rather close to you. Far closer than the average "wall-hack" will limit to, so I really don't think it's on anything like the same level as an actual exploit/hack. The easiest way to lose an argument is to overstate it. Sure, it's super powerful, but then, it's an iridescent, so it's also the most expensive.

    Iridescent addonds, imo, should always feel powerful enough to change the game. Honestly it doesn't seem to be any more powerful than Doc's King and Queen pieces, (which just the King can provide tracking well over 4m away) definitely not as powerful as tombstone, (insta-mori) and about the same level as BNP (both reduce objective time without completing it, as BNP doesn't fix the gen for you, and the flower isn't giving exposed effect). So I believe it's balanced.

    One more note. Blood Amber is a purple, not iridescent, and provides 32m of aura reading on the killer. Just a key add-on that let's you see exactly where the killer is whenever you'd like... So again, 4m, only active while phasing? Just not as powerful.

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737792#Comment_2737792

    Dude the FNAF fandom is entirely children and twitter people now I can't even joke about this lmao. Trust me when it drops at the very least, the twitter stans will FLOCK over here and we have enough of them as is.

    Literally the exact same nonsense we heard about k-pop stans flocking in when trickster debuted... Still waiting for that to actually happen, but hey, it's only been what, 4 months?

  • @Tr1nity said:

    Now all I can imagine is the trapper throwing darts at various balloons.

    I played far far too much of those games while working in call centers

  • I would love to see video of this in action. I think trapper has a lot of potential that is generally ignored by a lot of players.

  • Equip Lightborn

  • @GentlemanFridge said:

    https://forum.deadbydaylight.com/en/discussion/comment/2738276#Comment_2738276

    You're completely right, actually. It would just be a PR nightmare, regardless of my opinion of the guy. We also have very little information from the guy himself. His twitter account only exists to have a twitter account.

    https://forum.deadbydaylight.com/en/discussion/comment/2738274#Comment_2738274

    I didn't actually know he was already stepping away. I had a feeling he might have been planning on it, but wasn't sure. Regardless, the whole situation forced his hand. Yes, he most likely still gets astounding amounts of money for having created the IP, but his name will always be associated with that one (or, well, multiple) donation he made to Mr. Orange Man and co..

    Cancel culture goes further than money, imo. Look at Rowling. She's sitting on one the most succesful book series on the globe, yet everyone will always have a sour taste in their mouths when reading her stuff. She can't change that. And what did she ultimately do? I couldn't even tell you. I have no idea what, where or how her transphobic statement(s) was/were. Yet her name is practically synonymous with the term 'transphobic' in my circles. Anyone new to her books will think "she's transphobic, better stay away from it entirely", despite the actual quality of her work. In her case in particular, I have to wonder whatever happened to the "sticks and stones" proverb. I'm not defending her statement, I'm just wondering whether we're not collectively going too far.

    In any case, this was a completely different topic when it began. I'm partially to blame for that, so I'll once again try to leave it here.

    And again, she already made the books, movies, even a play. More movies are being made, she's making royalties on all of it (including the theme park) and is just as involved as she was prior. HBO asked her to show up for the big 20th anniversary special they did, she turned them down. If that's being cancelled, I'll volunteer now.

    Cancelling doesn't exist. Even admitting to being a sex pest isn't enough to stop a stand up comic (here's a fun game, guess which comic I'm talking about, there's literally over a dozen possible choices) director, (3 choices there) or actor (100+ choices).

    Dave Chappelle keeps selling out venue after venue to air his grievances about the trans community and tell people how he's been silenced, in case you didn't understand how much he was censored when he got millions of dollars to talk about it on 2 different Netflix specials that can be watched on any device with a screen and an internet connection. Seems censorship just isn't what it used to be...

  • @GentlemanFridge said:

    https://forum.deadbydaylight.com/en/discussion/comment/2738199#Comment_2738199

    This I can agree with. What I had (or have) an issue with is/was equating supporting such a figure, to being such a figure. There didn't seem to be much nuance in the original argument. In Scott's case, that seemed rather unfair, as he hasn't shown "signs" of being homophobic before, or after this affair.

    https://forum.deadbydaylight.com/en/discussion/comment/2738186#Comment_2738186

    You could never donate to them, and you're fully in your right to do so. Or...not do so, whichever is grammatically correct. The concept of donating to a politican unprompted - or at all, for that matter - is bizarre to me, anyway. But I still don't think doing so makes one a homophobe. Complicit, to use your own word again, sure. And I understand why it would feel like betrayal. But, as I said in my half-post, does it really warrant someone being canceled in the way Scott was? To me, it seemed disproportionate.

    https://forum.deadbydaylight.com/en/discussion/comment/2738200#Comment_2738200

    Oh hey, fellow ASD chap here. Funny how my issue is completely different from yours--forming and defending an opinion to begin with.

    What exactly happened to Scott? As far as I know he never spent so much as a minute in any jail, never paid a fine to anyone, and in fact is a millionaire living in a very nice house with his family.

    That's the issue I have with "cancelling". It just doesn't exist. He stepped away from FNAF, which he said in his statement he was going to do anyway. He still gets the money, only now doesn't have to do any work. We should all be so lucky to be cancelled if that is the result.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2738199#Comment_2738199

    Also very fair. See above post as well. :) (This did not alert me that you had replied until after I replied to ImmersedNurse).

    Perfectly respectable points.

    Always a pleasure talking to you 🙂

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2738119#Comment_2738119

    So you're saying that, even though I've supported gay friends, and I'm supporting and helping a trans friend, and I literally give 0 craps about someone's gender, will always used preferred pronouns (unless I forget; I have memory problems from a rough childhood), and don't care who kisses who, as long as it's consensual; If I donate to someone for their charity work, but they have anti-LGBTQ+ views; I'm phobic. Because you say so.

    You're trying to attack people you don't need to attack because you want to vilify people. You want to reduce them to 'You did <x>, and nothing else matters, because I said so'.

    (For the record; Everything I listed I do is true, other than the 'supporting politicians' part. I can barely feed myself; why would I give any money to a rich schmuck with 3 houses?)

    I usually agree with you, but I think you're a bit off the mark here. I mean, it was a fun example, but not really representative of anything.

    Fact is, when you give money to a political candidate, you are doing so to support their platform. If that platform consists of some things you like, and others you don't, then you are saying that the stuff you don't like Is worth it to get what you do like.

    In the real world example of Scott, he gave money to multiple anti-lgbtqtia politicians, people who are actively and openly involved in trying to roll back human rights for people who aren't cisgender and straight. Now, he says he did that because of their economic plans, but frankly, those plans are just giving people who have his amount of money a tax break, so he's really saying he donated to them to try and pay less money later.

    Does this make him a homophobe? No. But I would argue it definitely shows he's fine with people who aren't him losing rights, just so long as he pays less money in taxes. This isn't like giving money to a charity only to find out the CEO had some bigoted ideas, these are public political platforms.

    If a politician says "I support low taxes for the rich, keeping children from learning about gay people, and kicking transgender people out of the military" over and over, in public, on camera, and even puts it in writing on their website, then it is reasonable to assume that someone who then donates to that politician is doing so because they, at the very least, support those repeatedly stated platform ideals.


    Shorter version. If a politician says he'll give everyone 10,000 dollars, and also that he'll stop gay people from being allowed in the military, voting/donating to for him means that you don't care if gay people can serve, just as long as you get your 10G

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737854#Comment_2737854

    And you completely ignored the other point I made in that it makes no sense that it can't happen. And DBD doesn't have much competition out there so again I say, sets it apart from what? Killers should have the risk of being eliminated by the survivors UNDER CERTAIN CIRCUMSTANCES. We're not talking about making this an easy thing to do. It would be a challenge so it wouldn't be something that happens all the time.

    It makes perfect sense. The entity is interested in seeing survivors hunted to death, only to be reborn at the campfire. Giving them the ability to fight back and kill the killer doesn't spice up the meal.

  • @TheDarkTyrant said:

    https://forum.deadbydaylight.com/en/discussion/comment/2733816#Comment_2733816

    I honestly wasn't much of a fan of Lady D. I liked the castle area and less of the characters. Lady D was actually my least favorite of the bosses.

    I liked her well enough, but I thought Heisenberg was by far the more interesting one. I really wish there had been an option to accept his offer.

  • This election season, you may encounter people who don't think Trump really is a threat to LGBTQ+ people. Here's how to convince them he is.

    We don't really need a long drawn out political thing here, but that's a fairly simple accounting of his biggest anti-lgbt moves while in office.

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2736744#Comment_2736744

    Sets it apart from what? Killer characters being killed is a common theme in the horror genre. It actually is a great idea and what you said makes no sense. It literally makes no sense that the killer has no risk of being eliminated by survivors in the trial.

    "Sets it apart from what?"

    "Killer Characters being killed is a common theme in the horror genre"

    You kinda answered your own question there. Every other asymmetrical game has a way to kill the 1, what sets DbD apart is that the killer is always a threat.

  • @Ryan489x said:

    It's not camping if you hook someone and see 2 other survivors right in front of you just waiting for the unhook right?

    then why does the game still treat it like I am camping? I check the score at the end and I'm still punished for being too close to a hooked survivor.

    this isn't a complaint just a question.

    If I don't have a tent with a double thick air mattress at the least, it ain't camping. I don't know why people even camp anyway, there's gotta be easier ways to find an excuse to pee outside.

  • @OnryosTapeRentals said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737782#Comment_2737782

    **prejudice. Not opinion.

    People who actively go out of their way to make others' lives a misery for reasons that they cannot control absolutely deserve to be cut ties with. Homophobia is inexcusable and should be a dealbreaker when picking organisations, politicians, charities, people etc. to support. If someone get's "ruined" because they're homophobic then that's on them. It costs ABSOLUTELY nothing to be a decent person and NOT hate on minorities. Homophobia kills so irdc if homophobes have their lives "ruined". Maybe they should just be better people??

    People who financially support homophobic lawmakers may not directly be harming LGBTQ+ people themselves, but they are enabling it to occur. At best they're complicit. I have to ask, how do such people get into positions of "power" and "influence"?

    Through support and donations...

    True. And at the same time he donated to the Trevor project and other pro-lgbt charities. So it seems he decided that while he's not personally homophobic, he's fine with people who are, so long as they help him pay less in taxes. (I.e. Typical wealthy bullshit)

  • @Avilgus said:

    God, repeated posts like this make hate FNAF, even if i've never play it.

    You prefer maybe one of the 20 threads about bubba's mask, 10 about noed or 8 about Dead Hard? Or the 50 about camping/tunneling? This is the first FNAF thread I've seen in months, personally I'm happy for the change.

  • For what it's worth, the creator isn't really in charge of it now, he's stepped away following the controversy. I'm sure he's still getting royalties, but the latest game was made without his input.

    Also, the argument that it's going to bring a bunch of 12 year olds over is just not true. Wasn't true when people were claiming the trickster would have the forums completely taken over by k-pop stans, won't happen with FNAF. For one, the franchise is almost a decade old, so we already have people here who were 12 and played the first 3, they're adults (as much as any of us are) for two, adding a character from FNAF won't make this game FNAF any more than it was made RE by adding the Nemesis.

    Ive personally never played FNAF, as I don't enjoy jumpscares and find them a poor substitute for good horror, however from what I understand, the guy in the bunny suit is actually a rotting corpse who kills kids for the hell of it, and the other animatronics are all also dead kids who kill everyone they see at night out of rage? If that's correct it definitely fits the feel of DbD.

    In the end, I just want more. More maps, more killers, even more survivors. I don't care where they come from, so long as they are interesting and fun to play. You could give me Barney as a killer, so long as the big purple freak chomps off heads as a Mori, I'm on board to give it a try at least. Haunted looking run-down chuck-e-cheese ripoff for a map? Sounds fun to me. Either use FNAF or the movie Nick cage is starring in.

  • @Bwsted said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737445#Comment_2737445

    Pigs that go for this strat just pick one box and bodyblock it. That's the whole point. There's a significant chance that one of the players has to bad luck-of-the-draw and that's their box. So, they stand in front of it until the head pops. They don't move at all if they see someone still has a trap on. It's been a thing since her add-on pass.

    It also gets increasingly rarer that more survivors have the key spawn in the same box, but it's entirely possible that all of them have it in the same box.

    In OP's scenario, they only had two choices (ignoring dc'ing):

    1. 99'ing gens and go for a stalemate until the Pig moved, possibly staying in the trial indefinitely.
    2. Finish the gens, have 3 people suicide asap by going through the gates and hoping that the last survivor finds hatch. But at that point, that person is definitely going to get hunted down if the killer is not effectively afk.

    I haven't run into this much, tbf I don't seem to see pig much at all when I'm playing survivor, so thanks for the explanation.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2736529#Comment_2736529

    Is F13 still a thing? I buyed it on release, played a dozen of hours and uninstalled it.

    Well, I've been hearing that the game has some hackers now. And also public lobbies are chaos, but that you can create private lobbies now. This and also this copyright issue.

    If I want to play it now, how's the state of the game?

    It really isn't anymore unless you have a group of 8-10 people to play on a private server with. Real shame too, as that was about the best game in this genre.

  • 3 of you were in a group and had comms the whole time. I'm curious why you were unable to coordinate and try to at least get 1 off, did the pig just absolutely refuse to move her feet and just slash? Generally a technique similar to hook bombing will get it done especially, as was noted earlier, since pig doesn't know which box has the key, so she wouldn't have known it was THE box.

  • If you take a drink every time someone falsely claims that the killer has the power to stop the survivor from playing the game, you'll have alcohol poisoning by the end of page 1. Just don't do it.

    Seriously, I am so over this nonsense argument. The only way either side can stop the other from playing is by hacks or by survivors being physically blocked into a corner by the killer or another survivor. That's it. Those are both reportable for that reason.

    Being put on a hook is part of playing the game, just as running back from the respawn is part of just about every MP shooter and being eliminated is part of every battle royal game. Guess what, even on that hook, you're still playing. It may not be as "fun' but then if it was, what would be the incentive to not get caught?

    I played F13 for years. Unlike DbD there weren't multiple chances for the survivors, once Jason caught you, he killed you, and you were watching the game and hoping you got to be Tommy Jarvis. In all the years I played that game nobody claimed that the killer "kept them from being able to play" because they understood that's literally the point of the game. Why is it so difficult to understand the exact same thing here?

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/2736154#Comment_2736154

    I was thinking more along the lines of icy ground that players can slip and slide over, lava that can hurt survivors if they're in it too long and can also slow killers a little, things to hide in like we had with the snowmen. Stuff to freshen things up.

    Give this person a job!

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2736159#Comment_2736159

    I mean you don't show much intelligence when you comment something saying others are "survivors" when they have a different opinion than yours. It's easy to make Us vs Them comments, it's something quite typical in these forums. You aren't helping. Make less assumptions and contribute more to the topic.

    Thing is, your complaint is completely from the survivor viewpoint. You feel it's unfair for huntress to use her iri head within an arbitrary distance that you decided is "too close". You've also decided that anyone who disagrees with you just doesn't know what they are talking about. Neither of those point to someone who is a mature adult playing the full game, and instead point a far more stereotypical picture.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2736123#Comment_2736123

    I dont have to state on every thread I make that I play both. I didnt ask for it to be nerfed, I asked for it to be reworked. Open your little eyes and read again.

    Your comments are always "killer good survivor bad".

    You asked for a change that would make it useless at a specific range. That is pretty much by definition a nerf. Even if you think it's a fair nerf, it's still definitely a nerf.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2736077#Comment_2736077

    Yea, by people who obviously didnt know what the actual issue with the hatchets were.

    So the 85+ percent of the forum, who all came to the same agreement, and who again, repeatedly for years all had the same fix. They all don't know #########, but you totally know exactly what's needed? That's the claim here? Really?

  • It's exactly what was asked for multiple times for years on this forum.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735606#Comment_2735606

    I really think at this point, the developers should start making the data public. It's obvious players want the data and it would clear up a lot of stuff on the forums.

    I could care less about SBMMR as long as it's working. But I would love to see how often my team is escaping as a survivor and how many kills I'm making on average as killer.

    Having to manual record every match is a pain, but if that's the only way I can see data... The developers should be giving us this data anyway. I mean it's not like we can't get it by just recording it ourselves.

    Agreed. They may as well, could stop a lot of nonsense.

  • @sizzlingmario4 said:

    “Doing bones” as something that should be done every single match is not practical and never was. It may not take long to cleanse 1 totem, but cleansing 5 actually takes a significant amount of time. It’s a much better strategy to remember where totems are and go back later if noed comes into play, otherwise you might get 4 and the last one you couldn’t find becomes noed. Will you have some games where all the totems get cleansed? Yeah, but should you have to cleanse 5 totems to possibly prevent 1 perk that might not even exist? I don’t think so.

    Boons are another reason now not to cleanse dull totems. Ignoring the fact that COH desperately needs a nerf, with how strong it is right now it’s not worth cleansing a dull totem if it could have been used by a teammate for a blessing.

    The actual power level of noed is fine; I just want it to be something that isn’t given to the killer for doing nothing. If it is changed in this regard, then I would even be okay with making it stronger in return.

    1. Shouldn't it take a lot of work to stop 1 of 4 perks from activating at all in a match? I mean, that's a pretty big thing to be able to do, I can't light 5 totems and remove DH from the match as killer, but as survivor I can completely remove a killer perk before I ever have to deal with it, that's a really big deal. As you yourself noted, you dont have to destroy every totem to stop noed, you can simply remember and check after if it activates.

    2. Noed doesn't override boons, so if anything the new boon perks make it easier to stop noed, by taking possible spawns out. If 3 of the 5 dulls on the map have been booned, noed is going to be on one of the other 2. Not only that but everyone on your team sees the totem when it is booned, so you know where it is if the killer does snuff it out and it becomes the noed totem later (which is rare)

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735590#Comment_2735590

    I'm not trying to prove anything. Honestly, the conspiracy theorists in this thread are becoming exhausting. Both, 1.5 and 3 kill ratios show that SBMM is not working *for individuals*.

    That wasn't directed at you specifically, more a general reaction to this new wave of people recording results for a bunch of different reasons, as I noted (usually arguing for/against a specific perk/playstyle). No conspiracy here, I agree the sbmm is trash, actually (I don't think anyone honestly thinks it's working properly)

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