AsePlayer
AsePlayer
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- AsePlayer
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@Elk said:
Most survivors i play with can't hit ruin :( well recently.
Courtesy of rank reset
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Mmm yes let's buff meta perks epic idea.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/918931#Comment_918931
Incorrect. If a survivor went down twice, that's hardly a free kill but earned. Survivor failed miserably. He or she didn't respect the mori and allowed to be found and caught. Survivors aren't entitled to save.
Calling it "earned" does a disservice to anyone who actually kills survivors with hooks.
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@FriendlyGuy said:
Styptic is fine imo, but the syringe needs a buff, maybe from 16 to 12 or 8 seconds.
Syringe needs a buff or it's rarity needs to be changed.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/918951#Comment_918951
When will they learn?
That their actions have consequences
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/918920#Comment_918920
Because people farm in front of your face no one waits for the killer to leave. Rare would be unhooking while the killer Is not close (rank 1 where those dumb plays shouldn't happen but hei BT EXISTS) and Even if u decide to go for the unhooker u can down him in less than 30 secs because of the free hit and u still need to wait for the other guy 45 or 30 secs wich punish u AND NOT THEM FOR HAVING A BIG BRAIN. (Sarcástic this last statement obviously their brain Is not functional) survivors shouldn't get rewarded for Bad plays but they do but the killer gets #########*ed for playing bad or just making a Bad read. Or Even if u play good and u didnt camp u may be Billy or oni a fast killer to comeback and u still get punished why u have to wait 20 or 30 seconds?... Anti momentum fam
So you did tunnel. Got it. The perk is doing its job.
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@aregularplayer said:
https://forum.deadbydaylight.com/en/discussion/comment/918856#Comment_918856
Actually, not. I already completed it. I just want shards LOL
Okay well that's why I'M asking for double xp lol
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/918740#Comment_918740
The hell mate? Keys are only really effective once the killer and survivors have done their job. Meanwhile with Moris just tunnel and get free kills, punishing survivors for saving like they're supposed to.
Woah buddy, gonna have to stop you right there. You're making too much sense.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/918889#Comment_918889
Man u really don't get it right? U have to #########* leave that survivor Is Gonna come out and use the rest of his 45 #########* secs of immunity to do a gen u really don't get it right? I thought u were smarter and if u comeback again into the locker meanwhile 3 survivors are having fin pressing m1 because no one Is slugged for #########* 60 seconds Is really that simple and u can't get it.
Why does the survivor have 45 seconds left while in the locker if you didn't tunnel him?
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/918899#Comment_918899
Not chasing a Survivor. You are telling Killers to not do their only job and to simply lose the game because there "might" be DS in play. Just go into a corner and stand there all game.
That's like me telling a Survivor to not do gens.
Not the same thing.
There's a timer, and it's one time use. You saying it becomes a health state AND a chase is because you chose to chase.
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/918875#Comment_918875
It's funny, because I actually think those loops are broken too, so broken to the point in which your advice is to give the survivor a free escape; basically a safe zone for survivors that only a mori makes it worth your time or certain killers and perks can counter.
I want to be able to play more than just two or three killers and not be forced to have to run a single perk like bamboozle on every build just because I might get a map with a loop that potentially gives the survivor a free escape. The solution for me is not running always bamboozle or only playing as Spirit, Wraith, Billy, Hag or trapper. I think the solution is simply getting rid of those god loops.
Unless you're looping extremely and painfully un-efficiently, they aren't infinites unless the survivor is using hope in the end game.
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@mistar_z said:
If Oni can't flick and it just makes demon strike a hillbilly chainsaw, then why does he even need to build it up if billy can have it on command?
No bump, AoE, better tracking.
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@badster said:
https://forum.deadbydaylight.com/en/discussion/comment/918885#Comment_918885
Doesn’t that completely negate the point of double xp? lol
No, double xp would still help you complete the rift way faster, which is the main reason people want more xp.
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/918822#Comment_918822
It isn't just a health state, it's an entire chase.
A 5 seconds stun is enough time to reach another loop who itself can drag out 10+ seconds if it has a mind game. 30+ seconds if it is a safe loop that allows the Survivor to reach yet ANOTHER loop to repeat everything all over again till they run out of resources or get caught out.
That 5 seconds stun can easily turn into a full minute after everything is said and done. The average game (for me) lasts 10-13 minutes. Eating a bad DS stun can cost me as much as 1/10 of an entire GAME!
That isn't even everything either. DS just by existing causes Killers to second guess picking anyone up after their first hook. As long as there is an obsession, there is going to be a risk of DS forcing any/all Killers to slug longer than normal. Who itself is yet another thing Survivors love to complain about!
That's a single DS. 2, 3, or all 4 Survivors can have that each! It's an extremely strong perk that frankly nothing else compares nor comes close to. That's why DS is hated. It's a perk too strong for its own good and has been THE strongest perk in the game since it came out in my opinion.
Consider not chasing after wasting their DS, and enjoy knowing that it can't be used in the EGC or later in the match.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/918796#Comment_918796
You are Nurse, if they are healing then you can be back and immediately hit them before they have time to react. You don't need to chase them THAT far, just far enough that they can't pick up the downed player, you can still blink back and hit whoever went for the heal.
Alternatively, next time you enter a lobby with a bunch of flashlights equip lightborn. I know we all forgot that perk exists, but it basically makes you immune to flashlights. If they are giving you that much trouble then it's worth the slot, especially since you can see what items they are bringing in advance, so it's not like you randomly are bringing it "just in case" everygame, you just bring it when you know you'll need it.
Not basically lol. They literally have to start the blind before you start the pickup and you have to let it happen.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/918861#Comment_918861
Not really What if they go into a locker? 0 counterplay u can't Even slug them they force the grab u cant just take it u have to leave u wasted time and u got nothing from it and u won't wait there because u can't unless You are trapper and place something in from of the locker 0 counterplay... Because waiting 60 seconds without doing nothing means 2 gens Will be done by 3 survivors without much problems. And no man why should i need to wait 20 seconds ( wich Is a Lot of time doing nothing actually u are ignoring that 20 seconds are half a gen done by 2 survivors) and Even like that i didnt tunnel why i have to wait? I went for other guy and i hooked him that was a different story another survivor so why? U see Is not Anti tunnel Is ANTI MOMENTUM. Is no man u are not allowed to do your objective u have to wait survivors don't have that problem they can rush without any punishment but the killer? No fam u wait Or u are Gonna get punished for doing your objective. I really see why u Say this barely play killer u don't or can't emphatize With killers at all and think ds in actual state Is fine and balanced and Is not.
If they go into a locker, they are not doing "whatever they want, like gens, etc" like you said, they're in a locker.
If you're waiting the full 60 seconds for DS to wear off then you quite literally are tunneling and the perk is doing its job. If you randomly find this person later down the line you'd only have to wait like 10 seconds tops.
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@ASpazNamedSteve said:
They wouldn't do it, it kinda directly influences their income since xp basically = shards which = cosmetics that you don't have to buy with auric cells.
I'd be fine with double xp, half the shards.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/918862#Comment_918862
As I understand it, DBD Mobile is basically a different game. It's run by a different team. So nothing the developers say to us really applies to it.
Can confirm, pretty sure they said that if crossplay ever became a reality, DBD Mobile would not be included.
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/918858#Comment_918858
I'll deal with them how I see fit, as long as it's not cheating or exploiting the game I'm fine.
I mean feel free to use a broken mechanic as a crutch all you want, just watch out for when they change it and now you can't play the game since you relied on it so much.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/918823#Comment_918823
Then Is Worse because u know how much ds can change the game un red ranks and u talk like a green rank would. Is not take it... Taking es un red ranks means losing specially if more than 1 have it. And Is unfair when u didnt Even tunnel getting punished You went for another Chase and u got ir fast maybe because u outplayed that survivor and u comeback and ds Is still active and u get punished for sake of being punish. 60 seconds of immunity thats What actual ds Is. 60 seca of i can do whatever the fuc*k i want to and i don't Care because the killer can't do nothing about it and if he wants to get me i'm going into a locker or just forcé the grab or do a gen taking advantage of My 60 seca immunity. thats What ds Is now.
If you can keep track of the survivor you hooked earlier, you just need to wait like 20 seconds tops to pick them up if that specific scenario played out.
It can also become 60 seconds of laying on the floor if that's how you want to counter it as well, a survivor on the floor isn't doing anything and another survivor will have to stop what they're doing to help them up.
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/918850#Comment_918850
Kind of, just like judging by your advice going to that loop gives you a free escape.
If you want to not deal with god loops, play a killer that counters god loops or use bamboozle.
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@silverwolf4455 said:
https://forum.deadbydaylight.com/en/discussion/112794/double-xp-event
They prolly won't do a double xp event because of the rift.
Pretty sure that's why he IS asking for double xp.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/918842#Comment_918842
I was fixing it My cell Is in spanish mode so it corrects the stuff wrong but man u are literally waiting there for My response. Wait a bit ay least
I get a notification when you respond. If i'm on the forum, I'll respond. Didn't know that was such a hard concept to grasp.
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/918831#Comment_918831
And most importantly makes my time chasing around a god loop worth the time, which is an important if not the most important resource when you play killer.
Yes, a thing that can circumvent the flow of the entire game and give you free kills would indeed be an important resource, because you circumvent the flow of the entire game and get free kills.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/918823#Comment_918823
Then Is Worse because u know how much ds can change the game un red ranks and u talk like a green rank would. Is not take it... Taking es un red ranks means losing specially if more than 1 have it. And Is unfair when u didnt Even tunnel getting punished You went for another Chase and u got ir fast maybe because u outplayed that survivor and u comeback and ds Is still active and u get punished for sake of being punish. 60 seconds of immunity thats What actual ds Is. 60 seca of i can do whatever the fuc*k i want to and i don't Care because the killer can't do nothing about it and if he wants to get me i'm going into a locker or just forcé the grab or do a gen taking advantage of My 60 seca immunity. thats What ds Is now.
I got an aneurysm trying to read that.
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Nobody disagrees with that, but the devs also don't care so
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@Xerge said:
"So everyone you ever encounter..."
No. I'm not arguing that everyone does that or that everyone can make it to that loop no matter what. I simply saying that moris help me deal with them better, that's all.
Well of course it does, it completely circumvents the flow of the game and gives you free kills.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/918814#Comment_918814
It's not just a stun though. It's a stun, followed by a free health state.
Maybe 1 won't do much. But up to 4 most likely will.
Getting all 4 to proc in the same game is like ######### hit the fan worst case scenario most unlucky situation ever. A majority of my games will result in me never using DS for the most part.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/918816#Comment_918816
I despise it, yes quicker re-rank back to rank 1 and what you said, but the reason why I like the old one is cause it was relaxing, this isn't relaxing when you are reset back 1 rank colour
I found it more hectic when we got reset further back because we'd actually get matched with people way below us. Made for some really weird games.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/918813#Comment_918813
This guy must think everyone plays in rank 15 in red ranks thats huge for survivors where the killer needs to have pressure all the time to barely have a chance. But how yellow or green ranks could understand that ir maybe are red ranks ignoring obvious facts that they obviously now but the don't give 2 damns about it. Because they never touched play as killer option and they can't emphatize With the other side at all.
Rank 1 at all times fam. I also play killer quite a bit. Please don't make assumptions. Also rank doesn't even equal skill in the first place, calling me a "green rank or yellow rank" means nothing.
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/918812#Comment_918812
Yeah, I've tried that. Works when the others don't do the same.
So everyone you ever encounter can somehow always make it to the ironworks of misery? It sounds like you need to learn how to zone.
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@Hoodied said:
I hate the new one with everything in my heart
I like it because eventually more red rank killers will show up since they didn't get reset as far back lol
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/918789#Comment_918789
Or you'tr just starting to build momentum and you lose it all :D
If a 5 second stun causes you to "lose it all", you need to git gud fam.
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@Xerge said:
Remove all god loops first, thanks.
I use my moris so I can invest my time in chasing a survivoraround the ironworks of misery three times.
Or don't do that and go for someone else.
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Just don't tunnel
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/916536#Comment_916536
Then stop farming in front of the killer and you'll be fine. Just because u have BT doesnt mean u should do dumb choices.
Why do you think people run DS? It's mainly to compensate for your teammate farming you like a rank 20 a majority of the time. I don't control what my team does, I can only attempt to compensate for what they do with the tools that the game gives me.
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/918384#Comment_918384
What you should have gathered is "Hey, maybe we should fix our matchmaking problem and nerf some seriously overpowered perks and add ons". Since you're the expert, what precisely am I supposed to do in that situation? They were much higher rank/skill than me and not the least bit interested in escaping. Slugging didn't work, camping didn't work, chasing them didn't work. When I used the "correct" strategy of facing a wall, that didn't work either.
https://forum.deadbydaylight.com/en/discussion/comment/918425#Comment_918425
I've been tunneled and facecamped, NOWHERE NEAR as frustrating as this match.
"Just fix everything I don't like and others like so only I may enjoy the game" lul
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@Mandy said:
It's within 6 ranks at the start of the match - the score board that is at the end, can look different due to someone ranking up within the match. For example that Rank 1 could have been Rank 2 at the start of the match, then it would have been within the 6 ranks (2-8). And the killer could also depip as well as a survivor pipping which makes it look like there's a bigger gap than there was at the start of the match.
I've encountered rank 20's during last rank reset at rank 12, so I don't really think it's working as intended unless the change was recent.
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@jokerdude23_ said:
https://forum.deadbydaylight.com/en/discussion/comment/916571#Comment_916571
Only problem is if you are consistently doing good and doing your job then you are inevitably going to get hit by it, it feels like every other game A DS user gets unhooked and ill hook someone else and down someone else and then find them again and they use that last bit of Ds to hit me even tho I was doing the OPPOSITE of tunneling
If you are consistently doing good, are able to hook someone, down someone else and STILL get hit with DS, you're probably winning the match.
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"Or matchmaking is bugged."
@Troman That's just a given haha.
Started at rank 1, it is possible that the killer depipped I suppose. They really need to make reaching red ranks as killer easier or harder for surv, this is getting ridiculous.
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@EmeraldBloodDragon said:
Greetings, everyone. Hope your day has been well. I've been attempting to do the spine chill 3rd rift challenge. I was just thinking while playing what if the challenge was altered. Like, instead of escaping with out being hooked with spine chill maybe just general escape while using the perk spin chill. Not getting hooked in a match is pretty difficult unless your like Ultra spicy player and super stealthy. It's just a thought I wanted to throw out there and get opinions on.
Be a nuisance and bring a key and just hop from locker to locker all game until everyone is dead.
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@shalo said:
"If a match of the same rank is not available, the system will gradually expand the acceptable range until it finds a match. This has a hard limit of 6 ranks above or below your rank." - Developer Update, September 2019.
Then I can only match with rank 7's worst case scenario, and I got a rank 8.
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@Cassandra_Alexandra said:
I got the regular blind ones easy while the killer breaks pallets, but I can’t get the carried survivor one. I gave up. I tried so many times :(. I need tips on that one.
Iron will and sprint burst are your best friend :)
Doesn't have to be an actual flashlight save, so you can do the blind extra early if you want to 100% make sure you get it.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/916536#Comment_916536
Then don't make bad plays. I know thats hard for survivors to grasp with BT and DS, but really thats what a game should be about it is NOT rewarding bad play, but good play.
Yes, let me control what my teammate does in solo queue. Good idea.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/916527#Comment_916527
Whats wrong with that? It still prevents tunneling, if the killer dosen't hook another survivor it still lasts sixty seconds? Its such a minor nerf that just prevents the perk from being overly strong to still being strong. I don't understand the resistance to this idea.
What if a one for one trade occurs against for example the Oni and he just AoEs the savior and you off the hook, hooking the savior first. You shouldn't have DS for that? Seems kinda lame.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/916470#Comment_916470
Yep, this seems like a good spot. DS just needs to be changed so that it deactivates after hooking another survivor.
No thanks.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/910778#Comment_910778
Then NoEd wouldn't be complained about
I didn't say players went for every totem. But on average, at least 2-4 are done per game.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/910771#Comment_910771
I said I know the community will hate it
but you guys always ask for a damn secondary OBJ and ignore the existence of totems
Plenty of people go for totems, especially if they run inner strength. +1000 points for a totem in general is nothing to sneeze at either.
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@Hoodied said:
Making NoEd basekit so Totems become our secondary Objective that punishes us for not doing them
You don't get the speed boost anymore but still the exposure effect
I know that the community will hate this but its proving that we have a secondary obj
No
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Implying that rank = skill. I can't tell you how many potatoes are in red ranks right now, and having to deal with an even slower gen speed with them sounds terrible.