Araphex
Araphex
About
- Username
- Araphex
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Comments
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2960371#Comment_2960371
Even when I'm in a relationship I still play these games, I don't play them cause I'm lonely and what not. I just think romance games are so cute.
Like I said, to each their own. Ot my kind of thing.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2959610#Comment_2959610
Me.
I'm a Otome game nutjob
Gay, Straight, Bisexual. Love them all
The Sakura and galgun games are my fav.
Well I hope you have fun with it. I have a real boyfriend so I don't need a simulator, but to each their own.
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None. I can't believe they are actually doing this. Who in the world plays dating games?
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@Dacrenon said:
https://forum.deadbydaylight.com/en/discussion/comment/2958687#Comment_2958687
You only get one per match, just like the winter event. Play 12 offerings through 12 matches and collect them all.
Really? I thought I heard him say only one mask per player... I'll have to watch it again.
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I haven't prestiged any of my characters because I could care less for cosmetics and I've unlocked almost all teachables for both killers and survivors. My concern is I'll lose all those teachables. I'm hoping they just make my level 40+ characters prestige 3, otherwise I'll be forced to go back and do a crap ton of work... It will just make me feel like what's the point of playing having to grind all over again for the perks I already use on my favorite survivors and killers.
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Not to mention it's random and you only get 1. That's stupid. What if you're favorite character you play as doesn't get one? Then what a waste that it is.
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In a year it won't be. It will hopefully be more balanced.
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Hackers can fake what system they are on. I ran against one last week that was legitimately teleporting everywhere, ended up being a bot killer. Showed up as an XBox player, but you can't program or use 3rd party programs to cheat on console. But hackers and spoof what system they are playing on.
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@Coordi said:
https://forum.deadbydaylight.com/en/discussion/322486/my-first-hackers-since-2018
Please do not post the screenshot here! I hope you were able to make the report in game, as it is mandatory, and additional evidence can be sent to support. https://forum.deadbydaylight.com/en/kb/articles/139-game-rules
I'm on console and I've ran past a couple of hackers in the past week. Can you confirm in game reports work for console? From what other players say, it doesn't. But this is becoming an issue, especially with these automated killer bots that literally end games in less than 1 minute. I just want to make sure my In-game reports are being received because I don't have the luxury of reporting the rest of the info on the website and we can't input text explaining our In-game reports.
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When your whole team is hooked in less than 15 seconds because cheaters... Just happened which is why I am posting this.
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Silent Hill with a new map such as Brookhaven Hospital or the Amusment Park.
The Entity could literally be explained as the cult's God in some way. There are also plenty of characters in this game to further the Tome. Legion Robbie the Rabbit skins, all the skins on Cheryl... Should be simple and fun.
They could call the tome - Judgement.
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@sizzlingmario4 said:
He’s boring and weak. At the very least the dream world needs to be more interesting somehow if not just another rework.
I second this. Dream world needs to be much creepier and interesting so players have to feel forced to try and stay awake. I like the dream pallets but eventually they just know which ones aren't fake... Dream snares are useless. Definitely needs a rework to the dream world for sure.
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At least 1 or 2 a day when I do play. Mostly just gg, and recently more nicer responses even when I lose or win lately. A few months ago it was toxic no matter which side won.
I also keep mine open for other games I play because DBD isn't the only game I play and this game was the only game I ever received toxic responses from. But like I said, the past week hasn't been like that.
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I have fun playing against and as Legion. They can't make the entire game easy for all survivors or killers.
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David because he needs to get out and have a great time.
Pyramid Head because he knows how to party.
Both because they got great booties. 🥰
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2930089#Comment_2930089
There is an option for aim assist in the engine ini file but turning it false seems to have done nothing for the past years ive had it false.
Unfortunately you can't do that on console. But it would be nice if the devs just implemented the option since it seems available in the .ini file.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2930083#Comment_2930083
Damn, this makes me feel really lucky. My mom is very homophobic, but she just brushed it off when I told her I was pansexual. She still isn't acceptive of LGBT but doesn't care about whomever I like. She's more like angry that "they managed to corrupt you". She loves me too much to ever do anything to me for being pan.
I don't know what my mom really thought... She said she loved me for who I was but her actions said otherwise. She passed away from cancer years ago so I'll never truly know. But the rest of my family don't want me around. We all have different experiences and I just hope mine can help others.
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Read my comment. Since when do straights get shunned by their families or kicked out to be homeless for being straight? At the ages of 13-17?? Have you ever had someone hold a knife to your chest threatening to kill you because you're straight? Did you get beat up in school for being straight? Did your parents wish you were dead for coming out to them as straight? Please, do tell me. I'm sure the devs would also love to know so they can make you feel, what do you call it... "special", too.
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They need to make it an option to toggle along with a cross hair option since I heard they were okay with that as well.
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As a gay man myself, people thought I was straight until I came out. I'm sure people felt the same way about me... Why did I have to turn straight or make a big deal about it.
I literally have relatives (aunts, uncles, cousins, sister, ect) who cut me off because of who I am. I lost great friendships because people have an issue with it. I don't know why, well I do in some situations, but they are all different.
People are going to judge. Best thing I can focus on is that BEhavior did the right thing and gave people like me a place to call home and a family for many of us who have none.
I suffer from Major Depressive Disorder and PTSD from an anti-gay attack I was a victim of... and for a long time I hated who I was... Still do sometimes. A few months ago I quit playing this game because of a few bullies making fun of me for me losing a match... I attempted suicide. Long story short, I'm better now and trying so hard to love who I am today. Let the haters hate. Let's spread love in this game and community. That's the only way it stops being an issue. We may be a minority in society, but the true minority are the haters scared that we win. Let love win. 🏳️🌈❤
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I'm a survivor main, sometimes play killer, in fact not the best and usually came back because I heard the game is less toxic after the update (many fun games in the past 24 hours, with GGs......
What are you talking about? There are no survivor/killer sided anything. You want the game to be easy for you? Or can you just learn the maps like the rest of us and stop making the devs think they did something wrong. The new Haddonfield is one of my favorite maps. Didn't take me long to learn the loops. There are also really good hiding spots in plain sight. The map is perfectly fine.
Finally, stop this whole community divide. It's one reason why left the game and I will gladly leave again so your queue times are longer (I'm sure I'm not the only player sick of the toxic drama that keeps popping back up in this community). It's a game. The devs are finally doing this game justice. Give them credit, not hate.
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@EntitySpawn said:
I wish there was a better way of reporting these things... am I really meant to record every game I play to "catch" and stop cheaters ...
Unfortunately, the game doesn't have very good anti-cheat set up and we, the players have to record and report every instance, rather than having a system thay identifies when players break parameters so many times, such and such, yadda yadda.
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/2865764#Comment_2865764
Booning a totem takes 14 seconds. 2 full heals take 32 seconds. Saves at max 20 seconds, and thats ignoring finding a totem.
You're idea is perfect. I was just saying if they don't go with it, they need to do something because how it is right now is not balanced. Finding totems isn't actually difficult. I've played games where 3 COH go down almost at once and gens are done in less than 5 minutes.. Game over, all survivors escaped. I don't see games going that fast with 1 or no COH. Even with SWF.
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/2865761#Comment_2865761
It is limited. At T3 it has enough charges to heal 2 survivors from nothing over time.
I meant other than what you proposed. 😀
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A full heal take 16 charges. Instead of 16/24/32, lower it. Wither that or limit how many times a player can use it or limit it to one player per game can use it.
I swear, lots of good ideas here. I hope the devs are listening because COH rework is a deal breaker for me playing killer right now.
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I just think they should be limited to how many times they can put one up and/or how many teammates can use the specific boon (like Prove Thyself).
There is no way a killer can win against 3 to 4 COH unless you're Otz or as good as him.
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As long as you are doing gens, and helping with unhook if you can, no other survivor should be harassing you by revealing your location to the killer.
I play this way when I play survivor.
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@woodenEnthusiasm said:
I'm seeing a lot of the game is 1v1v1v1v1 vs 1v4 talk. So lets talk about some sbmm maths. if the game is 1v1v1v1v1 that assumes a few thing. 1. the game is not a team based game its a free for all. 2. you kind of want your "teammates" to die as you will gain more mmr or at least lose less because you will be ranked higher in this imaginary free for all scoreboard. and 3. this also implies the killer always wins with at least 1 kill. A killer killing a survivor eliminates them from the 1v1v1v1v1 this means the killer won the survivor lost. Mathematically this isn't good because it means all killers will slowly go up in mmr and the system will no longer be accurate.
Now in a 1v4 scenario there's the opposite problem the game is now 2 teams and not a free for all. if 2 live and 2 die the killer only half won? This could be interpreted as a win but that would also mean half the other team won and now you count that as a win and now everyone is winning and thats going to be some weird math so instead we must assume the killer has lost. Now the killer is always losing unless they 4k but the game isn't being balanced for 4ks so now killers are always losing which means slowly mmr will drop and be inaccurate.
so now we're back to my original question. if the average for balance is 2 kills and 2 escapes who is winning? From a player perspective its fine and dandy to say define your own win but from an sbmm perspective no one is winning in either of these scenarios as the system will eventually have no meaning and hey suddenly we don't have sbmm anymore.
It's 1v1v1v1v1 because the devs said it was, meaning they took out teamwork, which is calculated into a players rank and BP at the end of the game, making it a free for all.
So they are balancing everything based on 1v1v1v1v1, meaning 1 survivor is the equivalent of 1 killer perk. Then, when you have a SWF, that 1 survivor perk that is as strong as 1 killer perk, is now double, triple or quadruple the strength. This is where a lot of the unbalanced comments are coming in from. The game is unbalanced because the killer is as strong as one survivor. 4 survivors working together is as strong as 4 killers, which is not possible.
This is the problem with the games balance. It should never be about 2 kills and 2 escapes as the overall metric for balance. It should be the balance of 1 survivor, multiplied by 4 equals one killer. Teamwork should always be encouraged, if not required.
Hopefully they address this when they fix the issue with solo queue not meeting par with SWF, because when they do improve solo queue, killer will be almost difficult and they'd have to rebalance all killers again. Or just leave it as is and all killers quit the game.
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@Maxitolliony said:
https://forum.deadbydaylight.com/en/discussion/comment/2864711#Comment_2864711
i legit camp and tunnel and idc what people say, i try to just hook everyone like i always have but the game is getting worse and worse with each update that they are forcing us killers to camp and then survs get mad at us for having 1 hook/kill? like come one.
ya if you are good on surv congrats i am too but stop being entitled and cocky in a 4v1 where the killer wins 1/500 games. like when i play surv i respect everyone and not act like a complete degen, i just play the game and help my teammates and do gens. yes i loop and do other things but i never flame killers for camping me or tbag the killer. like when killers camp me i feel amazing and happy that i proved to be a good player and gave them a hard time but acting toxic towards them in a 4v1 game? like that is just bad manners since killers are the only ones keeping this game alive.
I play respectfully both sides and lose a lot as killer. Once they fix some issues on Elden Ring, I'll go back and finish that, maybe do a second playthrough. The devs wanted to give us a hockey game and this is it.
Let's troll the killer, despite the killer should be frightening and powerful, but to many survivors cried. And giving us bloodpoints or other rewards isn't going to make us play killer. I want a balanced game where I can at least get 1 kill every other game without having to sweat until I'm almost having a flipping heart attack, and just have fun. But BHVR apparently doesn't want that for any of us according to the last Q&A. Let's make the game so easy for survivors that they are more powerful than the killers. That's literally what this game has become and why people camp or tunnel. Or for me, why I play survivor. But as for end game I just ignore them. They are children.
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Flashlights are just to make sure the survivors are guaranteed a safe escape from chase. Same goes for flashbangs now that you can't turn away to avoid them.
But t-bagging at exit gate? Let them. They can't win every game, and I hope the devs seriously consider fixing this broken mess of a game. Playing as Survivor, no sweat. Killer, sweat just to get 1 hook... Not even kill.
That's why people are camping and tunneling. Killers are weak.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2864635#Comment_2864635
The game is designed around 1-3 survivors escaping being the most common outcome. The gens are supposed to be completed most games when both sides play equally well. This notion that there's supposed to be a 50/50 chance of the gens being done is mistaken.
The game isn't based around 1-3 survivors escaping, but it should. It's now some esport version of a horror game that is 1v1v1v1v1 instead of being 1v4. The game is just horribly unbalanced anymore.
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All and any M1 killers.
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@Hannacia said:
https://forum.deadbydaylight.com/en/discussion/comment/2863215#Comment_2863215
I watch streamers too. Even Otz tunnels now and proxy camps sometimes. Lets just be honest the game is badly broken balance wise.
I dont tunnel or camp but i have plenty of matches with me getting 1-2 hooks with that playstyle. If i had tunneled 1 person down from the beginning i might have won or gotten 2-3k
Also the game should never be balanced around people that are just hiding and urban evasioning in bushes. The game is broken when it comes to SWFs and survivors that know more than just to hide when spine chill blinks.
Proxy camping has always, and will always be a part of the game. It's literally built into the design of iillwrs like the Hag. Don't like camping? Play something else.
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@Mooks said:
Do you have a clip for that? I dont really understand the problem. Do you mean you actually get the flashlight save scoring event but the surv doesn’t get saved? That would be a bug
Happens a lot. I'll even be carried by killer and someone drops a flashbang and the same thing happens. Timed right and everything, but save doesn't always happen. Wasn't sure if they removed it from the game but then I've seen it work so I dunno...
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2861068#Comment_2861068
If you have it that often i would go for a Hatch build and try to escape at the end.
I decided to go with a gen rush/stealth build and won 3 games in a row without needing to use the hatch.... And lost my 4th match to a Pig being the last one to get hooked and almost made it to hatch. They aren't hard to find. But that's better than losing almost every single match like I have been because nobody else wants to be take a risk or be altruistic. I guess if that's how MMR works, then I need to play this way to balance out and get to play with those in my same skill set. Sucks leaving people on the hook but gotta look out for me first.
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@Yatol said:
because survivor is a team oriented role. stop obsessing over your MMR, its not worth it.
It's not team oriented when I'm stuck with survivors who don't know how to take a protection hit or won't let me jump a pallet, then leave me on hook to die from first hook.
Almost every single game the past month I have been getting matched with survivors that don't know what they're doing.
So I'll play how I want, even if it makes no sense just to be able to play with others who know how to play.
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@bm33 said:
I love losing mmr because the randoms leave me on first hook to die while my swf teammate is being chased across the map. I'd rather matchmaking match me with other team players and have the anti-teamwork players get matched together instead of who escaped/died recently.
It's not just about losing MMR. I keep getting matched with players who don't know what they are doing in this game because I end up saving them and get left to die on first hook.
I just don't understand why MMR is a thing that keeps me stuck with crappy players in solo and I don't have a SWF anyways. I want higher mmr to get out of this loop of unskilled survivors.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2861010#Comment_2861010
If i get saved by BT i am not blocking the killer with it unless he played toxic.
Wait until the killer is gone or u kiss the ground
Killer was busy chasing someone else. But saw the unhook and came our way instead. Like I said, player blocked me between them and the killer because they went foe the same pallet I was going for to get away. Other survivor I unhooked just blocked me in front of the pallet. Not my fault they didn't take a protection hit or let me get the pallet. But you all keep telling me I'm not a skilled player, so I'll just not unhook survivors. Caee solved.
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@dugman said:
The same reason that someone else's great play can save you?
Never get hooked unless I save others who apparently don't know what BT does.
So why bother saving others if it's going to get me hooked? I'll be busy skulking around looking for gens and totems to work on.
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@Marc_123 said:
First - it is a team game - even if you are in Solo Q.
If you really want higher MMR (for what really?) then play selfish if you have to.
Second - No, the game only expects you to escape - that is skillful - all else is just your problem.
Well I just played 'skillfully' and I'm finally winning. Shouldn't have to lose every single match because someone else makes a mistake.
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Hockey is 2 equal teams, following the same equal gameplay and rules, trying to earn the most points with very similar strategies in mind - to make a goal.
This game is nowhere close to being like hockey because:
1. Teams aren't even
2. Each side has a different objective
3. Strategies are vastly different as each sides objec5ive is a polar opposite of the other. Ie. One is to survive, the other is to kill.
Furthermore, rating one survivor's skill in this game is moot because the other survivors can totally throw the match in favor of the killer and a simple mistake, or just being outmatched, seriously impacts the skilled survivor. 4v1 isn't meant for competitive gaming, because SBMM/MMR has been introduced, every game we winonly gets sweatiwr and sweatier. That's why I'll intentionally lose some games because I'm not here for a sweaty experience. As survivor, I just want to have fun getting scared and as killer I just want to have fun scaring people.
Wish they'd at least give us a game mode intended for less stressful gameplay. Thr only thing I can think of that makes this game like hockey is how competitive it gets, and I hate that. That's why I don't watch sports. I hate sports. Really hope the devs hear the community out because SBMM/MMR is killing the game. New players hate it as much as veterans do.
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@VaJaybles said:
https://forum.deadbydaylight.com/en/discussion/comment/2859552#Comment_2859552
You can find your rep through Microsoft. It's not as detailed as what people leave on steam, but you can see how many times you've been reported for cheating, if your PFP and GT has been reported etc. If you have a Bad reputation it'll be plastered all over your profile for everyone to see and if it's really bad Microsoft tells people to avoid you (reminds me of when dbd was released on Xbox)
Sweet! Just found out how to view it and my reputation is Good! 😀
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@xillucide said:
https://forum.deadbydaylight.com/en/discussion/comment/2859549#Comment_2859549
okay? thank you for explaining how cross progression works
Well, you want to play the same character on a Sony device and a Microsoft device, right? They have to make deals (usually $$$) with each company to allow players to have access to their account on multiple platforms. Right now, Sony only wants you playing DBD on their system and Microsoft on PC to make more money. They have to strike a deal with the developers. Thats just typical business practice.
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@OpenX said:
https://us.v-cdn.net/6030815/uploads/YM0TIMXZ6H9Z/capture-png.png
Actually I got a few more pages for the salt diaries this month. These ones are mostly Bubba but I got some ghostface camping in there too.
Some lame ass SWFs sending me to busted maps crying about getitng camped. Haha I love it
How do you find out your reputation?? Is thay even possible? I'm on Xbox so I'm not sure what those pictures are of...
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@xillucide said:
https://forum.deadbydaylight.com/en/discussion/comment/2850684#Comment_2850684
Is it possible to have some insight as to why? Is it a financial issue between your partners and BHVR? Is it an issue of a contract having too many liabilities? BHVR clearly have the capabilities, showing they have done it with Epic Games and Stadia, so it isn't a coding issue. We just want more information on why it isn't happening. If it's something that needs to be kept private for any reason, then I understand that.
I'm only so eager and curious for it, because the only reason I haven't touched dbd is cross progression between PS4 and PC. Any information is better than no information. Especially with BHVR.
Usually, Nintendo, Sony and Microsoft have to mutually agree to these kind of things. Or in your case, Sony and Microsoft.
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@Clinton said:
I have personally played a killer and survivor game everyday besides one time due a super busy day at work since new chapter release. It has to be bugged but we can't get an answer because BHVR want to keep this a miserable secret
There is a bug report function outside of the forums. They also have a chat feature on their website. I use the bug report system and always get a response back in a few days. Try that?
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@Kev19915 said:
https://forum.deadbydaylight.com/en/discussion/comment/2859454#Comment_2859454
sadly no that’s not it. I know someone who got the charm and he only logged in three times since chapter release. I have logged in every day during this ringu BP/shards event. Got nothing
I logged in 7 days in a row and played at least 1 game. Got the charm on the 7th when dailies reloaded. I can't speak for anyone else, just explaining how I and many others got the charm.
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@FruityCocktail said:
https://us.v-cdn.net/6030815/uploads/OYJ7OHVW8AQO/image.png
The Pig had the Video Tape add-on. Picked one box and prevented YJL from taking hers off. Basically got boosted for the trial. This was solo queue as far as I know. The Kate popped the first gen.
There is a way to combat this... All, not everyone is privy to leaving the game alive, just like the Saw movies.
Finally, boop the snoot in my games (gift also required if you have one on you) for free passage and easy gate escape. I can't speak for other Pigs but I'm at least merciful if you play nice.
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That's how I play when I play killer. If it's a good game and survivors aren't trolling, I'll usually let the player I had difficulty catching go.
I did play the Pig once and used the technique to block one of the Jigsaw boxes. I expected a gift and a boop the snoot for free passage to the box. 2 players needed that box, but only one knew what to do with the Pig, so I let them actually go out the gate.
I like playing games with the survivors, wish most killer perks were buffed to do it more often so I don't have to always use meta gen regression perks... I just want to be one of those fun killers who play games or scare the survivors. It's hard though due to the perk balance and then players who just want to troll and gen rush. I like long games and the only way I can do that is with gen regression perks which sucks. But yeah, play fairly and in a fun manner and I'll be merciful. Otherwise I'll slug the entire team and proxy camp at hook till game ends. Some survivors just need to learn some respect for us killers. There aren't as many of us as there are them.
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I'm on Xbox and not one of my reports are even review we d because all we have is the stupid button that the devs put in and don't review anything reported. They need an overhaul of the report system and better anti-cheat. Like if a player moves at said speed without certain triggers, then kick player and inflict ban status.
If statements in coding aren't difficult. Not sure why these parameters are in this game. Other games use the same anti-cheat system but it seems this is the only game cheaters are freely getting away with it.
Lots of subtle cheaters these days too, especially those lagging the game for an advantage which I see a lot.
The game needs an overhaul on the cheat system and quality of life in general. Wish the devs would wake up and realize these things are hurting the game.
