Apoch
Apoch
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- Apoch
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Comments
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Give Legion Nurse Blindness but with far longer duration and suddenly everything is balanced.
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I like hiding in the basement with Insidious the entire match and waiting for someone to come and open the trunk then scare the crap out of them lol
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The Clown should defiantly be slowed by any physical exertion :P
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@johnmwarner said:
I play hag or clown atm... use NC but I seem to suck with Strudir or hearing direction in general.
When I'm on Freddy with his epic cataracts and the swamp map comes up with 4 Greatly Thicken Mist Survivor offerings I'm like
Darn.gif -
@Orion said:
Let's do the math here. I'm going to completely disregard the BP from the chase because that varies wildly:
400 (survivor found) + 1000 (two hits) + 1100 (hook+sacrifice) = 2500 BP. Instead, killers get 625. That's 25% of the value of a survivor. If all survivors DC, killers get the same BP that a single survivor is worth. Again, does that seem fair to you?
1 Survivor quits does not mean the match ends
1 Killer quits means the match ends
Big difference there.
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Just so you know each Survivor has a player behind it. 4 Survivors does not equal 4 quarters of 1 person. (I mean surely you knew that but you never know, some of these killers are genuine psychopaths and don't actually know that their not the only person in the multiverse so just for driving the point home, there it is)
Killer dc's the entire match ends, depriving all players from a fair chance at completing the game = equivalent of a match where all survivors quit so 2500 quitters bonus per survivor is fair
Survivor dc's the match is just 1 less survivor so 625 quitters bonus is fair, 4 survivors dc 2500 quitters bonus is fair. If you think about it that way it's fair and balanced.
^you would have had to be playing pretty scummy for that to happen, I mean Legion + Ruin + BBQ Cheese + Franks Mix Tape, Face camp tunnel and other general killer douchery etc)
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Wraith is too busy face camping himself in the mirror to be bothered by pallets
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As Rank 1's are now allowed in with Rank 20's in order to ruin new players first time game experience there by ending any new player base growth, de-ranking no longer has any negative effect (because the game now has this negative effect by default)
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/367857#Comment_367857
Why should the killer be unable to prevent the survivors from unhooking? Is the killer not supposed to be a threat?
Wraith face camps himself in the mirror on the weekend, it's his natural state.
All Wraiths should be allowed to face camp / body block hooked survivors in basements till their hearts content.
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- <3 playing Myres, hate going against him (This killer has "hard" mode labeled but to me he's the easiest killer in game, go figure)
^Has noed built in to base mechanics = toxic
- <3 playing Legion, H8 going against them
^ Always feels cheesy but good to play as if I want to turn off and let win happen
- H8 playing Billy, H8 going against them
^ always feels cheesy)
- H8 playing Wraith, H8 going against them
^ Wraith face camps himself on the weekend
- H8 playing Doctor, H8 playing against them
^ Never play as doctor because of how toxic he is and I know how miserable I'd be making the survivors.
- <3 playing Trapper, <3 playing against him
^ Most balanced killer in game.
- <3 playing Spirit H8 playing against her
^ A little too cheasy-mode but not quite cheasy enough for me not to play as
All other killers are kind of meh.
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The general consensus are that things like DS, BBQ and Ruin are toxic and shouldn't be in game as they are which is why DS is getting nerfed and why BBQ and Ruin should be getting nerfed for the health, well being and future of the game.
Oh and Nurse in general is almost as miserable to play against as legion and doctor for similar reasons.
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I've had Survivors offer to let me hook them after their team mates abandoned the match and I'd helped them grind some points so as not to de-pip.
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Once the final gen is done Freddy is pretty much boned because of needing to pull Survivors into dream world before attacking, also, not that I use it because /crutch but Freddy is the ONLY Killer that Noed is completely useless on for this reason alone.
Also it's easy to camp hooks as Survivor as you don't have to worry about being hit while rescuing someone, they have to pull you into the dream world first.
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- Freddy for the fun and the challenging deeply nuanced strategic game play
- Myres for the easy
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@SadonicShadow said:
Clearly you are new to the game if you think Prestige = super good. If you DC against a nurse you are just a selfish person. Not only will you not get better at playing against the nurse but you also completely screw over your team mates in the process.
^That moment you realize your generalization was wrong when you find out that Killers DC rage quit from lame-as bad sportsmanship as well.
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^I did a thing (Freddy kek XD)
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No Freddy re-work? NO PROBLEM!
/load Got_Gud.exe
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^ .
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I'm the only Killer I can trust not to use cheese tactics because I'm a good person who wants everyone to enjoy the game.
Catch and release, wash, rinse and repeat.
Spoiler alert: Not everyone in this world is a good person.
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I don't use self care I prefer to either:
- Not get hit
- If hit, escape and find another Survivor for a quick safe heal
- If hit, escape and find a chest with a First Aid Kit
- If hit, go without heals and not be found again.
Heal Speeds:
- Self care remained a slow heal
- Ally heal stays as is as it can stack up to 3x
- Med kit heal speed could increase a bit
If slugged and left to bleed out (bleed out trolling):
- All forms of heal are increased exponentially to the fastest modded heal type available to deter slugging
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^ .
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Make killers less toxic you'll get less dc's. Simple as that.
- One shot mechanics: Noed / Myres / Haunted Ground / Exposed status etc
- Legion in general
- Body blocking Wraiths
- BBQ Cheesey
- Billy / Nurse (too much mobility with too little penalty)
Basically mechanics you that make you feel like you never had a chance aren't fun. If survivors are given a fighting chance and you can honestly say "yep that one was my fault" even failing is enjoyable.
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/365519#Comment_365519
Well honestly Self-Care is a waste of time in and of itself, why survivor's assume its the best perk ever will forever confuse me.
Never use it myself. So many better perks that aren't crutches to be slotted. Dont know why Killers complain about it I mean with Nurses Calling Self Care actually helps the Killer.
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Once the DS nerf goes live it will effectively become a useless perk that nobody ever takes any more.
Once this happens just change DS from a perk to a default mechanic (because struggling is 99% of the time a pointless endeavor)
Either that or make it so the percentage of the struggle bar completed increases the percentage chance of de-hooking yourself (because currently 99.9% struggle bar completion = no reward for effort given)
Saying that, DS nerf won't effect me as I forged myself to learn how to survive without it knowing that it would one day be nerfed and have found myself to be a better survivor for it.
Once other Survivors do the same, Killers will come to the grim realization that their complaints for DS nerfs have resulted in the creation of an entire generation of better survivors, far more formidable than any who relied on DS prior to nerf.
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Other words / phrases that also piss me off no end:
- "Cray Cray"
- "Feels"
- "Woke"
- "Salty" - Actually I'm re-claiming this word, Salty ACTUALLY means to be "worth ones salt" - or skilled in your chosen career.
- Bae
- Yolo (just. . . just dont)
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I'm re, re-claiming the word "Boosted" to what it was originally intended to describe, the act of nicking something, in particular a "Boosted VHS tape" or a "Dubbed" tape = Pirated video, also usable for software piracy in general.
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/364934#Comment_364934
So they nerfed a perk that discouraged tunnelling?
You know what that means folks!
IT'S TUNNEL TIME!
Tunneling only makes me feel scummy. I much prefer to catch and release and if they die, great. If not all good I had fun chasing them down and I get to do it again!
Not all people are that enlightened it would seem as my experience as survivor is 9/10 times /tunneled + face camped XD
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Lawl I only ever use this perk when there is nothing better to slot
**hint - theres always something better to slot** why nerf it indeed.
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Nothing escapes the laws of Thermo Dynamics and entropy, not even game mechanics. The tide ever changes as is the nature of all things.
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I don't understand how everyone is reading this as a nerf. Thanataphobia got buffed big time as far as I can see:
Live - 6/9/12/15%
PTB - 6/12/18/24%
Because:
12% on PTB is a higher percent than 6% on Live
18% on PTB is a higher percent than 9% on Live
24% on PTB is a higher percent than 15% on Live
Clearly that's a large, significant buff.
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This thread again? more than likely from an "entitled toxic killer" XD
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Better quality of life for Killers = more Killers = more lobbies = more fun
Post match killer hate solved by that little double arrow thing in the bottom right corner of post match text box [<<]
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Does this include pantsless butt dancing XD
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Rank reset wont mean anything when they allow Rank 20 to play with Rank 1 next patch.
From that day on watch as the game slowly dies as we get no new players to actually stay long enough to learn.
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@HavelmomDaS1 said:
The real issue of Legion is that the deep wound timer goes down while getting cheesed chased and that missing attacks in frenzy has no real punishment (-> no counterplay, and already nearly impossible jukes/dodges of his M2 attack gets rewarded with... a followed up attack without cooldown).
Fixing these 2 things will make him less braindead and more enjoyable for survivors. Frank's mixtape should not exit how it is now and I would also suggest to give him 115% movement speed.
Missing attacks while in feral frenzy is actually rewarded by faster movement speed.
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Shaggy for next killer plz
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Yet every time I use it I feel like how I'd imagine a cheap hooker would feel.
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Be cool if we could take out some of the un-wanted perks from the selection pool
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It probably has something to do with quantum immortality via an infinite multiverse model.
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Nobody likes Noed, nobody respects killers who use it and no self respecting killer uses it in turn. It needs to go.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/360806#Comment_360806
Now ask yourself: why is the "power role" the more stressful and less accessible one? In a horror themed game, no less?
Killers can't queue with friends, so the queue imbalance issue is pretty much never a thing. If anything, so many people are tired of the game being tilted against them as killer they either just play survivor, or constantly lobby dodge anything they assume is a weighted game against them.
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Let the clickers click, it doesn't do anything other than waste their battery. Only a prolonged concentrated beam straight in the eyes brings on the blindness effect.
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Interesting, I wonder how Bloodhound + Sloppy Butcher would work.
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I'm surprised they haven't added a Prison map yet.
What I'd really like to see is The Worlds Fair hotel. Soo creepy!
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I love all of those but I'd replace Lightweight with Urban Evasion and slot them on Claudette for stealth mode XD
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Legion is the easiest killer and the least fun to play against so probably needs a nerf in the other direction for the health, well being and future of dbd
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Who uses DS anyway? there are so many better perks out there.
DS nerf will just cause Survivors who think they need it to move on to better perks ironically putting Killers in a worse situation than before the DS nerf they campaigned so hard for in the first place.
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Sandbagging is how Killers are born
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The devs have created a situation where while playing as Killer a large portion of the games mechanics can be found to impact the game negativity taking fun and fairness out of the equation.
Therefore it's up to the Killer if they want to bridge that gap themselves by making their behaviour in game fun and fair for all.







