Apexgnifrums
Apexgnifrums
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@Boss said:
Imma need a source on this one.
You are a long time DbD follower, as if you dont remember? anyways: Dead by Daylight | Q&A From Home - YouTube
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@ABannedCat said:
You can "disable" AA through the configs.
However, its not a real disable, because you dont get any performance boost from it. I suspect turning it "off", just applied another post-processing effect that undoes the AA effect. Peak programming right there.
I know I can do that. But its stupid that I have to do that this way. Especially if my friends who arent that techy might want to disable it aswell. Besides, AA isnt the only option missing in the settings.
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@SkeletalElite said:
https://youtu.be/WXbh4jwENSw?t=1218
To be exact it was "it might be too early to talk about this, but we want to talk about additional prestige reward but I'll leave it at that"
and "we've got a design in the pipe, it's neat, I'm not gonna say anything about it though"
damn thats been 1 and half years ago.
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@JawsIsTheNextKiller said:
Oh, I remember them talking about that. I had completely forgotten about it. Unfortunately I don't have the source though. Was it on the Year 4 anniversary stream?
yeah I have 4th in my mind aswell. Somewhat around that time at least. But damn Im not going to research that one now. My time is to limited for that
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@[Deleted User] said:
source?
Oh man Idk where to find it. Maybe 4th anniversary stream? to long ago
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@PhantomChimera said:
Each killer has it's own MMR rank. Maybe for Pinhead yours is at the lowest rank you personally can get. Since he is a new killer the system wouldn't have been collecting data on him.
The requirements are hidden for a very good reason. Telling us the requirements for gaining and losing would just put us in the same situation we were in before with players abusing it.
That you were trying to lower it on purpose and exploit the system shows it is working as designed. That would be one of those very good reasons that the information is hidden. To prevent what you were trying to do.
I mean lets not kid ourself. The game is pretty basic, under the line there are just a handful things showing skill:
Chase duration, pallets used, gen repair/regression, downs, pickups, kills and escapes. There aint much more having huge factors. Pretty easy to manipulate if you really want to. Just play like a potato in named categories and your score will dip. Someone who wants to "smurf" into easier lobbys will find a way. Unless BHVR lied to us and there aint no SBMM but MM is random now.
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@SloppyVoldemort said:
According to Mandytalk, they will not disclose why they are removed. So it's just pure speculation at this point as to why the lines were removed.
well, not disclosing it is telling a lot by itself. BHVR.... I can only shake my head with them lately
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Its like you talking to someone who doesnt care. You tell them something, they look you in the eyes the whole time and nod as if they understood. But in reality they werent listening at all but thinking about different thing. BHVR in a nutshell, especially since the last 1-2 years when they changed completely and turned their back on us.
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@SmellyGoat said:
https://forum.deadbydaylight.com/en/discussion/comment/2477844#Comment_2477844
Awesome enjoy Apex vro
You sound like a Seer main anyway
Pathfinder and Octane main since always but nice attempt
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@SmellyGoat said:
Game is pretty fun and faces constant updates, patches, balances, and new and creative ideas. Maybe you should just take a break because a good amount of people still find the game very enjoyable. Making a whole new game mode is a mountain of balancing work, and with current bugs/balances needed, it'd split efforts greatly.
DBD is a 10/10 game and the Devs are based (despite being Canadian)
compared to other games this is a joke here. Apex Legends for example. FREE game, brings so much more new content completely free. My complaint is valid. And dont worry, I already havent played for 2 months
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2470752#Comment_2470752
I'm positive, they just are scared it will seperate the playerbase too much, making ques longer than they sometime are.
seperate playerbase? Other games have 6+ gamemodes + timelimited event modes and their Q times are instant. BHVR just cant handle matchmaking right
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@razberrypizza said:
Maybe take a break from it? What would you suggest that would make the game less "stale and dull"
I already made a suggestion above.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/276567/what-if
then survivors would never be able to heal or work on generators… what kind of a question is this?
a 2 seconds thought about it question
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@Mandy said:
It's not something that's going to be active in the PTB, there'll definitely be more information about it at a later date.
with later you mean when the new chapter is released or earlier/later?
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@[Deleted User] said:
There's no official information on this yet. I'd wait for the official release.
ahh, makes sense why I couldnt find anything about it then. Thought the information is just hidden somewhere
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@Shaped said:
Some of his add ons can be strong but he is still not good enough for competent swf I think.
But I am the person who finds spirit fine (strong but fine) too so you shouldn't listen to me since most people disagree on that one.
I clap 4ks as wraith all the time. I feel myself to opressive, especially with certain addons and perks. The amount of 4k with less than 2 gens done is insanely high on my wraith. And he isnt even hard to play. Even my nurse I mained since release is still harder to play
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2408366#Comment_2408366
Meta perks will escalate low skilled players to ranks higher than they deserve to be.
haaa, as if ranks where a good representation of skill in the first place. The skill difference within rank 1 alone was already everything between boosted bot to sweaty no lifer. dont kid yourself there mate.
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yes.
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I can use M2 aswell. Maybe your mouse not working? Idk, traps are solid on my end
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lazy devs. greedy for money, only pumping chapters and cosmetics.
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@Phasmamain said:
What’s wrong with not running meta?
nothing, if you can back it up with skill everything fine. But if you suck you should take meta perks to carry the lack of skill.
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DbD in general isnt fun anymore. Only role fun is SWF with a good team. everything else sucks.
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2406012#Comment_2406012
You can call it whatever you want. I've been playing a long time and past two years I have been primarily a solo Survivor main.
Strong/skilled Survivors know how to handle killers even to the point of being comfortable with in the face bully tactics. If players feel Survivors are weak, I'd suggest; take a step back and analysis to whom your consistently dying, how personal mistakes gave them the advantage, and if your load outs are addressing the shortcomings of your play style.
Yeah I enjoy killer now and again, but I'm not looking to play for anything other than enjoyment. Most enjoyable aspect right now for me is being the pain putting pressure on the killer.
fuuuuulllll of bs. period.
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playsing since 2016, 5k hours played 50/50 and never struggled much as killer
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2406012#Comment_2406012
As is your survivor bias
survivor bias based on what? lmao 2bc
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2404418#Comment_2404418
Nope been playing for a long time. Solo has only gotten easier for me and haven't been easier than this outside of bugs, pallet vacuums, infinites, and insta-blinds.
If you think Survivors are weak, something must be up with how you approach the variety of killers.
you are full of bs mate. Your Killer bias is coming out.
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@Troman said:
https://forum.deadbydaylight.com/en/discussion/comment/2404398#Comment_2404398
You must be new to the game. Anyone who plays this game since its release knows that Survivors were never as weak as now. It's Killers strength that's at a peak now.
lmao those people need to be put into DbD 1.0.0 and say that again. The amount of (justified) nerfs survivors got is beyond comprehension. Pages long list of nerfs for survivors and buffs for killers. It was never easier than today playing and winning as Killer.
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@meatisadelicacy said:
Because killers want zombies to single handedly win games for them? I don't know.
Yeh I get the impression of that aswell. Idk what some people expect the AI is supposed to do. The fact AI is helping you in the first place is already something "weird" in DbD imo
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@Gcarrara said:
It's quite based on RNG, but i had matches when zombies completely prevented me from doing 2 gens next to each other. Without torches they can be really annoying. Granted it's RNG, but i'd not say the are useless.
Of course i value them as pressure tools. As a tool to injure or down yeah, they are not good. But to be fair that's not their main use.
I would add that unless you have a purple FL with batteries you aint gonna go far with just a yellow basekit FL in some cases
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2402083#Comment_2402083
This is brilliant. I love it.
https://forum.deadbydaylight.com/en/discussion/comment/2402146#Comment_2402146
Yes, it is. If multiple people are playing and some win but some lose it is competitive. Stop trying to use 'Its just casual' as an excuse to bully people into doing what you want. You are being entitled.
haha bully, get a grip.
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@Katzengott said:
The point is simple, it works. When penalties are on, there're def less DCs.
Because people suicide or go afk instead. If people want to leave they leave. And people who crash crash regardless.
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@FancyMrB said:
I would be fine with no dc penalty if there was a system in place that made serial DC players play with other serial DC players. Scum bags can play with scum bags... fine by me ^^ Leave the rest of us good sports alone.
That is wishful thinking tho so until then, yes we need a dc penalty. No matter how you look at it the fact is your DC ruins the game for 4 other people. No one cares about your excuses.
As for modes, I would like a proper QP and Rank mode but I don't think that will happen.
I would be down for that. Seems to be the fair way. People who crash and stuff dont get punished with hours long bans
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@Razorbeam said:
What is this "casual party game" meme I keep seeing people spout when trying to argue against DC penalties ? Dbd isn't a casual party game, it's only game mode is ranked where people are trying to climb ?
ranked is a meme. Has no meaning and the conditions to rank up are utter garbage and dont reflect skill whatsoever. Its just there for the achievement and keep small brain players playing thinking rank 1 is something special.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2402168#Comment_2402168
When it's not competitive.
Ya hahaha clown.
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@DeadArsenal said:
https://forum.deadbydaylight.com/en/discussion/comment/2402061#Comment_2402061
Didn't you get the memo? Survivor players think they should be able to tie up the killer for the entire match and never die while their three teammates open the exit for them. It's been like this for years and BHVR has catered to it in many ways.
ahh, the famous lets overexegerate survivors thinking to make their points invalid and make me look like the smartest person in the room. Isnt it getting old after all these years now?
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@WexlerWendigo said:
Zombies + ruin can win a bad killer a game at red ranks, seen it happen multiple times. RNG of course, but it’s insane how annoying they are with ruin since there’s not a good way to get rid of them.
yes, I have seen it on twitch, experienced it as survivor and as killer (with surveilence). If zombies dont get bugged they make ruin twice as strong. Bring undying and good luck finishing gens. Given you have at least 2 brain cells as killer and know where to pressure
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2402172#Comment_2402172
No they don't....on large maps you can just avoid them, they rarely show up at pallets you need to use and in a lot of cases they aren't even moving in the right direction AKA toward you the survivor.....on top of that if nemesis decides not to run move speed add ons for the zombies they move slower than your walking speed, giving you more than enough time to pull them somewhere so they get stuck, or just rush a gen in front of them.
Like....on coldwind they may as well be decorations because they don't do much of anything except make noises to enhance the ambiance.
totally disagree with you here. My experience is totally different with zombies.
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@TheClownIsKing said:
As you pointed out though, they’re very map dependent. They’re great on RPD and Hawkins, but on most other maps they’re simply not a threat.
not a threat by downing you but they pressure you regardless. Standing in pallets, humping gens, etc
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2402165#Comment_2402165
Imagine being so childish and narrow minded to categorise horror as whether it’s scary or not scary.
Ok, make a new defintion then. Im listening
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2402146#Comment_2402146
Again, it's people pitted against one another. So yes, fall guys is competitive. Just because a game doesn't have tournaments and esports media does not mean it's casual. Gears 5 is comeptitve but I consider horde to be casual because it's people vs the AI.
so, when is a multiplayer in the casual category in your book then? Never?
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2402107#Comment_2402107
Then your playing the wrong game. It’s a horror game. Some killers are intentionally designed to encourage survivor stealth to mix up the gameplay.
Imagine thinking DbD is a horror game. The last time I was scared in DbD was in 2016 when I had my first hours in the game.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2402019#Comment_2402019
I'm tired of people under the illusion this is a casual game. This game is not casual by any means. 2 sides, human controlled, are pitted against one another. Here's the google definition of competitive game.
"Competitive games are those in which players play against one another and where one player winning means another player loses."
It's not super competitive e-sports lvl but by the very definition listed above, this is a competitive game.
and to your question. Look how many people quit when the DC penalty was turned off. Even if the game is busted the DC penalty should remain on because 1 DCer is ruining the game for 4 other people. I don't care if your not having fun, if you hate fighting X killer, if you got found first or if you missed your DS. You aren't the only person playing. 4 other people paid money for this game too. The only reason you should DC is if real life stuff comes up. Any other time is not acceptable. If your constantly crashing due to bugs then the best thing you can do is play something else. Your wallet speaks louder than your words. The devs won't fix it so long as people are playing their broken game.
so fall guys a competitive game aswell. Lets start esports fall guys then.
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/270478/why-do-people-say-zombies-are-useless
The concept of the zombies isn't bad....
The fact that you only get 2 of them no matter what map you're on is bad....
The AI their using to track down survivors is trash and having them get stuck on FLAT TERRAIN.....is bad.
Everything else about them is fine.
2 are enough. How much free pressure you want to get as nemesis? Once zombies AI is getting tweaked and more optimised they apply even more pressure. In my survivor games there is nearly always 1 zombie interrupting me doing something in critical moments
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@ohheyitsbobcat said:
It's RNG. Sometimes the zombies are in the right place at the right time and do great work. Other times they're stuck on an object or sitting in the corner of the map.
Most people don't like RNG when it comes to this game which is why for example you see a lot people saying pig traps should be changed, for better or worse.
RNG feels always cheap for at least one side. RNG key to get hatch? Killer feels cheaped out. RNG pig trap last box every time? Survivors feel cheaped out. RNG should not have such a huge impact. Having RNG map generation is enough
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@bibibib8 said:
Let me just say zombie are not silent they do a lot of noise and most of the time they get stuck in a tree or rock i even take a zombie to a rock if they are on me because i know they are going to get stuck. And that why nemesis player say zombie are worthless
trust me, sometimes they make no noise. especially indoor maps around corners. And we all know how buggy sound in this game is.
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@humanbeing1704 said:
One time as survivor I saw a zombie glitch into a object like in a deadzone
Nemesis never killed it so he only had 1 zombie the whole game lol
how often does that happen? so rare. And its just a bug, not a balance issue to buff zombies more.
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2402050#Comment_2402050
Not sure how you are coming to the conclusion that issues not being experienced by the most of the players on the console in question is the fault of the game.
Especially taking into account that consoles of one type are pretty much cookie cutter with consoles of the same type many the specs being the same from one console to the next.
Taking that into account if someone is having an issue with a game on their console that many others aren't having then it would seem the issue is with the console and not the game.
are you hired by BHVR to simp for them? Dont do it.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/270475/trickster-1v1-complete-bs
Play stealthy then. He can’t 1v1 against you if he never finds you.
stealth? I havent played this game yesterday. Literally only fun as survivor is chase interaction. M1 on gens? no. Hiding in bushes as claudette? no.
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@Power_Guy said:
I don't get this whole 'It's bad if Killers can 1v1' or whatever mentality.
A Killer has to deal with 4 Survivors. This means, as he eliminates them (or if he gets them 1v1 during a match) he SHOULD be the power role. That's how balance works.
If A Killer was literally only strong enough to deal with 1 Survivor, then 4 Survivors working together would trounce him.
you are implying being power role and being fun to verse/play as cant go hand it hand?
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/270475/trickster-1v1-complete-bs
Where did all you new survivors come from thinking that you can 1v1 killers? Fun fact....all killers are 1v1. Theres no such thing as a 1v4 killer. You can only chase and down 1 person at a time, the one exception being leatherface and all of you have to be standing on top of each other.
Im playing since 2016 but keep believing Im new I guess