ApeOfMazor
ApeOfMazor
About
- Username
- ApeOfMazor
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1129170#Comment_1129170
Your reply literally makes no sense context wise...
Person A (op) complains about being camped/tunneled/slugged.
Person B (you) says "blame the devs for not nerfing gen speed and survivor perks"
Person C (me) says "some killers will tunnel/camp/slug even if survivors had no perks and 9999% increased gen times"
Person B reacts "just learn how to loop so you don't get camped/tunneled/slugged"
It makes perfect sense. You are saying we need these perks to counter these activities when we dont. You just need to play better and use the available pallets and loops to prevent getting caught.
But yes if you do get caught its no surprise you are camped/tunneled because its an effective way to get rid of someone.
-
@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1129023#Comment_1129023
Even if the devs removed all survivors perks and increased gen times by 9999999% people will still camp/tunnel/slug. Some killers quite simply enjoy camping/tunneling/slugging so the game has to be balanced around being able to win against these tactics. Simple as.
Pallets and looping so you dont end up there in the first place.
-
@toxcitynacl said:
https://forum.deadbydaylight.com/en/discussion/comment/1129023#Comment_1129023
No blame low skill killers who can only win by employing scummy tactics.
No skill killers will still camp and tunnel all day long even if the equally low skilled survivors are blowing gen after gen and running around like scared rabbits. If you have any skill at all you can still get a 3 or 4k without camping or tunneling.
You arent entitled to escape kid lmao. You're the dude sending me messages after every match cause you got tunneled lmao.
-
Camping and tunneling is fine. Blame the devs for not nerfing survivor perks or fixing gen time.
-
I camp and tunnel all the time and get messages for it. It's pretty funny.
-
Not revealing stats is another way the devs wish to hide info because we all know it would just reveal more imbalance and flaws with the game.
They also refuse to reveal swf because no killer would play against swf without heavy reward.
Soon they will hide ranks and pretend there is no issue with matchmaking too.
-
The advisor of killers is banned lmao. Sounds pretty typical. Killers get no representation in this corrupt government.
-
@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1127981#Comment_1127981
It's not bait, it's reason. But I can see how one might confuse the two, given how rare the latter can get around here.
Uh huh. Whatever you wanna tell yourself man.
-
This post is bait. Didnt even read the whole thing. Its ttue killers are in a sad state and people are fed up. Stop being in denial.
-
I just afk if 2 gens are done before my first hook or they have excessive crutch perks. I'm not even gonna stress myself out when the game is supposed to be fun.
-
@mmain said:
Just finished a match where the survivors had 4 gens done and the killer hadn't gotten a single kill. He had gotten like 3 hooks total, but no kills. As soon as the 4th gen popped the killer started slugging. He got 3 kills that way. I was one of them. No problem. He employed a strategy that works. I was prepared to move on the next match.
But before I get a chance to join a lobby I get a message. This killer is actually taunting me because he won. Telling me I suck and all that jazz. Who knows. Maybe I do suck. But this killer was getting curb stomped until he decided to start slugging. Don't get me wrong.... it's a legit strategy and I don't fault a killer for utilizing it. But if you are getting your derriere handed to you and have to resort to slugging to get kills don't message me afterwards telling me what a great player you are and how much I suck.
I mean if I use a key to escape it's a legal legit strategy, but I'm not going to message the killer afterwards telling them how great I am and how awful they are.
I laugh when survivors message me cause they got out the hatch with a key.
-
@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1124433#Comment_1124433
Balance is a joke anyways, obviously bugs are a joke anyways, this ISNT a competitive game let us have fun with it
I'm with you man. I think people would have a lot of fun with 2v8. Teaming up with a buddy to kill the survivors sounds like it'd take a lot of the stress off since you could just talk to your friend and not be so alone when the survivors turn toxic at least.
-
They have great killer design and aesthetic appeal when it comes to maps and environment. The lore is interesting as well.
-
I've said we need a 2vsomething mode and the answer is always "well balance and blah blah" and splitting the community. I think things are bad enough as it is and we should just have it to have some fun which has been sorely lacking in this game for awhile. Redesign a few maps for 2v8. Add a few generatos extra and let us have a special mode for a week or something it doesnt even have to stay around forever.
-
@ZtarShot said:
These aren't people who would have fit into the three main groups of players; killer, survivor, and hybrid. They'd be a subsection of something. But you are saying that people 100% agree with the devs decisions? Where do you find those? Why are you so harsh to them anyway? What's wrong with agreeing with balance changes?
The thing thats wrong with it is that the devs never learn and nothing changes for the better because they have a constant group of cheerleaders backing up their every move and defending every little thing to the death. They stop any real progress because they take the heat off the devs and just say everything is fine.
And where do I find those? Right here on the forum if you look. I have a few people in mind but I can't name them. I guess even trying to categorize those people is not allowed because I think my post is gone.
-
They need 2v8 so people can at least team up with a friend to kill togwther. No one wants to play killer because
1. Killer is weak and extremely frustrating to play at times.
2. You can't play with your friends and being alone sucks.
I'd guess most people will not play killer cause it would mean leaving their friends in the dust.
-
Why are there pallets literally spaced out perfectly so survivors can run from pallet to pallet and you'll arrive just in time to get smacked in the face by it?
-
@tempcoma said:
I've done three matches today and gone against purple and red ranks I find a match in seconds I'm literally rank 16 why am I going against high rank what happened to the matchmaking
People don't want the bullying and frustration of playing killer anymore.
-
@ClaudettesUncle said:
Maybe some killer's should change their builds, I noticed some pretty good and interesting ones. If the killer fails to pressure the gens, its their fault 💁
JuST PrESuRE gens!!!
Total meme dude. Stop using it to defend this garbage.
-
@Gmoose17 said:
Why is this still a thing? Every other game of survivor is just a face camping killer. Can’t we atleast make it to where killers can’t grab you off the hook? It’s not like getting hit through pallets and having awful hit boxes aren’t bad enough. But face camping could atleast be nerfed to where you can’t grab off hook. It’s just not fun... isn’t that the whole point of the game?
You aren't entitled to get off the hook.
-
@underlord99 said:
I've played this game for 2 years now and I still find my self stressed during most matches, whether it be the terrible map design screwing me over or the occasional bully squad. I wanna know how you play this game without being stressed. I'm not tryna lose all my hair !
You don't. You play a few games and then quit and play something else after a frustrating game.
-
@gatsby said:
The game shouldn't be balanced around Decisive anymore. The core hook mechanics should change to naturally be anti-tunnel.
My suggestion is that survivors re-hooked within a minute of being unhooked don't advance in sacrifice progress. So if someone was first hook and got tunneled, they'd still be first hook progress-wise if they got re-hooked within a minute
No just no. If anything survivors need to die faster cause gens go way too fast and loops are too long.
-
@illusion said:
https://forum.deadbydaylight.com/en/discussion/comment/1117128#Comment_1117128
Well, my problem wasn't with Perseus, per se, but the game is set in modern times. It would just seem silly to have mythological heroes in modern times, doing mundane stuff like repairing gens. They would be out trying to kill the killers. Current survivors are essentially nobodies who were in the wrong place at the wrong time, so they fit. I have no problem with mythological monsters being added though.
Maybe instead of having someone from the time period you get like an ancient historian survivor or something if there even needs to be a connection with the killer
-
Devs hate killers and are out of touch with playing them.
-
They've been doing this every dlc pretty much. The perks are never all that great just ok and maybe used in a joke build or something.
-
Too much work. If you don't have friends then go play killer and alleviate queue times for the people with friends.
-
@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/132446/this-forum-is-so-biased-towards-killers
I love those 'I play both sides equally' players, like you said it gives them pause to launch into 'the problem with survivor is....'
Quick history lesson :3
Since release, killer has been buffed, survivor nerfed. This is important to understand and through examples you’ll see why that has happened. It shows you why the game has had the trajectory it has and why we are now in our current quagmire, as you said the biased forums.
It all started at release with the introduction of swf and the 2 escapes, 2 kills devs unit of metric. You don’t have to like the metric but it’s whats given the survivors all their nerfs and all the killers current buffs.
The devs failed to understand that people would want to play with friends in an online game (serious), what we got was ‘lobby wars’. Where survivors would join different lobbies looking for their friends and leave if they couldn’t find them. It was horrible trying to find games. Hence why we got swf, that completely unbalanced the game by creating coordinated survivors that could communicate. The devs have been nerfing survivor ever since and completely crippled solo survivor play.
It also important to mention marketing and advertising. There’s nothing special about survivors, they are just reskins with some new perks that all play the same. THATS IT. EACH killer has its own unique play style and as you see from their advertising, its always new killers they promote. Survivors get a mention, but its never really the selling point.
DBD reddit, back in the day was all about poking fun at survivors and giving you the impression that every second game is SWF and heavily biased against killers. Which was a lie. OP SWF games are maybe one in 30 games with most swf games being friends who are just wanting to have fun and usually end up wiping. But there was no push back, the killer echo room there would down vote anything survivor sided.
Killers now are up around 70% kills due to the trajectory of the game and the devs metric system.
That coupled with the points I mentioned previously meant that a lot of survivor mains left the game. Which is kind of obvious, I mean you understand the devs unit of metric, sure, but you just watch nerf, after nerf, after nerf as it all gets taken away. Why would you stay for that?
Its kind of miserable.
What has this created? In short. Entitlement. Killer mains know if they whine, they get what they want.
THIS is the environment the devs have created and what you see on the forums.
A lot of survivors left the game? But killer queues are near instant because there are so many survivors waiting to play.
-
@senki527 said:
what i noticed is, that almost only killer mains are lurking around in this forum. calling for survivor nerfs all the time. they dont need nerfs! i see plenty of killers getting 4k, cause they have skill. just adapt and l2p.
and don't write comments starting with "i'm a survivor main...." cause i know you are not a survivor main.
If you are getting 4k'd then you have a bad group or you need to l2p
-
@Mushwin said:
We need to see more gore, horror, blood, we need to see more scary original stuff, wherewolves, vampires, pinhead heck even Jaon we need to see terror we need to see this game be more horror come on devs!
I mean I agree with you but how are you gonna say original stuff then list things that are so unoriginal it hurts...
-
@emptyCups said:
I'm tired I really am of being bullied and taunted by these toxic survivors who have infinate magic power over killers.
Facing people 15 ranks away from me. 3 minute gens are done I only have one hook... screw this. I watch this guy on the hook and they dead hard and tank hits for saves and even if I outplay them and pull the next guy off its Decisive strike again ! Its sprint burst and adrenaline again. Heals heals heals mindless scooby doo loops around a hay bale and I cant run stab puke or hatchet anyone because like a superhuman they dodge every wind up. They tbag past every throw
I sweat and I sweat and follow every youtube I win chases faster I use ultra rare add ons i slug I tunnel i camp i play dirty oh so ######### dirty. I practice shots in kyf
2 healthstates with 4 perks and a tool each that instantly heal someone who already has 3 hookk lives and I'm suppose to kill people who can literally waste an entire minute circling an haybail.
i tape my tv for hatchet sights
Theres no end to these second chance perks and saves.
I set timers for hooks. I poor over every inch of these forums and the wiki and memorized perks.
There is no horror anymore.
There is no balance.
Loops are frustrating, gens fly.
I've got 2k-3k hours since launch longtime player longtime payer and I'm out.
Your survivors ques just got alittle bit longer
Amen. Perfectly summed up the bs that is playing killer in this game. Take away all these goddamn 2nd chances. They already can take 2 hooks and they still get rewarded with ez heals, insanely fast gens, and ridiculous perks plus hatch so they have "hope". Dont even get me started on loops.
-
@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1113295#Comment_1113295
The removal of near instant blinds is an improvement?
Flashlights used to straight up not even work
-
@FearedbytheGods said:
Truthfully, its the attitude of killer mains nowadays.
Having played since release I've seen killer get easier, survivor get harder. FULL STOP.
Infinites gone, vaulting/perk/map/pallet nerfs, bloodlust added, end game timer added, hatch close added. All this has made being killer easier and survivor harder since release.
2 escapes, 2 kills is the devs unit of metric. You don’t have to like that but it’s whats given the survivors all their nerks and all the killers current buffs.
You look at the SB vs. NOED debates that happend at release all those years ago. SB now is mediocre at best where as NOED is still a high tier perk.
Killers now are up around 70% kills due to the trajectory of the game and the devs metric system, unless you feel their metric system is bad, in which case they can undo all the changes I've just mentioned....
It's only been recently that killers have started getting push back from devs because the state of the game is disconnecting survivors who know a game is going to end in a 4k so why bother for 3k BP.
And what do we see? Thread after thread recently of killers whining. People talk about salty survivors alot in this forum but ignore the elephant in the room.
This post is pretty delusional. Survivors went from literally impossible to beat to having the game still heavily favor them even after tons of nerfs. Not to mention the introduction of all the 2nd chance perks and improvements to flashlights that have been seen.
-
There are 4 survivors and 1 killer
-
Killers definitely not. Survivors and perks I would say that yeah they are starting to scrape the bottom of the barrel.
-
Gen times are really not fine. Just because certain survivors ruin the game by doing nothing doesn't mean that gens are fine. When survivors just all do gens they go by so fast its insane. Don't punish killers because survivors are bad sometimes and stats are reflecting that. We need to balance arouns good survivors and good killers not for potatoes who can't even do gens.
-
@Flarefire_Xx said:
This is early on but I want to know if you’re going to buy him, if not say why, maybe the devs will see the flaws.
Personally right now I probably won’t buy him because I think his perks are lack lustre and the 110% will slaughter him
I'm not buying anything more from this game until they really start to look at gen speed and nerfing survivor meta perks.
-
@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1102851#Comment_1102851
Ironic you say that, all survivors got this update was an small buff to sabo while killers got a massive amount of buffs.
Know I can see all the killer whining in the forums served a purpose
These buffs don't fix gen speed or the ridiculous survivor perks.
-
Really though like what kinda connection do you people have? I see many people complaining all the time about lag and stuff yet they have terrible internet and play on wifi.
-
Sounds like another lame killer. Oni was way cooler.
-
Sounds like a fair and balanced perk.
-
@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1103936#Comment_1103936
Nah, I still love it, we're running 4 no mithers with DH right now to give killers a chance, funny how they still rage and say their NOED was useless cause we were already injured and we made them "waste a perk slot".
Cool dude. I regularly 4k rank 1s using monstrous shrine and no other perks.
-
The only challenge left in this game is trying to find the will to still play it.
-
I'm with you OP. Not at all convinced by breakable walls. If they are only on 1 map then simply making a good map would have sufficed. I imagine breaking them will take long too. Long enough the survivor can be long gone. Maybe they can help end loops.
And now on top of crutch perks we will have to deal with people saboing hooks. Can't slug, can't hook, can't do anything but lose.
Toolbox changes just seems like a way to crank out a gen before killer can even walk to you. Yeah less duration, but that burst of speed may be more helpful in the end anyways especially for 3 gen strats.
The only good thing really was the changes to the individual killers. The rest seems meh at best, but this is the forum where devs will always be praised for everything. They could do a complete 180 and people here would switch their stance entirely too.
Again devs have put a small band aid on gen speed and not really tackled a root issue with the game.
-
I really think the survivors are trying to paint it as some OP new killer power when reality is it is questionable how effective it will be and its only going to be one map to start.
-
I honestly thought OP was being sarcastic at first, but then I got sad when I realized hes actually serious.
-
Who cares about breakable walls when gens are still done in no time. Now we can be the kool aid man.
-
@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1096912#Comment_1096912
https://forum.deadbydaylight.com/en/discussion/comment/1096913#Comment_1096913
You need not look further than the first 2 comments in the thread to understand the point OP is trying to make. They're talking about the community being toxic and the first 2 people respond by attacking survivors which is not at ALL what this thread is about and is toxic in itself.
The irony is real
Pointing out the reasons for toxicity is not toxic. An argument could also be made that you are the toxic one right now.
-
@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1099973#Comment_1099973
We don't have the population for new stuff. If they offered a new game mode, you'd sit in que forever because the merger player population would split between modes.
We don't have the population because devs dont do anything new and cant balance the game fairly...I really would love to know though how games like Smite can maintain multiple game modes but this game that uses fewer people per match can't even have 2?
-
@ZtarShot said:
I wonder how many times the entire survivor community will be stereotyped by people like this.
It really isn't a stereotype. You really do think your OP perks are perfectly balanced.
-
@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1099215#Comment_1099215
See, this is part of the toxic process in this game. Sorry, but camping the whole match is toxic and a horrible plan considering it relies on the survivors to be dumb. If they are smart, they hit gens and move on.
I've seen you post before and you seem to be a nice person. It baffles me that you don't see how toxic and unhealthy camping is for the game. I know 10 people that I got to play who quit specifically because they were tired of being in a camper match so often.
Both sides have toxic behavior. Hardcore camping is one, and I don't support it at all. I think it takes a very selfish, and spiteful person to use that play style. Camping has its place, for sure, but from the first hook with no swarm or toxicity? No, just childish.
It is these types of things that keep thos game from growing its player base to the point that new modes can be put in. This game will forever linger on without seeing its potential due to the toxic play styles it permits and endorses.
Not really its cause the devs won't be bothered to add new stuff.