Angelicus23
Angelicus23
About
- Username
- Angelicus23
- Joined
- Visits
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Comments
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@Milo said:
So offerings affecting gens too?
Xd
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Don't worry I used the filter since it came out as beta and nothing happened, but now I use sweetFX, that is better
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Would it be posible to select the prefered language/s when looking for a match?
El matchmaking funciona así:
Cuando el lobby se crea, un radar alrededor del asesino empieza a buscar personas cerca de su localizacion, cada vez expandiendose mas, pero siempre con preferencia de los que estuvieran esperando mas tiempo.
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https://us.v-cdn.net/6030815/uploads/769/OGUQV06F2HDS.png https://us.v-cdn.net/6030815/uploads/147/HMRKKQJIQRE8.png ok so you can see everything by yourself.
Well it looks like you haven't chased the survivors for more than one minute and you hooked them just once
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They didn't even made a cosmetics collection for this chapter
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Just curious to see what the breakdown is like here. I'm on PS4. Bonus question: do you plan on getting the Switch version? Current tally.. PC: 8 PS4: 4 Xbox:
Pc, ps4 and yes
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I don´t know how many times it has been brought up, but i have not seen it since i joined. Which is your favorit map?
All the autoheaven
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It's already fine
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Legion
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Hello all, I started playing DBD with 2 friends about 3 weeks ago; they both play survivor so I spent my first few days as survivor.
You've been only playing since 3 weeks ago. It's normal you don't know how to play at first.
Also, is the killer who gets more bloodpoints.
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With too many perks in the game now Do you think its time to increase the number of perks you can use from 4 to 5? Yes or no and why
No, because is not about how many perks are, it's about game balance
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No mither for the winnnnnnn
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@Delfador said:
Self borrowed time that gets activated after being unhooked.
Then people would complain about survivors wearing that, deliverance and ds. That's a granted DC
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@not_Queef said:
Pretty much anything that doesn't involve a free hit.
Then wouldn't be the same perk at before, just another one completely different. If you watched the series it has it's own sense as how it works
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Thanks
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No mither
*jk*
I don't remember the name, but the huntress one that removes your red stain and gives you extra blood points. For me it's useful against looping at high walls and give jumpscares, also to get more points
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@DarkWo1f997 said:
https://forum.deadbydaylight.com/en/discussion/comment/408082#Comment_408082
Testing perks is not survivor or killer mentality. You literally said, and I quote,”The issue I have is that is that I tried to make killers mains see survivors can...” We are PLAYERS. This isn’t a faction war you know, plenty of people play both sides and if you main something, it doesn’t mean you’re opposed to anything on the other side via bias.
I did not at any point address players in my argument. I pointed out the incredibly strong advantage over killers that survivors can have every match and don’t actually need to work for. It’s a self training perk. Decisive strike you had to hit a skill check, this? It’s just on and you get the speed boost from the hit and everything.
This is especially horrible in the hands of a bully team, this perk has been, and will continue to be, abused by anyone that likes to loop. Great, there’s a perk now that actually encourages LOOPING. Do you not see that? Do you not see that the dynamic of the game has been shattered by something that directly tinkers with the amount of effort that one side has to provide over the other?
The killer has to find a way to compensate for the lost time of that chase, and now the chase taking even LONGER because of a portable easily achievable invincibility frame that can be used in every game.
I promise you the moment you run into more than one person using it, you’re going to suffer beyond what’s fair.
Gonna let you go because you didn't see what I tried to make you see with the highlighted text and you still talking about that mentallity
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Just so you can get genrushed and looped to death? When you are going to realize that survivors are NOT the problem,but SWF is?
The point is that four friends decided to play a videogame together while they talk, something the game couldn't bring for solo players as any other multiplayer coop game
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@Bongbingbing said:
https://forum.deadbydaylight.com/en/discussion/comment/408083#Comment_408083
Yes of course they know, Are you suggesting there's a counter of some kind in the game that hasn't been released?
Even if that was the case, As the game is now that Perk is way to Powerful unless they released a counter very soon which I highly doubt will happen since Most likely the next perks to come to the game will be in the next chapter which is a long time away.
No, but also not every single survivor will pay 5$ just for MoM. Maybe many people will use it at first, but they will use more perks after this period
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@PhantomMask20763 said:
How about making it so it only works on last hook to prevent the tunneling it's meant to prevent
Nice idea. What about if you die in your first hook?. Would you remove the aura too?
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@DarkWo1f997 said:
https://forum.deadbydaylight.com/en/discussion/comment/408077#Comment_408077
Lol that’s a fact. A billy can’t tell who has it until they activate it. That’s not hypocrisy at ALL. All the survivor has to do is GET HIT to be rewarded with a second god mode phase. This means coordinated survivors can bait billy into normal hits through body blocking, and then absorb the chainsaw hit outright for a friend if they are struck with it when the perk is activated. Nice try though.
There’s no getting around that, it’s either you use the chainsaw all the time so they don’t get stacks, making your games unfairly one sided and boring. If metal of man could not absorb a chainsaw hit at any time from billy, then it would be fine, but it does absorb whatever attack they are struck with while the perk is active.
The only killer that this would actually not effect is nurse, because she doesn’t have to work as hard for her kills when it comes to looping and chasing as she’s all about closing the gap to get hits with her power. Her power is the only one in the game that needs to be used constantly during the match. Billy requires a lot of calculating and extremely quick reflexes. More so than any other killer.
I'll explain it to you because I can tell I tested it.
We tried to see if it works with every killer, and it couldn't work against leatherface and hillbilly's chainsaws, trapper's traps, hatchets, feral frenzy, corrupted purge vile and nurse (because it's confirmed that this one is bugged). The chainsaw couldn't make any progress to the perk in any state.
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Delete this and re-post it in bugs reports
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@Bongbingbing said:
https://forum.deadbydaylight.com/en/discussion/comment/408073#Comment_408073
I completely agree that Survivors should have good perks, Both sides should. But the problem with this perk is that It's just too strong to not have a Bigger drawback or Prerequisite or even a single counter. It's unbalanced and that's what has most people upset.
I'll repeat it. Devs know what they launch before launching it. There are two or three perks in the game files that never cane out. Inagine why
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@DarkWo1f997 said:
https://forum.deadbydaylight.com/en/discussion/comment/408073#Comment_408073
There’s the killer mains vs survivor main divide and niche again.
Great. Highlight what I say that aproves what you say.
I may understand it wrong, but test new perks is survivor main mentallity?
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@DarkWo1f997 said:
https://forum.deadbydaylight.com/en/discussion/comment/408065#Comment_408065
No I didn’t at any point actually,
and here’s the thing, when more than one person is running it against a Billy, it DOES absorb the chainsaw if charged. There is absolutely not counter play, what do you suggest, he only uses the chainsaw? Great so everyone would escape because his 50/50 that he uses to catch survivors off guard to score hits is gone.
His is performance is entirely dependent on addons vs this perk. Btw, thats not balanced.
Done it for you
Have you tested the perk in many ways? Because I did it with my friends so I can tell what I say.
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@Bongbingbing said:
https://forum.deadbydaylight.com/en/discussion/comment/408018#Comment_408018
So you agree that it's OP but have an Issue with people sharing their negative feedback of it? How else do you express your disapproval of a perk?
The issue I have is that is that I tried to make killers mains see survivors can have their own good perks and there shouldn't be any problem with that. At first I was angry with the DS nerf, but then recognised that devs know they make everything with a reason, and so the killer mains should see it.
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@DarkWo1f997 said:
https://forum.deadbydaylight.com/en/discussion/comment/407961#Comment_407961
There’s no hypocrisy in any of that. Mere fact, hillbilly’s power is directly nerfed by this perk, the only strength he has, is his chainsaw’s ability to down survivors instantly as a reward for a well calculated charge.
No offense, but unlike you, I argue from a game design standpoint of what would be fair for the person being affected negatively by a game mechanic or core function.
Lets ignore that im a legion main that wants him to be harder to play so he’s more respectable as a killer, making quite a few comments and posts suggesting penalties or slight changes to make him less annoying and reliant of feral frenzy, and more of a poison/debuff based killer.
I never had a problem with decisive strike, sure it’ll stun the killer, but the thing is at least you actually got the down, and there is counterplay to decisive. Whereas with metal of man, there is NO counterplay.
I’m not using any bias, I think DS being nerfed was competely unnecessary because it was only a mild annoyance to a killer and not a crutch that fights the killer.
Please explain to me how listing the consequences of a self training perk is showing bias.
In the second pargraph you criticised what you wrote in your first paragraph. Also, it looks like you don't know how the perk works. It only charges by hits with the basic weapon, not the chainsaw, also if the survivor is not injured and you use the chainsaw, the perk won't activate.
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@Bongbingbing said:
I'm sorry but anyone who defends this perk and says it's not OP either doesn't understand the game or is willfully ignorant.
By the way, Next time you try to prove a point maybe come up with some logical explanations, This post come across like an angry 12 year old. It's not about 'Angry Killer Mains' It's about overall balance of the game to keep it fun for everybody.
I didn't say in any moment that it is not op. Don't invent your aguments. I said that it is useful for survivor
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@DarkWo1f997 said:
So you mean to tell me absorbing a hard to hit chainsaw strike is not OP? You realize that the billy is being punished for using his chainsaw right? If everyone runs this, Billy becomes an M1 killer. The second most powerful killer in the game getting kneecapped by the use of a single perk.
But, hey man you do you Mr.ArmchairDeveloper. It’s also quite distasteful that you’re still using the whole “killer main vs survivor main” mentality. This post won’t go anywhere productive if you put people in a niche or stereotype.
Emmmmm... Have you seen the level of hipocresy between the two paragraphs you wrote?
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@Kilmeran said:
Yeah, now y'all see why this particular DLC skipped the PTB phase. They knew what they were doing, and looked to avoid all the PTB blow-ups in addition to the Live patch blow-ups, because it wasn't being changed anyway.
The obly reason why they skipped the ptb is because they hadn't many changes to add, just this character and the DS. Do you really think they would add new changes without testing them by themselves or knowing people wouldn't like it?
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No really now i see so many people say that MoM have counters but besides 4 maybe 5 killers (3 of them survivors hate) i can't see another way.
As the same way as you play vs borrowed time
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@[Deleted User] said:
"ItS jUsT aNotHeR hIt"
https://clips.twitch.tv/CleanSaltyKaleArgieB8
If people can't realize how broken just having a passive insta heal is, then they're not very good. Not to mention the downside is completely avoidable by 99%ing yourself.
Buaaaaa
''Survivors can't realise they're not suposed to survive, also they shouldn't have a perk similar to borrowed time because it would help them to survive from our op buffs in a ranked videogame''
Yes, that's it, another hit, there's no more
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Jake has a blonde hair cosmetic
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Dead by daylight would be nice for the Vr ps4 😃
How
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Not a problem I would like to have...
Do you think we like to have an aura that the killer can see without problem?
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@FSB75 said:
https://forum.deadbydaylight.com/en/discussion/comment/406075#Comment_406075
I think the web link is incomplete...but I found it...thanks
Yes, I wrote star instead of stat
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@FSB75 said:
Is there a way to check DBD server status without loading and exiting the game?
Steamstat.us
This page shows if steam is working in every country. If dbs doesn't work you can visit this page to see if the problem is from dbd servers or from stean servers
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The people say it's steam
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Since 2.0:
-killers buffs
-pallet nerf
-pallets separation
-exhaustion nerf
-some defalut and prestige remodels
-worse shrine of secrets
-worse graphics
Don't need to change your mind
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I thinks it's good right now
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You should have posted this in bug reports. Game devs doesn't look in general discussions, only comunity managers
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@TheRealDweard said:
Graphics on console was hit to get better fps. Its funny how people first complain about low frames and now are complaining about lower graphics in order to get better frames. People need to make up their minds.
@MysticalMagic92 said:
Nope, graphics were reduce in quality at the cost of performance. I don't care if it looks back, I need the game to run smooth. I'm quite sure the majority of the players would prefer a higher frame rate game that runs nicely rather than a clunky lagfest that it used to be
My game could ran perfectly on 60 fps before these new graphics. And if you mean in consoles instead of PC, sorry, but the game still can't go 60 fps, new graphics did nothing. 60fps in consoles still WIP.
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I would like to see a mature clementine, I mean, a clementine with like 20 years old but you know... now it will be difficult
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You should have post this in bug reports, there are specific devs that revise them, but not here
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Tomorrow's release! I think would be cool to purchase if he includes his own rl voice, besides he has powerful perks ~
As far as I know, it's not confirmed if it's free or not, but I find it stupid to buy a licensed dlc to lately buy cosmetics for him (anyway I would buy the dlc)
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Hello, like my topic says: In my opinion, the reason why the new emblemchanges are awesome is:
That won't stop campers, just make it worst for survivors to have a chance to loose no pip
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Title says all. Also, Happy April Fools!
-switch version lands tomorrow/gets cancelled
-fixed an issue that caused game get bugs
-DbD reverts to 1.3
-introducing gamemodes
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Why doesn't the entity just break the survivors legs if they insist on staying in the map even after both the hatch and gates are opened?
Because then the game would be stupid, no one would play, ther wouldn't be survivors so then entity couldn't eat :D
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Ash cosmetics means... All previous licensed cosmetics? Please. You announced works on that when 2.0.0 came out. It is finally time to do it.
I don't think so...
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Welcome back to the long wait times that take at least 30 mins or more almost all the time because people can’t be satisfied with how the devs implement things!
First day of the broken matchmaking I was rank 10 survivor and found a killer in rank 20, who was playing his first match ever
