Aneurysm
Aneurysm
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- Aneurysm
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@Alice_pbg said:
the tv like the security cameras from fnaf. the... whatever the screen is called when it loses signal... the 1987... all point to fnaf
omg you're right, it IS pennywise!
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@MandyTalk this might be better for feedback I just forget the realm outside of general discussions
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@Psycho_ said:
TUNNELING IS AN MMR ISSUE, I've met multiple people that are having ######### game after ######### game because of it.
How do you 100% win games as killer without question?
get someone out early.
run a bunch of chase and regression perks.
run good addons.
I can't get behind a system they won't even explain to us. That's my biggest issue.
NO game with an mmr system HIDES IT FROM YOU.
Its ######### ridiculous.
Several games do that. Usually they have a casual and ranked mode (or multiple of both) and ranked MMR is visible, but the casual queues also use the same system and it's hidden.
It'd be insufferable anyway, people already start posting their ranks on here to support their arguments despite them not meaning much (red ranks both sides btw)
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One argument which makes sense is not wanting to go against the "sweatiest" players on the other side. But I doubt most would get to that position unless you're a bit "sweaty" yourself
I.e. you might be very good at killer but if in addition to that you consistently run 4 slowdowns/gen perks, extremely good addons and slug for the 4k every match I'm not sure what else you would expect.
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Should've just applied pressure
More seriously this isn't an MMR problem, these teams existed before.
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At least you aren't one of those tryhards who use Michael in tier 3.
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If I worked there I would've done the same thing because there's probably only a certain amount of times you can say:
"We're using a system not based on ranks"
And getting the response:
"But it doesn't work because the ranks are different"
Without wanting to pull your hair out
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Haven't played killer yet but survivor games so far have been good. The skill of the killers has fluctuated a bit but teammates have been decent. They do gens, can last a while in chase, sometimes do questionable things - but so do I so that fits well!
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I was a console killer and I never liked controller for killer. I switched to pc and carried on using my PS4 controller for survivor for a while but k+m feels so much better for killer at least
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they're refurbishing it, turning it into a nightclub. There'll be a VIP section that you need to break through 8 breakable walls to get into.
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You won't do well with him at first. My first game I didn't land a single rush it. My second game I got one. Nowadays I'm not an amazing blight by any means but these days probably most of my hits are rush hits. Unlike nurse even if you're really struggling to get hits you can just be a 115 killer with great mobility which isn't the worst thing, but you should go for rush hits at every opportunity at first, even probably impossible ones, just to get a feel for what you can and can't do.
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@El_Gingero said:
https://forum.deadbydaylight.com/en/discussion/comment/2421444#Comment_2421444
Unfortunately you are being protected from yourself for your own good. This is 2021. It’s progressive and powerful to treat adults like toddlers. Don’t be problematic. Get with the programme, or else you’ll be corrected.
Literally 1984. First they don't let you say Myers in a video game, the next thing rats are eating your face
The chat filter is dumb but let's not get overexcited
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@DoctorDarling said:
Woo
https://forum.deadbydaylight.com/en/discussion/comment/2421800#Comment_2421800
I have tested at length, and you can say mugwort. Wait, people make mugwort into tea? I have a tincture and its supposed to help you have more vidid reams, or help you remember them--something related to dreams. Mugwort is okay apparently. Oolong--my personal favorite--is also okay. Any other ideas? Gimme some tea suggestions. Let's just find all the silly shiz
Darjeeling sounds potentially offensive
But then so does oolong (tastes offensive too sorry)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2422014#Comment_2422014
I'm afraid I got too pissed during those matches and I honestly can't remember what I said.
I hope I didn't sound too srupid
We all get tilted sometimes, no worries :)
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I'm not allowed to say "herring", as in "red herring". I listed every other type of fish I could think of and those were permitted
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@Rescultir said:
The devs balance the game for casuals because the game is mostly being played by casuals that don't want to go above purple ranks. That's where the problem lies, so putting in an MMR system, in my opinion, is pointless and stupid. The ranks work just fine, they need to stop fixing things that don't need to be fixed and start fixing the things that do.
"The ranks work just fine"
We haven't reached this level of denial yet surely?
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I'll probably run crowd control with undying when I get them on bubba
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I watched two of your blight games with that same 4-man. It seems to be more of a balance issue than a matchmaking one. You said yourself you doubt anyone else could've done much in the same situation (you did get a bit screwed with maps, lubed up objects and general console performance and limitations tbf) but that team and others like them will still be in the matchmaking pool without MMR, just that whole bad experience will be outsourced to someone else, likely someone with even less of a chance of handling them.
So maybe deathsquads are more the issue than matchmaking, we just share the burden more when MMR is off.
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I've already seen one fairly well-known streamer raging about only getting a 2k, and ragequitting a few games later
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@DieGräfin said:
https://forum.deadbydaylight.com/en/discussion/comment/2420327#Comment_2420327
Really? I can again not see the ranks. Like the last time.
Hmm, they haven't said anything but you might be right
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@DieGräfin said:
New MMR is out I think. It's not working. My Killer was now the last 3 rounds a pocket rocket and destroyed the entire surv group.
And every round one DC and every round only one Gen.
That's not making fun anymore. I want to play for fun and nothing more 🥺
It's not on
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Why is this now a noed thread??
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Oh ffs. Spirit exists and you all dedicate your energy to shrieking over some killer who got buffed from bad to not too bad. No wonder she's been allowed to exist in her current state for years when you can't decide whether pig or clown is the OP killer of the week
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2417632#Comment_2417632
Well now I know how you got your name because I would totally have an aneurysm if I tried that
Ahaha it sounds terrible and it kinda is but the worst part was holding a whole controller in your left hand. If it was just the left half it would be great, I love the joystick for movement and mouse for precision
@nutmilk420 said:
https://forum.deadbydaylight.com/en/discussion/comment/2417632#Comment_2417632
^This is actually genius I wanna try it with a proper joystick/mouse.
Or a proper steering wheel set up and run around the map making "vroom" sounds over the mic.
I'll try it again at some point to see if the issues have changed but I doubt the game being able to handle multiple inputs is high on their list of priorities
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I used to use controller + mouse on pc (left hand on the left side of a PS4 controller, right hand mouse)
But there was an update which meant using that dropped my frames to like 5 fps :(
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2416900#Comment_2416900
This change was made awhile ago, and it's hard to believe it's a bug because of how specific it was and how long it's been in the game. Don't remember if it was in the patch notes - this happened a long time ago, pre-Silent Hill if I'm not mistaken, and Victor's Pounce was made to consume tokens in the same update where they nerfed Victor's pounce cooldown and Charlotte's ability to bodyblock and Victor's ability to survive on very low objects, among other things.
I never used PWYF much on Plague pre-nerf because I didn't play Plague much back then, but I can't see it fitting into my current Plague build. I use Corrupt too much, haha.
I'm gonna summon the elders
Are actions such as plague's vile purge, clown's bottle tosses and Victor's pounce supposed to deplete PWYF tokens? Because it seems to although the wiki says otherwise and I don't remember any patch notes on it.
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2416876#Comment_2416876
Then the wiki is wrong - I tested PWYF Twins recently and Victor's pounce still consumed tokens, and on that screenshot it says it doesn't. It doesn't surprise me that they're not updated though. How many people are even playing Twins and Plague, let alone using PWYF on them?
As one of the five or so plague players I'd say not many. Was this change ever mentioned in patch notes or could it be a bug?
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2416861#Comment_2416861
Same. I also loved PWYF Twins, hence why I'm so salty about it (along with everything related to Twins) being the victim of reasonless nerf after reasonless nerf. It also really SHOULD be reverted, because Victor isn't meant to interact with perks in any way. Including one exception just to stop a niche perk on Twins that wasn't even too strong and required setup just leaves a sour taste in my mouth.
See the wiki still has bottle tosses etc down as not depleting them even though it's obviously been recently updated for blight 🤔
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2416821#Comment_2416821
I wouldn't say it's unfun to go against - the few games I've gone against new Iridescent Head, it's actually been pretty engaging because if I can dodge or get the Huntress to miss her hatchet, I basically win the chase because she has to reload. It leads to much more intense gameplay in my experience, like making a Slinger miss or dodging a PH shot.
It might just be me personally, I just don't don't like the playstyle that comes with it. Trying to get right up behind me until she can lick the back of my head instead of using her ranged attack with any...well, range. Then having to reload after every miss while I hold W off somewhere else. Idk I prefer regular huntress even though I often go down quicker, also I'm not big on one-shot addons (surprisingly I don't mind fragrant tuft of hair which is -the- one shot add-on to end all others)
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2416815#Comment_2416815
Yeah, a while back they did a sweeping nerf to PWYF and made every kind of attack lose a stack, even ones that can't necessarily do damage. Clown bottles, doc shocks, all vomit instead of only corrupt purge, Victor pounces, (but Victor's meant to be unaffected by perks, except in this case I guess) etcetera.
Because PWYF Plague was just too strong.
Ugh that's seriously annoying I loved pwyf plague. But I'm sure the survivors would much rather I run something more exciting like thana
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Scott (who I do like and often agree with) like most of the youtubers and streamers are against MMR because they're the people who will probably get hurt the most by it.
Consistently stomping your opponents is good content, it's also going to be a lot less easy if you're getting paired up against people of a similar level to yourself (someone who is good at the game, plays it a lot, and has done for s long time).
100+ winstreaks might become a thing of the past. The 360 montage industry may also never recover.
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It was extremely unfun to go against. Still kinda is really, except now it's also unfun to use. Wish they'd done something more interesting with it.
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@Altarf said:
Hopefully this is a gateway to PWYF being made functional with other killer powers too. Maybe they'll change clown bottles, doctor shocks and vile purge to not waste stacks - that'll be very nice of them.
Doc shocks and clown bottles? Are you sure? As for vile purge I haven't used pwyf on plague in a while but it definitely worked before, no stacks taken even once they broke
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Thanks for letting us know
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Honestly as an alphabet person I get pretty sick of seeing the dumb crap people come out with on every one of those threads. I'm not here to justify my existence, I'm here to get into circular arguments on spirit and noed
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@glitchboi said:
Hell yeah, that's awesome. I can't wait to try it with double speed add-ons.
I hope they adjust PWYF for other killers.
yeah I currently only really like it on plague (vomit comet)
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@Aven_Fallen said:
I dont think that anyone wants to go through the pain to acquire Tokens, just to make a already strong Killer stronger during Chases.
PWYF was useful on Bubba, because he was quite weak and his Instadown justified to get those PWYF-Tokens, however, with Blight, you dont need the extra Movement Speed most of the time to down people.
It would be useful for Loops where you cannot really use your power, because those become laughable with 1 or more PWYF-Tokens, but is that really worth running this Perk and potentially Nemesis?
my speed increased so much I posted twice
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@Aven_Fallen said:
I dont think that anyone wants to go through the pain to acquire Tokens, just to make a already strong Killer stronger during Chases.
PWYF was useful on Bubba, because he was quite weak and his Instadown justified to get those PWYF-Tokens, however, with Blight, you dont need the extra Movement Speed most of the time to down people.
It would be useful for Loops where you cannot really use your power, because those become laughable with 1 or more PWYF-Tokens, but is that really worth running this Perk and potentially Nemesis?
It probably won't be worth the effort no but it will be funny
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2416040#Comment_2416040
Because you won't win as Any killers. reguardless of how good you do against survivors.
You'll be matched with only the best of the best. Stretch Res survivors. Abusing the ######### outta it, making mindgames unmindgameable.
Top that onto splitting gens and having Atleast. maybe 4 ds's and just completing gens at Record time, Running before you could even see them,
It'll make all the killers non-viable.. Hell. Nurse and Spirit will Struggle Even,
Top that with how bad delay hits and Auto Aim can make or break your game in a Single chase,
Welcome to 1080 x 1080 Comp survivor prespective.. https://streamable.com/czfgex
how many elite survivor squads do you think there are? Why will everyone be getting matched against them on all their killers? And if you don't win against them, why will you keep getting them?
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oh hell yes, i'm going pwyf + crow + rat
thanks for pointing this out
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@[Deleted User] said:
The OP...
is unclear.
MMR matches folks of a similar level.
That's automatically a good thing in any context. Why would you want to be matched up with anyone OTHER than an equal? Explain that, please. I genuinely want to know what the drawback would be to consistently playing against people as good as yourself.
The phrase I keep hearing is that being matched against people of equal skill is a punishment for being good. Make of that what you will
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It's also interesting how many anti-MMR people are all the very best of the best. An acquaintance of mine whose been playing since April with a couple of hundred hours is also in this elite bracket, he's informed me that MMR has been switched on secretly but just for him after he's dominated so many comp swf teams. It's been a while since I did high school maths but at an estimate it's possible that about 40% of all players are in the top 1%
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2416173#Comment_2416173
You have really good point here.
MMR should kinda balance killers, because no matter how good you are overall as killer, you will have worse results with weaker killers. So you will play against worse survivors, in theory at least.
So in long run, MMR will punish high MMR survivors more than killers, because they will face only top tier killers, who will tryhard a lot.
Is it really punishment to be matched with players who stand a chance against you though?
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@Alphasoul05 said:
The only people MMR benefits are people who are bad at the game, at least in terms of DBD. That's.. most of the community. In my opinion.
If it benefits most of the community I assume you're for it?
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would you object to having survivor perks restricted in a similar way?
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2414626#Comment_2414626
You can cheese the system by SWF. SWF will get an average MMR so if there's 1 really low MMR in the SWF that will automatically drop the average and make the system pick a killer that will have a lower MMR than the rest of the SWF should be facing.
Each killer having their own MMR is a huge problem. Think about new killer releases, an experienced killer player playing a brand new killer will have no MMR there, by the system's logic he'd be facing new survivors ...This is very wrong. Each killer can't have their own MMR or people will be switching killers very frequently to try and get easier matches. So by going around the system this way we're still creating scenarios where unfair matches are being organized. An experienced player on a low MMR killer means a tougher match for low MMR survivors and means 1 less high MMR killer to face high MMR survivors, which then makes the system open the MMR range so that the high MMR survivors find a killer, which turns out to be a lower MMR killer than they should otherwise be facing.
We don't need a whole new system, the system we have is good enough we just need to make that system have meaning. If the ranks meant something and there was real requirements for them then we'd have the right people in the right ranks.
They changed it last time to add a general rating, aka if you have a decent rating with other killers they won't throw you into a match with brand new players on a killer you're unranked with, just ones with lower rankings than if you were playing your mains
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2416191#Comment_2416191
Don't make this a killer vs survivor thing. A lot of survivors don't like MMR either, because they think they'll always go up against strong killers if MMR is enabled.
I don't want to do that so I edited it
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@NerfedFreddy said:
Yes, only entitled killer mains are scared of sbmm bc they won't be able to stomp soloq random ranks teams 24/7 and call it skill
I wouldn't put it as harshly as that but I am getting the impression that a lot of very experienced killers feel that maybe one in ten games should be an actual challenge and the other nine should basically be clubbing some baby seals to death at 5 gens. And that not having these seals available to them is a form of "punishment for being good at the game"
And experienced survivors too
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2416131#Comment_2416131
it is right now perfectly possible to rank up through excessive camping, tunneling and slugging. Seriously, you can get from yellow to red ranks in less than a week with bubba as soon as you got insidious and maybe noed. sometimes even without these. that's how much of a mess the pip system is
Oh ok I thought you meant like clicking and hitting on hook
