Andreyu44
Andreyu44
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- Andreyu44
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Comments
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@Larcz said:
https://forum.deadbydaylight.com/en/discussion/comment/430692#Comment_430692
Wonder why? Mayby just becose survs love to loop and throw palets on face rather hide and wait until killer go away.
If only hiding was easy and an optimal strategy.
Also,how can the killer go away when is chasing you?
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@Skycerer said:
Hillbilly is balanced... for do 4k in every game.
Nurse is powerful too, but she needs a great hands and she have a good penalty in miss attacks, not like Hillbilly.
100% agree.
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Games without Ruin are wayy to quick. The only two killers acceptable to play without ruin are Billy and Nurse. Everyone else requires Ruin.
Spirit,Hag,Huntress and maybe Plague say hi.
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@BigBlackMori said:
https://forum.deadbydaylight.com/en/discussion/comment/430692#Comment_430692
90% of them DC when they're losing right now anyway. So nothing would change.
Are you sure?
I dont think that's how it works
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@Yamaoka said:
Hillbilly is a wrecking ball but unlike Legion he can't nullify game mechanics and thus doesn't need a nerf. If anything all killers should get buffed to his strength. Hillbilly is strong enough to win games without tunneling and camping (if you're a good Billy) which should be the golden standard for EVERY killer the devs release.
If all killers are brought to Billy level then watch 90% of survivors leave the game.
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It depends on the situation.
There are some situations where BL>SB and others where SB>BL.
I think Sprint Burst is less situational,but if you have good map awareness you don't particularly need it.
I still use Sprint Burst in my "Imgonnarescueyou" build.
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Idk as a Killer,but as a survivor I stopped running Adrenaline because I relized I relied too much on that perk.
I think its easily one of the strongest (if not the strongest) survivor perks.
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@tt_ivi_99 said:
If this is because Legion... No one ever said he's op, he just doesnt have counterplay and makes the game completely boring
Duuuude, you were the Legion that couldn't manage to hook Dwight! I was Kate xD.
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Meh, he is not that hot,imo.
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What ?
Who are you?
Im sorry,but I cant see you with all this corn!
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The comments are probably triggering the OP more than BodyBlocking ever will.
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For me its David.
They are usually noobs and I always bring a mori if there is a David when Im playing killer .
Idk why I hate him so much.
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Yeah,I've noticed that too.
It is probably a joy for Billy mains tho xD
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Really?
Try giving any kind of suggestion on these forums as a survivor and you'll recieve 100 "lul,git gud,you just want free wins".
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Ehm...BW....weak? When,what,where?
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Yes
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@Orion said:
Dedicated servers.
lol,no.
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You're probably the only one.
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Uuuh,no.
Boil over isnt even that powerful.
Stop being such a crybaby.
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@mcNuggets said:
Because its frustrating to play killer nowadays.
Survivors just have the upper hand which sucks for the killers.
My potato teammates say hi.
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I also stopped having sympathy for killers.
Im never toxic,but killers keep being ######### and keep hitting me on the hook while nodding.
Dont pretend you are all cute sheeps.
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if survivors get a slight hatch buff where as soon as the 3rd dead survivor dies the hatch opens instantly without the long ass animation.
It is fair,but proposing a survivor buff on these forums is like shouting "I AM A THIEF" in a police station
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@Kilmeran said:
@Andreyu44 It really isn't confusing at all.
When the hatch opens, either due to the last survivor remaining or the use of a skeleton key, the killer can close the hatch. This powers the exit gates, blocks off all remaining generators, and starts the end game collapse timer. So, the killer can power the gates by closing the hatch.
For survivors, once they complete five generators, the exit gates are powered. At that point, either the killer or survivors can then open the gates, which begins the end game collapse timer.
So, the collapse timer happens one of two ways:
Killer closes the hatch. All remaining generators are blocked by the Entity, end game collapse timer begins, and exit gates are powered; which also allows the final survivor to open them and escape.
Generators are all done and exit gates are powered. Survivor or killer can then open the gates. Either one begins the collapse timer.
I know how the collapse works,thanks.
I just didnt understand if the killer can open the exit gates or not
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/427488/#Comment_427488
"HOW DOES THE KILLER OPEN THE EXIT GATES?
The Killer has a short interaction similar to the Survivors. This interaction is much shorter than the Survivor action and resets if it is interrupted."
The killer only can't open them before the gens are done.
This is confusing xD
They cant power the exit gates but they can open them?
A dev said that they cant power them
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/428141#Comment_428141
I feel like I shouldn’t have to say this but
You shouldn’t have to invest in add ons to make a killer work. That’s asking for a lot of time and a lot of blood points.
I play Freddy regularly without add ons and shockingly I do fine. Plague without add ons is an unnecessary and arguably unfair struggle.
Exactly, I agree with you.
But it seems like the devs want killers to be addon dependant which is a shame tbh
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/428155#Comment_428155
I literally just explained that. The 30% is not evenly distributed because the players that don't know how to exploit Killer weaknesses will almost always lose while the Survivors that CAN exploit Killer weaknesses will almost always win.
The 30/70 split is the result of most Survivors not being good.
Yep, lets not forget Teammates Disconnecting.
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@BBQnDemogorgon said:
@Andreyu44 I didn't say that i said open the gates. Which they can do.
No they cant do that.
It was confirmed by a dev
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@GrootDude said:
Both sides wanted legion changed since they found him boring to play against.
And....?
Doesnt mean the changes are good -_-
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Apagando las luces
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the killer can not power the exit gates.
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AHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
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OMG Im starting to get triggered by this kind of threads.
THEY ARE NOT CRYING THEY ARE GIVING THEIR FIRST IMPRESSIONS WHICH IS COMPLETELY FINE AND UNDERSTANDABLE.
*phew* I need a drink
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/428141#Comment_428141
Nah, you just want to have an easy wins.
No (?) I play Plague sometimes and her add-ons make her really strong.
Besides, you want Plague buffed because you want easy kills.
See how easy that was?
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@Karl_Childers said:
https://forum.deadbydaylight.com/en/discussion/comment/427610#Comment_427610
It’s not though if the killer can begin collapse whenever they please. Let’s imagine this very real scenario:
Ruin gets cleansed pretty early and the killer is angry about it. They decide they don’t even want to play it out and go open a gate. If NOED is left as is, this baby gets the perk activated automatically. Now he could easily end up with at least one kill that he didn’t deserve whatsoever (not to mention he could even have bloodwarden). No way should NOED proc in this type of scenario.
The devs confirmed that NOED isnt getting changed.
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Ehm..she doesnt need buffs tbh.
I used to think she was weak ,but then I relized her addons make her OP so no buffs, thanks
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Ehm....billy is braindead and hag and spirits are not that hard to use.
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The end game is the same except now it has a timer.
Stop being dramatic
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Mmmh,I would like to see something like that implemented in the game.
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Botany is honestly fine.
You can heal mid chase with the right medikit and addons with BK equipped.
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Do you want to start the trial with all 5 gens completed at this point?
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Yes,I've stopped playing killer on console for the same reason
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@SurgDexil said:
The only perk I disagree on buffing would be Hope. Due to that being far too problamatic for killers. Sure they'll still be faster, but that speed has now close. You'll be surprised how a bit of speed can impact the game.
Normal survivor running speed is 100
Normal Killers are 115.
Special killers are 110.
Adding a permanent hope will make survivors normal running speed 107. That is only slightly slower than the special killers like Hag, Huntress, Legion, and so on.
Then the difference between the normal killers would be 8 point of speed. Which kinda turns them into the special killers in a way.
Nurse 96 (but she uses her powers to catch up to survivors, so Hope won't matter to her.)
However every other killer would make their lives near impossible to catch up to a survivor. Unless they're specifically design to be great at the chase, like Huntress (who ususally just hits you with Hatches anyways).
I feel like hope if given this kind of buff would make the killers lives already harder than what it already is. (But I guess it depends on the match sometimes).
Hope as it stands has always been more of a soft counter when NOED was at is strongest. (Ah the dark times of DBD.) Now in days, NOED is more in a balanced state. But Hope, well Hope is still there, while is not as relevant as Adrenaline, Hope has been now more of a soft speedboost for the newer survivors. While I never personally used it as a Survivor, hope is still more of a Meh perk now. Is nice for when you neee to loop the killer in the endgame, but giving a permanent speedbuff would make it a little too overpowered.
Now you'll probably say (oh but is End Game. Gates are usually powered and open by then. This is just to escape faster.) Hold your horses because I'm not done yet. You see on Endgame, unless the Killer has an End game Build (which I find rare, but sometimes you see people running Blood Warden from time to time) Killers either do what they can to secure the kill by camping means, or they do their hardest to snowball the gate before it opens. But the snowball part isn't happening against swf.
Now where was I again? Oh yeah Hope. Hope would be a bit too strong if given this buff. Hope, while not the most annoying perk in the game, if given this buff I can see a lot of killers complaining about it. Because a permanent hope is just too strong. Sure is still an End Game Perk, but let's not repeat the dark times of DBD.
I think You misunderstood.
I was talking about the 120 seconds timer to be removed.
Not the condition to activate the perk
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@Ihatelife said:
Sure, if the MoM gets nerfed and the killers perks gets first the full-rework.
Okay,MoM is OP anyway xD
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If you get genrushed as the Plague, then the problem are not survivors.
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Say whatever you want asslicker, but I dont like dying because vaults are bugged as hell.
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@Nick said:
Detective Hunch sounds a bit over the top
Trust me,it wouldn't even be that great.
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Some of her add ons are OP,so yeah,give her a try
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I’m just playing killer now to break pallets. Fire up brutal strength enduring spirit fury yay.
If you have troubles with pallets you should play a killer that can vault through pallets and hit survivors like legion!
Oh...they got nerfed in to the ground.
Nevermind then :D
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/424414#Comment_424414
What? Sorry I don t follow what you mean?
That was the point. Im confused by what you said and I confused you :P
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/424264#Comment_424264
Like Shad03 said you got what you wanted leave us be. And from me stop complaining you got what you wanted.
?¿?¿?¿?¿?
Do you even listen to your self?