Almo
Almo
About
- Username
- Almo
- Joined
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Comments
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/802404#Comment_802404
But why exactly does an ability that cannot down has a 4 second stun as well as multiple other downsides still need to be punished for missing?
FF is not meant to kill people, it is meant to delay them. We had the same issue with Pig's RBTs. Players expected to kill people with them, but their true purpose is to delay players while they look in the Jigsaw boxes for keys.
So there must be potential cost to the Killer if he fails the hit since FF's true power is to delay, and it should not be without risk.
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The pins are a known issue, and will be fixed "soon". I can't comment on when, but it's not far off.
Regarding the missed hit, it's necessary to create counterplay. We don't want FF trigger to be a guaranteed hit. The Survivors need ways to avoid it, if we wish to keep its high speed.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/797328#Comment_797328
I would like to know how you use it.
Do you use it for combing with FF to vault and block a window so they won't try and sneakily go through it? I'm curious the strategy you use with it.
And I have one huge problem with Bamboozle, using it will actively encourage and reward survivors for just running to another window. It can be used sometimes without that problem but ultimately they can completely avoid it without ever having to deal with it. Why not run a perk that guarantees usage?
If I'm in FF, I'm ok with them running to another window, as more straight-running time advantages me.
Mind you, I'm not a several-hundred-hour Legion player, and I hover around rank 10-8. It's possible this would be less useful at higher rank.
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Personally I like to use Bamboozle with Legion. :)
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@Redcum said:
https://forum.deadbydaylight.com/en/discussion/comment/793719#Comment_793719
Then it's not working as intended. I can tell you that I've faced Billy quite a few times and I keep on getting tips.
Ok, we'll take a look at that, thanks!
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@SteveyTheExEevee said:
https://forum.deadbydaylight.com/en/discussion/comment/792775#Comment_792775
The game outright tells you in teh tips what killer you're going against most of the time. It doesnt matter if you know what killer is when they're close enoguh in terror radius, you can just SEE them at that rate.
The tips only tell you the first few times you face that Killer.
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The audio presentation.
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Alert.
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Smart move though! :)
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FF does not show blood pools or scratch marks so you do not randomly find Survivors you don't know are that when using FF for traversal. You are meant to have to make a concious decision to trigger FF to get someone you can see, or to traverse the map.
If someone is out in the open and you see them, whatever, that's their fault. :D
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As a NOED user, I do not like this idea. ;)
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Nurse kill rate isn't super high... when averaged across all players. The chart you saw a while back was averaged across all players.
If you just take top ranks, she's very high.
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OINK
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Sony wants a trophy to be literally impossible to get before they'll let us change it. There might be a bit of wiggle room there, but not much.
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This is a known effect, and is by design.
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This depends on the power level we wish to be "average". It's unlikely we want every Killer to perform at Nurse level in the hands of a capable player.
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Billy and Ghost Face.
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I don't dodge for any reason except some real life emergency.
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Huntress. Her perks are not great to play by themselves. Yes, the Lullaby is good, but the other two don't help me a lot.
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I did not know about scratch marks until my first Killer match. Oh THAT'S how they always find me!
Following Survivors through vaults.
Thought "Exposed" meant they could see me. (I think everybody does this one)
Forgot to put RBTs on people as Pig.
Thought Insidious made me invisible.
Step on my own Bear Traps while carrying a Survivor.
Hunting for the Hatch early in the match with a Key.
Studiously collected Ebony Memento Moris just because they were Ultra Rare.
I'm sure there are more. :)
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I recommend Pig.
That is all.
:)
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Early in development, she made retching noises while you were holding the power full to release later. Man that was horrible, in a horror kind of good way. But it was too much! I actually never held the power so I could avoid listening to that.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/766567#Comment_766567
Did you give them a nice hat with a fast timer?
I don't quite recall what had happened, but it might have been a hat. ;)
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I've had a few angry Survivors track me down in my Twitch channel to yell at me. Was pretty funny. :)
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Low-use perks are on the list for updates. As always, we have to take care with what we prioritize in our releases. But they are certainly not forgotten. :)
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14 Emblem points for me (16 being max)
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Important note! You cannot interrupt a pickup during the animation. So if you successfully blind during the pickup anim, you only get the blind, not the drop.
You have to time the blind to hit just after the anim is done. But before they have time to look up and avoid it.
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This challenge requires you to use the "Damage" action to damage a generator. Stuff like Surge does not count. I just checked with the event designer. :)
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Usually we have continued discussions about the issue. If it's never resolved, eventually someone higher up the chain makes a decision. :)
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OINK
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I will be there! Come visit. :)
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@thesuicidefox said:
No. Devs said this was done on purpose to make placing portals a tactical decision by the killer and destroying them a tactical decision by survivors. You need to plan ahead as killer, you can't just put them anywhere you want.
That said, if one of his purple/pink add-ons gave the ability to recycle portals that would be fine.
What he said.
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@Naphemil said:
https://forum.deadbydaylight.com/en/discussion/comment/715623#Comment_715623
true, but if I'm not mistaken, switch is the only port on servers..... so there are bound to be many differences between the different ports
Mobile is also on deadicated servers.
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@FireHazard said:
OH NO! I forgot to @Almo I'm sure they'd get a laugh out of this!
Haha yeah!
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I don't farm during Blood Hunts. I do, however, make an earnest endeavor not to tunnel anyone. I'm not ordinarily a tunneler, but during BHs I try not to hook the same person twice in a row.
I do get a lot of choice insults when the Survivors who want to farm find out I'm playing for real though. :D
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I play both, but Killer more. Like maybe 70/30. When I play S and get tunnelled, I get why that's frustrating. But as Killer, I sometimes tunnel because it's the right play. Someone is hook rescued; by default, I go after the one who unhooked. But if they vanish, and the unhookee is visible, I'm just not going to waste time trying not to tunnel by finding the missing unhooker.
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I like to use Bamboozle.
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@Mookywolf said:
is there any chance we can get @Almo's opinion on Rules Set No. 2 basekit? she is queen of the pig mains after all.
Unfortunately I can't comment directly things we may or may not be working on. I'll just say that when we do a pass on Pig's addons, we'll look at them all carefully.
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Yup, Switch is on deadicated servers. We are aware of the issues and are working on them.
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I don't run Ruin. Here are some of the sets of Killer perks that are sitting on my Killers right now. Some of these might be different if I had more perks on the different Killers, but I really don't use Ruin much.
BBQ, Nurse's Calling, Sloppy Butcher, PGTW
Brutal Strength, Fire Up, Overcharge, NOED
Enduring, BBQ, PGTW, NOED
Bitter Murmur, NOED, Bamboozle, PGTW
PGTW, Spirit Fury, Enduring, NOED
Franklin's, NOED, Agitation, Iron Grasp
Sloppy Butcher, Whispers, Nurse's Calling, BBQ
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Order of operations:
- Get Steve's teachables.
- Get all ST perks onto Feng Min.
- Keep working toward all perks on Huntress.
- Keep working toward P3-50 Wraith with all perks.
I expect I'll get to somewhere in step 3. :)
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Killers have always been allowed to use NOED. Even when it wasn't a Hex perk and was just permanently on once the gens were done. :D
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Yes, Legion is a delaying Killer. Pig is similar: her head traps are not designed to kill people. They are designed to waste their time while trying to avoid getting killed by them. Legion's update is similar: we gave them more tools to be able to get Deep Wound on multiple Survivors so they waste time mending. For example Legion can now cover 50m during one FF rather than the previous 31m; so it's easier to spot a new target after hitting the first.
As mentioned elsewhere, we are aware of and are fixing the three broken addons (the pins). We are also monitoring performance to see if further stat adjustments are needed.
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The mori daily rituals are worth 60k BP. I'll take an Ebony so I can get any of the Survivors, but I only do one. Usually. >:)
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@Captain_Spaulding said:
https://forum.deadbydaylight.com/en/discussion/comment/699015#Comment_699015
Very brave of a dev to say NOED fav perk for killer lol. Brace yourself
Haha yeah! Honestly, it doesn't work well since Inner Strength came out. :D
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Survivor: Alert
Killer: NOED
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When I first played Killer, I said, "OH THAT'S how they find me!" (scratch marks)
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My Steam name has [BHVR] in it, but it proves nothing. A lot of people assume I'm an impostor. Probably a safe bet!
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These kinds of things should go here:
This is the best place to report any bugs or issues that you find. Select the most appropriate category for your issue to get started.:)
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Pig's in the wrong slot. ;)