Akito
Akito
About
- Username
- Akito
- Joined
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Comments
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Switched it s few times. Since Repressed Alliance is out I'm probably not gonna change it anymore.
Survivors usually aren't supposed to communicate with the entity or even cooperate with it. That's a Killer thingy. But this perk does exactly that and I really like that.
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So I feel like "High" survivor mmr isn't working that well. So the only thing to complain about here is: Why does it blows so much?
But everytime I play Killer it works prettty accurate to my skillrate on different killers. And I like that noobs doesn't get matched with me bc that's not fair and pretty dog since the beginnings of gaming. Noobkilling is bs. So I'm fine. Also since I get matched with survivors on my or above my level I feel like I'm improving. Only slightly but I definetely do so.
Long story short: Killer yay, Survivor... hmmnay? medio rare? but not yay.
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I'm always switching my perks bc I'm getting pretty fast bored nowadays.
But Shadowborn on the nurse gets never switched. In 4? 4 1/2? years or sth I've never switched it out for anything else.
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I also hate the challenges.
I wished they would be more "on your way". Like most killer challanges for ex.: Kick 10 generators , Chase Survivors , Carry Survivors
I really really hate any other challenges. "Unhook the guy who unhooked yo" Shup man this is annoying af...
Or: Get 4 hatchets within 15m range. Like.. Idk how many huntress games I played and I also did them pretty well according to my low MMR on her (thank entity). But I'm never in a position of hitting someone THAT far. Maybe far but not that far. Or I'm getting sent to indoor maps.
I_don't_like_playing_huntress_forever_
I'm a completionist so I would like to finish all challenges but it always ends with me asking the survivors to help me getting this done bc I just can't anymore at some point. After doing the fun-okay ones the unfun challenges are left. And just after a few days I'm so burned out that I literally take a pause for 2 months straight. And then like I said I ask the survivors to help me out.
But yk. If the devs will do anything, they most likely will do more of them.
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But you are dead. How are you supposed to keep an item with you?
And why should you get rewarded for dying? It should feel punishing and not irrelevant.
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You mean ruining noob team's fun as pro killer?
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Because ot took about 4 years and 50k players to get a fast matchmaking
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>Yep this game is so done now
or at 1 gen left
>I'm going to push this last gen through and get the f out of here AFAP
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They don't.
They mentioned at one poínt that they aim for sth around 8 hooks. so 2.5-3 kills. Like you have to do pretty well for a 4k but if you try hard you should be able to 2k, nearly 3k-3k your games.
And don't forget that you are NOT supposed to 4k every game like you're NOT supposed to survive every game.
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5.5/10
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Just play the game. But I would be happy if you at least don't sweat. No strategic tunneling/camping.
because obv you won, obv there is nothing you can do about that as survivor. Just don't be a big D. And please don't farm.. This is boring, there is no gameplay involved and it takes forever.
Just be chill
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Why do killer nodd their heads when you're on the hook/ground? Why do Killer pass the hatch 4 times before they hook you and then hit you while nodding their head?
That's just how gaming is. The guy who obv "won" tries to taunt you, the guy who "lost".
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@Mandy said:
This comes up regularly and we have stated, that no there are no plans to make Legacy available to all players, it was given out one time for those that went through the very early days of the game. It is not something that will be given out again.
Yea and getting it was a mess. During and after the event. And you gave statements about other exclusive cosmetics which where pretty accurate to the legacy skins. Means it would make a lot of sense giving them to the community.
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Wraith: 6.0 m/s + with 16 meter aura reading into a 1sec sprint boost with a mega lunge
Pig: ~ 3.8 m/s with 12 meter aura rading into 4.6 m/s normal killer movement speed.
any questions? no? Your welcome.
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Did someone explain to this guy what "real counterplay" means?
It's about having options where you're still have an advantage. So if someone has DS+UB you have the option to chase the survivor who did the unhook. Same pressure: Someone is getting chased and isn't doing gens instead. It's not like that both survivors are under protection of DS.
Second scenario: You down the unhooked survivor (pretending that no btw is involved). Now this guy is disabled for at least 20-25 seconds meanwhile you're chasing the saviour. Two survivors are disabled and by the time the other guy is getting up again you shouldve landed a hit on the saviour or downed him already.
Third option: You focus on two survivors instead of all 4. Means that you go back and fourth between two survivors. That way you play around DS/UB but also getting one or two slowly but surely out of the match. You're not forced to either spread the damage between 4 survivors or focus on only one.
Side fact: It shouldn't be allowed that you can just tunnel out one survivor without any downsides or risks by doing so.
You have enough options to choose. If you can't adept and improve yourself then you're damned to lose more game bc of that than actually needed.
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We added it to the wish list.
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So you want the MMR to adjust immdeaitely heavily? Sorry but that would create abig mess.
Just continue playing. The system shouldnt match you with lower skilled survivor just bc you lost a game or 4. A system should be very sure that you're not at the rated skill level before it adjusts your games.
Like me. I'm a good killer. Lets imagine I just don't perform that well today and I play like 5 or 6 games. Just because today I did not perform that well today isn't an indicator that my skill is much worse than usual. So if I continue playing not very good the system will be like " Ok, it seems like you really aren't that good. I'm gonna readjust your match"
And if I continue to perform at least fair enough against my new match level the system will keep me at it as long as I'm starting to overperform for a while.
Long answer short: Just keep playing
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killer side: it works
survivor side: kinda works, but i have to be really lucky that people near my "skill" are avaiable at this moment which can result in a further matchmkaing aka rainbow matches which i absolutely despise
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why not
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You could add an swf/solo player icon to the match result screen after a game but doing it pre game would force the devs to enable the "lobby dodge"-penalty. Beside that, knowing it's a swf would create a bubble. Were only top tier killer would be fine with playing against them. I don't have to go further on. That's just not an option.
It's not an option for survivors to know which killer they go against and it's not an option for killers to know if they go against a swf or solo q.
I remember ranks being shown in the lobby and people were dodging increasingly often. Won't be thing, ever.
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"Hatch isn't fun"
Oh yea lets remove an option that adds sense to lost games just so everyone feels mega frustrated once a game is obviously lost bv there's no point in playing anymore. Yea. 5Head idea.
Don't get me wrong, if we change the existing mechanics and make them more interactive and fair for low tier/new survivors I'm fine. Adding an automatically regression mechanic to the exit gates, I'm begging the devs.
I mean I like the glyphs, especially the yellow one. I could imagine them being part of the core game and giving you some sort of an advantage. Like "Next heal will be 20% faster" or "Next gen you will do 0.5% faster" or "Next totem you'll cleanse 40% faster"
But yea Idk.
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Please share your developer source with all of us.
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Did you know that
if Machmaking works and it matches 4 individual good solo players that they are able to play high level games without any communication?
Probably not bc matchmaking wasn't working at all the past 5 years.
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Yea that was bs. You were right in front of it. The only thing that I could imagine is that the server felt like you were a bit off. But even then... But you know that's a typical dev thing were they change sth no one asked for. Fixing hook vacuum, locker vacuum, shrine, grind, still matchmaking, certain abilities, buff/nerf perks or whatever. Nope. Pallets.
I think this is what we call in our country a work-procurement measure. Many people are working on bhvr and they need tasks bc they get paid for it so changes like that happen were you feel like #########.
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What now?
< Imagine Ash's voice here >
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New players probably won't get that they can intertact with them. At least they should increase the contrast of the red and blue colors
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Clown. He would make him dizzy and then take place on top of trickster
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At the costs of high end teams?
Sign me in.
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Yea it would be neat to have at least something.
Reminds on old loading screen there was only the dbd logo refreshing. You never knew...is it still loading? it it bugged? And they added a little progress bar.
I would like to have sth like the ping indicator. It's grey when the SBMM tried to match you with low skilled or it's red, saying "you get matched with higher level people"
Nothing exact, just something.
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Wished they would made already released killers more fun and interactive to go against. You could count that as a new released dlc because some killer need a rework.
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You have to think like a dev.
"Increase the grind, increase it, it has to increase even more, it has to become a grind imperium!"
So how about rerstrict the cap even more: Down to 6k per category. I mean you have BBQ and BP offerings, escpecially the worthy brown ones. You've got the rank rewards, the shrine, the rift, dailys... gawd why can't you be happy with what you already gotten? Jeezz.
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Yea lets nerf OP shadowborn
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Like people said
We dont even know what they will do and you are already complaining. Please, just wait. And after you TESTED it, then give your feedback.
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You are right akito, thank you for speaking it out!
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2475924#Comment_2475924
Oh, yeah, the mind game of whether a survivor is going to abuse a window or not, always tricks me 100% of the time. I literally never see that one coming.
Sorry, I don't speak entilted one sided role player language who are bad at mikro and makro gameplay. I can't translate but maybe if you'll learn you'll understand one day. Or not.
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As Killer
I like this perk. As Killer you tend to be not very patient and Bamboozzle shortens some loops or whole chases by alot. It can make the process of killing more efficient and as a Killer especially as a killer whos not that good like me it's nice to have it helping out.
As Survivor
It's not the worst perk to go against but kinda unfun because it takes away the whole mindgame/mikro gameplay. Usually a good chase is based on deep game knowledge, experience and mindgames. And it takes away the mindgames and lots of game knowledge bc it makes certain things obsolete to think about. And that's always bad if things start to become braindead actions.
My personal statement? I don't care. There are so much other things that are THE worse of all problems. And Bamboozzle is very far down the list so I don't bother for now.
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I am a good player (killer/survivor) and I want get matched with people who are as good as me or better and go against ooponents of the same type. And if we get rekt consistently me and my mates gonna be able to learn how to improve ourselfs against those types of killer. And like the devs mentioned: If there is anything busted in the 5% playerbase they can collect those data and do changes around that.
Short answer, Yes indeed.
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That's what I think: 1M bloodpoints per role AT LEAST.
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Hype!
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Yea there should be as many survivor dailys as killer ones.
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I would love a survivor perk that increases your FOV. Wouldn't be meta but at least some people would run it. I personally would add it to my rotation since I'm getting bored of running the same perks every game.
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The obvious thing that will hapen is that after a few matches the MMR watches your statistics, analyze it and find others with the same stats and match you together. So if you go afk you'll get matched with people doing literally the same in the one or other way.
If you go for emblems and do certain actions the MMR will (over time) match you with people doing the same and if you start doing the exact opposite it won't adjust immediately but over time again.
If you're going for crazy matches from low to high to weird tier that's what you'll get. That's not a surprise, that's what you can expect. So have fun I guess
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All I wanted when I started leveling Dwight was getting Heal Build bc lately I enjoy it very much. In this picture only one single perk is missing out of any avaiable. Guess what's missing. 250k bp grind for a whole month. How many perks I could get out of that? 4?5? 6 if I'm lucky? Great.
How many did I Invest? Only in dwight? Multiple millions of bps? What did I get beside that?
250k is literally nothing.
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If you just noob around the mmr automatically will match you with the same sort of gamer. That way you can play together with other trolls and people like me get rid of you and instead matched with other tryhards.
So MMR is exactly what you want. Because if you don't play sweaty it won't match you with sweaty Killers or Survivors.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2470490#Comment_2470490
500k once a month doesn't help with the grind much. They have the opportunity to greatly impact the grind & they do this instead.
Thanks, shouldve waited for you.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2470482#Comment_2470482
At least be grateful for what we get, we literally just went from receiving nothing to possibly half a million BP every month, that sounds like a pretty damn good deal to me
Oh yea I forgot that the massive grind in this game never existed until they decided to add rewards to the grade system. The grind in dbd is increasing every 3 months while it's already endless.
And now they have a chance to give us at least a breath of fresh air and what do they wanna do? A drop on a hot stone.
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Yea I forgot that it's a very smart business move to spit on all newcomers to a game with an insane grind. Yea lets just be greedy and ungreateful in a videogame and give them nothing.
And those guys who say "but at least you get something" We're talking about a videogame and not about unemployment benefit. Just don't even try to make a point, just give up before even trying. Very healthy process of thinking.
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Those are the good news, thanks! Hopefully they'll delete the map on accident. Please..apprentice...just do it..
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Oni. Everytime I go in with Tear Soaked Tenugui + Lion Fang with Monitor&Abuse, Distressing, Infectious Fright, I'm All Ears.
Once I've earned my ability I'm just flying through the teams.




