AetherBytes
AetherBytes
About
- Username
- AetherBytes
- Joined
- Visits
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Comments
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Nodding is a general positive action, so use that.
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In all fairness, you shouldn't be able to blind a kicking killer, you're not exactly looking at the flashlight, however it's simple to just track via sound; listen where they're going, follow that path, or if you know the obstacles estimate where you'll catch up to them.
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Think of fences more like windows you cant vault through, that'll keep you away from them a bit.
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I like Justice, but it needs a little more restriction, perhaps it has a timer.
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FFS I've been powering through ruin since survivor rank 18. If you're rank 3-4, then I don't want to be in red ranks any more and will happily sit on 8. The only time I prioritize ruin over gens is when others are working on gens, since I'm good at stealth
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@Peanits perhaps a specialized dream colored legacy kind of look? A silvery legacy? If not then give him a special effect when using the powers.
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I think people don't get banned because they want people to exploit- hear me out. They already know their QA is #########, whether it's manpower or just not testing enough (We've told them that enough). If people don't fear using exploits, they get spread like wildfire, and quickly everyone knows about them, which means it comes to light much quicker. If people feared it, they'd keep to themselves and not tell anyone, making it much more unlikely to be found anytime soon. The quicker its found, the quicker it's patched, and the less people get away with it.
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Maybe people who prestige him to P3 before the rework should have a special effect for placing traps or when they're used.
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@Condorloco_26 said:
In Australia
Wrong Sidney, it's Sydney here.
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TBH I liked the change, Huntress should have some stealth to her. Fix the humming, just give her louder humming instead of a terror radius. What predator terrifies their victim before they're upon them?
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######### with your head a lot. It uses the same tiles, just different ordering, so you come out of the house expecting to be next to the shack only to find the preschool.
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If it does change, what I think is fair is it's reduced to 30 seconds, but doesn't deplete in a certain range from the killer (or the TR).
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@Peanits general hit animation and survivor down animation iimmediately followed by the mori animation (though michael might get special treatement). The worst is just coding it to chain the 2 together.
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Hex totems should work on some sought of cooldown now, if a hex is pulled down (except for HG) the totem can either be rebuilt by the killer, or rebuilds automatically after a few minutes.
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I was honestly expecting someone to complain "ah bla but killer can stomp hatch."
I had a really good counter that I shall now never use ;-;
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Come for the title, stay for the cats, leave for the pringles.
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Seeing him stare at the gate is funny as hell. "Yew bet'r not t'ink of letten dem servivars out, ya heer?"
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@Mister_xD the survivor will always be in peril, you can kill them immediately instead of having to down them again first.
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Im gonna say hard no to confirming that for characters, because otherwise you're gonna get people targetting those survivors specifically just because of it, and throw in "You're bashing on LGBTQ+ deliberately" when you tunnel a survivor just because they're playing a gay ones. It'll become an addendum to the killer honour book by survivors, "You cannot hurt any gay characters because they're gay."
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like 4 times a second
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Not really. That was put in place because survivors would get in places most killers cant or didnt know how to, and then waiting there till killer DCs.
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Can I post a lot here?
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@Kabu Keep greens the way they are, they're useful for removing someone in an emergency. Eboni is an overkill though.
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When the killer is able to either finish chases quickly or put the midgame on lockdown (like Legion can when used correctly), then they're viable.
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The dream pallets will be weak by something I like to call the deja vu effect. You'll remember that you've already looped a pallet and dropped it, even on a deja vu level, and are more likely to instinctively avoid it once you start getting used to them.
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I know that they don't like talking about these things here, but I've run out of options. BHVR says EAC banned me, EAC say BHVR banned me. Am I meant to just go pray to lord gaben and hope that fixes it?
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@Peanits just realized I should ping someone who might be able to help me here.
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Imagine this though, I'm a solo survivor (I don't like 3+ man SWF's, playing in them or against them), and someone else uses a key and escapes. Now everyone else either dies or escapes and the hatch closes. I'm the only survivor, there's 2 gates, and EGC won't kill me any time soon. What am I meant to do? Just die because everyone else used an escape I can't and left me alone?
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@LordGlint simple, just remove tokens from it.
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It'd be cool if we could relight them taking like 20 secs or something, and relight at different l;ocations.
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Really, the biggest problem I ever see in these arguments is people treating SWF and Solo survivors as the one thing, either nerf SWF or buff Solo. That's not fair however, since it either completely ######### with SWF's, or completely ######### with killers. We need to step back and not look at this issue, but the problems surrounding it the mechanics laying beneath it.
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console doesnt update as fast as PC, so the bare minimum time is 2 weeks.
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Midchapter update
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Most of the time, yes, it helps the killer, but there are times the survivor teleports just out of the killer's reach over and over.
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@HorsePower said:
https://forum.deadbydaylight.com/en/discussion/comment/567367#Comment_567367
Survivors also get punished by NOED for making the killer lose the game.
That doesn't make sense. It doesn't reward the killer for nothing (well, it does, but it's justified), it's to punish you not even bothering to take a sec and go "What if he has NOED?" It's there to slow the game down a bit for survivors to cleanse totems and punish them if they don't.
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I'll give this a crack with a friend in KYF while waiting for EAC to get their ######### together and respond to my appeal, and record it to ssee.
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@sluc16 it's like an alternative ruin really, the threat of it should be enough to make you do totems and make you slow down a bit to look for and cleanse the totems, or makes the killer extremely powerful.
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@NuclearBurrito Keys have Prayer Beads as an attachment,which increases it's duration.
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It's punishment for not doing totems. Nothing more, nothing less.
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Killer: Gets an addon just so the killer can get grabs
Survivors: "Make them unable to grab!"
Me: "######### is the point of them then? Make sprint burst not exhaust you, but make slow you down by 50% for 5 seconds. What's the point of it then? Sprint burst let's you get away, prayer beads lets spirit get grabs."
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Green mori should be kept the same at least. It's actually a tool that can be used in emergency situations when you need to immediately remove a survivor.
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You... you. Just... just get out of here.
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Problem with Bamboozle here is that it's not mindgamable, and you're carrying a perk for 1 single map that may or may not have that window open. You're effectively carrying a perk you don't like to run for a 1/50 (maybe worse) chance.
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I'd love this on huntress, all you can hear is the lullaby.
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@Kilmeran ikr? I'm trying to get an appeal but so far EAC is refusing to even respond to me. I swear if I lose my stats and DLC cause their piece of ######### is broken I will demand a refund of the game and all my DLC.
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@Saitamfed There's 2 kinds of farmers, nice farmers (always killer) or griefer farmers (always survivors). Killer farmers mess around with survivors so everyone earns BP, while survivor farmer's are where they unhook you right in front of killer, or deliberately block you to make sure you die.
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Well, when the program that runs the ######### RGB lighting of your machine gets you banned, I'm surprised turning on your computer doesn't get you banned.
######### EAC.
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Weak.
This is true invisibility
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@Boss Vigo didnt create the hatch, that was confirmed. But he did build an entire labs, a ######### ton of items and so one, and is able to keep himself hiden from the entity for the most part (though I suspect said lab and escape is more an experiment by the entity)
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Power a gate to just under the amount that makes a light turn on, what for killer to check, the second they're out of hearing range jump back on it and just hold it, no matter what. If iller goes for the grab, release, take the hit, then continue, and you might get it open
