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  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/168082/why-are-killers-being-punished

    Clown was slowed down after thjrowing for long enough that we know it was a hinder to his ability so it was adjusted. Anyone who thinks clown needs nerfs like this has never played him enough. I play clown daily.

    I'm saying all other killers shouldn't have to be slowed down when doing their abilities

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/168082/why-are-killers-being-punished

    Clown was slowed down after thjrowing for long enough that we know it was a hinder to his ability so it was adjusted. Anyone who thinks clown needs nerfs like this has never played him enough. I play clown daily.

    I'm not saying he needs a nerf

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/168082/why-are-killers-being-punished

    Clown was slowed down after thjrowing for long enough that we know it was a hinder to his ability so it was adjusted. Anyone who thinks clown needs nerfs like this has never played him enough. I play clown daily.

    I'm not saying he needs a nerf I'm saying killers shouldn't slow down for using their abilities if clown and pyramid head doesn't have to slow down

  • I bought it to flex

  • @SirCracken said:

    https://forum.deadbydaylight.com/en/discussion/comment/1354750#Comment_1354750

    Idk man. Just look at all of the comments I've made supporting my argument and tell me.

    Than Y'all must be cheeks at the game

  • I've seen all the fan art work already, but I guess it's ok 🥴

  • This has to be bait

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1312215#Comment_1312215

    To add further to my feelings, it hasn’t been secret on these forums that I’m a big fan of Coulrophobia, a perk not very well regarded.

    However I’ve noticed a lot more Doc streamers using my anti-heal build of Distressing, Coulrophobia, Sloppy, and UP since I posted it here months ago. Did I inspire this? Probably not. And although Distressing & UP has been “meta” on Doc for forever, It was inevitable that with the sharp spike in more Doc players that they would figure to compliment his power and TR abilities are served better with anti-heal rather than attempting hindering gens.

    Coulrophobia is a perk that survivors don’t usually deal with, and it totally alters the flow of a match.

    That Build was inspired by monto. Lots builds I see are monto builds.

  • @JHondo said:

    Survivor mains, have you ever considered running a game off meta to try different perk synergies or play styles? If you only ever run the meta (DS, BT, DH, Unbreakable, adrenaline) why do you not change it up and what could convince you to? If you don't always run the meta, what are some great perks not being utilized?

    I just had yet another game where the majority of the Survivors are opting for the meta builds.

    https://us.v-cdn.net/6030815/uploads/84TUV4IC3LIE/deadbydaylight-5-28-2020-9-05-41-pm-2.png

    Lately I've been doing pretty well against them but it's getting so boring going up against the same tactics (bait the dead hard, 360 lunge the juke, slug the most recent unhook who is playing super bold suddenly, slug then find hatch before hooking the final survivor, camp slugged final survivor of possible) nearly every trial.

    And since I also play a lot of Survivor I'd like to try out some cool builds.

    My Build used to be lithe, alert, dance with me, and prove thyself. I remember the day I decided to switch up my build. I was tunneled and camped so much, most killers when they don't see a obsession they just start to tunnel, so yes killers pretty much made me run this build. DH,DS,BT and adrenaline. It all started after we ran into a hillbilly who slugged us all game and his response was I like to ruin peoples fun and I'm just here to kill and torture. After that I said f*** this s**t .

  • @Tiersis said:

    This game is not fun for the killer against 4 man SWF groups. its just not.

    Please, Please, Please, Please, Please, Please, Please, Please, Please, give me some kinda of way to identify this so I can not play against them, either as an opt out. I'll even eat the DC penalty, I don't mind. Just let me know. You shouldn't be forcing me to play the game when the other team has a bonus advantage through Comms.

    Nerf them, Buff killers, give us bonus BP, something. Its just not worth playing against them.

    At the very least give me a free always on Ebony Mori. I mean, that would ruin their fun a little, just as they ruin mine. Fair, right?

    Imagine If there were comms in game chat, what will be the excuse then

  • I got everything besides claudettes outfits and adams outfits.

  • if you put a trap down and leave then that's not camping. Though there are a lot of camping trappers, not much different from bubba basement camp, except you don't have a insta down ability.

  • @Thatgurl_again said:

    So for the past two days. I have had leatherfaces camp someone on a hook with his chainsaw all up in our faces. I mean is this an actual strat? This makes the game so unenjoyable. I just want to know what you guys think. Is it a strat? What do you guys think of it? Because for me it happends a lot

    Btw if there are grammar mistakes, its like 3 am for me and I cant see lol

    These past few days I've played a lot of bubbas, more than usual. I ran into at 7-10 bubbas, 3 in a row. They all had the same build dam near with perks like insidious, iron grasp, noed and some other random perk. It amazes me so much how s**t these people are for camping, but yes sadly it is a "strat" a terrible one but it works, for one kill only at least. If your teammates decide to save you and they die that's on them. Just buy your team time. I play donkey kong country on my gameboy while I'm being camped, till I get into 2nd phase at least.

  • @PBsamichShoe said:

    Please don't ruin Jason by adding him to this dumpster fire game

    Terrible trolling and Terrible bait freddy main

  • could be bait. Don't believe everything you see lmao. It's going to be a surprise no matter who the killer is.

  • @Xavier22 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266798#Comment_1266798

    Don't think it's pennywise because they already have the clown and because pennywise is basically an entity in itself. Saw that tweet though so I definitely think it's gonna be Candyman plus the 4 looks gold like honey.

    That's A dumb statement, so why would they have added bubba when they already have a chainsaw character? #hillbilly Lmaoooo

  • @mottigedel said:

    I think it's gonna be OR candyman OR Pennywise.

    Why i think its candyman: a person who works for Behavior tweeted something in the line of "its gonna -bee- pretty -sweet-".

    as in written with a double e in bee and sweet as in honey sweet. -- unless it's to trick us into believing its candyman.

    Pennywise has been wanted by the dbd team for a long time. so it would be an emotional milestone to get him. he does tick most of the boxes of classis horror franchise etc etc. I think this is the strongest candidate as of now.

    Jason voorhees is risky because of the law suit. I don't see it happen as of now.

    All the other candidates (chucky, pyramid head, alien, pinhead) i don't see it happen as they don't fit the classis horror franchise and emotional milestone etc as much

    Pinhead Is a classic horror

  • Dbd community: omg he had noed!? Why does no one do totems

    Also dbd community: stop doing all the totems!

  • @Rey_512 said:

    Perk would be OP. 5 free heals on demand with no counterplay? Yeah, no.

    Killers tunnel anyways doubt it would actually be able to work all the way.

  • @Dolls said:

    Who cares if people hog totems. The totrms are there to be cleansed. If you cleansed it you should get the stack. If someone else brought the perk and never found any..tough luck.

    I go around and cleanse all the totems before I work on gens. I dont use inner strength and I don't care if my fellow survivors use it. First come first serve for totems, I say. I don't want to deal with NOED.

    I don't see any reason it shouldn't stack.

    I Don't understand these people, they said give survivors other things to do instead of gen rush. This would make people look for totems, and actually get rid of em before noed pops ( if killer has it, which most do lmao) I think it's not bad of an idea but oh well.

  • how are people gonna say "do bones" then say don't do all the bones? Lmao, obviously they could make it take a little longer to heal if you have more than 1 totem done, it would obviously require other changes, I would prefer to have a random doing totems than self caring against a thana and sloppy forever freddy

  • @mottigedel said:

    give huntress a speed boost for every hatchet she lost. she needs proper buffs. the addon isnt the biggest problem

    Lmaoo

  • @bendermac said:

    https://forum.deadbydaylight.com/en/discussion/comment/1256364#Comment_1256364

    It's not just you... DS was super buffed. 1 minute immunity no matter what. Especially on EGC.

    SV Mains who say DS got gutted and it's weak now, a pure liars.

    DS needs a change so the 1 minute "You can't touch me HAHA" goes away if certain criteria are met

    I Hate those ahole survivors, I never ran DS till I played a day where I got tunneled 12x in a day. After that I never take ds off, props to the killers who don't tunnel me straight off the bat or camp me.

  • @NursesBootie said:

    Like many things in dbd. Moris, keys, DS, NOED...

    I agree with moris and keys. Noed should go back to the way it was and ds got nerfed so much already

  • @Splitsecond27 said:

    https://us.v-cdn.net/6030815/uploads/296/PIIRPPJBSXUJ.jpeg

    I’m not even in a swf, like what the hell

    Lmao that happened to me 2 nights ago, I instantly got off

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1253187#Comment_1253187

    "That's because a lot of killers want easy kills." How does that have any affect on the killer/survivor ratio?

    Most survivor main's that I talk to say that they don't play killer because

    "I wanna play with and talk to my friends"

    "Killer is too hard/stressful"

    "I don't wanna get a taste of my own medicine"

    Wanting easy kills has nothing to do with killer/survivor ratio

    That's A survivor main who's cheeks, I play both side 3k majority of my games, sometimes 4k. Tbh Idrc I just want my bloodpoints. I play killer and when I play a swf it's just a real challenge and it feels good to get at least 3 kills. I apply heavy pressure and know to leave a chase. I'm not gonna follow the claudette traxh that keeps tbagging for me to go follow her in a loop. I rather go for the other people, this game to me has always been killer sided. I enjoy it regardless, I do hate those toxic survivors and killers though tbh.

  • @SpiritLover1133 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1253187#Comment_1253187

    Really?? Watch my friends stream, we play on PS4 killers always bring Moris and we get easy 4 escapes. This game is COMPLETELY survivor sided.

    He Just sucks then lmao

  • @Flatskull said:

    This update was fine. With the exception of maps still yet to be changed and arguable size of dead zones.

    The reason killer going down is because killer for a long time has been unfun. It's unfun because the not only have killers not have the tools for along time to actually be lethal and there go scary. And why would you want to play a slasher in a horror game that has no lethality or fear factor. But also because the maps are monotonous and boring as hell.

    You know what really decides the fun factor in this game....like really...as a killer main....

    survivors. Survivors have 2 tools and they are the most anti-fun tools possible. Loop and stops. Vaults stop. Pallets stop. Loops stop...more or less. Survivors have the camera for spacial planning, hiding and keeping an eye of the killer but right now the optimal play style is to kill time.

    Killers should be OP as a hell when you are actively close or being chased by one. Being chased by a killer SHOULD...key word being should...be the LAST thing a survivor wants. And make no mistakes...survivors opting for get the killers attention and loop/pallet tour endlessly isn't on the survivors. It's on the game. Survivors have the ability to holds items...they got a very limited range of items that actually promote or reward exploration, different tactics, distractions or hiding.

    A flash lighti s best behind a pallet. A key is best when a certain number of gens are done-which means old tectics mention are still best since they buy time for others to gen rush- a map promotes running and gen rushing as much as possible. Fire crackers at least promote taking a risk and trying to make a play of some sort...

    although they appear only seasonally-and personally I think they should have more than 1 charge. At least 3 but with a cool down-

    Same with map interactables. Why hide when the limited number of hiding spots/closest means you're sure for a quick grab hit. Closest mostly exists for head on which facilitates just running away to pallet tour/loop.

    Why not loop when one killer can't do anything about it.

    If this game was well designed and released properly survivors would have LOTS of items that do all sorts of things...lots of interactable that do all sorts of thing...with pallets-and stuff that causes the chase to stop even briefly- being the top of tier and rarest of ithe interactables. Like pacmans power pallet.

    Mostly because when a full chase is on and dupes, play, hides, tricks, chains and planning is in effect...the killer has to counter it with their own perceptions, wits and reaction time and plays lest they lose their prey. Which is a fair thing to happen for both sides in either case.

    But right now game as is. Killers can't be reworked to shorten boring loops nor loops toned down because survivors will have nothing.

    Also it's not fair to balance or compare an average killer ability nor skill to a SWF. SWF is busted and everyone knows it. They should of been dealt with ages ago with some sort of opt in and out system or...specialized casual rank for SWF or whatever but people decided SWFer should thrive utterly untouched while solo survivors nad all killers should suffer it.

    SWF is busted. It's broken. It was literally not planned for people who knew each other to play together in this game. A big factor is lack of information and having to take risks. For both sides. It's one of the reason why we have perks slots to help us with this lack of info at certain triggers. I don't think it's fair to survivors to balance a killer ability based on something almost everyone has complained is busted for ages as well.

    Imagine not having friends

  • @Ihatelife said:

    Honestly this update changed nothing. Devs must finally admit that there is no problem with gen effifency, but with overly with gens and how easily they can be done without any effort by a good SWF. I would say rework finally the objectives. The game will never be balanced if you guys not gonna look at the survivors objectives overly.

    You probably slug for that 4th kill and make the game last longer than 30 mins

  • @Kate_Main_01 said:

    I need some positivity! Let's share wholesome messages we have gotten or responses to things we have said!

    I'm posting this because I will send 'gg' and other respectful messages to Killers so long as it was well-played game (clear effort, no face camping, no hook slashing or tea bagging, and frankly no moris). What I get in response are often some of the most vile messages... "Whatever c*nt" and "gg f*g" were the two gems of tonight thus far. I just do not understand.

    And to clarify something, I have never tea bagged anyone in this game. Not once. I believe keys are just the Survivor's mori, and though I see mori's about 1/3 of the game I have never used a key except to complete the "Escape with a key 2 times" challenge in the last Rift.

    I also thought that perhaps 'gg' sounded sarcastic and so I started taking the time to write, "Well played game! :)" and "Ty for the gg!" and I still get called a c*nt and a b*tch. It's just a game, I know, I try to just laugh it off, but as someone who always tries to post really positive messages in the forums and has been sending upbeat messages in the game because of seeing PS4 Killers say that Survivors are toxic and they feel poorly... It just sucks.

    So let's laugh about it together! And as always... Happy gaming, all! <3

    I Just say gg back but everyone is dam toxic in this community

  • @Malkraz said:

    The mechanic is busted in the exact same way on both ends. Ghostface and Myers have a hell of a time stalking Survivors.

    Myers is actually fun to play though

  • @Fiv55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1241614#Comment_1241614

    his lunge isnt broken, just looks weird bc he is pretty short and hits with his claws instead of a big machete.

    It Is broken lmao I play freddy and I do it because he's broken af

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/147898/please-fix-ghostface-exposing-mechanism

    It tells him where you're trying to expose him from so he could try to hide.

    It would be a massive pain if someone can continuously reveal you and had no way of preventing it

    It'd be better if it would highlight you for 6 seconds after you've exposed him. Instead of telling you where you're trying to expose him from

  • They just need to fix his lunge tbh

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/146019/dc-penalties

    first of all the first time you dc is a 5 minute penalty. if you're getting a 15 minute penalty then you've already used the simple one and now are on to others. DONT DC and your wifi issue would show nothing after you get back because it'd be over...

    second of all, it doesn't matter the platform anyone who is using something that can be cut by a multitude of things is asking for some dc's at some point, which then re-iterates the idea of not intentionally DC'ing to limit how many times it happens. I don't care how many times you do it, once is enough unless it is because the match is 100% bugged you are caught in the geometry so that the game won't end, or the movement is bugged where you can't leave or move and again the game can't end.

    Also as to a network failure, you could be hard wired, and pull the ethernet cord and that's a "network failure" but it would require indepth investigation that'd take several days in reading the specific network connections to know if it was a true failure or someone just pulling the cord. obviously we don't have days to discover this... so we have what is there. it's regrettable that some failures will cause this but if you do your best to keep your connections right, you'll be better off and not get lots of time.

    Yeah had a day where my wifi went out multiple times in one day when I was trying to play. Grinded my gears so much

  • @Auron471 said:

    UR TOXXXXICCCCCCCCCCCCC.

    Just my opinion. Doesnt seem worth it. like at all. Unless you're rich. (or a whale)

    Dam must suck to be broke

  • @notsonew said:

    https://forum.deadbydaylight.com/en/discussion/comment/1233000#Comment_1233000

    punish me for playing how i should, punish me for playing how i should, yea no, ######### these perks

    So it's ok for killers to play like aholes but not ok for survivors? Jesus this community is so toxic lol and I play both sides but everyone is straight🤢

  • @notsonew said:

    https://forum.deadbydaylight.com/en/discussion/comment/1232922#Comment_1232922

    to annoy survivors if you always deal with DS and unbreakable with tbags and flashlight spam, time for revenge if you feel like it

    Don't wanna deal with ds? Don't tunnel. Don't wanna deal with unbreakable don't slug

  • @xGodSendDeath said:

    NOED is basically the only second chance perk that killers get and it's easily counterable. Delete DS and Adrenaline and I'd be fine with NOED going too

    2 perks for one? Lmfao stop, I'll gladly give up adrenaline for it noed but personally I rather have moris removed over noed

  • @Booper_Of_Snoot said:

    DS is getting changed, They announced it on a Q&A stream a while back

    If true, I expect moris to only work after 2nd unhook. Lol they've touched ds so many times. I'll never understand why I get so many ebony moris in my bloodweb.

  • @Recedingfall375 said:

    https://forum.deadbydaylight.com/en/discussion/145132/gonna-cry-about-matchmaking-a-bit

    Here you are crying about toxicity, but then goes to explain basement camping with bubba. Yea cause that's the reason you're ranks probably lacking they changed matchmaking and you would know if you actually payed attention, basement camping wont save you, its god awful that people really have to rely on bubba to even get any kills, its TERRIBLE, and i honestly cannot wait for bubba and insidious to be nerfed

    If anything bubba needs a buff lol

  • @KayK99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1220740#Comment_1220740

    They only dodge if they see that the survi are all carrying flashlights and speak the same language. I have NEVER seen a killer send out a salty message. Killer would just play a normal game but because I have to face so many toxic potatoes that think they are the ######### when they hit their DS skill check I now try to run killer builds that are as cancerous as possible. Respect the killer, and they respect you. If not, then live with the consequences

    Lmao killers literally tunnel you for playing with friends. You have no idea how many times a killer has told me "that's what you get for playing swf" there's even killers who've messaged me " I just like being an a-hole to people" or "I'm just in here for my fun" you sound just as toxic as they do. "Live with the consequences" really? Lol so if other survivors were to bully you, you'd just bully any other survivor who's trying to have fun? I play killer and even when survivors are toxic I don't care, keep tbagging, pointing, flash light clicking, ect. I just want to have to play game where my teammates or killers aren't being toxic lol

  • @KayK99 said:

    So yeah, when is matchmaking gonna be fixed? Before 2077 maybe? It can't be that I as a rank 9 killer have to play against these Toxic SWF that aren't even playing but just want to make DbD a bully simulator. No wonder I always find a lobby as killer right away and wait as survivor for god knows how long, because nobody wants to deal with that toxic #########. Have the Devs play their own game, but that's probably what they're scared of, or they only play KYF.

    How about you make it so that each rank can only play with the same and one above? There are literally rank 20 killers getting harassed by these bully squads.

    So red with red and purple, purple with purple and green, green with green and yellow, and so on.

    Alright, I'm done crying about it. Guess I'll just have to play Bubba, do some basement camping with an ebony mori in hand.

    Enjoy your day, lads :)

    https://us.v-cdn.net/6030815/uploads/191/MSO4L6NRXNZN.jpg

    Since I can't post due to people getting hurt off a meme, what I don't like is how killers can see who survivors are and choose to lobby dodge. As survivors we should be able to see the killers name, since I've played some toxic killers and I mean really toxic lmao

  • @SaltedSnow said:

    https://forum.deadbydaylight.com/en/discussion/comment/1016204#Comment_1016204

    The only time I tunnel is when a surv tries to do some bullshit like locker DS me. That's some trashy bs, and is why people want ds to be changed.

    @BigTimeGamer said:

    If only people didn’t camp and tunnel then maybe survivors would be more comfortable using off meta perks

    think of both sides

    I never ran decisive or unbreakable until I started dealing with killers who would slug and tunnel. It disappointed me so much, and when killers know that nobody has decisive when there's no obsession they tunnel even more lol

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1219518#Comment_1219518

    In your opinion, if the killer goes for another player, and a player with an active ds bodyblocks the killer and gets downed, is that tunneling or not? Because i see ds and borrowed time used a lot this way. Also, is it camping if you have a survivor near the hook that loops you around the hook, because that also happens a lot.

    Ok, but how did you know he have borrowed time? Did you leave the guy who was looping you so you could go and hit the guy that was injured? Then you realized you messed up cause he had borrowed time lmaoo.

    Body block so he could use ds? So you decided to down the guy that was just unhooked instead of ignoring him and going for the other guy? Hmm

  • @Aztreonam78 said:

    Dead Hard - a perk Survivors use to prolong loops around a pallet or to reach a safe spot when they had to die without DH. Awful.

    Decisive Strike - Survivors DS’ed my ass even if I don’t tunnel, I was just overperforming and downing them for their mistakes too quickly..

    Borrowed Time - why this perk got buffed so much? And it used not as for camping Killers, but for being able to be cocky at hooks.

    @Peanits , why do you ignore feedback about at least Decisive? Just why? Survivors are so nasty bcs of tons of second chances.

    Decisive shouldn't hurt you unless you tunneled. Borrowed time it only effects you if you were camping or proximity camping. If you don't like borrowed time you could use insidious to camp without a heart beat or use a stealthy killer . Dead hard just bait them for it, I flick my stick up fast and they dead hard lol.

  • @Katzengott said:

    Let me tell you this as i play 50/50 (Killer and solo) in red ranks. You don't want to adjust solo experience to be as "easy" as SWFs. Most good solos players are fine because the game is actually balanced arround solo play, as it was intended to be anyway from the start.

    SWFs just need a little action debuff (for healing and genspeed) per SWF in a group to balance their advantage of using comms. Also killers dont need to know if there going against a SWFs at the start, cause most them would most likely dogde. But as same with RUINED ask yourself WHY they would dogde and balance arround that. That beeing said it would be nice to have this information AFTER the game as a little SWF marker in the endscreen.

    Just make friends

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