Negitive
Negitive
About
- Username
- Negitive
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Comments
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@Kilmeran said:
Have had Demo sitting at Level 1 for a while. Might finally give him a shot tonight. Man, am I gonna get rolled. 😂
Fair warning! All those sounds you hear as killer when you use your ability, like all the shred noises and the teleport, those aren't client side. They're ######### GLOBAL FOR SOME REASON.
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Hopefully they fix this bug.
I also hope they make demo's footsteps just a little bit quieter than a jet engine, that way he might be able to use his stealth successfully.
Oh and that obnoxious bug where the survivors get to hear everything the demo does too! Oh wait, that's not a bug? it's intentional that survs can hear missed/hit shreds, pallet breaks with shred, and portal teleports? Oh... What a balanced killer! /s
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Freddy has 150% lunge range and the devs are hiding it from us.
You CANNOT change my mind.
(Also, kinda in a reverse way, deathslingers bolt never seems to connect even if it actually hits the survivor I'm shooting at, or if it hits me when I'm fighting a deathslinger.)
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NOED and DS.
Rewards for failing.
#########. That. Nonsense.
2nd thing I hate: The lame ass excuses used to justify these ######### horrifically unbalanced piece of ######### perks.
"Just cleanse the totems 4head"
"Just don't tunnel 4head"
Both of these arguments can be summed up to:
"Just stop playing the objective of the game in order to counter these bs perks that shouldn't function the way they do right now."
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@Dead_by_Gadfly said:
Tell me again shes OP, the person dc'd 30 seconds into the match. 3 of us worked her. I was solo, cant speak to the other 2
https://us.v-cdn.net/6030815/uploads/GBHWTMSVIU1B/20200824-135237.jpg
Bad Spirit.
The issue with spirit isn't that her power requires no skill, because it does, the issue lies with the fact that she has a very similar power level to the nurse with a MASSIVELY reduced skill requirement to reach that level.
Why play nurse when you could play spirit and get the same results for less effort?
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@Rivyn said:
I'm curious. Two, three members? If it's small, I can forgive the abysmally slow balance passes. Can only do so much with a few members. But any larger? Then I'm left scratching my head why it takes months, if not years, to change. . . well, anything.
It's not a team, it's a group of monkeys with a nerf button, a buff button and a rework button, but the rework button is behind a keylock, which the monkeys have the key to, but they have to figure out how to actually work the lock to unlock it, and any monkeys that figure out the rework button and press it are immediately taken out back and shot.
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1502015#Comment_1502015
NOED is more counter-able than any survivor build, even if killer camps.
NOED doesn't make you more bad than when you are a survivor and you use second chance perks lol.
It's clear you didn't even READ the post you quoted lmao.
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@SpiritLover1133 said:
https://forum.deadbydaylight.com/en/discussion/comment/1262816#Comment_1262816
you seem someone who struggles playing survivor. I read lots of posts from you hating on killers. Do you need help? Are you sure your playing DbD correctly? Send me a video of you playing survivor and I think I can list a lot of mistakes. Stop complaining and please improve.
So instead of countering their argument that tore your original comment to shreds you just attack their ability to play the game, go take a long look in the mirror, then piss off.
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@KingOfBadRNG said:
So your complaining about tunneling and asking for ds to be removed which its a counter to tunneling.
The contradiction is strong within this one
See some of my previous comments regarding this issue
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@Hex_KillerMainBTW said:
Use iron will and spine chill then.
My 2 favorite perks, worked into every one of my builds, still doesn't help
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@Waffleyumboy said:
Imagine complaining about tunneling then asking for DS to be removed.
Imagine thinking that a perk should be mandatory to have fun in a game.
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@PNgamer said:
Hello,
topic says all. Survivors have enough perks or playstyles to counter it. I know it can be frustrating but stop complain about it. It´s like with Noed, Bloodwarden and stuff like this. Theres is no day survivors didn´t complain about stuff that exists since release the game.
Yes we have perks that counter tunneling and camping. But there are perks out there that are fun to use and not just used because "Oh I don't want to get tunneled". I want to run perks like autodidact and other things I find fun, but instead I'm stuck running BT and DS, I hate DS but I run it cause every game I get I'm instantly tunneled down from hook. Its just like old ruin, you either ran it and you had used a perk slot on it, or you didn't run it and you basically forfeit the game.
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@metalklok said:
https://forum.deadbydaylight.com/en/discussion/comment/1259542#Comment_1259542
nah its really just surv mains crying about anything and everything
Actually most of it is people like you who add nothing to the conversation and are just general are worthless. Best part is, they come from both sides, survivor and killer.
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@Rivyn said:
If killer is 'laughably easy,' why do survivor players outnumber killer players?
Because its a 4v1 game with 4 survivors and 1 killer? if we had equal numbers than queue times and matchmaking would somehow be worse? your argument is inherently flawed for an asymmetrical game?
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@ChainsawCharlie said:
https://forum.deadbydaylight.com/en/discussion/150160/survivors-nerfed-again
Killer isn't laughably easy. That's an incredibly silly thing to say and shows your bias right off the bat. If you truly believe that, you need to post video proof of you getting multiple 4Ks in a row at Red Rank, otherwise you're just making a bold unproven claim.
But anyway...where were you the last 6 months of this game when they nerfed Nurse, Spirit, Freddy, Oni, Legion, and majorly killed Ruin which ended up indirectly nerfing killers that lack early game pressure like Trapper, Hag, and killers with no mobility like Clown and Bubba? Killers got the ######### end of the stick for months in a row and because they close some exploit windows and tone down toolboxes you're throwing a fit? Please...just learn to run basic tiles, structures, and mindgames, instead of relying on loops where the killer just has to follow you through until Entity Blocker.
Killers are constantly accused of using crutches but both sides are just as guilty.
Old ruin was causing problems for the game, not because it was OP, not because it was UP, but because it was the best perk for all killers, which meant that either you ran it and had to protect a totem the whole game, or you didn't run it and you got shafted by genrushing. It was extremely unhealthy for the games balance and needed a rework, anyone who says otherwise needs to take a much better look at it with some thick glasses.
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Here's the best part, according to bhvr the rank 9 is within your matchmaking range! Anyone within 6 ranks of your rank is eligible to be placed in a match with you. So what probably happened is that the rank 9 was SWF-ing with the rest and the game used their matchmaking, because instead of finding the average of the whole group it just uses the lowest ranking player! ######### this stupid game!
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@BeHasU said:
https://forum.deadbydaylight.com/en/discussion/comment/1217760#Comment_1217760
Stop being so arrogant, the guy just told you that your post is meaningless since there are hundreds of posts about this topic. The matchmaking will get fixed, even though in that screenshot the ranks are balanced. Since you are running noed and get less points as a killer than an Adept Kate is making me thinking that you are just bad. Don't act like "he's red ranks", and what? You are running Deathslinger with noed that can negate a hell lot of loops with his ability. Just learn how to play better, if you are going against yellow ranks all the time, what's the satisfaction? You will never improve at this game if you keep crying over this bs.
I'm not saying I should be facing yellow ranks, what I'm saying is that I should be facing green ranks, because that is where I am, there are 2 people in that lobby that were outside of the +-6 range, and not a single green. Not to mention the state the game is in right now anyway where gens get done at lightning speed, how about instead of just attacking me as a killer you actually add something to the discussion you raging asshat
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1217759#Comment_1217759
Well in that case it was 1 or 2 out which is certainly far from ideal. Again though may I direct to you the January Dev update where the new matchmaking is discussed in depth.
Thank you for bringing the update to my attention, although I do believe +-6 is a little large when it comes to balancing, although a smaller bracket might increase lobby times.
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@Aven_Fallen said:
Whats the point of creating the 500th Thread about Matchmaking? Yes, it is broken. This was told 499 times before your thread.
Hmm, that's odd, I don't recall making a thread about how many times this thread has been made. I must be confused as your response would only make sense if I had made a thread about such a topic.
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@GoodBoyKaru said:
Hi, do I have some excellent news for you! Back in the January Dev update they mentioned they were, indeed, creating a solution to matchmaking! So suffer a bit longer and enjoy your treat later.
Also, actually, doing some calculations here, this matchmaking does seem fair if you depipped. The devs aim to get a +/-6 ranks at most. If the rank 1 ranked up this game from rank 2, and you ranked down from rank 8, everything here is working as intended.
I safetied I've been stuck on rank 9 because of all the reds I'm fighting