AestheticCharms
AestheticCharms
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@Desh said:
This is exactly why I hate playing as a Rank 1 Killer. Have to play with these kinds of toxic people both in game and in endgame chat. You either kill everyone and get belittled for being sweaty or using brain dead killers, or you kill no one/1-2k and you get insulted for having no skill. This is not the first time I've gone against these people and they've been reported before but still haven't gotten held accountable for this. This is aggravating and is exactly why people depip purposefully all the time. No one wants to play fun killers like Pig, Nurse, or Plague (I used Demo this game) and prefer to use Freddy, Doc, or Spirit (brain dead killers apparently to the community) because of the toxicity at this high level.
https://us.v-cdn.net/6030815/uploads/720/ATU2BFIKZZ1Z.jpg
https://us.v-cdn.net/6030815/uploads/326/O7AOJT6QDR0A.jpg
Now I've had my fair share of toxic killers but not as frequent as this. Mainly because instead of 1 killer, it's 4 survivors so it's more common to see.
Playing the game
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1212388#Comment_1212388
From my experience survivors tend to be more toxic than killers, sorry that happened to you
Decided to play survivor and ran into 4 moris and tons of face campers. I just want to enjoy the game and get my bloodpoints before the event ends
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@OldHunterLight said:
As a killer I just nod if I want my boop snooped but no one ever boops, also if I give the hatch I just look at them and nod once saying yes.
As a survivor depends what you consider teabag, One or two taps is not a teabag but more than that is, but I really don't teabag, if the killer was playing fair I usually leave my item, one tap, nod and point out the door so they can get the extra hit for BPs, if the killer was facecamping me and I get saved somehow and about to escape I just tap twice and leave.
I've been playing since 7am today and I've not camped nor tunneled but yet every survivor that has stunned me tbags and points lol. Even so I just hook em and move on
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@LetsPlayTogether said:
Who cares for teabagging and pointing of survivors? You can just ignore it. The issue are killers that just tunnel, camp, slug and use the most frustrating builds and offerings. This cannot be ignore and just genetates frustration. But devs like to keep a blind eye to this.
Found the toxic survivor.
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@designator said:
It is year 2022. Survivors now spawn in the dying state. Killer mains unanimously declared unbreakable a crutch and it was promptly nerfed. Now the only way for survivors to escape is if one can find the hatch before the killer finishes sacrificing the other 3.
Na the killer will slug for that 4th kill
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@OmegaXII said:
I don't mind them delete all moris out of the game. However, we can make the survivors that are already 2 hooked moriable.
Of course, it does take away some chances that survivors that can get away (flashlight, pallet, ds, etc.). However, killers are also punished by having less bloodpoints and have lower chance to double pip, which fits the lore since you didn't sacrifice them to the entity.
Also the mori animations are very cool. It would be such a waste if it requires an offering to even see it in action.
They should just remove moris but make it where the last survivor can get mori if you want to as long as he's been hooked at least once.
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@OniWantsYourMacaroni said:
Those God Loops/"Infinites" always involve a window that survivor can use without a risk (Except some killers) and are able to waste a lot of the killers time just by using these windows (for example the window in the main building from Iron Works of Misery in the picture below).As a killer you are forced to break the chase if a survivor manages to get to one of these windows and ignore that part of the map.
So my question is,why can't these very strong windows get closed?
It would be an easy change to implement and a HUGE step towards balancing maps.Furthermore every map that features a god loop/"Infinite" has more than enough strong windows and palletts for survivors to work with so they don't need these god loops anyway.
What do you think?
I'll tell you what every killer tells me 80 percent of my games. "Get good , 0 excuses"
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I'm gonna comment after each game, just dc to another slugger lmao iri head on huntress, teammates dc as soon as they saw iri. I'm on xbox btw, going into a new match keep you updated 😂💀
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Lmao just got slugged 3 games in a row, unbreakable ain't sh*t. Hopefully they do something about that.
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@Zamblot said:
https://forum.deadbydaylight.com/en/discussion/comment/1142995#Comment_1142995
I'm on PC and at red ranks and sometimes can wait upwards of 10 minutes. Not too frequent anymore but about a month or 2 ago it was consistent. Sometimes fairly higher
Probably cause the killers were crying about the ruin nerf.
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@TokyoTears said:
She had so much potential, such a great backstory, and used to chain blink. I used to be a SS nurse. But now I’m lucky if I get 1 survivor as her. Why would DBD do this?
Doubt you were a good nurse then. I play great 3k sometimes 4k but I'm still playing good.
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Jesus this is cringe lol
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I'm ready to play a week of clowns with moris now.
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This dude was talking about removing keys from chest and everyone started their typical crying and whining about nerf this and nerf that. Jesus lol
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What if it wasn't a hex? Instead it slowed the game down just a bit exactly how it used to be? Only it's effected around the killers terror radius so they're forced to map pressure. Just an idea
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Dang usually green ranks tunnel the randoms I play with, or he'll tunnel me
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@[Deleted User] said:
It’s B.S.
Here’s an idea:
Add 1-2 more gens on the big maps, and make survivors have to repair 7.
Problem solved.
What happens if they still manage to do it? What would trash killers(tunnelers,sluggers,and campers) complain about after?
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@Biggs said:
I think the devs are Finally satisfied with gen speed.. ######### this game
That's exactly how I'm feeling right now. I played survivor first before I started playing killer and at first new to the game ruin was kind of annoying but got pretty well landing my skill checks. Only one of my buddies complained about ruin but he's a gen tapper anyways.
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@Fibijean said:
Wait.. the Ruin changes were your doing? I had no idea. Everyone has been asking the developers why they made the changes and it turns out they had nothing to do with it all along. I wonder how the killers you faced caught wind of such a closely-guarded secret.
Tbh I don't know who exposed me
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Same issue here. They nod no and pick me as if they know it's not gonna work.