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Advorsus

Advorsus

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  • This is where I feel Friday the 13th actually outshined DBD. It's gameplay at it's core was pretty solid. When playing Jason you actually felt pretty strong, you felt like you had constant pressure, and you could actually be scary for teens to go up against. But at the same time, as a teen, you didn't feel completely helpless. There were multiple ways to escape, different playstyles, and a lot of team work involved, especially if you wanted to kill Jason. It wasn't just one person looping endlessly while 3 just hugged gens for 4 minutes.

  • This one is easy. Put on insidious, go to the corner of the map and face the wall and look up at the sky. Go play civilization until the end of the match. Read the hate mail survivors send for not allowing them to bully you and being forced to do nothing but gens. Laugh at their messages, go back to playing Civilization.

  • DH is a little over tuned right now. Instead of just being a get a free hit denial it's that, plus making a decent amount of distance. The issue is even with average survivors, this can be used to extend chases far beyond what would have been. Sometimes even up to a minute or more if they play even normally. And that's at no fault to the killer. Between how it's currently tuned and how map tiles can spawn in, add in that it's usually 4 dead hards being run, this can waste a lot of the killer's time and pressure that wouldn't normally have happened.

    All they need to do is just remove the distance and make it a 'eat a free hit' perk when timed properly. That's really all it needs.

    But a bit of advice, most power animations can be used and then quickly stop to bait out DH without losing distance. Like Doctors shock, Pinhead's possessed chain, stuff like that. If you do it fast enough the animations like similar to an attach wind up so survivors will usually dead hard. When done in open space leaves them with no where to go and you not losing any distance.

  • I really wish they wouldn't. I don't feel like they fit with DBD at all. Same thing with werewolves, or mummies, or Frankenstein. They're all just so played out, so boring. I didn't even like zombies being added, but gave it a pass cause it's nemesis and isn't just a basic ass zombie. They're just so overused and unoriginal, I hope they never come to DBD.

    Now skins though, would be fine. A werewolf demo skin would've been sick af. A vampire skin for like nurse or something, that'd be fine. But dedicating a whole chapter to something so unoriginal is just a waste.

    Same thing with Allen or predator. They have their own games, and just wouldn't fit. Great action movie characters, not really horror though. Maybe the very first alien movie, for nostalgia sake, but everything after that is just not horror, it's action.

  • Really all they needed was the delay on lowering the weapon. That would've stopped the annoying 50/50, because you couldn't just stop aiming and immediately hit them. But it'd still allow for quick shots, which is what made him unique. That mixed with his need to reload every shot is what made him skillful and rewarding.

    Now he is none of those things. He feels clunky and not rewarding at all. He's a pretty low tier killer right now imo just because of his lack of impact and pressure. He used to have the ability to end chases quickly which made up for that, now not so much. He also doesn't feel unique, or like there's any reason to play him over huntress.

    He now has a larger terror radius, but the same movement speed. He now has a wind up like she does, but an even greater delay than when she lowers her hatchets. She doesn't have to reload after every throw. He can only fire a set distance, where as she doesn't have to. Her hit boxes are more forgiving as well. She does everything better than him. The only thing he had was the quick shots.

    I wouldn't be surprised to see him down with the twins as one of the least played killers going forward.

  • @Akumakaji said:

    And while we are at it, make the different characters more then just like skins, once their teachables are unlocked.

    Either make everyones first perk slot be automatically using one of their original perks (just throwing around ideas, and I know that this is pretty harsh) or give everyone a passive that either strengthens their core perk or is in line with their lore and character, thereby maybe even encourage to break out of the 6 perks meta.

    No, just new animations for survivors in general. Look up Ghost In hell, has some videos that have some awesome looking survivor and killer animations that feel more real and I wish they were in the game.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2750444#Comment_2750444

    The problem with that is that unnerving presence and distressing wont work if they are asleep. And they won't get increased penalties if they are not asleep either. I would use oppression and the paint brush to get the most out of the dresses.

    Why wouldn't it work if they're asleep?? They're afflicted with oblivious, you're not undetectable. Which means them being asleep does nothing to your terror radius. The oblivious means They just can't hear the terror radius, they only hear the lullaby. But if they're still in the terror radius, they still get affected by things that they normally would like unnerving. Yes, the terror radius is reduced to 24m, but it still affects them which is why infectious still works.

  • The dresses actually. I like running them with overcharge, unnerving presence, and Distressing.

    1. Gives some nice slowdown throughout the game, and gives some decent information.

    2. No one ever expects it on a Freddy so they don't really know how to play around it.

  • Definitely would enjoy an evil within chapter.

    Sebastian because we haven't had a real character like him since Ash.

    And then Laura could be added as a killer, which would be both fun and terrifying.

  • @ThiccBudhha said:

    They will make improvements to it. Backfill was causing both issues you described, more or less. So hopefully that is reduced in the next patch, if that was supposed to be the ETA for matchmaking changes.

    They did say that, it's just sad it's taken this long to do anything about it. I'm holding out a little bit of hope though that they get it right with this change and it's not just another thing that they over hype and under deliver on. I want it to be an actually change, and not just a small tweak that does almost nothing.

  • This changed my playstyle all of 0%. It's really not as much as you'd think. But it is a nice change

  • Trapper. For some reason I get stupid while playing against him. I could watch him set a trap down with my own eyes, less than a minute later I'm stepping in it by accident πŸ˜‚

  • Now this, this is awesome. Would definitely help with the grind! Well done, 0 complaints.

  • I have to agree that with how it's originally intended, no. Because that would cause lobby dodge rates to sky rocket along with queue times.

    However having it shown during the loading screen would be a lot better. It wouldn't help with the syncing of perks between solo survivors, but you could adjust your playstyle based upon your teammates.

    Maybe not go for the unhook if your teammate is running bt but you aren't? Or if they have prove thyself you might follow a bit closer so that y'all could double up on gens, things of that nature.

  • @Junylar said:

    Just do bones.

    As much as I do enjoy the joke, it is quite a bit different.

    4 survivors cleansing 5 totems and people complained for years.

    Now you have 1 killer cleansing multiple totems again, and again, and again, and again, and again, and again, and again.

    Your options as killer are either 'doing bones' infinitely, or being forced to just endure the trial with it up constantly.(Something survivors have never had to do).

    This wouldn't be so bad except each boon is the equivalent of about 2 perks, and they stack on top of each other. So as a killer you either have to spend your time hunting down and cleansing boons are just dealing with all survivors having an additional 4 perks for free.

    I'm not complaining, but when you put it into writing against hexes, the very same thing survivors have complained about for years...

    Hexes are a one time deal, most of which either are underwhelming as perks in general so they're never used, require steep activation requirements to even properly use, and most only offer one benefit for the cost of being perkless the rest of the game once it's gone.

    It's no comparison. So while I do enjoy the 'do bones' joke that never gets old despite being told a million times, it simply doesn't have the same meaning. Even if you do bones as a killer, they're still gonna be there.

  • I kinda have to agree. I don't think it was over exaggerated. It's just that DH still exists in it's current form. I promised you if they did Nerf dead hard significantly you'd be seeing overcome in almost every game

  • Yes, it rarely if ever pops up, despite being his funnest add on imo

  • I have to agree that I'm kinda weary of this new chapter. Beyond just the bugs and optimization issues of recent patches.

    Right now there's so many killers that already cover all of the aspects of gameplay that DBD has to offer with their powers. Unless they add some type of new gameplay to spice it up, it's just going to be the same type of power just recycled to look different.

    It's either going to be some kind of anti loop, some kind of gap closer, like a dash or teleport, or increased speed of some sort, or some variation of a ranged killer(unlikely given the character).

    Right now as it stands, there's just not enough variation in gameplay that could give us a new and interesting power that isn't just kinda reskinned.

    And I don't mean new gameplay like boons or breakable walls. That's all literally stuff that we already had in the game (totems and pallets). They were just changed slightly and labeled new. We need something actually fresh. Otherwise it's just gonna be another disappointing killer.

  • I agree the grind needs to be lessened in some way. I don't care how they do it. What I disagree with is people saying that the grind is what keeps people coming back or continuing to play consistently.

    I play it because I enjoy the different killers and survivors, and facing off against my favorite killers or playing as them. I also like playing focused and fun builds. I like playing different killers each match, trying different builds and seeing how they work. Grinding this much actually hinders my ability to do that. I don't want to play just one or two killers for months until I get enough perks on other killers to start actually doing fun things with them. Or playing killers that have a bunch of mismatched perks that don't compliment each other as I try and grind better perks on them.

    The grind actually makes me want to play less because I don't feel like me playing is really amounting to much, there's no rewarding feeling to it.

  • I actually really like either Visionary or deja Vu with Better together, prove thyself, and Leader, because I'm the leader lol.

    It's also a lot of aura reading.

  • Yes, they have no reason NOT to show it. But I'm glad they don't.. I really don't want some number to focus on when I play. And there's a lot of people, like myself, who can get quite competitive sometimes even if it's just for bragging rights. But I don't think they want people trying to focus on doing everything they can just to win in order to raise their MMR. Sweat squads and camping would be even more prevalent in the game than it already is, because everyone would want to be at the top so that they could call themselves "the best". It's just not worth showing

  • @Laluzi said:

    God, those Insidious moments are the best. I don't like using a perk slot on Insidious because it's useless if the game is too fast-paced for me to have any fun with it, but I like playing Wraith and waiting by a partially completed generator so that the noise masks my snarl, then uncloaking a few seconds after a survivor has approached and settled on it. And spooky Myers is just peak fun. I recently got absolutely thrashed by a Myers on Lery's - he wasn't doing Scratched Mirror, but rather Perma T3 with Plaything. Absolutely terrifying. The second time he downed me, he was hiding in one of those shower rooms and jumped out of his cubbyhole when I passed by. Great stuff.

    Camping Insidious is boring because I expect it. It's the unexpected things that bring excitement back into this game. I enjoy playing against Ghostface for the same reason (though I would even more if his reveal mechanic was consistent.)

    Oh I love those moments, and I completely agree. Insidious camping is boring and expected. The random moments are what's fun.

  • Yes and no.

    I think events could be a little more frequent, because they spice things up. However I think they need to fix the grind more than just having more bloodhunts.

    I'd rather events be focused around the content they provide and not just enjoying it because of extra bp.

  • Definitely Sluzzy, or Angykiller.

    Cause like, they're exactly the same, but for opposing sides. Like ones superman and the other is negative Superman lol but they both make me laugh

  • Occasionally with her lullaby, but mostly with survivor footsteps. I'll hear them constantly, turn around and then be like, "Wait the match just started, nobody's there lol".

    But am I the only one, who still jumps when that body splatters out of the wall in midwich? Even as killer it gets me constantly!

  • I don't feel like it needs a buff at all. I think it was made to do a certain job and it does that job really well. As much as I hate getting hit with one, it's not one that I feel is either too strong or too weak. If you as a survivor take other perks that play around it, you can make quick escapes to where a killer can't find you. That's what it's meant to do is buy a little time. Is that strong enough to be meta? Nah.

    But even so, no matter how much you buff it the meta perks will still just be better to take still.

  • @Smuk said:

    @MandyTalk seeing the issues with boons/ particularly coh, you dont need data raining down the screen as you are in the matrix. 1 active brain cell can figure out that multi layer effect is way too strong, and that coh values are busted af

    What Cote said, was harsh, especially with the tone and how he said that to not_queen. He deserves to be a meme. And the rephrasing at other stream is as he knew he F up, or somebody above told him to do so. Just so people will forgive and forget

    They did Nerf boons though, almost immediately. I can understand taking time though to see how changes are gonna affect gameplay. While I still agree, the healing stacking on COH is still a bit over tuned, the rest of boons are actually fine even when stacked together. I think we'll probably be seeing a few changes to the stacking of COH in the not too distant future.

    The thing is though, most of the time they're not running 4 second healing builds. They're running COH with dead hard, unbreakable, BT, iron will, things like that. So the healing is just the natural 16 seconds. Which isn't that horrible.

  • @Alphasoul05 said:

    Huh. Even when this community was smaller and far less toxic, especially at higher ranks where you ran into the same people often, 3-4 years ago, the devs never really listened. They did make the odd change to something massive that really was broken at times, like vacuum pallets, infinites, DS after countless years and whining (rightfully so) But those are things that also took far too long, with a ton of community backlash, that were also quite clear and made sense to change too. I would say that, the past year or two has been the least they really listened to this community in the history of the game.

    I would respectfully disagree. They do listen probably more than ever. Just a couple weeks ago there were so many mask threads that you were hard pressed finding a forum post not talking about them. There's a lot of things they're changing that has been asked for. Do I still think their focus is in the wrong places sometimes? Yeah, sure. But at the same time, I'm not a game designer. I have no real experience for what goes into it. All I have is what I've studied and read up on. Maybe one day I'll get off my butt and make a game that blows DbD out of the water. But until such time, it's their gig and I kinda either have to play by their tune or go somewhere else ya know lol.

  • I remember infinite loops for survivors, pre rework ruin and decisive, the fog. Oh how I miss you fog.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739888#Comment_2739888

    To answer the first point you made here. The Designer in question was playing on his own stream, in his own time, not his work time and the person questioning him had been answered many times and was told to supply feedback on the forums. Badgering a designer on their own time, when they are not working is not acceptable and a pretty rude thing to do.

    And the 2nd point there, that was also addressed in a post on Steam where Mathieu explained clearly about what he meant. He was not dismissing players concerns but making a valid point about when you get frustrated on something, it might also be time to take a break. (I got frustrated with Bloodborn and took a 4 month break before I was calm enough to play it again - Bloodborn is the game that makes me frustrated). It was not an attempt at being flippant.

    We do listen to player feedback, however, listening and implementing things are two very different things. And game designers know more than we do with regards to what will work, what won't etc and which direction the game is going to take.

    The LF masks have been something that's discussed for years, and the decision was taking to remove them to prevent them being used in a hateful manner. This is not about banning players who racially abuse others - as that is done also, it's about trying to remove the tools to make it easy for players to abuse others in this manner...I'm still surprised that people are opposed to this.

    https://forum.deadbydaylight.com/en/discussion/comment/2739876#Comment_2739876

    Yepp exactly, it had been in development for some time - it's not a quick thing to implement. It was tested heavily also before we were ready to announce it to the Community, we plan things months in advance and things can be worked on for quite some time before they appear in the game. So many departments are involved in each stage.

    I kinda have to agree with Mandy in most of these.

    Going into anybody's stream and badgering them with the same question repeatedly is kinda messed up. Even Otz has an FAQ set up that he'll refer you to if you ask questions he's already responded to in the past. If I'm trying to kick back and enjoy myself, the last thing I want to do is answer a bunch of questions about work, let alone the same question multiple times.

    And as much as I love quoting Mr Mathieu's have you tried Civilization line, he's not incorrect. Just the way he said it could've been worded better. Anyone who's ever played league of legends knows. Tilt can have a major impact on your games. So much so that most people recommend that you stop playing for the rest of the day, or at least most of it, if you lose 2 games in a row. Because tilt has a very strong snowball effect.

    And while I still think there could've been better ways to address abuse and racism that maybe should've come first, I am completely okay with them removing anything that adds to people's ability to abuse and harass or single out players and ruining their fun. It doesn't change the characters gameplay at all, so I'm not complaining.

  • @Advorsus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2742140#Comment_2742140

    This is very true of the maps, some can favor survivors occasionally, but most are just 50/50 depending on what and how things spawn in.

    Played Haddonfield earlier where only one window spawned in house of pain, and only one pallet in the street. I was survivor of course and we all died. Just goes to show lol

    There weren't a lot of restrictions in the tournament, in fact it was a lot less than any other tournament that had been ran. And it still proves my point. As do the other videos which you keep ignoring.

    So you're saying that it's survivor sided at the top tier of play, but you're nowhere near that tier. So it's not survivor sided for you, right? And then there's a bunch of top tier killers who made videos, showing about a 3k average for each of them across the board, multiple people. So it's not survivor sided for them either.

    But you said it's because they don't go against the best players all the time? So who does? If the best killers and players in the world aren't going against the best survivors in the world every single game, who is???

  • @Pulsar said:

    It's RNG-sided.

    You could get Coal Tower with 6 LT walls.

    You could get Coal Tower with 6 long-wall jungle gyms.

    One of those maps is incredibly Killer-sided, the other is incredibly Survivor-sided.

    This is very true of the maps, some can favor survivors occasionally, but most are just 50/50 depending on what and how things spawn in.

    Played Haddonfield earlier where only one window spawned in house of pain, and only one pallet in the street. I was survivor of course and we all died. Just goes to show lol

  • It's obviously not. I've given multiple examples of it not being survivor sided. What with the tournament of the best players, which by the way would be considered the highest level of play, as well as the games played by multiple people, all of which are at the highest level of play, both with and without perks, and they all say pretty much the same thing. And your only evidence is saying, "But it is".

  • Because I said spooky instead of tofu?? It was literally the most recent tournament..

    Geez dude I can see why you're saying it's survivor sided, you need all the help you can get.

    Once again, was literally just a post that maybe you should look at self improving instead of blaming game balance.

    And y'all went, "Me no need get better, me pro, unbalanced game, why I lose all time. "

  • @SuzuKR said:

    The tournament you cited literally disproved your own point.

    It didn't though.. This was swishes tournament and tofu commentated, not spooky. The average kills was 2, average escapes 2. You had pinhead, oni, nurse, blight, deathslinger, wraith, doctor, twins, Pyramid head, spirit, and the huntress. You had all the best players and teams, and each side would reverse after each match. It actually proves my point

  • Except it wasn't one person. Multiple people did this challenge and most experienced the same results, even when playing with no perks. So all the best killers got braindead survivors and y'all are just stuck with the pro gamers? Lol

  • Here's the thing, even going past all of that, y'all are talking about if a survivor played perfectly. But here's the thing, they don't a majority of the time. They'd have to play every single game perfectly every single time. And there'd have to be enough of those players that play perfectly, for you to get 4 of them every single match..

    Even some of the best known survivors, still make mistakes or get caught out in most of their matches.

    But this whole post was from my experience, which is that 90% of the time they make mistakes that I can capitalize on, or there's a weak link to exploit. Then there's the other 10% where they either came in more prepared than I did, as I said above, or they outplayed me. Meaning I made mistakes that I shouldn't have and they capitalized on it.

    The whole point of the post was that instead of just thinking every match is against the all time best pro SWFs, maybe look at your own skill and see where you could improve.

  • @Ravenlord4711 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2742083#Comment_2742083

    please show a competition that had everytrhing allowed and killers are getting 3k+ I would love to see the vods for that.

    but again. im betting mistakes were made on both sides. but if played perfectly the killer will never be able to catch the survivor because in the end killer relies on survivor to make mistakes. not the other way around.

    It was literally the tournament that spooky just commented for. He and quite a few other streamers actually commented about how even the tournament actually was.

    And no, that's simply not true. If played perfectly by both sides, without any perks or add-ons, completely even, the killer would eventually catch any survivor due to killers being faster and have the ability to get faster over time.

    The difference in games and what people think is an unbalance of power, is actually usually a difference in skill.

  • @Dino7281 said:

    Problem is that you can say it's survivor / killer sided only when both sides have equal skill and are using same resources, which just is never going to happen in random lobby, almost...

    Only thing Otz showed us is that the side which used more resources is going to more likely win (items, perks, addons, offerings, playstyle) and that camping / tunneling is really effective way to win a game, who would have thought?

    Well no, if I was going just by Otz's video I would've just said it's killer sided, because he averaged over 3 kills per game and won 9 out of 10 times, that'd be completely unbalanced.

  • @Ravenlord4711 said:

    except 1 big difference and how you can tell ANY game is one sided or not. if both play perfectly and i mean 100% perfectly which side wins more. thats survivor if the killer and survivor play 100% perfectly the game goes to the survivor 9/10 times

    That's actually not true. A recent tournament showed that... Highest level survivors and killers, all SWFs, both sides allowed to bring whatever they want. And it was actually 50/50 most of the time with killers doing surprisingly well. Even some B and C tier killers like wraith and Reworked gunslinger doing surprisingly well.

    So I mean, the evidence is kinda there

  • I play on top of their boon totem. I take spies from the shadows to track them even through shadow step and then I play in their boon area. Most survivors aren't playing a 4 second heal build. They're playing dead hard, iron will, decisive and COH or unbreakable or something like that.

    So it's real simple, wait for them to boon a totem, then go set up shop right in their face. Then apply pressure. Chase and down one survivor, break as many pallets in the area as possible while doing so, then I hook them in the area. I intercept people coming for saves, I hit people off of gens in the area, I do everything I can to either down them or pressure them to the point where they have no choice but to leave the area.

    You thought this was your blessed area? Nah nah nah. This my area, you don't get to come to my area. They want to try and move it? I'll move it too.

    Most survivors are used to killers playing outside of the boon area, then they take a hit and run back to the area to heal. But they can't do anything if you don't give them the chance to heal.

  • The only hate mail I've ever gotten is from a survivor. It's either survivor to killer or survivor to survivor. The one time a killer has messaged it was, "Y'all did really well, ggs" after we all escaped.

    Kind of strange how the side known most for BMing you in game are also the ones most likely to send hate mail afterwards πŸ€”

    I'm not saying it doesn't exist on killer side, but it's far far less common.

    I've had times where I've dropped the occasional teabag mid chase, which usually ends with me getting hooked a minute later while they shake their head and hit me on hook. And I'm like, okay you won that round I deserve this. I don't message them, they don't message me.

  • I do agree that her power is wonky with detecting hits and the validation.

    Have had instances where the survivor is directly in front of me, I've tried to puke directly onto them and it reads like they're not even there. Like I'll have them cornered and go to puke on them and just none of it 'hits' them, even though there's no way to miss them.

    Then there's multiple times I've hit someone and I get the notification but they don't actually get infected.

    This never happened to me pre rework though.

  • I like how calm Pinhead's is. But I also like legions. It's just like the normal music, but faster and more grunge, it fits them really well.

  • I agree, killers should only be allowed one gen slowdown perk. But remove the ability to stack second chance perks. You can't combine bt, unbreakable, dead hard(or any exhaustion perk), decisive strike, Deliverance, soul guard, adrenaline, all of em. Only one of these perks can be used per survivor.

    Then let's see how the matches go. I'm guessing it's not going to be any different.

    What about removing perks completely from both sides? Yeah no, outcome is still probably going to be the same.

    Maybe it's just the fact that you're not very skilled? You can replay the bots mode in the training as many times as you like. Maybe that's more on par with the level of skill you're looking for.

  • See that sounds like something negative sluzzy would say. You're not fooling me though, I know it's you πŸ˜‚

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2738068#Comment_2738068

    And there's the personal attacks this player base is known for, when someone disagrees with you.

    The ista-downs are useless if I only get 1 or 2. The speedboost is useless if I still have to hit someone twice & the exit gates are open.

    I swear, people on this forum lose their minds if someone disagrees with them. it's like everyone has the mental maturity of 6 year olds. Grow TF up.

    NoED ain't being changed because it's not OP, or unfair, or 'rewarding failure' or whatever brain-damaged drivel people invent as new buzzwords to whine and cry next week. Get better ideas and stop being a snide prick if people disagree with you.

    Oh I don't mind you disagreeing with me, like at all. I do however think it's hilarious that you comment anytime somebody mentions changing anything killer related, even if it's a slight Nerf, and then proceed to ######### and complain how it's unfair and it wouldn't be right, while still bitching that everyone else is whining. While you're sitting there whining about an idea, something that isn't even happening currently. Oh the irony. You're like the killer version of sluzzy πŸ˜‚πŸ˜‚ like ######### sluzz, and that shits funny to me.

  • Everyone's at the exit Gates, they're all waiting for me to come over there so they can teabag. I act like I'm walking completely away. Just kidding! I have insidious and NOED in my back pocket. One comes walking out the gate looking for me so they can BM, only to get smacked in the face as they turned the corner.

  • @Hippie said:

    I mean, after my long post about (basically) why DbD sucks, I've barely been on the forum and have been playing all kinds of different games and genres. The last time I played a fighting game was when I played War Gods on N64 with my brother back in 2005, and I just picked up Mortal Kombat 11 on sale and have been having a blast! And I'm back to playing osu! and also bought a controller to play Descenders. Not to mention just picked up Rust to play with my brother, can't wait.

    In short, it's definitely good to take a break. I honestly think DbD tricks you into playing the game day after day due to it's "content" being locked behind an awful grind--and honestly, it's just not worth it unless you play casually. DEFINITELY take a break from the forum, because there is honestly next-to-nothing useful or worth your time here. And cutting back on the DbD is much needed. I haven't played a match in over 10 days and I'll probably not play again until the Lunar Event, although from what I've heard there's probably going to be nothing for Killers (again). Ridiculous.

    Dude I haven't played war gods in so long. And most people have no idea what I'm talking about when I describe it, they think it sounds like some fever dream lol it was fantastic though, with my favorites being voodoo Medusa and Cy 5

  • @AngyKiller said:

    NoED is fine and it does not need tokens. Survivors just need to do bones. Stop trying to change a perk that does not need changing.

    It would not even be in the META if gens did not pop in under 5 minutes. And it would be useless if I got only 1 token, used it to down someone, & Survivors decided to swarm the hook during endgame.

    Tired of everyone trying to change a perk that, literally, needs 0 changes.

    So having insta downs at end game is completely useless? You're only getting value out of the perk because of a 4% speed boost? Lol how bad are you at playing this game πŸ˜‚ maybe practice on bots some more? Idk.

    But seriously you crack my ######### up kid. I swear, when they do change it, and it's 1000x worse than anything I could've concocted, I'm making an entire post just for you. It's gonna be nothing but laughing gifs lol

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