Acromio
Acromio
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- Acromio
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Comments
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It isn't top 5 because its power is immeasurable.
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I have a better idea: remove it. I'ts useless anyway and a breeding ground for toxicity.
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Were they ever not there?
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I practice yes-yes with the head/proboscis/spatisciatrice.
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Do you like doing yes-yes with the proboscis to unsuspecting survivors?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1561849#Comment_1561849
Ah okay sorry guess I just haven't mained him for 3 years and don't know what I'm on about lol
It sure looks like it's the case.
Also, "new" Freddy's not been out for three years.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1561834#Comment_1561834
Nah he got some pretty good ones lol
No, he doesn't. They don't help him in any way, if the team he's versing is so much as passable.
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No, he doesn't. He has a couple of passable add-ons, namely those that slow down the survivors' action speed (and that got destroyed shortly after the rework with no discussion, no testing, nothing), and that's it. Everything else is garbage and a waste of points.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1561417#Comment_1561417
Imagine thinking that the two Nancy's drawings add-ons, Rope add-ons, Swing Chains, Red PainBrush:tm:, Black Box, and even in situations Cat and Unicorn block, are only "Passable" and not "good".
Imagine thinking Freddy has good add-ons.
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@Rin_is_my_waifu said:
So now survivors are targeting deathslinger? I thought it was Freddy and spirit
Don't worry, they'll get to them once Kekslinger gets a nice red bar around his power icon. And then they'll get back to Nurse and Billy.
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Corrupt Intervention, Bamboozle, Pop goes the weasel and Barbecue and Chili. As for his add-ons... well, he only has, like, three passable (not good, passable) add-ons, so it's pretty self-explanatory.
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If it wasn't pathetic, it'd be funny to see how on paper it should be amazing, but in practice it's bottom tier, together with Nurse, Legion and Wraith.
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Because survivors don't want to be challenged. If you're a Kekslinger main, I suggest you be prepared for the inevitable sledgehammer nerf he's sure as death getting.
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1559792#Comment_1559792
That is false. The game would be utterly broken if many of the hex perks weren't hexes. A number of them wouldn't even function without being hex perks. If haunted grounds wasn't a hex perk then it wouldn't even do anything. Looking at all the hex perks about the only ones I can see an argument for not being hex perks are Blood Favor, Lullaby (if they removed the token system), and possibly Retribution though a good argument can be made that it would be weaker if it wasn't a hex perk.
And Ruin, Third Seal, No One Escapes Death. The only case I could understand your argument is Devour Hope.
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No hex perk deserves to be a hex perk.
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Demob.sack is trash and Freddy is not strong enough to be nerfed.
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The perks are trash, and you know what the sad thing is? They're probably getting nerfed anyway.
The killer is trash, too. Their power is almost useless and very gimmicky.
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No, don't legalize DCing.
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I prefer to do yes-yes with the proboscis.
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@Pawcelot said:
https://forum.deadbydaylight.com/en/discussion/comment/1545234#Comment_1545234
Star Wars ended when Disney bought it.
Perspective. ;)
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- The Nurse needs to be reverted back to her release self (3 blinks and 115% movement speed);
- Freddy's slowdown add-ons should have their numbers doubled at the very least; his add-ons in general should be changed to be more useful, because they're generally terrible;
- Keksisive Egostroke needs to be removed from the game altogether. Not reworked, not "changed". Just straight up deleted;
- Moris and keys are not equals: moris at least require the killer to do something to benefit from them; a key user could just crouch in a bush all game and still get a free escape in the end;
- The hatch should not exist;
- The end game collapse should start as soon as the last generator is fixed/there's only one survivor left;
- If a survivor does not interact with an objective (a generator or a totem,) for more than five minutes, they should have their aura revealed to the killer;
- No killer is strong enough to have their baseline movement speed reduced in a game where maps like Ormond and Haddonfield exist.
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You go in a corner and stay there. That's how you avoid the survivors' crutch perks.
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The last scene of The last Jedi is the perfect ending for the entire Star wars saga.
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@Enigma said:
https://forum.deadbydaylight.com/en/discussion/comment/1538196#Comment_1538196
Lol dbd forums are something else
I know, right? People there think Nurse is still anywhere near playable against survivors with half a brain. :D
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Punti di vista. Perfino prima che lo nerfassero a schifo per compiacere i free weekender, IL vecchio Freddy era il killer peggiore del gioco, l'unico che doveva chiedere ai survivor IL permesso prima di colpirli.
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Nonostante abbia oggettivamente bisogno di essere riportata al suo stato originale, non accadrà mai, altrimenti i survivor ricomincerebbero a sventolare torce e forconi. Potete anche mettervi il cuore in pace. Piuttosto, pregate che lascino stare Pablo Scatarri, Freddy e lo Spirito, ma anche lì sarà dura, considerato quante (ingiustificate) lamentele che li riguardano spuntano fuori ogni giorno.
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It's Donato Mitola!
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They're just not used to the killer being able to do anything with the horrible framerate they have on console. That's all.
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Kekslinger can't cinderblock you through walls and around corners.
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@Enigma said:
Nurse is still the best killer in the game....
She sure is good against newbies.
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They've given up. I thought it was obvious.
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Another power-gauge laughing stock.
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@CookieBaws said:
https://forum.deadbydaylight.com/en/discussion/comment/1530905#Comment_1530905
Snares - No drawbacks
Pallets - No drawbacks
Oblivious effect on sleeping from pesky BT and ez tunnel at will.
Powers - Teleport, with no drawbacks.
HM......
The snares are pathetic, and the pallets are even worse.
The dream world is as easy to play around as it's always been; if you don't wake up, that's on you.
The teleport has a ######### 60 seconds cooldown, unless survivors choose to stay asleep and make it shorter.
If you have problems playing against Freddy, that's completely on you.
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@CookieBaws said:
He needs an adjustment treatment anyway, he is got too much on his kit.
No, he doesn't.
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Because they like Five nights at Furry's.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1522804#Comment_1522804
It is pretty stupid that one of the strongest killers in the game requires so little skill to use well though.
Survivors are the strongest killer in the game, yet they require absolutely zero skill to play. :)
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Because this game is ruled by survivors. The sooner you accept it, the better, that is if you want to keep playing.
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He was never good, though.
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I unlocked the Crapper's legacy cleaver back then, and lost it because Pretty Gud Job So Far™.
Just saying.
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Penalize gen repairing/pallet using survivors. :D
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@Biggs said:
every time I have that ######### map I instantly dc same as haddonfield and then apologize to them that im not gonna play on this crappy mas.. would rather play whole day ormond than these 2.. an everyone knows how ormond awful is
Ormond should be a synonym of "awful".
Like, "the Hillbilly changes are Ormond!" or "most survivors are Ormond at the game!"
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They know, and they don't care.
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Yes, they can.
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In the meantime, survivors have four years of constant in-game trolling, farming and abusiveness.
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Yes-yes with the head/snout/proboscis all the way to the hook.
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@Incarnate said:
https://forum.deadbydaylight.com/en/discussion/comment/1462256#Comment_1462256
Why would they forget, that without killers, there won't be any trials played - if they don't make it reasonable for people to play killer, guess what happens.
That's why they're implementing bots. 😀
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They made sure to bork him in the previous updates to prevent this. He's unplayable.
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@Sqrunk said:
There is a possibility but I doubt devs will nerf it. It's a hook perk that motivates you to leave the hook. Going by the logic of BBQ never being touched because it "discourages" camping, I think it's safe to say PGTW won't be changed in the near future.
Albeit indirectly, BBQ HAS been nerfed.
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B-b-but pressing Shift+W is so difficult!


