Acromio
Acromio
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- Acromio
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Comments
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@op We know. Don't listen to those who tell you she's still good. "Fun" fact: if you just keep running in a straight line, she can't catch up to you.
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No, I want Snoke.
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@SonicTheRestaurant said:
Is bubba any good then?
No, but at least he can camp.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1652844#Comment_1652844
I mean, it's what they do, isn't it?
Yes, it is.
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@MeltingPenguins said:
I mean, how often do you see survivor mains utter the phrase
'Deathslinger/Spirit/PH has no counterplay because there is no interactive experience'
when what they mean to say in plain English is
'I hate facing these killer because they require me to change my MO of genrushing and flashbagging at pallets, and instead actually pay attention to my surroundings'
Likewise you have some killer main complaining
'Spinechill is overpowered and needs to go'
when they mean to say
'I dunno how topay attention to my surroundings and fool the occasional survivors who might actually run SC'
I like the term "flashbagging," props for inventing it.
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Nope. Keep grinding, fam.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1643074#Comment_1643074
Why is this a nerf? They explicitly said this is not intended to be a nerf.
Sorry, but whate the devs say and what they actually do are two, completely unrelated, things. Just look at Billy: that stupid cooldown system was allegedly "not intended as a nerf," and yet good luck not overheating against a decent team.
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@Unicorn said:
Getting Mori’d off the first hook is not fair, nor fun. Until they make the requirements to kill a Survivor with Mori a tad bit more difficult I don’t see DC’ing stopping. Also, Keys are not fun to go again yes, but those at least require some work on the Survivors end. They actually have to do gens to get hatch to appear (unless of course people DC/they are the last Survivor)
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.
Stop comparing moris and keys. They're not equals. As a survivor, you could just Blendette-in-a-bush your way through the entire match and still get a free escape at the end if you have a key. A mori at least requires the killer to do something.
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@unluckycombo said:
https://forum.deadbydaylight.com/en/discussion/comment/1648191#Comment_1648191
I'm not going to say I agree with the other guy, but I'm gonna throw in my two cents.
Yes, you do balance from the top and let it trickle down. However, the issue is that the 'Top' for this game is unreliable. The Devs stated themselves that your Rank doesn't indicate skill, and you can't balance based purely off Tournaments when every Tournament has different rulesets, bans, and win conditions. Heck, even in Hexy's tournament, the rules changed halfway through for killer add-on bans.
My point is, they can only balance from the top down so much when there is no real 'top'. They best we have are Fog Whisperers. They need to establish a better matchmaking system before we can really expect great balance changes imho- that way they can also get numbers to back it up.
There's also the issue that the difference between solo queue and SWF kinda makes the game hard to balance from top down, since Solo players don't have the same resources as a SWF. Unless they give Solo survivors an in-game communication system like other competitive games, balancing around SWF might also just ruin the Solo experience.
Imho the game shouldn't be taken as a serious competitive game by anyone. I think the fact that there's even a rank system is a mistake. But that's just me.
But the thing is, DbD is a competitive game, whether or not the devs want to admit it. The moment you pit a player against other players, it's inevitably gonna get competitive, it's just the nature of it.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1647176#Comment_1647176
Yes, because tournament level matches are the large majority of games, right? Enlighten me on how PH being able to M2 and hit or just fake and cancel and M1 is a me problem. But I guess I shouldn't be surprised to see someone who is blatantly biased to one side just say "hurr you not good" instead of acknowledging that skill doesn't mean ######### all in a scenario I can't win no matter how good I am.
The problem with Pyramid Head is that he by design, is a very strong killer and has a super powerful chase tool, but still suffers from bad map design against tournament squads. That's why the majority of killers struggle against them. It isn't him who is weak.
I'm tired of having to type the same stuff over and over again. You balance for the top and it's balanced for everyone. That's how it works.
For top tier players PH is a laughing stock with very little chase utility, no map presence, and piss-poor tracking. It's not an opinion, it's a fact.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1647791#Comment_1647791
I didn't say it wasn't. Please point me to where I said that, in my comment.
I was agreeing that OoO was a bullshit perk that needs a ground-up rework. I'm sick of the DS threads because there are literally about 6 on the front page right now. You only need one.
No harm in clarifying. :)
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@GoodBoyKaru said:
Okay, so, I clicked in preparing to be like "another thread really" but then I saw OoO and not DS and yes. I agree. OoO needs a ground-up rework; it's such a badly designed perk.
DS is hilariously poorly designed too, lmao.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1645141#Comment_1645141
Well, in a situation where he can just hold M2 and win no matter what I do, my skill unfortunately means nothing. This is coming from somebody who loves playing as Pyramid Head. But that's beside the point. The fact that you think Pyramid Head is a laughing stock really shows you have absolutely no clue how to play him. He's one of the stronger killers in the game when utilized effectively.
He's so strong, he got curbstomped in the last tournament, against survivors that weren't even allowed to go full meta, lmao.
Please, just stop. You clearly have no idea. If you have problems versing Pyramid Head, it's completely on you. ;)
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1643190#Comment_1643190
"Furthermore, they made Pyramid Head even more of a laughing stock than what he already is."
You really must be bad at Pyramid Head to have this type of opinion on him lol
You really must be a bad survivor if Pyramid Head is a problem for you. ;)
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@ThGameIsHardButSoAmI said:
https://forum.deadbydaylight.com/en/discussion/comment/1643085#Comment_1643085
they reworked maps to be smaller and to get rid of infinites some patches ago, nerfed gen skillchecks and speed when working together, (while also working on space between tiles), the house of pain and preschool buildings were nerfed, tons of killer perks have been reworked to be better. Just because some problems like ds are getting ignored doesn't mean that the game isn't getting better with basically every patch (and of course there are some exceptions). One thing is saying DS is broken it needs to be nerfed (ok, fair), another is DeVs baLaNcE For tHe Side ThAT bUys #########. Not to mention a lot of killers are getting reworked to be viable (look at doctor, who used to be #########).
Geez.
Placebo changes at best. Again, the lst torunament hosted by that famous streamer whose name I can't remember proved once and for all that the game is essentially no different than when the Depip Squad experiment took place.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1643085#Comment_1643085
Thats why you just got 2 great perk buffs and just last patch you got a perk that makes ruin god tier.
Stop the victim complex, its pathetic.
lmao. They nerfed a harmless perk for no reason and removed a debuff from another pathetic perk that barely sees any use as is in exchange for a (guaranteed to be) negligible qol change. I'd hardly call those things buffs.
Furthermore, they made Pyramid Head even more of a laughing stock than what he already is.
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1643121#Comment_1643121
Why are their stats meaningless? Because you/your favorite streamer/vocal people on the forum aren't winning as much as the percentages say?
Are you going to deny that this game used to be insanely survivor sided? Doesn't fit the narrative of only catering to survivor over the past few years, but are we going to ignore that there were double-pallet loops and massively increased pallet counts, larger maps, literal infinite loops, much faster heal times, etc. You could recover exhaustion while sprinting. DS was always active, not just within 60 seconds... you get the idea
They're meaningless because, first of all, hook suicides are counted as deaths. Second, both the Depip Squad experiment and the most recent tournament hosted by that famous streamer whose name I can't remember, completely contradict those laughable stats.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1643085#Comment_1643085
You're ignoring the fact that this game used to be overwhelmingly survivor sided and now it's much more balanced. As of the latest numbers we have the game was actually killer sided.
You're the one ignoring facts. The devs' stats are famously meaningless.
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They're not out of touch, they know far too well what happens in their game. Still, that doesn't mean they're going to make changes according to that. To the contrary, I think the last three years have made it pretty clear that if they have to choose, they'll always prioritise the side that buys more cosmetic garbage/wig subscriptions (aka, survivors).
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He's still trash, though.
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Nobody is playing Clown at high ranks because he's trash. It's that simple.
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Which side buys the most wig subscriptions? There you have your answer.
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In the mantime, the survivor meta-build remains unchanged since fall 2016.
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I wanted to pick killer, but accidentaly clicked on survivor.
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@SeannyD115 said:
I died on 1st hook from a blendette self caring then once finished she slowly crouch walked across the map to the hook. The whole time the obsession was being chased.
I was the obsession in that match, and I can confirm this.
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What about simply obliterating the perk and not punishing killers for playing their objective efficiently? Crazy, I know.
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He will be. He will be.
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@EuphoricBliss35 said:
Unbreakable wasn’t super common with Old DS. They nerfed DS to it’s current state. Oni came out, who’s entire playstyle is to slug. Slugging became one of several ways for killers to 4k. Survivors caught on, and created builds accordingly.
Also, you’re running Undying and Ruin...
Oh, ok. He's running two of the worst perks in the game. So what?
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@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/comment/1629464#Comment_1629464
Slinger has the same counterplay every killer has. Spread out and do separate gens, you will never not finish them all, even if the killer is extremely good.
^
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Why would anyone play a 96% m.s. M1 killer, though?
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@skarsguts said:
Lul, this should be a general update.
"Paying attention to what pallets are real or fake" doesn't apply to a solo survivor who's doing a gen on one side of the map, not able to see what pallets the survivors are wasting on the other side.
Freddy has enough going for him as it is - this would be a healthy change. Unfortunate that it's a bug.
He has so much going for him that if Billy and Nurse were still good, he'd be regarded as a mediocre killer, which is what he is and what everyone thought of him when he was released.
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Only killers are ever to respect the survivors' rulebook, didn't you know that?
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1623294#Comment_1623294
Yeah I’m sure that players like Fingerguns and Knightlight who play a ton of Nurse themselves just haven’t figured out the complicated and unbeatable “run in a straight line” strat.
Most survivors are notoriously incapable of adapting. :)
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It sure showed plenty of what we already know: survivors' gameplay crutches so much on pallet-looping that they can't even handle a killer that can be countered by literally just running in a straight line.
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Bad teammates.
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Why would I give Leatherkek the perfect chance to use his otherwise laughable chainsaw?
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@CheeseAnton said:
https://forum.deadbydaylight.com/en/discussion/comment/1615506#Comment_1615506
Yeah, he's still a top tier killer with great mobility and kill potential. Oh no, he got moved 1/2 spaces to the right on the tier list, he's absolutely dead.
The only thing it did was make the charge add-ons not that strong, and gave him more unique add-ons (like being able to continue your dash through pallets and breakable walls).
If you think that, you never played him against competent survivors. Plain and simple.
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1614562#Comment_1614562
And you know nurse is STILL the strongest killer in the game, right?
She sure is strong against free-weekenders.
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@TheClownIsKing said:
I’m both excited and nervous about upcoming Clown updates. I most definitely will be angry about a rework, or dramatic change from his current power.
They're likely removing his exhaustion add-ons and giving him a nice, red bar around his power icon.
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He's probably gonna become the best at one point via process of elimination, since every other killer is getting nerfed... and then the same fate awaits him, too.
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1606066#Comment_1606066
This is gonna fly over a few heads, but I really enjoyed it!
Because I wasn't joking. Just stating facts.
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@Caz2018 said:
At the risk of sounding stupid, what does 'M1 killer' mean? I keep seeing this but applied to different killers and have no idea what they are going on about.
M1 killers are killers whose powers can't help them in chase, and can therefore rely solely on their ability to chase normally, swinging through pallets (pressing M1) and hoping for the survivors to not fix gens/loop efficiently.
The following killers
- the Trapper
- the Wraith
- the Hillbilly
- the Nurse
- the Shape
- the Doctor
- the Cannibal
- the Nightmare
- the Pig
- the Clown
- the Legion
- the Plague
- the Ghost
- the Demogorgon
- the Deathslinger
- the Executioner
- the Blight
are considered to be M1 killers, because their powers are either useless in a chase against a competent survivor (e.g. Wraith, Doctor, Pig, Demogorgon), or non consistent enough (e.g. Clown, Nurse, Hillbilly, Cannibal, Deathslinger).
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It screams "I'm a bad character from a bad Netflix show," so i think it suits him.
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Soluzione semplice semplice: spacca i totem.
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That's not generalizing. Refusing to adapt is what survivors have been doing since day one of this game.
Killers did adapt; survivors simply demanded nerfs every time we did. Every time, they got exactly what they asked for.
Survivors started abusing pallets to grief and farm rather than escape chases, killers complained, got told to 'just adapt' and we did. The devs then buffed pallets to make them foolproof so our adaptation to them no longer worked, because survivors complained about killers being able to adapt to this.
Survivors broke all the hooks, making it impossible for a killer to win if the basement was in a corner of the map. Survivors said 'just adapt', so we did. The devs then gave survivors buffs and killers nerfs to stop slugging at the end of the match where survivors die on the floor because of a situation they created. Eventually we got the regenerating hooks, almost a year after they were needed.
Survivors swarmed hooks for rescues, whilst accusing killers of 'camping' when we never had a chance to even leave the damn thing and as no survivors were doing gens, had no reason to. 'Just adapt' they said again, so we combined the perks Unrelenting and Save The Best For Last to speed-up melee cooldown and prevent hook-swarms. The survivors screamed so much about this, how dare we prevent them from getting away with constant in-game trolling, farming and abusiveness, the devs over-nerfed both perks beyond what survivors even asked for. No explanation was ever given for why the devs made the changes they did here.
Even survivors thought what they did was too much, but shrugged their shoulders and said 'good killer will just adapt' and we did: seeing as survivors were refusing to do gens anyway and always swarming the hook, we blocked the space for unhooking with 'face-camping'. They went ballistic; how dare killers keep adapting after we dismiss their complaints every time by telling them to J U S T A D A P T !
The devs buffed them: Trapper had the ability to put traps under hooks taken away(and this was disingenously listed as a bug-fix) and survivors are now able to unhook from multiple angles.
When is it survivors turn to 'just adapt'? Because it seems to me that whenever they encounter the slightest resistance in-game, their meta is to demand changes from the devs and almost the absolute majority of the time, they get what they ask for. -Arec Balrin
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He's worse than Legion if you're not asleep, and being asleep is completely on you.
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The only Objectively Right™ tier list.
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If the actually good killers were still good (Nurse, Billy), Freddy would be regarded as a mediocre killer... which is what he is and what everybody thought about him after he was reworked. Then Nurse and Billy got destroyed, and via process of elimination he became the """""""best""""""" killer in the game, so, of course, survivors want him destroyed.
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@MrBuffalo said:
Only reason I ever see a hag get a 4k is cause the survivors just don't know how to work around her traps cause almost no one ever plays this killer? Did a streamer say she is good?
Yes.
