Acromio
Acromio
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- Acromio
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Thank you for not reading my post.
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@megdonalds said:
https://forum.deadbydaylight.com/en/discussion/comment/420063#Comment_420063
Pallet looping, or looping in general, isn't an exploit and will never be, period. It's called wasting as much of the killers time. Sometime survivors just realized that mechanic and improved it. If you don't loop you are a bad survivor, that's why potatoes are already down in 10 seconds due to billys insta chainsaw or huntress hatchets and whatsover. If you want players only running a straight line play another game, lul.
Pallet looping is an exploit, whether you like it or not. McLean said so during a dev stream without even realizing it. It's an exploit because it shares several features with other exploits.
The survivors' collision is smaller than the killers', so survivors can turn around corners faster and make sharper turns. This causes the killers' faster movement speed to become less relevant, and it only gets worse when you take into account that survivors (the most experienced ones at least) literally hug walls and debris in general, and the killer, because of their 1st person POV, can't do the same.
Survivors are not passively just using pallet looping because it is there, they caused it to exist in the first place* and they have not practised any playstyle that doesn't crutch with pallet loops in two years.
*at one point, in the early days of Dead by daylight, survivors started to use pallets to farm and grief the killer rather than escape chases. Killers complained, got told to "just adapt", and we did. We started playing the hokey-cokey at pallets, when survivors were about to drop them. Long story short, the survivor dropped the pallet, missed the stun, and the chase continued. The situation worsened when a bug that caused stuns to award max boldness points was introduced. Some survivors would even disconnect after missing a stun, they were so desperate for the points, lol. Anyway, at that point killers started lunging mid cokey to get hits in and cut the BS short. Survivors went ballistic and drowned the forums in over nine thousand threads about "unfair" hits through pallet drops. So, patch 1.1.1 dropped and brought several buffs to pallets with it, the most noticeable one being the so-called "pallet vacuum". But there were also a set of unlisted changes that included changes to both the range and time-window for a pallet stun, and also a reduction in the survivors' collision box.
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PSA: DS is uncounterable.
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@[Deleted User] said:
I have found only 1 way to counter lobby dodging. You load into the lobby with a default clothed Ace and no item. You then wait for the match timer to reach 6 seconds and then switch to whatever survivor you actually want to play as.
I agree 100% that lobby dodging happens way too often, which is why I pull the old switcheroo now. This is also why I NEVER dodge when I play killer because I know how annoying it is.
Good luck being able to actually play a game, then.
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What do you mean, @OP? Leatherface is a M1 killer, so you play him like any other M1 killer (you swing through pallets hoping for the best).
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I see a lot of people shouting that it is, can we get an official word on this so the matter can be closed and we can move on with the conversations?
As long as pallet-looping isn't considered an exploit (most games' report systems would classify it under hitbox/collision abuse, fix it and ban every player who abused it, just to say), I don't see why "moonwalking" should be.
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It's rare to the point that if you see a Legacy outfit in your lobby it's probably cheated.
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"Unfortunately, we weren't satisfied with the results of what the design team came up with, so the end game rework is being pushed back indefinitely! But don't worry, in the meantime you can give us 50 bucks for these beautiful flashy redecos of old charity case outfits for your beloved Meg/Kekdette!"
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There's no need to tell you how asinine your argument is, right?
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@Trikset said:
How about giving Billy's chainsaw (and every killer secondary ability) some sort of usage gauge much like how the Torch has battery and the Med and Tool kit have a usage gauge.
Use it too much and it's usage charge is exhausted just like any other utility item in game.
What's good for one must be good for all or we can just chuck balance right out the window.
No, there's no need for another clown with that stupid limitation.
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If you want to thrive in survivor-memes, this is the place to be.
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Meh, against "good" survivors it wouldn't make any difference.
PS: totem spawns on Lery's are just as terrible as in every other map.
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MeIBY It iZ U da BEbY KILlerINo dE pROBlem
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No mither is meant to be a hindrance, so if you find it hindering rather than helpful, well, the perk is working as intended (that's the reason why I argue that the recover from dying state crap should be taken away, because of that and because it can be abused, but whatever).
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She's hard but underpowered af. Don't play her.
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Called it, they are nerfing them.
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Haha. No. Buffs are the last thing a perk like that needs.
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The comments in this thread are hilarious.
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Lol.
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Yes, it would be.
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@Incirion said:
https://forum.deadbydaylight.com/en/discussion/comment/413166#Comment_413166
The only complaint I have about killer, that's actually exclusive to all killers, is the auto-aim. It's broken and shouldn't exist. But i believe you're right. They're actually starting to bring some real balance to the game (before MoM anyway) and survivors are complaining about it because all 4 members of their SWF don't survive anymore.
But, as you've already been told numerous times by Peanits and other mods that work at BHVR, killers don't have auto-aim.
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PC - no.
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PSA: looping has no counter. Survivors made sure of that when they lobbied for patch 1.1.1.
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Prayer beads are the only thing that make her somewhat useable. If anything, they should be a baseline trait.
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Doctor and Spirit. Other than some of their perks (M&A and Spirit fury), those killers are just worthless scrubstompers.
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Lol, she's one of the worst killers in the game.
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I don't really dig this guy's content, but back then he summed up pretty well how weak Freddy actually was (and still is) and why he shouldn't have been nerfed.
https://youtu.be/LEYkf8S1Leg -
The amount of survivor-memes in this thread is hilarious.
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Because rank 21s and free-weekenders screamed and review-bombed the game, that's why. He was trash even prior to the nerfs, though.
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/407049#Comment_407049
every day you get more and more wrong, everyone agrees this perk is strong and the new meta, yet you are still being stubborn
Arguing with him is pointless.
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If you do gens in any way you're bad.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/403876#Comment_403876
Rofl Calm Spirit does not completely counter Doctors power. It counters one particular aspect of the power, and there are probably 10 different parts to it. Hallucinations of Doc, fake pallets, cannot interact when shocked or in tier 3 madness, randomly placed skill checks, fake red stain, etc etc
Yes, and not a single one of the gimmicks you mentioned matter against survivors with more than one brain cell.
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The Hillbilly is far superior to the other garbage tier scrubstomper you mentioned, so I'd suggest going for him (though I don't recommend playing killer right now).
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No, you git gud instead.
/thread
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QOL changes are the last thing this kind of perks need.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/403846#Comment_403846
@pungent_stench What has MoM to do with tunneling? Nothing. Or does it count as tunneling if you want to hit a survivor a 4th time during the course of an entire match?
According to your average survivor, if the killer exists they're "tunneling".
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@NuclearBurrito said:
As a spirit main I haven't had any problems what so ever with this perk...
...because I stopped playing the second the update dropped and will wait for the game to be fixed before I start playing again
You're in for a looong wait.
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Trash tier scrubstomper.
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Lol, no. We don't need another clown with that stupid and unnecessary limitation.
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If you're temmates are braindead it's not the killer's fault.
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@[Deleted User] said:
He’s fine.
His chainsaw is simply situational, that’s all. You can’t solely rely on it for your downs or in all your chases.
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@Tru3Lemon said:
now brothers its time to say to the killers its time to adapt like they said to us XD
Unlike survivors, killers always adapted... and always got nerfed because of it.
It will be the same with the new crutches. Killers will find a way to go around them, survivors will whine the house down and the devs will take away what killers used as an adaptation.
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@SpaceCoconut You're not alone, man.
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Just stop playing killer. Or stop playing the game all together.
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@megdonalds said:
https://forum.deadbydaylight.com/en/discussion/comment/398625#Comment_398625
Stop whining and learn to adapt. People like you are the reason why this forum is so full of trash threads and posts. DS is fine and it actually got the best rework the devs could do without turning it into useless (speaking for both sides btw). Even the Ash perks aren't that good, they are still situational. Pull the stick off your arse already.
Unlike survivors, killers do adapt. They get nerfed every time they do, though.
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My first thought would be that while some of these changes are needed (I'd remove the lullaby completely, but whatever), balancing around the average scrub is not a very good idea. Then I remember that survivor perks and gameplay are balanced around the average free weekender that doesn't even know what a skill-check is, so I say that I'd go on with this.
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yOuR PLaYInG Him WroNg!!!11!!!!!!!
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@Master said:
@OrionsFury4789 How do you counter mom, now im curious.
And Ive also said that flip flop is insane, what are you supposed to do against a flashlight swf
There's no counter. Just like with every other survivor perk.
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Don't play killer. Ez. No killers = no games.
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@DwightsLifeMatters said:
https://forum.deadbydaylight.com/en/discussion/comment/398180#Comment_398180
Oh man McLean is actually one of the devs who wants some good changes. Honestly, I think his Boss is holding him so much back. They should give McLean more freedom and more responsibility to make decision, we would be in a much better spot.
Lol, no. Wasn't McLean the same guy that said Hillbilly is op? His "boss" is preventing him from making stupid changes, if anything.

