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AcesSpeedo

AcesSpeedo

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AcesSpeedo
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  • @DNet89 said:

    So before this recent update I could it the pause button and see all the players ping. Did they remove this or is it buried somewhere in the settings?

    Picture for reference

    https://us.v-cdn.net/6030815/uploads/MTI41WVX6ZT8/images-288-29.jpeg

    if its ps press the big rectangle in the middle of the controller, if its xbox idk

  • @yeahbuddy4201988 said:

    We did the gens while I was looking for the glyph to pop up somewhere and when all gens were done I was racing around most of the map trying to find it but no luck was looking until couldn't anymore 😕 had to escape before the timer ran out just seems like it should be at certain areas like killers shack the basement or around the gens

    literally just throw for challenges like everyone else lmao, if its those green glyphs yeah, stay in until EGC and get those glyphs! die to EGC if you need to. they spawn in totem spawns too, if it is the green ones that is, theres also multiple per game. glyphs make a noise similar to hex totems(or the entity when it blocks gens) when you come within range of them so turn up your volume too.

  • @TheVarietyKiller said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039470#Comment_4039470

    I don’t know everything, that is what my post was for. I want to know why the killer I love was hated, gutted and still the most hated killer.

    so then stop replying to everyone saying "just crouch".

  • oh any post about ping or vpn gets ignored here, i've seen so many post about it and they all just get swept under the rug.

    high ping i'll dc on sight i aint putting myself through the misery.

  • @TheVarietyKiller said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039451#Comment_4039451

    you know, you can just crouch for a second. It’s a quick thing. Worst case scenario you only have to crouch twice if she doubles back with the scan line, but that only scans you once. It takes so long to injure, but not down.
    And I tell people to “just crouch” because it’s really that easy. It’s a quick millisecond of crouching while the scan line goes straight through you

    bro is mansplaining dbd

    what was the point of this post if you seem to know everything? you're not acknowledging when people say why they hate skull merchant and are responding saying "just crouch". i have thousands of hours in dbd and "just crouching" is the stupidest response when people complain about skull merchant when she loses no distance when you need to crouch and you lose all momentum and distance gained. i've said before she cannot be rectified and "just crouching" does not make her any more fun to go against.

    it's not the same as vecna or nemi or blight or billy because they actually get slowed down when you crouch to avoid their power. either by fatigue or power animations. skull merchant could gain blood lust 3 whilst you're fighting for your life to avoid scan lines by "just crouching". on top of being forced into deep wound, on top of being hindered. — you want me to crouch ?whilst im being hindered and in deep wound too? are you unaware of how unfun that sounds ?

    besides even if you do win against her i doubt it'd have been fun and it'd have felt more like a chore than anything because nobody likes her. just crouching isn't going to magnificently make people enjoy versing her so i don't know why that's your response to everyone answering your question.

  • @TheVarietyKiller said:

    alright

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039279#Comment_4039279

    but she can’t do that anymore. So what’s the problem?

    @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/461949/skull-merchant

    Well, NOW there is no reason to hate her.

    Her initial design was: drop a drone that makes a 16 meter radius death zone where you end up instadownable until you leave and get revealed. Disabling it also damages you and reveals you and she can just drop in a new one.

    Then she got her better design, the only issue were the many status effects she could give you and herself.

    And now she is here, swapping places with Trapper on the regular.

    i hate her because her chase is boring and her scan lines are not interactive.

    "just crouch" ? and lose all my distance and go down or get injured for free? nice, fun, very well played from SM !

    the lasers from her drones are headache inducing if you're sat in the vicinity of one whilst on a gen or something, same with xenos flame turrets.

    every skull merchant seems to play like a rat, bming, slugging, hitting on hook excessively. a lot of people who play her play her to be a dick, you see them nodding across the map because they know what they're doing. they play her for a reaction.

    i must ask why you want to know why/what people hate about skull merchant and in the same post you negate anything people say. why ask people if you're just gonna respond with "just crouch"… if you read what people say there's no need to be confused as to why people hate her.

    but you also said you're new so i suppose it's easy to say "just do so and so".

    the problem is her entire design is a mess and no one likes her. thats just it. community is scarred by what was and only a full rework is the best solution imo. or just delete her and forget she ever happened because she is that much of a failure. but hey, at least her cosmetics are cool i guess…..

    but yeah, there is still reasons to hate her. i still hate her and have stated why. there ya go.

  • @AlwaysInAGoodShape said:

    I kid you not, but the only dbd maps that feel off to me rn are the odd green autohaven maps. The blue was perfect. For some reason the new pukegreen autohaven maps even feel more zoomed in than normal maps, as if everything is bigger than it's supposed to be. It just feels distored

    I really wish they'd revert it back to being blue

    agreed they turned my favourite map into a piss stain

  • just go on youtube and type in skull merchant holds comp team hostage lol

  • it's not looking good chief. the numbers might look good, but dbd has lost its touch. it's like they're winging everything, people wanna pretend dbd isn't in its worst state since god knows how long, it's worse than before the bot system got implemented.

    give me a 3 genning skull merchant and id probably have more fun. ghoul is partly whats ruined dbd for me too. he is not fun to play against in the slightest and the fact that the devs are adamant on keeping him in the game the way he is tells me they truly are out of touch.

    they only care about releasing crap cosmetics and rinsing their play base of every little bit of money they can whilst they can. ######### sucks.

  • i was going to report a bug and it took me to this screen where it was like "report a bug" so i clicked it and it was like please create an account LMAO i aint doing all that… misleading ass bug report system. is bhvr corrupt? are they selling peoples data behind the scenes?

  • @NotJared said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036199#Comment_4036199

    My argument isn't that everyone should suffer together, my argument is I am criticizing inconsistent design philosophy because these inconsistencies snowball into a problem that DBD has that's much greater than any one individual problem.

    The devs have said they don't want bloodpoints to be a reason why certain perks are chosen, yet allow things like this to remain in the game. When the developers directly contradict themselves like this, it makes it difficult to believe that even they believe in their own design philosophy. Inconsistency makes it difficult to believe in their public statements and official communications.

    In a time where dev/community relations are their most strained, these inconsistencies are critical to avoid and will boil to a tipping point. It's important, IMO, they stand their ground.

    For example, If we are sticking to certain design principles like "perks shouldn't affect powers", then stick to that design philosophy rather than cherry picking a couple perks like Saboteur while letting Adrenaline hard counter Freddy by waking up Survivors for the better part of a decade.

    When Clown was accidentally given two addons that did almost the exact same thing, they were changed rather quickly.
    Now, Pinhead has 2 addons of the same rarity that do the exact same thing, except one addon is exponentially better stats-wise and more useful than the other. Nothing is being communicated about that, despite much outcry over it.

    It's frustrating to be told or promised one thing and delivered another, and the point of me bringing this up isn't to start an argument but rather to critique poor developer communications and inconsistent design principles.

    When half-baked and sweeping changes are made in an effort to make low-cost, high-value changes, the game is left in a state of absolute disarray, as we have seen the last several months.

    My point is, I'm trying to call attention to the fact that the developers need to stick to principles and statements that they communicate, or else they risk appearing either unaware or deliberately neglectful of any individual aspect of the game that they claim to take care to - even if they're not doing so on purpose! In fact, I highly doubt that they are intentionally cherrypicking and ignoring their own principles in this scenario and it's rather something that just slipped under the radar, but inconsistent is how it appears.

    tbf i do think human greed should give blood points since its an action taken by the player to contribute to the trial, i just didn't think it was fair to say to remove bp bonus from any means the way you did

  • @Philscooper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035485#Comment_4035485

    tbf,
    bhvr already denied both as game makers that swfing in discord or upping the voloume to the extremes,
    is technically not cheating.

    a software, if possible, being able to ramp and bypass the cap beyond realistic possible means compared to an avarage dbd player, they havent said if thats allowed or not.

    cheating by definition is using a 3rd party software to gain a competitive advantage so you will be banned for using a software to hear things better. im pretty sure people have been banned for using EQ changers too - on spirit.

  • if i cant have it no one can type #########, just play the game bro

  • personally i think its bc they gave us stickers and banners that nobody asked for

  • @Jay_Whyask said:

    What kind of cosmetics they getting over there? 🔭 🤔

    Gun camos?

    Or is it like full outfits for your operators?

    today was a universal animated operator background if can you believe it! i can only guess there will be outfits for ops since they've already done gun camo and op background. there'll probably drone camos too and whatnot.

  • @Leon_van_Straken said:

    https://forums.bhvr.com/dead-by-daylight/discussion/461488/event-xmas-rewards

    Don´t Starve Together gives a daily free Skin since yeaers so it must be better than Siege?

    I understand you, the free stuff isn´t that great and even got worse but they don´t have to give something for free at all.

    Screaming that this is unfair will most likely get it completly removed instead of improved.

    i dont care dbd fell off hard. they used to be so generous with cosmetics… now we have to literally beg for bloodpoints.

  • @IriChromatic said:

    I couldn't even hear huntress's audio for a least 2-5 mins from start of game, off topic why is the word hit/hitting censored in the in-game chats ahahhaah

    you need to press pause to fix that bug at the beginning of the game

    it happens with all m2 killers, just check ur ping at start every game and youll be fine :p

  • @Pulsar said:

    I dunno if it's different, but I'd expect a small change so they can say, "See, it's different."

    yeah it'll probably be something like "snowmen now automatically combust after 15 seconds of use" xd

    but the same thing happened with siege for their events until the community called them out for it. same event every year just gets boring and stale. especially since it is only once a year, it can't be that hard to come up with new ideas other than throwing snowballs and hiding in snowmen.

  • any healing speed increase is ######### joke of a replacement for what styptics used to be.

  • @Artimenius1307 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032964#Comment_4032964

    QoL is definitely nice and should be added, as well as something extra for survivors, it's true that the gameplay loop and variety has only been influenced by new perks which isn't really much anymore, though, the changes they made, namely pallet density and anti-tunnel/camp/slugging are neither QoL nor they change survivor gameplay, like at all.

    I believe that they should definitely go more experimental with survivors, and start with something small, like new/reworked items. Previous version, Fog Vials, they barely tested it, nerfed it into the ground, reworked keys and maps but those 2 still remain rather useless. I wish they returned to that, especially to fog vials which got killed and then just kinda left dead. Or a rework to how chests work, reason why keys still remain useless outside of hatch is because their chest opening feature is revolved around, well chests, and chests are extremely outdated in current bp economy. Same with maps, they were meh, still meh, just use Windows of Opportunity

    Then once they get the simpler stuff they could experiment with more complex stuff, like a whole new mechanic for survivors or an extra objective, though, I am gonna be honest, I no longer have the slightest hope that they will know how to implement that, unless ofc they actually cooperate with at least fog whisperers, ideally with playerbase more so we know in advance what ideas they have

    yeah agreed. i just don't know why the OP is adamant that they're "ignoring" killers even though they cancelled 2 ptbs worth of content after killers complained about hand holding. just us v them nonsense i guess. baffles me. because they are clearly listening to what everyone has to say. given the current state of the game lmao.

  • @Slan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028276#Comment_4028276

    The problem comes from BHVR's part here. Their way of expressing things makes it seem like they care not about what killers have to say, but instead look at the survivors because they have the numbers. And after all this year this seems true. Survivor mains will always be a majority compared to the killer mains, that is undeniable. And the seeming neglection towards killer mains from BHVR's part only encourages an us vs them mentality.

    I do feel BHVR listens more to survivors than killers overall. They have listened sometimes to killers, yeah, but not as much as they listened for survivors especially in recent times, which is frustrating.

    And after many years of this, killers have had to resort to sweaty strategies to keep up with a game that is becomming more and more unfair to them with the course of time. Toxicity is encouraged, it feeds the cycle non-stop. And the game ain't fun anymore. It became way too competitive, because if you fail once, the other side humilliates you. You are not only defeated, you have to endure demeaning treatment more and more, in contrast to survivors, who can abandonn as soon as they are slugged twice or skip a mori. But killers cannot avoid teabags on exit gates nor generators being repaired on their faces.

    BHVR is undeniably protecting more the survivor playerbase than the killer playerbase. They May have fun humilliating me, but I am not a masochist. Nor are other killer mains who just wish to have fun and a fair shot at killing.

    BHVR is not going to listen to both sides. Not when they have spoiled survivors so much. They have chosen a side when they shouldn't have.

    It's quite sad how you check the history and see that it seems this year they seem to have chosen hearing survivors over killers.

    i think people forget that they're listening to survivors —now— and making all of these changes because survivor gameplay has been more or less the same since the get-go. killers got spoiled with new powers to play every patch, meanwhile survivors only got a new cosmetic. no new items, no new gameplay mechanics, just the same gameplay loop since the day the game released. they even stated that their reasoning for all of the new qol changes was because they neglected the survivor role over the years. so to claim that they're listening to survivors over killers is ludicrous to me, honestly.

    they miss the mark in balancing for sure, but i think it's fairly obvious that they don't favour any sides and want to do what's best for everyone, except they are just god awful at executing whatever plans they put forward. i don't think it's fair to push this narrative, that they're favouring sides, when they're making changes based on what feedback people have given them, but like i said, they just suck at it.

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031049#Comment_4031049

    You hours provide that prestige just shows how much bloodpoints you have put on one character. The amounts of free bloodpoints you get in this game just makes it quite easy to get a prestige 100 character if you so want. Does not really even take that long if you just pool the bloodpoints and play the side that gets more in events.

    you must be new

  • this should have been a toggle option from the get-go. flat out removing prestiges from lobby was stupid. that should be up to us to decide.

    @Wezqu said:

    Or just ignore them and move on. Prestige is pointless number and only indicates how much bloodpoints you used on one character. There is no "Prestige level = skill level". Also then what would be the point of the number at all if you can't even show it anywhere in the game.

    prestige isn't pointless to me; it shows how much time and dedication i've put into playing the game.

  • @Leon_van_Straken said:

    Hello everyone,

    today I would love to get some informations from you and your playstyle when you notice you get tunneld.

    Often I try to understand both sides in DbD but around this topic I won´t get the right grip.

    Often people claim that it is impossible to do something if the Killer goes for you when you got unhooked. But… what are you doing with all the time you get endurance and speed buff? I really don´t get it. In my honest opinion 10 seconds are more than enough time to get to the next loop, pallet or window.

    Even if you get hit off hook you get an even bigger speed boost and head start so you could reach safety or do I miss something again?

    If you don´t manage to get to a loop in 10 seconds… what are you doing in that time? Or is that the same I saw in 2v8 when Survivors getting hit faster than I can blink by the same M1 Killer?

    Please I really wanna know…

    if i had a bad chase and the killer is coming back to hook every 5 seconds and still wants to tunnel me out even though i played like ass, and i see no gen progress im going next. idgaf.

    if im being hard tunnelled after 1 gen pops, ima ds that hoe, dead hard that hoe, tbag that hoe, and pre drop every pallet on that hoe and emote "NO, COME" at that hoe. they obviously want the smoke!

    if the killer is waiting out my endurance and wants to tunnel and i cant make it to anything because they intentionally hooked me in a dead zone, i will accept my fate and let them have a boring easy match that will likely end with the stragglers ratting, and if so? deserved. they clearly want it more. so they can have it!

    if im being tunnelled but the game is still progressing and i see everyone playing their part, i will try my hardest for the team. even if i die at 1/2/3 gens.

    its good to remember not every game is as simple as black and white though, entirely just depends on how they're playing. ive played for a while now and its easy to spot if someone is tunnelling maliciously or because they need the pressure, usually i can decipher between the two. also depends on how much fun is being had. theres a lot of variables. but yeah, sometimes being tunnelled is fun, sometimes, its draining just depends.

    ping also matters, if im being tunnelled by a 300ms / (80ms+) killer i aint playing that.

  • @Classic_Rando said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029590#Comment_4029590

    I agree with you 100%. I love going against Blight and I don’t find him to be OP in the least. Sure, there are some god-level Blights out there, but I rarely run into them. And you know what - good for them! If they have the skill to be that good with a tough killer to master, then hats off. Most Blights I have faced are very easy to dodge and mindgame. I don’t care if this is an unpopular opinion, but the complaints about Blight being OP are coming from players who simply don’t know how to play against him.

    literally! blight is genuinely a super fun killer to verse. probably one of the most fun killers in the game given how intense they can be. especially if you have a decent team, but yeah… you hit the nail on the head with the last line — which is also why i tend not to care about downvotes. i just want whats best :3

  • @BongoBoys said:

    With two PTBs completely wasted and no real help to curb Camping, Tunneling and Slugging I think it's time Survivors take a well deserved mental health break from DBD.

    If your reading this put the game down don't feed the addiction take a month and a half off to rest and relax enjoy Christmas with your family maybe enjoy a different game until the next big DBD PTB content drop rolls in. Let killers enjoy there 30 mins queue times.

    already don’t play the game tbf

    stopped playing after first time they scrapped the changes they delayed content for and just come back for modifiers and events … and now they’ve did it again lol whilst nerfing the only surv items i use (syringe and styptics)

    — i used to use a bigger variation of items but nothing is as reliable as a syringe and styptic in solo q.

    triple sprint burst just isn’t appealing to me and id prefer to actually interact with the killer rather than completely avoid them by sprint bursting away every time they get a chance to chase

  • respectfully, you’re playing the strongest killer in the game with the laziest build to get quick downs and find survs without even having to try — its like loading in as blight with 4 slow downs and wondering why the survs think you’re a twat… the call is coming from inside the house type ishhh

    i know it’s probably not your intention to upset people but it seems you could be a bit more self aware? just my 2 pence anyways

  • @Rokku_Rorru said:

    Hi,

    Even my steam deck has better input speed, no it's not my TV as I used an OLED lmao. I've tested on several monitors and its much harder to hit great skill checks on PS5, even with a wired controller and i think it's something to do with the games optimisation? it seems a little less impactful when I look at the ground.

    Is anyone else having this issue? It really puts me off playing the console version and I really would like to play it on there.

    Unless someone else knows a fix for this? Help would be amazing, if not then hopefully the feedback gets through.

    does your TV have a setting called "Game Mode" ? if so turn it on

  • @Dokta_Carter said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029590#Comment_4029590

    I mean although I agree with you they do have a point. Why can spirit who was weaker then blight even at her release, get nerfed and not Blight who is seen to be even more balanced breaking?

    Its mostly a thought exercise for me to wonder why certain killers get hit but the "more horrible" killers get a free pass?

    Then again the devs are data driven..

    probably because to play spirit well all you need is a good headset, and to play blight you actually have to have bump logic and skill — not saying spirit doesnt require skill, but in comparison to blight, yeah.

  • @THE_Crazy_Hyena said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029590#Comment_4029590

    Personally, I don't see the speed add-ons as the main issue.
    The main issue with Blight is that he has no penalty for chewing through pallets like no tomorrow. Take Ghoul, who is close to Blight in terms of power. His power stops recharging when breaking a pallet, so as to not being able to instantly power after a survivor, once that hinderance is out of the way.
    Also, Ghoul cannot down survivors with his power, but Blight can.

    the speed add ons are defo the issue, ive played against a lot of blights and the ones who leave little room to…well, survive, are always the double speed blights. why do you think the top blight streamers usually always only run these add ons? cz theyre OP. as does every comp wannabe bc they know they leave little to no counter-play around the majority of tiles.

    that being said, i do think it would be fair to force his tokens to recharge after breaking a pallet given how strong he is. and rework/nerf double speed and i think he is in a fine spot. nerf him anymore than that and i think its wrong and unnecessary

  • are we fr ?

    i dont want blight to be nerfed because i quite like versing him. his add ons however? slight tweaks would be nice. his double speed add ons to be specific need to be reworked or lowered to 1% and 2% to give a max of 3% when paired together instead of 5% — or remove the ability to stack them.

  • literally just nerf his speed add ons and hes fine

  • @Rickprado said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028723#Comment_4028723

    You're saying as she was doing anything skilled. She wasn't. She didn't even tried to loop, only dropped pallet after pallet and ran to the next one. Probably running Windows of Opportunity - what is not a problem - and going for the next yellow thing in her screen.

    he could have gotten the down at the 2nd, 3rd, or 6th pallet if he didn't play pallet eating simulation hahaha

    thalita may not have been playing well and was probably just running to yellow - bubba didn't even try to cut her off and instead broke every pallet, even though he had her at multiple unsafe pallets.

    @fussy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028723#Comment_4028723

    It's clip of top-17 Bubba player with 43k+ chainsaw downs, but surely you know how to play Bubba better. Go teach him a bit how he should mindgame predropped pallets lol.

    people make mistakes, and i know how much people who play this game a lot are afraid to admit when they make mistakes. definitely could be the case here.

    @Munky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028723#Comment_4028723

    Oh sweet summer child, hard to tell if you are being sarcastic, trolling or straight up honest here.

    1st of all these are all uber safe pallets, you can't mindgame.

    2nd he did try to mindgame one slightly less safe pallet… You can't mindgame these pallets against ppl who know how to run them.

    3rd, pretty sure I don't see any opportunities for M1 anywhere, but its hard to tell due to sped up. Maybe shack… But an injured survivor would just play even more safe/boring. At least, that is exactly how I play against Bubba, as in force him to M1, then just pre drop everything.

    Its like some ppl are playing a completely different game cause they are on a lower MMR. You casually saying this Bubba could have ended that chase faster when he obviously couldn't, practically calling him bad is insulting as hell. That person did not even go through half of the maps pallets and they had 3 gens done.

    from the video i just watched i can see a lot of mistakes that resulted in the chase lasting longer than he probably anticipated. tell me where i called him bad? word for word please.

    i said it was stupid of him to try and go for only m2 hits and eating every pallet, when there are multiple opportunities for him to force thalita to stay at an unsafe pallet or zone her and get an m1, because it is stupid! good people make stupid mistakes all the time! i didn't call him bad. i watched a video, and provided my thoughts based on what i saw in the said video.

    he tried 1 flick during the entire video. not 1 single mind-game, not 1 single attempt to zone, not 1 single attempt to cut her off and instead chose to break every pallet giving her more time to get to the next pallet or window.

  • why is it that people complain about carrying survivors to hooks taking too much time but then theres people on forums complaining that a "glorified remote hook" isnt good ? hm

  • well yes… when you eat every pallet as bubba instead of mind-gaming an unsafe pallet, youre likely gonna get ran for 5…

    he also stupidly played m2 only bubba, if he used his m1 at a few points the chase would likely have ended a lot sooner.

  • i completely understand what you mean tbf, those solo q games where people can't last longer than 15s in chase… it does make you want to just crank a gen so you dont get 4k 5'd xdd

  • he basically warped the upside down into his own little playpen using his mind, strengthening his power over time so i imagine his power would be a passive gain like plague or onryo. maybe a bit of telepathy and a power that grows stronger throughout the trial, maybe his power would entail something like nancy from the texas chainsaw massacre where he can see the vision of survs pov and their locations for a moment to figure out where theyre hiding. fire could be used to weaken him similar to xeno turrets except, give survs molotovs to throw at him as a form of counter or something since thats what they used in the series to fight him and stop him from using his telekenises from lifting people up in the air and snapping all their limbs (like onryo mori)

    could even have his weird growth root things that give him killer instinct if theyre walked across to notify the killer of survs locations (similar to how pyramid heads trail works) but maybe instead of them being placed down manually they just grow across the map as the game progresses or something like that

  • 1 use per hook stage dead hard counters my unlimited power noooooooooooooo

  • @vol4r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4023517#Comment_4023517

    That's literally my problem. I used to play with STBFL + sloppy + surge + bambozzle or brutal - this build got a lot weaker.

    Now I was playing furtive + nemesis + friends till the end + one good perk for a specific character - mostly sloppy, pain or surge.

    So another of my builds gets deleted - I never really wanted to play 4 slow downs, because it is just boring, easier - guess now I will have to because nothing will be there to play with.

    I really think that BHVR goes back with the rework. This was not a overpowered perk and it was a healthy one - we need reverting.

    "i have nothing to play with >:("

    image.png
  • @DEVS STOP IGNORING THIS COMPLAINT

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022164#Comment_4022164

    Is that some rule that killer must give you hatch )ecluding survivor rule book) or its your entitlement for the other side (killer)?

    Giving hatch depends on players decision and its his personal choice, i dont give that much hatch from point where closing it gives survivor 2 gates to escape from and its whole rng you either can patrol or see at both of them or gate spawns on maps like larrys, some rpd variation are almost imposible to defend with most of killers exept like singularity and other few.

    Slugging for mori wasnt before that change but there was more global slugging the whole teams being downed and without unbreakable they couldnt do anything than just dc or wait to bleed out or for the killer to find them and finish them which now isnt the case, bleeding out takes like 4 minutes and now you can get up with multiple perks, have more healing perks that help with that and now there will be basekit bt which will take like 120 seconds but some bar will be progressing and when its full you will be able to fully recover for the rest of the match alone so thats what 32 seconds basekit without any perk like unbreakable its like 22 seconds or exponential, no mither so sluging wont be a problem from that change and even than survivor when is downed two times and he rocovered on the ground fully to that 95% recover bar he can abandon (which will be now easier when patch 9.3.0 hits live because I think you can recover automaticaly when you crawl unlike now in live where you recover auto but you cant do it when you crawl which is more fair) and than hiding for 2+ minutes isnt big deal on most maps against killers that dont have any info powers or perks that could reveal your location so if you truly want that hatch you can get it more often than before.

    I give hatch only to players I choose and no to sabbo,flashlight squads that want to bully me or sweaty teams, swf or toxic survivors that are bodyblocking me or forcing ds on me and other annoying bs things and its my choice. I dont give hatch to those that wont surrender their item why because its something for something I wont give hatch because that survivor has blue eyes you have to earn it and its my choice same as for survivor to give me kill when I didnt do well and it would be 0 kills but they want to give me that 1k because I didnt play bad and didnt do tunneling or other annoying tactics.

    Downvoted as you want because its whole point hatch is option for last survivor and its not guarantee its rng factor and killer is not entitled to give you hatch or kill third survivor fast to give you chance for hatch, he can do some challange both his personal or achives, he can do adept for achivement, he can know where the last survivor is because he saw him or have some info from his power/perks about his location or he doesnt feel he wants to play for hatch and wants to 4k its his choices and its not toxic behavior as tbaging in gates.

    Hate it or not these are just facts.

    girl this is striaght up bs. i play so many games where i pick up a surv whilst the other one is like literally 4 meters infront of me. ive already won. theres no need to make the opposing team feel bad at that point because they lost. slugging for the 4k is just as bad as standing on hatch and tbagging waiting for the killer. both are obnoxious. both are childish.

    why is it that the survivor rulebook gets f'd off whilst youre sitting here like "drop ur item for hatch" "no flashlights" "no ds" "no body blocking" are we 2???? youre literally making your own little rulebook to abide by whilst simultaneously telling the opposing side that theirs means jack #########. make it make sense?????

    aint no facts in ts, just straight up yap! and you wanna talk about entitlement??? but youre saying youre gonna slug for 4k because they ran a perk or item??? or played a way they found fitting and you didnt like it? sounds like entitlement!

  • i sent you a dm of my charm redeem code from my newsletter :) i dont want it so im happy to give it to someone who does

  • @ShanoaLegendaryPlz said:

    Griefing is griefing. Survivors don't realise that griefing / taunting / bullying a killer player, often ends in the frustrations being taken out on someone else. Bully squads for example if they are just a team of 2 or 3, the one thats not even part of the bullying is the most likely to get turbo tunneled into the ground to make the bullies helpless ( i was that target yesterday). But yea even t bagging in the exit gate - is griefing, and a form of disrespect towards another player, who in turn stops feeling the need to respect other players themself.

    tbags arent grief. grief would be…being bm'd whilst being bled out, or giving up against a killer and them just holding you on their shoulder. tbagging doesnt affect how you can play the game. unlike say siege when they spam revive you until you die, never actually picking you up.

    tbags arent grief, the same way smacking on hook isnt grief, its bad sportsmanship yeah but it aint grief. might make you feel bad sometimes but youre not being griefed and can still play the game how you want. cheaters grief. stun locking is grief, exploiting gamebreaking bugs is grief.

    tbagging in the exit gate is merely survivors being happy to have escaped, does it suck? sometimes. but it aint grief.

  • its kinda sad lowkey…i open dbd to claim my daily blood points, look at the lobby for a bit, then close it.

    breaks my heart considering how much i used to love and play it

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019392#Comment_4019392

    Just because you can't Incapacitate the killer doesn't mean you can't interact with them. I don't like hook denials. My entire build revolves around that. I don't really participate in them as survivor either. If it wasn't for Lightborn, I'd be doing way more slugging. If it gets nerfed, that's the likely outcome, and I'll probably switch it with something harsher like Infectious Fright.

    Flashlights are the only directly offensive survivor item. They're high risk/high reward. The risk is Lightborn.

    it kinda does though, its the only item survivors have to interact with the killer that doesnt get them bled out and humped for 4 minutes (sabos). and id prefer infectious over lighborn// unless you're like threatening to go on 4 man slugs just because lightborn would get changed(hopefully not bc that is just cringe) id rather go against a perk (like infectious) that promotes killer-surv interactivty rather than completely negating it the way lightborn does.

  • people camp because they suck, not because the killers suck. just saying.

    people be hard camping and tunnelling every game then cry when they're matched with survivors who can play around camping and tunnelling, then they get upset because they've inflated their mmr by cheesing kills and wins and can no longer keep up with their opponents.

    its like running noed every game as a noob then getting decent survivors and crying that the game is survivor sided when you're just outmatched bc you clutched with noed lol

  • @cogsturning said:

    I basically never take Lightborn off. I could bring something way worse. As it is, it goes unused in most of my matches. I will say, the aura read is a little overkill. Just the immunity is fine with me. Blastmines still work on Lightborn users too.

    no perks are more boring than lightborn imo, id rather the extra slow down. its like 20 seconds extra on a gen or a boring game where survivors dont want to interact with the killer and are forced to do nothing but gens or just give up and go next out of sheer boredom.

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