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IriChromatic

IriChromatic

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IriChromatic
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  • Yes crows might be there but not all players know about them, it is not really explained in the training, tricking the crows can happen to if survivors drop and pick up and item for a duration of a time then go back into the locker, ive seen this done before.

  • @jackcohen said:

    Sure — here's a shorter, sharper version of your summary, with the user intent (info on QoL updates) kept clear and precise:

    Dead by Daylight: QoL Initiative 2025 – Updated Roadmap Summary

    What’s Happening

    • Behaviour Interactive is delaying content drops to focus on major Quality of Life (QoL) improvements across 2025.
    • Roadmap split into two phases targeting gameplay, balance, and user experience.

    Phase 1 (Apr–Jun 2025) – Live/Coming Soon

    • Surrender option: available under specific conditions for both survivors and killers.
    • Gamma slider, spawn rework, better AFK/bot detection.
    • "Go-Next" penalties, map offering balance, anti-hiding/body-blocking fixes.
    • UI upgrades: bulk BP spending, perk presets, quest system.

    Phase 2 (Jul–Dec 2025) – In Progress

    • Anti-slugging, anti-tunneling, anti-camping mechanics.
    • Map & item rebalancing, matchmaking tweaks, K&M on consoles, custom game tools.
    • Accessibility upgrades, better prestige rewards, smoother login.

    Focus is shifting from new content to game health and fairness—addressing long-standing player frustrations on both sides (killer & survivor).

    This quality of life isn't it…, its gone even worse, now no stop bugs, instead of trying to compete with indie devs around the work, please focus on the game that needs the help and board of behaviour needs to rethink their needs and wants, can't have this $$$$$ without play base who are sick and tired of the consident let down, its like Overwatch, that game was revamped because they listened to the community but didn't action upon the loud comments of issues that the community has been saying since 2016.Iin the past it took skilled players to match with a board member to proof that flash lights were too powerful and overstimulating to a point that there wasn't any point of playing the game, in which then flash lights were changed. Please do better board of Behaviour, I know we point the blame to the devs but the blame is actually those who are top job positions that give directions to their direct reports, need to blame more of them instead of devs that try their best at their job especially when it is an online 24/7 gameplay game, board of behaviour please take responsibility of these issues within the game. Collabs can't save a game.

  • Servers have been a bigger issue since FNAF release, lets be honest. Slow showed the true damage since Houndmaster then that event wasn't healed properly which has result in a landslide of errors. I think they need a bigger team for bigger game, Bring back the lay off people.

  • @Dadeordye said:

    https://us.v-cdn.net/6030815/uploads/RCVEDTTPFJ2B/screenshot-2025-08-26-183256.png

    Seriously, I'm sick of zombies bugging out like this!
    They were floating into the air and only if my friend was playing Huntress we would be able to unstuck them. Not even if a hill was close I would be able to whip them.
    Best part is that this is the only part of Nemesis power that you guys buffed in 2v8, so for this match in particular I was playing with no buffs at all.

    So True and multiple level maps, they glitchy air-hit you out of nowhere.

  • MMR is always been broken and still currently broken, been like that for years.

  • @ThatRyanB said:

    We've heard your response to our recent communications, and we know that right now solid action is what's needed.

    We wanted to shed some light on the next steps the Dead by Daylight team is taking to address the current state of the game.

    Click here for a video breaking down our next steps.

    https://us.v-cdn.net/6030815/uploads/RMV14SOVHU9R/dbd-qol-roadmap-aug-feb.png

    We need action than words, tbh it is starting to get like TCM… It's gonna have that many bugs all at once where the game isn't enjoyable anymore, 2V8 mode has been the worse this round so far, long lobby wait times and server rubberbanding and it is not our internet connect when other online platform games work fine,

    Maybe a strike against the game might help them realise the damage. 1 week of less player base across all platforms.

  • I think this will be a good idea, especially to help with camping hooks and to along with this idea about the skill checks at second stage of hook, I suggest that players that get downed in a certain timeframe (tunneled) will gain invicibility from the killer until the survivor interacts with item/gen/totem/healing self and/or other survivor(s). To not have survivors over use the additional mechanic (if added) there is a forced timer where invicibility is finished.