AcesSpeedo
AcesSpeedo
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@Ewatashz said:
They added a new perk that basically annihilate ping checking. Another bandaid.
it doesn't annihilate #########, i'm not gonna camp pallets just cz the killers ping is bad, gives them an easier chance at downing me. bad ping will still plague dbd the same way it always has. PERKS ARE NOT BAND AIDS, or at least they shouldn't be. they need to fix core issues instead of ignoring it and pissing everyone off.
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@Dishidrosis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058526#Comment_4058526
The idea is the same, it can hit through walls and you have to predict where the survivor will be; although Pyramid Head is more difficult to use
i can see why youd say that but i dont think anything is similar to pyramid head, i played him yesterday tbh and its a very different playstyle imo
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@random1543 said:
I think the main thing that needs changes is how effective the clocks are, currently they leave too much guaranteed time in power and feel like they can just go right back into power.
I would change it so clocks feel meaningful as counterplay and drain more of the time then it currently does.
Also agree the free mori on last hook needs to go (unhooking someone and getting trapped in power straight away)
In regards to aura they need to make aura not work when hes holding power, like they need to do with nurse.🙌
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@Dishidrosis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058519#Comment_4058519
Although it may seem incredible, it's not that difficult to counter him; just like Pyramid Head, you have to be as unpredictable as possible; and full W and walls or anything that prevents him from seeing you is the easiest way to counter .
its nothing like pyramid head😂😂
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@Jhodgetts said:
When theres a player being slugged they should get unbreakable to give the survivors more of a chance. This game is so killer sided and theres so much they could do with it to make it fair for both killers and survivors.
are you okay?
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@Jhodgetts said:
Just had the best match now 😂😂
??????? i have no idea waht youre talking ab bro
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@Dishidrosis said:
I don't think he needs a nerf; I've played against several Vecans, and in most of those matches, the poor guy hasn't managed to get a single kill. His ability reminds me of Pyramid Head, which requires a lot of prediction and mental foresight to land, and he's very punishing for failure, not to mention he's slow. Honestly, I think a lot of survivors complain just because they want everything easy; losing is part of the game, and getting a good Vecan is because they've dedicated a lot of time to learning how to predict power.
youre telling me every vecna game you played he hasnt gotten a single kill? what in the low mmr
also hes a very easy killer to pick up
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@Jhodgetts said:
sorry mate every killer needs nerfing and aura reading perks shouldn’t be a thing, we need more pallets on the map and every killer needs to have fatigue when they hold out there ability for too long, its supposed to be a skill based game not a ####### pay to win.
cant tell if youre mocking me but yea slay hunni period!!!!
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@GentlemanFridge said:
If we want to get pedantic, the killer you choose is your item.
ate him up xdd
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@KerJuice said:
For those who lobby dodge (survivor or killer), what are the red flags that make you go “next?”
bloody prestige cosmetics, default cosmetics, ugly cosmetics, key in hand, map in hand, no item in hand, obvious duos (they always throw or double gens at unnecessary times), little check of hours— if you have under 800 hours i’ll probs dodge too, anons get dodged, trevor belmont/gabriel soma gets dodged, red bar next to name gets dodged :3 i hate dbd i guess,
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@Nazzzak said:
I got one of my favourite synergies - Inner Strength and Overzealous - and the killer had two hex perks. So i enjoyed the gen speed boost. It's not always so bad.
damn im glad youre enjoying it !
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@[Deleted User] said:
You can go play killer instead and get some random trash perk like predator and have no way to deal with gens. The mode is casual you're not supposed to take it seriously. The best way to enjoy it is to not care about winning and make do with what you got.
why should i not care about winning when my killers are playing as if their families lives are on the line ? i'm supposed to endure the killer playing like a brat whilst also not caring about winning? if i want to have fun? huh ?
casual my ass
(re read what ive said and i sound llike a twat sorry i didnt mean to sound rude) — it just doesnt feel casual ,, if anything i feel im playing hardcore survivor esp bc my perks are borderline useless most games
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the pig mains never get a break :(
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@Wezqu said:
To me its little bit odd to call random selection of perks a build. Builds are those that are made to have synergy with your other perks, items or add-ons. The main point of the mode is that there is no builds just random perks. You can get lucky and have some synergy but expecting it on this mode is not really feasible.
mehh i just call my entire loadout a build no matter the perks. i love the idea of chaos shuffle, last year i played it heaps !! but i cant help but notice an increase/repetition of bad perks
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@Nazzzak said:
The bad builds are the fun of it for me tbh lol
oh i wish i could say the same
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@Aven_Fallen said:
I mean, most Survivor-Perks are awful. So obviously you get more bad builds than good builds. There is a reason why Survivor Loadouts are roughly the same for years.
touche
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@random1543 said:
Her WHAT sound 🤣
LMFAOOOOOOOOOOOOOOOOO
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@SoGo said:
Huntress, no. 110 is the right speed for her.
Slinger is debatable though. Not only is his range limited and his projectile can end up doing no damage, but he also has to reload after each shot.
I think making him 115 is an option. Not the best or the worst but an option indeed.
just give him the option to enter lockers like dredge to tp to another locker xdd that is all he needs, unironically. dredgeslinger. if you will. 115 deathslinger would not be fun in the slightest.
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@YukariTheAlpaca said:
The new killer (Vecna 2: The Vecaning) can attack through walls and has a mobility tool; an actual reason to be 110% (4.4 m/s) in my eyes. Huntress and Deathslinger have literally nothing that would warrant them being 110% (4.4 m/s) in the current state of the game. Huntress and Deathslinger cannot attack through walls (making them much more map dependent) or a mobility tool (making them terrible at patrolling or initiating new chases quickly). I am not new to Huntress or Deathslinger and I have main'd both of them for about 2500+ hours at this point combined. Huntress and Deathslinger are clearly being powercrept as the devs are learning how to make stronger killers to try and compete with the survivor meta. Huntress and Deathslinger being 110% (4.4 m/s) back in the day was fine; but with the newer map layouts having more debris in addition to these killers' lack of mobility options compared to similar NEWER killers, I feel that they should be normal killer speed at this point.
Please keep in mind that while I don't play survivor that often I feel that I have a pretty good understanding of both sides (at least I would hope so after 5000+ hours).
yeah……..no.
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@Philscooper said:
https://forums.bhvr.com/dead-by-daylight/discussion/462384/to-my-survivors
I got no idea where people believe the key and map rework did anything.
Keys got nerfed, its a set charge now, meaning you cant just see killer for 2s over and over, you are forced to take a charge and see for 6s.
Bloodstone got absolutely butchered, the killer being able to see your aura does more harm than good, i dont get why it needs such a heavy penalty.
Maps have no purpose other than to find totems, even after the rework, no one uses it for chase.
The fog-vials wont return unless everyone shouts at bhvr to fix it, which killer mains already hate that idea for some odd reason.
yeah i only used keys for aura and now they're poo, unless you like ratting out as your team drops like flies to go for hatch. not me tho — it's nice they are more useful with chests and stuff but yeah, survivor add ons are still mostly useless inventory fillers.
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@[Deleted User] said:
i mean it sounds like an issue of seeing the game as a horror game. I suggest playing alien isolation or amnesia bunker instead for a real horror experience
or outlast trials yuh… dbd is a fun chasey game, you chase survivors and try to show off your skills and vice versa. i thought everyone loved the whole idea of looping? heck even as killer i love versing good loopers because its fun. its frustrating if you only care about winning yeah but i'll throw sometimes if someone is cracked, trying to down them all game. because i find it fun but yeah if you want more horror-esque games ^^^ dbd is only ever scary when you're new and unfamiliar with everything.
or you could play more stealth killers if you dont like chasing loopers. granted you might get smack in EGC bc no one likes stealth killers but hey, each to their own.
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@indieeden7 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4042988#Comment_4042988
I also don't know why they've decided to make her so tanned either? It looks like she got into a fight with a bottle of dark foundation and lost.
yeah shes orange for some reason ?????
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her cheeks do not bloat outwards and are more sucked inwards because she is naturally super slim, current eyebrows are too horizontal and cause her to lack emotion, hair is too loose on the side with the clip, forehead is too big because her eyes are so far down, they left out her mini widows peak that adds a lot of character to nancy. damn they really butchered our girl
they've literally gave her pillow face (a result of too many fillers and botox in the face)
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100% agree she only needed to have half of her face fixed and maybe a touch up on the eyebrows. she looks NOTHING like her original actor anymore. She does not have chubby cheeks at all, there was nothing wrong with her slim face. that's how she looks! they got her looking like Ash Williams and it's honestly insulting to the Natalia who already has her face scrutinized on social media regularly.
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the fact that distortion got nerfed because cry babies couldnt find people AHAHAHAHAHAHAHA
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it's weird bc someone i used to play with main"d aestri because he loved the fact that she's the only female survivor with a male survivors body.
i think it's fine because yeah representation matters and everyone comes in all different shapes and sizes and it's nice to be inclusive of everybody. i can understand why you wouldn't like it though given that she is an elf and elves usually are depicted as small.
@epi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3733641#Comment_3733641
body diversity IS good. but what isn't, is blocking the whole screen. they need to resize the ratio at least. but keep them their height ofc
i agree with this ^ male survivors are so clunky and do fill up way too much of the screen and feel so awkward to play as. it's why i play mainly female survivors, because i can just see more of the screen in general. they should fix male body proportions (every male has a long ass torso for some reason) and dodgy camera placements ? idk what it is exactly but something does just feel off when playing male survivors.
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@Amanova said:
He got me when I was already behind a wall no way that should've connect my ping is good too! Can you actually start to do something about hitboxes?! Lately they are getting out of hands!
ngl the funniest thing ever when playing wesker is grabbing a surv on the other side of a pallet that just got dropped and slamming them into it as you hear it hit the floor xdddd his hit box should not extend to his pinky toe though i agree with you, m2 hit boxes are janky asfffff
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https://forums.bhvr.com/dead-by-daylight/discussion/462213/are-the-devs-keeping-matchmaking-bad-on-purpose
yeah this is why i dodge almost every lobby until i find survs who look decent. cz aint no way im playing against a 5 perk ghoul with TomatoTurtle546 and IronWolf58 😅
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@Wezqu said:
I like the freezing of pallets mechanic in the current event would not mind a perk that can do similar thing.
oh yes more on demand free hit perks pleaseeeeeeeee (/s)
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@Ryuhi said:
I know killers can be a problem with super high ping, but are we really pretending that 80-120 is considered unplayable ping? Thats pretty normal for the lengths of your average regional distance to server locations paired with average internet connections in countries like North America. Not ideal, but not exactly the same as 200+.
anything above 60 is bad ping. any higher and you're playing a complete different game to everyone on normal ping around 20-50ms
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@Amanova said:
It's insane how Krasue hits me from miles away just because she had 120ms same with Spirit like hello this is clearly not fair!
yeah, anyone who disagrees is clearly a vpn rat who loves the advantage it gives them. "but i dont have servers over my area" ok then dont play? find a new game where you dont have to ruin the game for everyone else in the lobby you selfish mf 🤣
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@Eyhnal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041509#Comment_4041509
5 vote downs with 0 counter arguments these people are clowns
this is dead by daylight after all
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041509#Comment_4041509
a ######### low tier killer is finally good now?
are u seriously comparing him to ghoul of all killers?where did i compare? i think you did that yourself.
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@Zuiphrode said:
That's because survs hate mobility killers despite the fact that ghoul is weaker than blight. His ingame reputation is far from the real thing
correction: survs hate killers being handed effortless wins to them on a silver platter. at least blight has to actually use his brain to get a hit, ghoul just mindlessly spams a button in power and is handed a free injury AND deep wound. oh and he also lands on top of you after doing absolutely nothing. oh wait, he saw you, he lands on top of you, injures you and puts you in deep wound for simply looking in your direction and spamming a button. amazing very well played.
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devs are tone deaf if they think myers is in a good spot. same with ghoul.
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what was that? tunneling is having a negative effect on your games? here's 1 singular blood point to make you feel better.
have you considered buying our 10th year anniversary sable and huntress DBD bundle?
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it's funny bc i didnt even use distortion but since the distortion nerf dbds just gone to shite xdd
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such a flop rework and now we're probably stuck with him. what a liberty.
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@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040830#Comment_4040830
Quite the opposite, survivor mains are the majority on this forum, it's clear by the upvote/downvote ratio on any post concerning the balance. This is why the game becomes increasingly more survivor favored, as the devs quickly implement any upvoted request and ignore any downvoted opinion.
just loud and wrong
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@terumisan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040264#Comment_4040264
and now she can't do anything especially with survivors body blocking me and mushrooms being everywhere
if survivors dont body block you win though so idk… her power is just ass lmao. killers need some form of counterplay, and krasue has basically none other than body blocking. you can't pre drop, you can't greed, you can't fake pallet drops since her attack is so fast to initiate. it's literally just run and hope you win 50's or get a console krasue - since aiming is harder on sticks. god pallets are a free tag since she has finesse. and good luck making it to another pallet when you're infected and being chased in head form. along with a dash that can curve most pallets !!!! (o m g) her only weakness other than body blocks is filler pallets, and that's IF she doesn't just switch to m1 mode when you make it to said filler and down you because you had to use a filler to try and have a chance at outplaying her dash !!!
i think just play her a bit more maybe? (not being rude lol) you're not exactly gonna think nurse is a good killer after 1 game given how clunky she feels. same with hillbilly and oni. her power is weird though. like i understand why she feels clunky but if she didn't have to switch form to break pallets she would be insanely op. she is 120 in headmode after all and can use it without any cooldowns to catch up whenever she loses distance. (this is why i don't like dracula and his bats either because being able to close distance after being outplayed is cheesy af and never feels fair) idk. there's not much you can do to make her less clunky without making her more miserable to go up against i feel.
especially with auto aim on her infection. just a bad killer all over and sounds ai generated if i'm being honest. bin.
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what even is killer anxiety lmao ?
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add comms and nerf swf accordingly. it's so bummy not being able to say "oh i have we'll make it, or "i have resurgence" or whatever. just playing a cooperative game without any way to communicate other than gesturing "come" or "go" feels so so bad… they could even make it so all survivors can see each others perks, items and add ons at the beginning of the game before they load in. but they've literally did nothing for a year so idk it's pointless even getting hopes up for a better solo q experience.
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as someone said not everyone celebrates xmas but also you have to remember not everyone has the luck of being able to celebrate xmas with family or friends and could very well be dealing with a lot themselves. i know it sucks to be on the receiving end of someone who may not have had the nicest xmas but it's an explanation as to why they might not play as forgiving as someone in your usual match. whilst we spent time receiving and gifting presents they were probably alone and tbh, i'd rather them take their frustrations out on me in a game of dbd if it makes them feel better on christmas. just take it with a grain of salt really, try not to get to caught up in it. it's a tricky one i suppose. i think just be grateful that your issues on christmas is having a sweaty dbd game and not having no one to spend xmas with.
thats how i see it anyways
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039776#Comment_4039776
So was I so don't know why you had to comment on it as I was adding info to your post.
oh mb
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@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039949#Comment_4039949
So bleeding the killer of his sanity for 2 minutes of teabagging at the gates is fine then? They value survivors' time, but not the killer's, that was the whole point: symmetrical situation, but different privileges, survivors get to quit the moment they fall on the ground, even if the killer has no intention to slug for 4 minutes, so that dear survivors can skip the mori animation and thus protect their ego, but the killer can't do anything against a bully squad but to obediently endure the humiliation procedure. Survivor sided design, QED.
the difference is the survivor cannot do anything other than accept the toxicity. killers can chase people out if they care that much. survivors cannot quit the moment they fall on the ground. it's only if you get slugged multiple times per hook state or if the entire lobby is slugged. you're spewing nonsense.
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@Junylar said:
There is an undeniable objective proof that DbD is indeed survivor sided: the abandon mechanic.
Survivors get to abandon whenever they are outplayed. The killer has no such luxury. The killer only gets to abandon if he wins and all the survivors already abandoned before him. Otherwise, the killer has to endure whatever humiliation survivors decide to throw at him, including the two minutes of teabagging at the gates, while survivors can even skip the mori animation, because of their high survivor privilege. If this is not a survivor-sided mechanic, then I don't know what is.
???????? thats because people like to overly slug people and bleed them out. literally a consequence of killer players actions. they added it because they said they value people's time. not because the game is survivor sided AHA
you dont think survivors had to endure being humped for 4 minutes straight? or being picked by a teammate and the killer insta smacking you back on the ground? lmfao
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@TheVarietyKiller said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039612#Comment_4039612
that’s the counterplay for her drones. I don’t say why it’s an issue. You don’t even have to dodge them all, just don’t get scanned four times
it's nothing to do with counterplay. it's literally just bad power design that no one enjoys. please stop being ignorant. bhvr said themselves they are disappointed with how she's turned out on a dev livestream. do you think crouching will make them happier with her design too?
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039613#Comment_4039613
Those only spawn on first hooking of a survivor and when gen is finished so maximum is nine green glyphs in one match. They also need empty totem spawn to spawn and if op was doing this in event queue good luck of finding any as the snowball piles I think take some totem spawn points so there is nowhere for them to spawn if you don't cleanse the existing totems.
i was only offering my advice
@yeahbuddy4201988 said:
It was the blue glyphs where you have to find and escape and I did it finally I must of been playing with other people doing just the challenges as I was the only one completing 2 gens while looking for the glyph ill find it but definitely wasnt going to escape as no one was doing anything which forced me to find the hatch first which happened 1 time only one spawns during the match and was early morning so didnt have volume to high so also could of been the problem but thx all for the input definitely noted and appreciated
glad you got it ! can be annoying when you get stuck on a challenge longer than you'd like
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@Dinadin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039613#Comment_4039613
You dont need to throw any game to do challenges. Theyre literally just side-quests you fullfill while playing the game it is meant to be.
i beg to differ!

